Implement strike timeout on server side
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@ -4,6 +4,7 @@ use std::io::ErrorKind;
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pub mod network_utils;
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pub mod string_utils;
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pub mod time_utils;
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pub type Res<E = ()> = Result<E, Box<dyn Error>>;
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9
rust/sea_battle_backend/src/utils/time_utils.rs
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9
rust/sea_battle_backend/src/utils/time_utils.rs
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@ -0,0 +1,9 @@
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use std::time::{SystemTime, UNIX_EPOCH};
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/// Get the current time since epoch
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pub fn time() -> u64 {
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SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.unwrap()
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.as_secs()
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}
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