Implement strike timeout on server side
This commit is contained in:
@@ -16,7 +16,7 @@ pub struct GameRules {
|
||||
#[serde_as(as = "DisplayFromStr")]
|
||||
pub player_continue_on_hit: bool,
|
||||
#[serde_as(as = "NoneAsEmptyString")]
|
||||
pub strike_timeout: Option<usize>,
|
||||
pub strike_timeout: Option<u64>,
|
||||
pub bot_type: BotType,
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user