Start to build cli player
This commit is contained in:
501
rust/sea_battle_backend/src/data/boats_layout.rs
Normal file
501
rust/sea_battle_backend/src/data/boats_layout.rs
Normal file
@ -0,0 +1,501 @@
|
||||
use std::io::ErrorKind;
|
||||
|
||||
use rand::{Rng, RngCore};
|
||||
|
||||
use crate::consts::ALPHABET;
|
||||
use crate::data::GameRules;
|
||||
|
||||
#[derive(serde::Serialize, serde::Deserialize, Debug, Clone, Copy, Eq, PartialEq)]
|
||||
pub enum BoatDirection {
|
||||
Left,
|
||||
Right,
|
||||
Up,
|
||||
Down,
|
||||
|
||||
UpLeft,
|
||||
UpRight,
|
||||
BottomLeft,
|
||||
BottomRight,
|
||||
}
|
||||
|
||||
const _BOATS_DIRECTION: [BoatDirection; 4] = [
|
||||
BoatDirection::Left,
|
||||
BoatDirection::Right,
|
||||
BoatDirection::Up,
|
||||
BoatDirection::Down,
|
||||
];
|
||||
|
||||
const _ALL_DIRECTIONS: [BoatDirection; 8] = [
|
||||
BoatDirection::Left,
|
||||
BoatDirection::Right,
|
||||
BoatDirection::Up,
|
||||
BoatDirection::Down,
|
||||
BoatDirection::UpLeft,
|
||||
BoatDirection::UpRight,
|
||||
BoatDirection::BottomLeft,
|
||||
BoatDirection::BottomRight,
|
||||
];
|
||||
|
||||
impl BoatDirection {
|
||||
pub fn boat_directions() -> &'static [BoatDirection] {
|
||||
&_BOATS_DIRECTION
|
||||
}
|
||||
|
||||
pub fn all_directions() -> &'static [BoatDirection] {
|
||||
&_ALL_DIRECTIONS
|
||||
}
|
||||
|
||||
pub fn is_valid_boat_direction(&self) -> bool {
|
||||
matches!(
|
||||
self,
|
||||
BoatDirection::Left | BoatDirection::Right | BoatDirection::Up | BoatDirection::Down
|
||||
)
|
||||
}
|
||||
|
||||
pub fn shift_coordinates(&self, coordinates: Coordinates, nth: usize) -> Coordinates {
|
||||
let shift = match self {
|
||||
BoatDirection::Left => (1, 0),
|
||||
BoatDirection::Right => (-1, 0),
|
||||
BoatDirection::Up => (0, -1),
|
||||
BoatDirection::Down => (0, 1),
|
||||
BoatDirection::UpLeft => (-1, -1),
|
||||
BoatDirection::UpRight => (1, -1),
|
||||
BoatDirection::BottomLeft => (-1, 1),
|
||||
BoatDirection::BottomRight => (1, 1),
|
||||
};
|
||||
|
||||
Coordinates::new(
|
||||
coordinates.x + shift.0 * nth as i32,
|
||||
coordinates.y + shift.1 * nth as i32,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(
|
||||
serde::Serialize, serde::Deserialize, Debug, Clone, Copy, Eq, PartialEq, Hash, Ord, PartialOrd,
|
||||
)]
|
||||
pub struct Coordinates {
|
||||
y: i32,
|
||||
x: i32,
|
||||
}
|
||||
|
||||
impl Coordinates {
|
||||
pub fn new<E>(x: E, y: E) -> Self
|
||||
where
|
||||
E: Into<i32>,
|
||||
{
|
||||
Self {
|
||||
x: x.into(),
|
||||
y: y.into(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_valid(&self, rules: &GameRules) -> bool {
|
||||
self.x >= 0
|
||||
&& self.y >= 0
|
||||
&& self.x < rules.map_width as i32
|
||||
&& self.y < rules.map_height as i32
|
||||
}
|
||||
|
||||
pub fn add_x<E>(&self, x: E) -> Self
|
||||
where
|
||||
E: Into<i32>,
|
||||
{
|
||||
Self {
|
||||
x: self.x + x.into(),
|
||||
y: self.y,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_y<E>(&self, y: E) -> Self
|
||||
where
|
||||
E: Into<i32>,
|
||||
{
|
||||
Self {
|
||||
x: self.x,
|
||||
y: self.y + y.into(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn dist_with(&self, other: &Self) -> usize {
|
||||
(self.x.abs_diff(other.x) + self.y.abs_diff(other.y)) as usize
|
||||
}
|
||||
|
||||
pub fn human_print(&self) -> String {
|
||||
format!(
|
||||
"{}:{}",
|
||||
match self.y < 0 || self.y >= ALPHABET.len() as i32 {
|
||||
true => self.y.to_string(),
|
||||
false => ALPHABET.chars().nth(self.y as usize).unwrap().to_string(),
|
||||
},
|
||||
self.x
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(serde::Serialize, serde::Deserialize, Debug, Clone, Copy, Eq, PartialEq)]
|
||||
pub struct BoatPosition {
|
||||
pub start: Coordinates,
|
||||
pub len: usize,
|
||||
pub direction: BoatDirection,
|
||||
}
|
||||
|
||||
impl BoatPosition {
|
||||
/// Get all the coordinates occupied by the boat
|
||||
pub fn all_coordinates(&self) -> Vec<Coordinates> {
|
||||
let mut positions = Vec::with_capacity(self.len);
|
||||
for i in 0..self.len {
|
||||
positions.push(self.direction.shift_coordinates(self.start, i));
|
||||
}
|
||||
positions
|
||||
}
|
||||
|
||||
/// Get all the coordinates around the boats
|
||||
pub fn neighbor_coordinates(&self, rules: &GameRules) -> Vec<Coordinates> {
|
||||
let boat_positions = self.all_coordinates();
|
||||
|
||||
let mut neighbors = Vec::with_capacity(self.len);
|
||||
for i in 0..self.len {
|
||||
let boat_point = self.direction.shift_coordinates(self.start, i);
|
||||
for dir in BoatDirection::all_directions() {
|
||||
let curr_point = dir.shift_coordinates(boat_point, 1);
|
||||
if !neighbors.contains(&curr_point)
|
||||
&& !boat_positions.contains(&curr_point)
|
||||
&& curr_point.is_valid(rules)
|
||||
{
|
||||
neighbors.push(curr_point);
|
||||
}
|
||||
}
|
||||
}
|
||||
neighbors
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(serde::Serialize, serde::Deserialize, Debug, Clone, Default)]
|
||||
pub struct BoatsLayout(Vec<BoatPosition>);
|
||||
|
||||
impl BoatsLayout {
|
||||
/// Generate a new invalid (empty) boats layout
|
||||
pub fn new_invalid() -> Self {
|
||||
Self(vec![])
|
||||
}
|
||||
|
||||
/// Generate random boats layout for given game rules
|
||||
pub fn gen_random_for_rules(rules: &GameRules) -> std::io::Result<Self> {
|
||||
let mut boats = Self(Vec::with_capacity(rules.boats_list().len()));
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
for boat in rules.boats_list() {
|
||||
let mut attempt = 0;
|
||||
loop {
|
||||
attempt += 1;
|
||||
|
||||
let directions = BoatDirection::boat_directions();
|
||||
let position = BoatPosition {
|
||||
start: Coordinates::new(
|
||||
(rng.next_u32() % rules.map_width as u32) as i32,
|
||||
(rng.next_u32() % rules.map_height as u32) as i32,
|
||||
),
|
||||
len: boat,
|
||||
direction: directions[rng.gen::<usize>() % directions.len()],
|
||||
};
|
||||
|
||||
if boats.is_acceptable_boat_position(&position, rules) {
|
||||
boats.0.push(position);
|
||||
break;
|
||||
}
|
||||
|
||||
if attempt >= rules.map_width * rules.map_height * 4 {
|
||||
return Err(std::io::Error::new(
|
||||
ErrorKind::Other,
|
||||
"Un-usable game rules!",
