Implement strike timeout on server side

This commit is contained in:
2022-10-17 07:59:42 +02:00
parent ba1ed84b33
commit 42b0d84f9d
7 changed files with 77 additions and 25 deletions

View File

@ -16,7 +16,7 @@ pub struct GameRules {
#[serde_as(as = "DisplayFromStr")]
pub player_continue_on_hit: bool,
#[serde_as(as = "NoneAsEmptyString")]
pub strike_timeout: Option<usize>,
pub strike_timeout: Option<u64>,
pub bot_type: BotType,
}

View File

@ -59,8 +59,8 @@ pub struct PlayConfiguration {
pub ordinate_alphabet: &'static str,
pub min_player_name_len: usize,
pub max_player_name_len: usize,
pub min_strike_timeout: usize,
pub max_strike_timeout: usize,
pub min_strike_timeout: u64,
pub max_strike_timeout: u64,
}
impl Default for PlayConfiguration {