SeaBattle/sea_battle_backend/src/server.rs

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3.7 KiB
Rust
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use actix::{Actor, Addr};
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use actix_cors::Cors;
use actix_web::{web, App, HttpRequest, HttpResponse, HttpServer, Responder};
use actix_web_actors::ws;
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use crate::args::Args;
use crate::data::{GameRules, PlayConfiguration};
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use crate::dispatcher_actor::DispatcherActor;
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use crate::human_player_ws::{HumanPlayerWS, StartMode};
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/// The default '/' route
async fn index() -> impl Responder {
HttpResponse::Ok().json("Sea battle backend")
}
/// The default 404 route
async fn not_found() -> impl Responder {
HttpResponse::NotFound().json("You missed your strike lol")
}
/// Get bot configuration
async fn game_configuration() -> impl Responder {
HttpResponse::Ok().json(PlayConfiguration::default())
}
/// Start bot game
async fn start_bot_play(
req: HttpRequest,
stream: web::Payload,
query: web::Query<GameRules>,
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dispatcher: web::Data<Addr<DispatcherActor>>,
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) -> Result<HttpResponse, actix_web::Error> {
let errors = query.0.get_errors();
if !errors.is_empty() {
return Ok(HttpResponse::BadRequest().json(errors));
}
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let player_ws = HumanPlayerWS::new(
StartMode::Bot(query.0.clone()),
&dispatcher,
"Human".to_string(),
);
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let resp = ws::start(player_ws, &req, stream);
log::info!("New bot play with configuration: {:?}", &query.0);
resp
}
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/// Start game by creating invite
async fn start_create_invite(
req: HttpRequest,
stream: web::Payload,
query: web::Query<GameRules>, // TODO : add player name to query
dispatcher: web::Data<Addr<DispatcherActor>>,
) -> Result<HttpResponse, actix_web::Error> {
let errors = query.0.get_errors();
if !errors.is_empty() {
return Ok(HttpResponse::BadRequest().json(errors));
}
let player_ws = HumanPlayerWS::new(
StartMode::CreateInvite(query.0.clone()),
&dispatcher,
"Human".to_string(),
);
let resp = ws::start(player_ws, &req, stream);
log::info!("New create invite play with configuration: {:?}", &query.0);
resp
}
#[derive(serde::Serialize, serde::Deserialize)]
pub struct AcceptInviteQuery {
pub code: String,
// TODO : add player name to query
}
/// Start game by creating invite
async fn start_accept_invite(
req: HttpRequest,
stream: web::Payload,
query: web::Query<AcceptInviteQuery>,
dispatcher: web::Data<Addr<DispatcherActor>>,
) -> Result<HttpResponse, actix_web::Error> {
let player_ws = HumanPlayerWS::new(
StartMode::AcceptInvite {
code: query.code.clone(),
},
&dispatcher,
"Human".to_string(),
);
let resp = ws::start(player_ws, &req, stream);
log::info!("New accept invite: {:?}", &query.0.code);
resp
}
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pub async fn start_server(args: Args) -> std::io::Result<()> {
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let args_clone = args.clone();
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let dispatcher_actor = DispatcherActor::default().start();
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HttpServer::new(move || {
let mut cors = Cors::default();
match args_clone.cors.as_deref() {
Some("*") => cors = cors.allow_any_origin(),
Some(orig) => cors = cors.allowed_origin(orig),
None => {}
}
App::new()
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.app_data(web::Data::new(dispatcher_actor.clone()))
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.wrap(cors)
.route("/config", web::get().to(game_configuration))
.route("/play/bot", web::get().to(start_bot_play))
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.route("/play/create_invite", web::get().to(start_create_invite))
.route("/play/accept_invite", web::get().to(start_accept_invite))
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// TODO : join random
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.route("/", web::get().to(index))
.route("{tail:.*}", web::get().to(not_found))
})
.bind(&args.listen_address)?
.run()
.await
}