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(boats)
|
||||
}
|
||||
|
||||
/// Generate boats layout that put boats at the beginning of the map
|
||||
pub fn layout_for_boats_at_beginning_of_map(rules: &GameRules) -> std::io::Result<Self> {
|
||||
let mut boats = Self(Vec::with_capacity(rules.boats_list().len()));
|
||||
let mut list = rules.boats_list();
|
||||
list.sort();
|
||||
list.reverse();
|
||||
|
||||
for y in 0..rules.map_height {
|
||||
for x in 0..rules.map_width {
|
||||
if list.is_empty() {
|
||||
break;
|
||||
}
|
||||
|
||||
let position = BoatPosition {
|
||||
start: Coordinates::new(x as i32, y as i32),
|
||||
len: list[0],
|
||||
direction: BoatDirection::Right,
|
||||
};
|
||||
|
||||
if boats.is_acceptable_boat_position(&position, rules) {
|
||||
list.remove(0);
|
||||
boats.0.push(position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if !list.is_empty() {
|
||||
return Err(std::io::Error::new(
|
||||
ErrorKind::Other,
|
||||
"Un-usable game rules!",
|
||||
));
|
||||
}
|
||||
|
||||
Ok(boats)
|
||||
}
|
||||
|
||||
fn is_acceptable_boat_position(&self, pos: &BoatPosition, rules: &GameRules) -> bool {
|
||||
// Check if boat coordinates are valid
|
||||
if pos.all_coordinates().iter().any(|c| !c.is_valid(rules)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if the boat would cross another boat
|
||||
if pos
|
||||
.all_coordinates()
|
||||
.iter()
|
||||
.any(|c| self.find_boat_at_position(*c).is_some())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if the boat touch another boat in a configuration where is it forbidden
|
||||
if !rules.boats_can_touch
|
||||
&& pos
|
||||
.neighbor_coordinates(rules)
|
||||
.iter()
|
||||
.any(|c| self.find_boat_at_position(*c).is_some())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
/// Check if this boats layout is valid or not
|
||||
pub fn errors(&self, rules: &GameRules) -> Vec<&'static str> {
|
||||
let mut errors = vec![];
|
||||
|
||||
// Check the number of boats
|
||||
if self.0.len() != rules.boats_list().len() {
|
||||
errors.push("The number of boats is invalid!");
|
||||
}
|
||||
|
||||
// Check the length of the boats
|
||||
let mut len = self.0.iter().map(|l| l.len).collect::<Vec<_>>();
|
||||
len.sort();
|
||||
let mut boats = rules.boats_list();
|
||||
boats.sort();
|
||||
|
||||
if len != boats {
|
||||
errors.push("Boats lens mismatch!");
|
||||
}
|
||||
|
||||
for boat_i in 0..self.0.len() {
|
||||
// Check boat coordinates
|
||||
let boat_i_coordinates = self.0[boat_i].all_coordinates();
|
||||
if boat_i_coordinates.iter().any(|c| !c.is_valid(rules)) {
|
||||
errors.push("A boat goes outside the game map!");
|
||||
}
|
||||
|
||||
for boat_j in 0..self.0.len() {
|
||||
if boat_i == boat_j {
|
||||
continue;
|
||||
}
|
||||
|
||||
let boat_j_coords = self.0[boat_j].all_coordinates();
|
||||
if boat_i_coordinates.iter().any(|c| boat_j_coords.contains(c)) {
|
||||
errors.push("A collision between two boats has been detected!");
|
||||
}
|
||||
|
||||
if !rules.boats_can_touch
|
||||
&& self.0[boat_i]
|
||||
.neighbor_coordinates(rules)
|
||||
.iter()
|
||||
.any(|c| boat_j_coords.contains(c))
|
||||
{
|
||||
errors.push("A collision between two boats has been detected!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
errors
|
||||
}
|
||||
|
||||
pub fn find_boat_at_position(&self, pos: Coordinates) -> Option<&BoatPosition> {
|
||||
self.0.iter().find(|f| f.all_coordinates().contains(&pos))
|
||||
}
|
||||
|
||||
pub fn number_of_boats(&self) -> usize {
|
||||
self.0.len()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::data::boats_layout::{BoatDirection, BoatPosition, BoatsLayout, Coordinates};
|
||||
use crate::data::game_map::GameMap;
|
||||
use crate::data::{BotType, GameRules, PlayConfiguration, PrintableMap};
|
||||
|
||||
#[test]
|
||||
fn dist_coordinates_eq() {
|
||||
let c = Coordinates::new(1, 1);
|
||||
assert_eq!(c.dist_with(&c), 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn dist_neighbor_coordinates() {
|
||||
let c1 = Coordinates::new(1, 1);
|
||||
let c2 = Coordinates::new(1, 2);
|
||||
assert_eq!(c1.dist_with(&c2), 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn dist_diagonal_coordinates() {
|
||||
let c1 = Coordinates::new(1, 1);
|
||||
let c2 = Coordinates::new(2, 2);
|
||||
assert_eq!(c1.dist_with(&c2), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_boat_coordinates() {
|
||||
let position = BoatPosition {
|
||||
start: Coordinates { x: 1, y: 1 },
|
||||
len: 3,
|
||||
direction: BoatDirection::Down,
|
||||
};
|
||||
let coordinates = position.all_coordinates();
|
||||
assert_eq!(
|
||||
coordinates,
|
||||
vec![
|
||||
Coordinates::new(1, 1),
|
||||
Coordinates::new(1, 2),
|
||||
Coordinates::new(1, 3),
|
||||
]
|
||||
)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_boat_neighbor_coordinates() {
|
||||
let rules = GameRules::random_players_rules();
|
||||
let position = BoatPosition {
|
||||
start: Coordinates { x: 0, y: 1 },
|
||||
len: 3,
|
||||
direction: BoatDirection::Down,
|
||||
};
|
||||
println!("{:?}", position.all_coordinates());
|
||||
let mut coordinates = position.neighbor_coordinates(&rules);
|
||||
coordinates.sort();
|
||||
assert_eq!(
|
||||
coordinates,
|
||||
vec![
|
||||
Coordinates::new(0, 0),
|
||||
Coordinates::new(1, 0),
|
||||
Coordinates::new(1, 1),
|
||||
Coordinates::new(1, 2),
|
||||
Coordinates::new(1, 3),
|
||||
Coordinates::new(0, 4),
|
||||
Coordinates::new(1, 4),
|
||||
]
|
||||
)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn generate_random_boats_layout() {
|
||||
let rules = GameRules::random_players_rules();
|
||||
let boats = BoatsLayout::gen_random_for_rules(&rules).unwrap();
|
||||
assert!(boats.errors(&rules).is_empty());
|
||||
let game = GameMap::new(rules, boats);
|
||||
game.print_map();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn generate_random_boats_layout_without_touching_boats() {
|
||||
let mut rules = GameRules::random_players_rules();
|
||||
rules.boats_can_touch = false;
|
||||
let boats = BoatsLayout::gen_random_for_rules(&rules).unwrap();
|
||||
assert!(boats.errors(&rules).is_empty());
|
||||
let game = GameMap::new(rules, boats);
|
||||
game.print_map();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn impossible_map() {
