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Rust
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use tokio::task;
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use crate::args::Args;
use crate::bot_client;
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use crate::bot_client::ClientEndResult;
use crate::data::{BoatsLayout, GameRules};
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use crate::server::start_server;
use crate::test::network_utils::wait_for_port;
use crate::test::TestPort;
#[tokio::test]
async fn invalid_port() {
let _ = env_logger::builder().is_test(true).try_init();
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let rules = GameRules::random_players_rules();
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bot_client::run_client(
&TestPort::ClientInvalidPort.as_url(),
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&rules,
BoatsLayout::gen_random_for_rules(&rules).unwrap(),
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)
.await
.unwrap_err();
}
#[tokio::test]
async fn invalid_rules() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
let mut rules = GameRules::random_players_rules();
rules.map_width = 0;
task::spawn_local(start_server(Args::for_test(TestPort::ClientInvalidRules)));
wait_for_port(TestPort::ClientInvalidRules.port()).await;
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bot_client::run_client(
&TestPort::ClientInvalidRules.as_url(),
&rules,
BoatsLayout::gen_random_for_rules(&GameRules::random_players_rules()).unwrap(),
)
.await
.unwrap_err();
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})
.await;
}
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#[tokio::test]
async fn full_game() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
let rules = GameRules::random_players_rules();
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task::spawn_local(start_server(Args::for_test(TestPort::FullGame)));
wait_for_port(TestPort::FullGame.port()).await;
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let res = bot_client::run_client(
&TestPort::FullGame.as_url(),
&rules,
BoatsLayout::gen_random_for_rules(&rules).unwrap(),
)
.await
.unwrap();
assert_eq!(res, ClientEndResult::Finished);
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})
.await;
}
#[tokio::test]
async fn full_game_no_touching_boats() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
let mut rules = GameRules::random_players_rules();
rules.boats_can_touch = false;
task::spawn_local(start_server(Args::for_test(
TestPort::FullGameTouchingBoats,
)));
wait_for_port(TestPort::FullGameTouchingBoats.port()).await;
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let res = bot_client::run_client(
&TestPort::FullGameTouchingBoats.as_url(),
&rules,
BoatsLayout::gen_random_for_rules(&rules).unwrap(),
)
.await
.unwrap();
assert_eq!(res, ClientEndResult::Finished);
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})
.await;
}