Implement strike timeout on server side
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@ -16,7 +16,7 @@ pub struct GameRules {
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#[serde_as(as = "DisplayFromStr")]
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pub player_continue_on_hit: bool,
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#[serde_as(as = "NoneAsEmptyString")]
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pub strike_timeout: Option<usize>,
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pub strike_timeout: Option<u64>,
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pub bot_type: BotType,
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}
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@ -59,8 +59,8 @@ pub struct PlayConfiguration {
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pub ordinate_alphabet: &'static str,
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pub min_player_name_len: usize,
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pub max_player_name_len: usize,
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pub min_strike_timeout: usize,
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pub max_strike_timeout: usize,
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pub min_strike_timeout: u64,
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pub max_strike_timeout: u64,
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}
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impl Default for PlayConfiguration {
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