|
||||
let mut rules = GameRules::random_players_rules();
|
||||
rules.map_height = PlayConfiguration::default().min_map_height;
|
||||
rules.map_width = PlayConfiguration::default().min_map_width;
|
||||
let mut boats = Vec::new();
|
||||
for _i in 0..PlayConfiguration::default().max_boats_number {
|
||||
boats.push(PlayConfiguration::default().max_boat_len);
|
||||
}
|
||||
rules.set_boats_list(&boats);
|
||||
BoatsLayout::gen_random_for_rules(&rules).unwrap_err();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn empty_boats_layout() {
|
||||
let rules = GameRules::random_players_rules();
|
||||
let boats = BoatsLayout(vec![]);
|
||||
assert!(!boats.errors(&rules).is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn invalid_number_of_boats() {
|
||||
let rules = GameRules::random_players_rules();
|
||||
let mut boats = BoatsLayout::gen_random_for_rules(&rules).unwrap();
|
||||
boats.0.remove(0);
|
||||
assert!(!boats.errors(&rules).is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn boats_crossing() {
|
||||
let rules = GameRules::random_players_rules();
|
||||
let mut boats = BoatsLayout::gen_random_for_rules(&rules).unwrap();
|
||||
boats.0[0].start = boats.0[1].start;
|
||||
assert!(!boats.errors(&rules).is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn boats_touching_in_forbidden_configuration() {
|
||||
let rules = GameRules {
|
||||
map_width: 5,
|
||||
map_height: 5,
|
||||
boats_str: "1,1".to_string(),
|
||||
boats_can_touch: false,
|
||||
player_continue_on_hit: false,
|
||||
bot_type: BotType::Random,
|
||||
};
|
||||
|
||||
let mut boats = BoatsLayout(vec![
|
||||
BoatPosition {
|
||||
start: Coordinates::new(0, 0),
|
||||
len: 1,
|
||||
direction: BoatDirection::Left,
|
||||
},
|
||||
BoatPosition {
|
||||
start: Coordinates::new(0, 1),
|
||||
len: 1,
|
||||
direction: BoatDirection::Left,
|
||||
},
|
||||
]);
|
||||
boats.0[0].start = boats.0[1].start;
|
||||
assert!(!boats.errors(&rules).is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn boats_outside_map() {
|
||||
let rules = GameRules::random_players_rules();
|
||||
let mut boats = BoatsLayout::gen_random_for_rules(&rules).unwrap();
|
||||
boats.0[0].start = Coordinates::new(-1, -1);
|
||||
assert!(!boats.errors(&rules).is_empty());
|
||||
}
|
||||
}
|
587
rust/sea_battle_backend/src/data/current_game_status.rs
Normal file
587
rust/sea_battle_backend/src/data/current_game_status.rs
Normal file
@ -0,0 +1,587 @@
|
||||
use rand::RngCore;
|
||||
|
||||
use crate::data::{
|
||||
BoatPosition, BoatsLayout, BotType, Coordinates, GameRules, MapCellContent, PrintableMap,
|
||||
};
|
||||
|
||||
#[derive(Debug, serde::Serialize, serde::Deserialize, Clone, Default)]
|
||||
pub struct CurrentGameMapStatus {
|
||||
pub boats: BoatsLayout,
|
||||
pub successful_strikes: Vec<Coordinates>,
|
||||
pub failed_strikes: Vec<Coordinates>,
|
||||
pub sunk_boats: Vec<BoatPosition>,
|
||||
}
|
||||
|
||||
impl CurrentGameMapStatus {
|
||||
pub fn did_fire_at_location(&self, c: Coordinates) -> bool {
|
||||
self.successful_strikes.contains(&c) || self.failed_strikes.contains(&c)
|
||||
}
|
||||
|
||||
pub fn number_of_fires(&self) -> usize {
|
||||
self.successful_strikes.len() + self.failed_strikes.len()
|
||||
}
|
||||
|
||||
pub fn get_sunk_locations(&self) -> Vec<Coordinates> {
|
||||
self.sunk_boats
|
||||
.iter()
|
||||
.map(|f| f.all_coordinates())
|
||||
.reduce(|mut a, mut b| {
|
||||
a.append(&mut b);
|
||||
a
|
||||
})
|
||||
.unwrap_or_default()
|
||||
}
|
||||
|
||||
pub fn get_successful_but_un_sunk_locations(&self) -> Vec<Coordinates> {
|
||||
let sunk_location = self.get_sunk_locations();
|
||||
|
||||
self.successful_strikes
|
||||
.iter()
|
||||
.filter(|c| !sunk_location.contains(c))
|
||||
.map(Coordinates::clone)
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
struct PrintableCurrentGameMapStatus(GameRules, CurrentGameMapStatus);
|
||||
|
||||
impl PrintableMap for PrintableCurrentGameMapStatus {
|
||||
fn map_cell_content(&self, c: Coordinates) -> MapCellContent {
|
||||
if !c.is_valid(&self.0) {
|
||||
return MapCellContent::Invalid;
|
||||
}
|
||||
|
||||
if self.1.failed_strikes.contains(&c) {
|
||||
return MapCellContent::FailedStrike;
|
||||
}
|
||||
|
||||
if self
|
||||
.1
|
||||
.sunk_boats
|
||||
.iter()
|
||||
.any(|b| b.all_coordinates().contains(&c))
|
||||
{
|
||||
return MapCellContent::SunkBoat;
|
||||
}
|
||||
|
||||
if self.1.successful_strikes.contains(&c) {
|
||||
return MapCellContent::TouchedBoat;
|
||||
}
|
||||
|
||||
if self.1.boats.find_boat_at_position(c).is_some() {
|
||||
return MapCellContent::Boat;
|
||||
}
|
||||
|
||||
MapCellContent::Nothing
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, serde::Serialize, serde::Deserialize, Clone, Default)]
|
||||
pub struct CurrentGameStatus {
|
||||
pub rules: GameRules,
|
||||
pub your_map: CurrentGameMapStatus,
|
||||
pub opponent_map: CurrentGameMapStatus,
|
||||
}
|
||||
|
||||
impl CurrentGameStatus {
|
||||
/// Check if opponent can fire at a given location
|
||||
pub fn can_fire_at_location(&self, location: Coordinates) -> bool {
|
||||
location.is_valid(&self.rules) && !self.opponent_map.did_fire_at_location(location)
|
||||
}
|
||||
|
||||
/// Find valid random fire location. Loop until one is found
|
||||
pub fn find_valid_random_fire_location(&self) -> Coordinates {
|
||||
let mut rng = rand::thread_rng();
|
||||
loop {
|
||||
let coordinates = Coordinates::new(
|
||||
(rng.next_u32() % self.rules.map_width as u32) as i32,
|
||||
(rng.next_u32() % self.rules.map_height as u32) as i32,
|
||||
);
|
||||
if coordinates.is_valid(&self.rules) && self.can_fire_at_location(coordinates) {
|
||||
return coordinates;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Find valid linear fire location. Loop until one is found
|
||||
pub fn find_first_valid_fire_location(&self) -> Coordinates {
|
||||
for y in 0..self.rules.map_height {
|
||||
for x in 0..self.rules.map_width {
|
||||
let coordinates = Coordinates::new(x as i32, y as i32);
|
||||
if self.can_fire_at_location(coordinates) {
|
||||
return coordinates;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
panic!("Could not find fire location!")
|
||||
}
|
||||
|
||||
fn test_attack_direction(
|
||||
&self,
|
||||
pos: &[Coordinates],
|
||||
mut point: Coordinates,
|
||||
add_x: i32,
|
||||
add_y: i32,
|
||||
) -> Option<Coordinates> {
|
||||
while pos.contains(&point) {
|
||||
point = point.add_x(add_x).add_y(add_y);
|
||||
}
|
||||
if self.can_fire_at_location(point) {
|
||||
return Some(point);
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
fn horizontal_attack_attempt(
|
||||
&self,
|
||||
pos: &[Coordinates],
|
||||
left: Coordinates,
|
||||
right: Coordinates,
|
||||
) -> Option<Coordinates> {
|
||||
// Try right
|
||||
if let Some(point) = self.test_attack_direction(pos, right, 1, 0) {
|
||||
return Some(point);
|
||||
}
|
||||
|
||||
// Try left
|
||||
if let Some(point) = self.test_attack_direction(pos, left, -1, 0) {
|
||||
return Some(point);
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
/// Attempt to continue an attack, if possible
|
||||
pub fn continue_attack_boat(&self) -> Option<Coordinates> {
|
||||
let pos = self.opponent_map.get_successful_but_un_sunk_locations();
|
||||
if pos.is_empty() {
|
||||
return None;
|
||||
}
|
||||
|
||||
let start = pos[0];
|
||||
|
||||
let up = start.add_y(-1);
|
||||
let down = start.add_y(1);
|
||||
let left = start.add_x(-1);
|
||||
let right = start.add_x(1);
|
||||
|
||||
// Try to do it horizontally
|
||||
if !pos.contains(&up) && !pos.contains(&down) {
|
||||
if let Some(c) = self.horizontal_attack_attempt(&pos, left, right) {
|
||||
return Some(c);
|
||||
}
|
||||
}
|
||||
|
||||
// Try to do it vertically
|
||||
|
||||
// Try up
|
||||
if let Some(point) = self.test_attack_direction(&pos, up, 0, -1) {
|
||||
return Some(point);
|
||||
}
|
||||
|
||||
// Try down
|
||||
if let Some(point) = self.test_attack_direction(&pos, down, 0, 1) {
|
||||
return Some(point);
|
||||
}
|
||||
|
||||
// Try to do it horizontally again, but unconditionally
|
||||
if let Some(c) = self.horizontal_attack_attempt(&pos, left, right) {
|
||||
return Some(c);
|
||||
}
|
||||
|
||||
// We could even panic here
|
||||
None
|
||||
}
|
||||
|
||||
/// Get the size of the smallest un-sunk boat
|
||||
pub fn get_size_of_smallest_un_sunk_boat(&self) -> Option<usize> {
|
||||
let mut boats_size = self.rules.boats_list();
|
||||
boats_size.sort();
|
||||
|
||||
for boat in &self.opponent_map.sunk_boats {
|
||||
let index = boats_size.iter().position(|b| *b == boat.len)?;
|
||||
boats_size.remove(index);
|
||||
}
|
||||
|
||||
boats_size.first().cloned()
|
||||
}
|
||||
|
||||
fn get_unshoot_room(&self, start: Coordinates, diff_x: i32, diff_y: i32) -> usize {
|
||||
let mut size = 0;
|
||||
|
||||
let mut c = start;
|
||||
|
||||
loop {
|
||||
c = c.add_x(diff_x).add_y(diff_y);
|
||||
if !self.can_fire_at_location(c) {
|
||||
break;
|
||||
}
|
||||
size += 1;
|
||||
}
|
||||
|
||||
size
|
||||
}
|
||||
|
||||
/// Check whether it is relevant to fire a location or not
|
||||
pub fn should_fire_at_location(&self, c: Coordinates) -> bool {
|
||||
if !self.can_fire_at_location(c) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let smallest_boat = self.get_size_of_smallest_un_sunk_boat().unwrap_or_default();
|
||||
|
||||
(self.get_unshoot_room(c, -1, 0) + 1 + self.get_unshoot_room(c, 0, 1)) >= smallest_boat
|
||||
|| (self.get_unshoot_room(c, 0, -1) + 1 + self.get_unshoot_room(c, 0, 1))
|
||||
>= smallest_boat
|
||||
}
|
||||
|
||||
/// Get the locations on the grid where the player could fire
|
||||
pub fn get_relevant_grid_locations(&self) -> Vec<Coordinates> {
|
||||
let min_boat_size = self.get_size_of_smallest_un_sunk_boat().unwrap_or_default();
|
||||
let mut coordinates = vec![];
|
||||
|
||||
let mut y = 0;
|
||||
while y < self.rules.map_height {
|
||||
let mut x = (min_boat_size - 1 + y) % min_boat_size;
|
||||
while x < self.rules.map_width {
|
||||
let c = Coordinates::new(x as i32, y as i32);
|
||||
if self.should_fire_at_location(c) {
|
||||
coordinates.push(c);
|
||||
}
|
||||
|
||||
x += min_boat_size
|
||||
}
|
||||
y += 1;
|
||||
}
|
||||
|
||||
coordinates
|
||||
}
|
||||
|
||||
pub fn get_your_map(&self) -> String {
|
||||
PrintableCurrentGameMapStatus(self.rules.clone(), self.your_map.clone()).get_map()
|
||||
}
|
||||
|
||||
pub fn get_opponent_map(&self) -> String {
|
||||
PrintableCurrentGameMapStatus(self.rules.clone(), self.opponent_map.clone()).get_map()
|
||||
}
|
||||
|
||||
pub fn print_your_map(&self) {
|
||||
print!("{}", self.get_your_map());
|
||||
}
|
||||
|
||||
pub fn print_opponent_map(&self) {
|
||||
print!("{}", self.get_opponent_map());
|
||||
}
|
||||
|
||||
pub fn find_intermediate_bot_fire_location(&self) -> Coordinates {
|
||||
self.continue_attack_boat()
|
||||
.unwrap_or_else(|| self.find_valid_random_fire_location())
|
||||
}
|
||||
|
||||
pub fn find_smart_bot_fire_location(&self) -> Coordinates {
|
||||
self.continue_attack_boat().unwrap_or_else(|| {
|
||||
let coordinates = self.get_relevant_grid_locations();
|
||||
if !coordinates.is_empty() {
|
||||
let pos = rand::thread_rng().next_u32() as usize;
|
||||
coordinates[pos % coordinates.len()]
|
||||
} else {
|
||||
self.find_valid_random_fire_location()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
pub fn find_fire_coordinates_for_bot_type(&self, t: BotType) -> Coordinates {
|
||||
match t {
|
||||
BotType::Random => self.find_valid_random_fire_location(),
|
||||
BotType::Linear => self.find_first_valid_fire_location(),
|
||||
BotType::Intermediate => self.find_intermediate_bot_fire_location(),
|
||||
BotType::Smart => self.find_smart_bot_fire_location(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use std::fmt::Write as _;
|
||||
|
||||
use crate::data::*;
|
||||
|
||||
#[test]
|
||||
fn get_successful_but_un_sunk_locations() {
|
||||
let unfinished = Coordinates::new(0, 0);
|
||||
let sunk = Coordinates::new(3, 3);
|
||||
|
||||
let mut status = CurrentGameStatus::default();
|
||||
status.opponent_map.successful_strikes.push(sunk);
|
||||
status.opponent_map.successful_strikes.push(unfinished);
|
||||
|
||||
status.opponent_map.sunk_boats.push(BoatPosition {
|
||||
start: sunk,
|
||||
len: 1,
|
||||
direction: BoatDirection::Left,
|
||||
});
|
||||
|
||||
assert_eq!(status.opponent_map.get_sunk_locations(), vec![sunk]);
|
||||
assert_eq!(
|
||||
status.opponent_map.get_successful_but_un_sunk_locations(),
|
||||
vec![unfinished]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn no_continue_attack() {
|
||||
let status = CurrentGameStatus::default();
|
||||
assert!(status
|
||||
.opponent_map
|
||||
.get_successful_but_un_sunk_locations()
|
||||
.is_empty());
|
||||
let next_fire = status.continue_attack_boat();
|
||||
assert!(next_fire.is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn continue_attack_unknown_direction() {
|
||||
let unfinished = Coordinates::new(2, 2);
|
||||
let possible_next_strikes = vec![
|
||||
unfinished.add_x(-1),
|
||||
unfinished.add_x(1),
|
||||
unfinished.add_y(-1),
|
||||
unfinished.add_y(1),
|
||||
];
|
||||
|
||||
let mut status = CurrentGameStatus::default();
|
||||
status.opponent_map.successful_strikes.push(unfinished);
|
||||
|
||||
let next_fire = status.continue_attack_boat();
|
||||
|
||||
assert!(next_fire.is_some());
|
||||
assert!(possible_next_strikes.contains(&next_fire.unwrap()))
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn continue_attack_vertically_only() {
|
||||
let unfinished = Coordinates::new(2, 2);
|
||||
let possible_next_strikes = vec![unfinished.add_x(-1), unfinished.add_x(2)];
|
||||
|
||||
let mut status = CurrentGameStatus::default();
|
||||
status.opponent_map.successful_strikes.push(unfinished);
|
||||
status
|
||||
.opponent_map
|
||||
.successful_strikes
|
||||
.push(unfinished.add_x(1));
|
||||
|
||||
let next_fire = status.continue_attack_boat();
|
||||
|
||||
assert!(next_fire.is_some());
|
||||
assert!(possible_next_strikes.contains(&next_fire.unwrap()))
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn continue_attack_vertically_after_horizontal_fail() {
|
||||
let unfinished = Coordinates::new(2, 2);
|
||||
let possible_next_strikes = vec![unfinished.add_y(-1), unfinished.add_y(1)];
|
||||
|
||||
let mut status = CurrentGameStatus::default();
|
||||
status.opponent_map.successful_strikes.push(unfinished);
|
||||
status.opponent_map.failed_strikes.push(unfinished.add_x(1));
|
||||
status
|
||||
.opponent_map
|
||||
.failed_strikes
|
||||
.push(unfinished.add_x(-1));
|
||||
|
||||
let next_fire = status.continue_attack_boat();
|
||||
|
||||
assert!(next_fire.is_some());
|
||||
assert!(possible_next_strikes.contains(&next_fire.unwrap()))
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_size_of_smallest_unsunk_boat_start_of_game() {
|
||||
let status = CurrentGameStatus::default();
|
||||
let min_val = *status.rules.boats_list().iter().min().unwrap();
|
||||
assert_eq!(min_val, status.get_size_of_smallest_un_sunk_boat().unwrap());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_size_of_smallest_unsunk_boat_bigger_boat_sunk() {
|
||||
let mut status = CurrentGameStatus::default();
|
||||
let min_val = *status.rules.boats_list().iter().min().unwrap();
|
||||
|
||||
status.opponent_map.sunk_boats.push(BoatPosition {
|
||||
start: Coordinates::new(0, 0),
|
||||
len: min_val + 1,
|
||||
direction: BoatDirection::Left,
|
||||
});
|
||||
assert_eq!(min_val, status.get_size_of_smallest_un_sunk_boat().unwrap());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_size_of_smallest_unsunk_boat_smallest_boat_sunk() {
|
||||
let mut status = CurrentGameStatus::default();
|
||||
let mut boats_size = status.rules.boats_list();
|
||||
boats_size.sort();
|
||||
status.opponent_map.sunk_boats.push(BoatPosition {
|
||||
start: Coordinates::new(0, 0),
|
||||
len: boats_size[0],
|
||||
direction: BoatDirection::Left,
|
||||
});
|
||||
assert_eq!(
|
||||
boats_size[1],
|
||||
status.get_size_of_smallest_un_sunk_boat().unwrap()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn relevant_fire_location_empty_game() {
|
||||
let status = CurrentGameStatus::default();
|
||||
assert!(status.can_fire_at_location(Coordinates::new(0, 0)));
|
||||
assert!(status.should_fire_at_location(Coordinates::new(0, 0)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn relevant_fire_location_two_failed_attempt_around() {
|
||||
let mut status = CurrentGameStatus::default();
|
||||
status
|
||||
.opponent_map
|
||||
.failed_strikes
|
||||
.push(Coordinates::new(0, 1));
|
||||
status
|
||||
.opponent_map
|
||||
.failed_strikes
|
||||
.push(Coordinates::new(1, 0));
|
||||
assert!(status.can_fire_at_location(Coordinates::new(0, 0)));
|
||||
assert!(!status.should_fire_at_location(Coordinates::new(0, 0)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn relevant_fire_location_two_failed_attempt_smallest_boat_not_sunk() {
|
||||
let mut status = CurrentGameStatus::default();
|
||||
status
|
||||
.opponent_map
|
||||
.failed_strikes
|
||||
.push(Coordinates::new(0, 2));
|
||||
status
|
||||
.opponent_map
|
||||
.failed_strikes
|
||||
.push(Coordinates::new(2, 0));
|
||||
assert!(status.can_fire_at_location(Coordinates::new(0, 0)));
|
||||
assert!(status.should_fire_at_location(Coordinates::new(0, 0)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn relevant_fire_location_two_failed_attempt_smallest_boat_sunk() {
|
||||
let mut status = CurrentGameStatus::default();
|
||||
status
|
||||
.opponent_map
|
||||
.failed_strikes
|
||||
.push(Coordinates::new(0, 2));
|
||||
status
|
||||
.opponent_map
|
||||
.failed_strikes
|
||||
.push(Coordinates::new(2, 0));
|
||||
status.opponent_map.sunk_boats.push(BoatPosition {
|
||||
start: Coordinates::new(
|
||||
status.rules.map_width as i32 - 1,
|
||||
status.rules.map_height as i32 - 1,
|
||||
),
|
||||
len: 2,
|
||||
direction: BoatDirection::Left,
|
||||
});
|
||||
assert!(status.can_fire_at_location(Coordinates::new(0, 0)));
|
||||
assert!(!status.should_fire_at_location(Coordinates::new(0, 0)));
|
||||
}
|
||||
|
||||
fn print_coordinates_grid(status: &CurrentGameStatus, locs: &[Coordinates]) -> String {
|
||||
let mut s = String::with_capacity(200);
|
||||
s.push('\n');
|
||||
for y in 0..status.rules.map_height {
|
||||
for x in 0..status.rules.map_width {
|
||||
let c = Coordinates::new(x as i32, y as i32);
|
||||
write!(
|
||||
s,
|
||||
"{}",
|
||||
match locs.contains(&c) {
|
||||
true => "X",
|
||||
false => ".",
|
||||
}
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
s.push('\n');
|
||||
}
|
||||
s
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn relevant_grid_locations_new_game_min_boat_of_size_2() {
|
||||
let _ = env_logger::builder().is_test(true).try_init();
|
||||
|
||||
let status = CurrentGameStatus::default();
|
||||
let locs = status.get_relevant_grid_locations();
|
||||
|
||||
log::debug!("{}", print_coordinates_grid(&status, &locs));
|
||||
|
||||
for y in 0..status.rules.map_height {
|
||||
for x in 0..status.rules.map_width {
|
||||
let c = Coordinates::new(x as i32, y as i32);
|
||||
if (x + y) % 2 == 1 {
|
||||
assert!(locs.contains(&c), "Missing {}", c.human_print());
|
||||
} else {
|
||||
assert!(
|
||||
!locs.contains(&c),
|
||||
"Unwanted presence of {}",
|
||||
c.human_print()
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn relevant_grid_locations_new_game_min_boat_of_size_3() {
|
||||
let _ = env_logger::builder().is_test(true).try_init();
|
||||
|
||||
let mut status = CurrentGameStatus::default();
|
||||
status.rules.set_boats_list(&vec![3, 4, 5]);
|
||||
let locs = status.get_relevant_grid_locations();
|
||||
|
||||
log::debug!("{}", print_coordinates_grid(&status, &locs));
|
||||
|
||||
assert!(!locs.contains(&Coordinates::new(0, 0)));
|
||||
assert!(!locs.contains(&Coordinates::new(1, 0)));
|
||||
assert!(locs.contains(&Coordinates::new(2, 0)));
|
||||
assert!(locs.contains(&Coordinates::new(0, 1)));
|
||||
assert!(!locs.contains(&Coordinates::new(1, 1)));
|
||||
assert!(!locs.contains(&Coordinates::new(2, 1)));
|
||||
assert!(locs.contains(&Coordinates::new(3, 1)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn relevant_grid_locations_partial_play() {
|
||||
let _ = env_logger::builder().is_test(true).try_init();
|
||||
|
||||
let mut status = CurrentGameStatus::default();
|
||||
status.rules.set_boats_list(&vec![3, 4, 5]);
|
||||
status
|
||||
.opponent_map
|
||||
.failed_strikes
|
||||
.push(Coordinates::new(0, 0));
|
||||
status
|
||||
.opponent_map
|
||||
.failed_strikes
|
||||
.push(Coordinates::new(3, 0));
|
||||
status
|
||||
.opponent_map
|
||||
.failed_strikes
|
||||
.push(Coordinates::new(2, 1));
|
||||
let locs = status.get_relevant_grid_locations();
|
||||
|
||||
log::debug!("{}", print_coordinates_grid(&status, &locs));
|
||||
|
||||
assert!(!locs.contains(&Coordinates::new(1, 0)));
|
||||
assert!(!locs.contains(&Coordinates::new(2, 0)));
|
||||
}
|
||||
}
|
117
rust/sea_battle_backend/src/data/game_map.rs
Normal file
117
rust/sea_battle_backend/src/data/game_map.rs
Normal file
@ -0,0 +1,117 @@
|
||||
use crate::data::boats_layout::{BoatsLayout, Coordinates};
|
||||
use crate::data::*;
|
||||
|
||||
#[derive(Debug, Copy, Clone, Eq, PartialEq, serde::Serialize, serde::Deserialize)]
|
||||
pub enum FireResult {
|
||||
Missed,
|
||||
Hit,
|
||||
Sunk(BoatPosition),
|
||||
Rejected,
|
||||
AlreadyTargetedPosition,
|
||||
}
|
||||
|
||||
pub struct GameMap {
|
||||
rules: GameRules,
|
||||
boats_config: BoatsLayout,
|
||||
failed_strikes: Vec<Coordinates>,
|
||||
successful_strikes: Vec<Coordinates>,
|
||||
sunk_boats: Vec<BoatPosition>,
|
||||
}
|
||||
|
||||
impl GameMap {
|
||||
pub fn new(rules: GameRules, boats_config: BoatsLayout) -> Self {
|
||||
Self {
|
||||
rules,
|
||||
boats_config,
|
||||
failed_strikes: vec![],
|
||||
successful_strikes: vec![],
|
||||
sunk_boats: vec![],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_cell_content(&self, c: Coordinates) -> MapCellContent {
|
||||
if !c.is_valid(&self.rules) {
|
||||
return MapCellContent::Invalid;
|
||||
}
|
||||
|
||||
if self.failed_strikes.contains(&c) {
|
||||
return MapCellContent::FailedStrike;
|
||||
}
|
||||
|
||||
if let Some(b) = self.boats_config.find_boat_at_position(c) {
|
||||
if !self.successful_strikes.contains(&c) {
|
||||
return MapCellContent::Boat;
|
||||
}
|
||||
|
||||
if self.sunk_boats.contains(b) {
|
||||
return MapCellContent::SunkBoat;
|
||||
}
|
||||
|
||||
return MapCellContent::TouchedBoat;
|
||||
}
|
||||
|
||||
MapCellContent::Nothing
|
||||
}
|
||||
|
||||
pub fn fire(&mut self, c: Coordinates) -> FireResult {
|
||||
if !c.is_valid(&self.rules) {
|
||||
return FireResult::Rejected;
|
||||
}
|
||||
|
||||
if self.failed_strikes.contains(&c) || self.successful_strikes.contains(&c) {
|
||||
return FireResult::AlreadyTargetedPosition;
|
||||
}
|
||||
|
||||
match self.boats_config.find_boat_at_position(c) {
|
||||
None => {
|
||||
self.failed_strikes.push(c);
|
||||
FireResult::Missed
|
||||
}
|
||||
Some(b) => {
|
||||
self.successful_strikes.push(c);
|
||||
|
||||
if !b
|
||||
.all_coordinates()
|
||||
.iter()
|
||||
.all(|c| self.successful_strikes.contains(c))
|
||||
{
|
||||
return FireResult::Hit;
|
||||
}
|
||||
|
||||
self.sunk_boats.push(*b);
|
||||
|
||||
if !self.rules.boats_can_touch {
|
||||
for c in b.neighbor_coordinates(&self.rules) {
|
||||
if !self.failed_strikes.contains(&c) {
|
||||
self.failed_strikes.push(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FireResult::Sunk(*b)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn are_all_boat_sunk(&self) -> bool {
|
||||
self.sunk_boats.len() == self.boats_config.number_of_boats()
|
||||
}
|
||||
|
||||
pub fn current_map_status(&self, for_opponent: bool) -> CurrentGameMapStatus {
|
||||
CurrentGameMapStatus {
|
||||
boats: match for_opponent {
|
||||
true => BoatsLayout::new_invalid(),
|
||||
false => self.boats_config.clone(),
|
||||
},
|
||||
successful_strikes: self.successful_strikes.clone(),
|
||||
failed_strikes: self.failed_strikes.clone(),
|
||||
sunk_boats: self.sunk_boats.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PrintableMap for GameMap {
|
||||
fn map_cell_content(&self, c: Coordinates) -> MapCellContent {
|
||||
self.get_cell_content(c)
|
||||
}
|
||||
}
|
122
rust/sea_battle_backend/src/data/game_rules.rs
Normal file
122
rust/sea_battle_backend/src/data/game_rules.rs
Normal file
@ -0,0 +1,122 @@
|
||||
use crate::consts::*;
|
||||
use crate::data::{BotType, PlayConfiguration};
|
||||
use serde_with::{serde_as, DisplayFromStr};
|
||||
|
||||
#[serde_as]
|
||||
#[derive(serde::Serialize, serde::Deserialize, Debug, Clone, Eq, PartialEq)]
|
||||
pub struct GameRules {
|
||||
#[serde_as(as = "DisplayFromStr")]
|
||||
pub map_width: usize,
|
||||
#[serde_as(as = "DisplayFromStr")]
|
||||
pub map_height: usize,
|
||||
#[serde_as(as = "DisplayFromStr")]
|
||||
pub boats_str: String,
|
||||
#[serde_as(as = "DisplayFromStr")]
|
||||
pub boats_can_touch: bool,
|
||||
#[serde_as(as = "DisplayFromStr")]
|
||||
pub player_continue_on_hit: bool,
|
||||
pub bot_type: BotType,
|
||||
}
|
||||
|
||||
impl Default for GameRules {
|
||||
fn default() -> Self {
|
||||
Self::random_players_rules()
|
||||
}
|
||||
}
|
||||
|
||||
impl GameRules {
|
||||
pub fn random_players_rules() -> Self {
|
||||
Self {
|
||||
map_width: MULTI_PLAYER_MAP_WIDTH,
|
||||
map_height: MULTI_PLAYER_MAP_HEIGHT,
|
||||
boats_str: MULTI_PLAYER_PLAYER_BOATS
|
||||
.iter()
|
||||
.map(usize::to_string)
|
||||
.collect::<Vec<_>>()
|
||||
.join(","),
|
||||
boats_can_touch: MULTI_PLAYER_BOATS_CAN_TOUCH,
|
||||
player_continue_on_hit: MULTI_PLAYER_PLAYER_CAN_CONTINUE_AFTER_HIT,
|
||||
bot_type: BotType::Random,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn with_bot_type(mut self, t: BotType) -> Self {
|
||||
self.bot_type = t;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_player_continue_on_hit(mut self, c: bool) -> Self {
|
||||
self.player_continue_on_hit = c;
|
||||
self
|
||||
}
|
||||
|
||||
/// Set the list of boats for this configuration
|
||||
pub fn set_boats_list(&mut self, boats: &[usize]) {
|
||||
self.boats_str = boats
|
||||
.iter()
|
||||
.map(usize::to_string)
|
||||
.collect::<Vec<_>>()
|
||||
.join(",");
|
||||
}
|
||||
|
||||
/// Get the list of boats for this configuration
|
||||
pub fn boats_list(&self) -> Vec<usize> {
|
||||
self.boats_str
|
||||
.split(',')
|
||||
.map(|s| s.parse::<usize>().unwrap_or_default())
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Remove last boat
|
||||
pub fn remove_last_boat(&mut self) -> usize {
|
||||
let list = self.boats_list();
|
||||
self.set_boats_list(&list[0..list.len() - 1]);
|
||||
*list.last().unwrap()
|
||||
}
|
||||
|
||||
/// Add a boat to the list of boats
|
||||
pub fn add_boat(&mut self, len: usize) {
|
||||
let mut list = self.boats_list();
|
||||
list.push(len);
|
||||
self.set_boats_list(&list[0..list.len() - 1]);
|
||||
}
|
||||
|
||||
/// Check game rules errors
|
||||
pub fn get_errors(&self) -> Vec<&str> {
|
||||
let config = PlayConfiguration::default();
|
||||
|
||||
let mut errors = vec![];
|
||||
|
||||
if self.map_width < config.min_map_width || self.map_width > config.max_map_width {
|
||||
errors.push("Map width is outside bounds!");
|
||||
}
|
||||
|
||||
if self.map_height < config.min_map_height || self.map_height > config.max_map_height {
|
||||
errors.push("Map height is outside bounds!");
|
||||
}
|
||||
|
||||
if self.boats_list().len() < config.min_boats_number
|
||||
|| self.boats_list().len() > config.max_boats_number
|
||||
{
|
||||
errors.push("Number of boats is invalid!");
|
||||
}
|
||||
|
||||
for boat in self.boats_list() {
|
||||
if boat < config.min_boat_len || boat > config.max_boat_len {
|
||||
errors.push("A boat has an invalid length");
|
||||
}
|
||||
}
|
||||
|
||||
errors
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::data::GameRules;
|
||||
|
||||
#[test]
|
||||
fn multi_players_config() {
|
||||
assert!(GameRules::random_players_rules().get_errors().is_empty());
|
||||
}
|
||||
}
|
13
rust/sea_battle_backend/src/data/mod.rs
Normal file
13
rust/sea_battle_backend/src/data/mod.rs
Normal file
@ -0,0 +1,13 @@
|
||||
pub use boats_layout::*;
|
||||
pub use current_game_status::*;
|
||||
pub use game_map::*;
|
||||
pub use game_rules::*;
|
||||
pub use play_config::*;
|
||||
pub use printable_map::*;
|
||||
|
||||
mod boats_layout;
|
||||
mod current_game_status;
|
||||
mod game_map;
|
||||
mod game_rules;
|
||||
mod play_config;
|
||||
mod printable_map;
|
69
rust/sea_battle_backend/src/data/play_config.rs
Normal file
69
rust/sea_battle_backend/src/data/play_config.rs
Normal file
@ -0,0 +1,69 @@
|
||||
use crate::consts::*;
|
||||
|
||||
/// Specifies the kind of boat to use
|
||||
#[derive(serde::Serialize, serde::Deserialize, Debug, Copy, Clone, Eq, PartialEq)]
|
||||
pub enum BotType {
|
||||
Random,
|
||||
Linear,
|
||||
Intermediate,
|
||||
Smart,
|
||||
}
|
||||
|
||||
#[derive(serde::Serialize)]
|
||||
pub struct BotDescription {
|
||||
r#type: BotType,
|
||||
name: &'static str,
|
||||
description: &'static str,
|
||||
}
|
||||
|
||||
#[derive(serde::Serialize)]
|
||||
pub struct PlayConfiguration {
|
||||
pub min_boat_len: usize,
|
||||
pub max_boat_len: usize,
|
||||
pub min_map_width: usize,
|
||||
pub max_map_width: usize,
|
||||
pub min_map_height: usize,
|
||||
pub max_map_height: usize,
|
||||
pub min_boats_number: usize,
|
||||
pub max_boats_number: usize,
|
||||
pub bot_types: Vec<BotDescription>,
|
||||
pub ordinate_alphabet: &'static str,
|
||||
}
|
||||
|
||||
impl Default for PlayConfiguration {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
min_boat_len: MIN_BOATS_LENGTH,
|
||||
max_boat_len: MAX_BOATS_LENGTH,
|
||||
min_map_width: MIN_MAP_WIDTH,
|
||||
max_map_width: MAX_MAP_WIDTH,
|
||||
min_map_height: MIN_MAP_HEIGHT,
|
||||
max_map_height: MAX_MAP_HEIGHT,
|
||||
min_boats_number: MIN_BOATS_NUMBER,
|
||||
max_boats_number: MAX_BOATS_NUMBER,
|
||||
bot_types: vec![
|
||||
BotDescription {
|
||||
r#type: BotType::Linear,
|
||||
name: "Linear",
|
||||
description: "Linear strike. Shoot A1, A2, A3, ..., B1, B2, ...",
|
||||
},
|
||||
BotDescription {
|
||||
r#type: BotType::Random,
|
||||
name: "Ranom",
|
||||
description: "Random search. Random strike.",
|
||||
},
|
||||
BotDescription {
|
||||
r#type: BotType::Intermediate,
|
||||
name: "Intermediate",
|
||||
description: "Random search. Intelligent strike.",
|
||||
},
|
||||
BotDescription {
|
||||
r#type: BotType::Smart,
|
||||
name: "Smart",
|
||||
description: "Smart search. Smart strike.",
|
||||
},
|
||||
],
|
||||
ordinate_alphabet: ALPHABET,
|
||||
}
|
||||
}
|
||||
}
|
66
rust/sea_battle_backend/src/data/printable_map.rs
Normal file
66
rust/sea_battle_backend/src/data/printable_map.rs
Normal file
@ -0,0 +1,66 @@
|
||||
use std::fmt::Write;
|
||||
use std::string::String;
|
||||
|
||||
use crate::data::Coordinates;
|
||||
|
||||
#[derive(Debug, Copy, Clone, Eq, PartialEq, serde::Serialize, serde::Deserialize)]
|
||||
pub enum MapCellContent {
|
||||
Invalid,
|
||||
Nothing,
|
||||
TouchedBoat,
|
||||
SunkBoat,
|
||||
Boat,
|
||||
FailedStrike,
|
||||
}
|
||||
|
||||
impl MapCellContent {
|
||||
pub fn letter(&self) -> &'static str {
|
||||
match self {
|
||||
MapCellContent::Invalid => "!",
|
||||
MapCellContent::Nothing => ".",
|
||||
MapCellContent::TouchedBoat => "T",
|
||||
MapCellContent::SunkBoat => "S",
|
||||
MapCellContent::Boat => "B",
|
||||
MapCellContent::FailedStrike => "x",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub trait PrintableMap {
|
||||
fn map_cell_content(&self, c: Coordinates) -> MapCellContent;
|
||||
|
||||
fn print_map(&self) {
|
||||
print!("{}", self.get_map());
|
||||
}
|
||||
|
||||
fn get_map(&self) -> String {
|
||||
let mut out = String::with_capacity(100);
|
||||
|
||||
let mut y = 0;
|
||||
let mut x;
|
||||
loop {
|
||||
x = 0;
|
||||
loop {
|
||||
let content = self.map_cell_content(Coordinates::new(x, y));
|
||||
|
||||
if content == MapCellContent::Invalid {
|
||||
break;
|
||||
}
|
||||
|
||||
write!(out, "{} ", content.letter()).unwrap();
|
||||
x += 1;
|
||||
}
|
||||
|
||||
out.push('\n');
|
||||
|
||||
// x == 0 <=> we reached the end of the map
|
||||
if x == 0 {
|
||||
break;
|
||||
}
|
||||
|
||||
y += 1;
|
||||
}
|
||||
|
||||
out
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user