Added rematch feature
This commit is contained in:
parent
13c03a8df0
commit
45060ae14b
@ -1,132 +0,0 @@
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use std::error::Error;
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use futures::{SinkExt, StreamExt};
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use tokio_tungstenite::tungstenite::Message;
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use crate::data::{BoatsLayout, GameRules};
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use crate::human_player_ws::{ClientMessage, ServerMessage};
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#[derive(Debug, Eq, PartialEq)]
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pub enum ClientEndResult {
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Finished,
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InvalidBoatsLayout,
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}
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pub async fn run_client(
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server: &str,
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requested_rules: &GameRules,
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layout: BoatsLayout,
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) -> Result<ClientEndResult, Box<dyn Error>> {
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let url = format!(
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"{}/play/bot?{}",
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server.replace("http", "ws"),
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serde_urlencoded::to_string(requested_rules).unwrap()
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);
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log::debug!("Connecting to {}...", url);
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let (mut socket, _) = match tokio_tungstenite::connect_async(url).await {
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Ok(s) => s,
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Err(e) => {
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log::error!("Failed to establish WebSocket connection! {:?}", e);
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return Err(Box::new(e));
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}
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};
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while let Some(chunk) = socket.next().await {
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let message = match chunk? {
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Message::Text(message) => {
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log::trace!("TEXT message from server: {}", message);
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let msg: ServerMessage = serde_json::from_str(&message)?;
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msg
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}
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Message::Binary(_) => {
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log::debug!("BINARY message from server");
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continue;
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}
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Message::Ping(_) => {
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log::debug!("PING from server");
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continue;
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}
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Message::Pong(_) => {
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log::debug!("PONG from server");
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continue;
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}
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Message::Close(_) => {
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log::debug!("CLOSE message request from server");
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break;
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}
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Message::Frame(_) => {
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log::debug!("Frame from server");
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continue;
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}
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};
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match message {
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ServerMessage::WaitingForAnotherPlayer => log::debug!("Waiting for other player..."),
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ServerMessage::QueryBoatsLayout { rules } => {
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assert_eq!(&rules, requested_rules);
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log::debug!("Server requested boats layout");
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socket
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.send(Message::Text(serde_json::to_string(
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&ClientMessage::BoatsLayout {
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layout: layout.clone(),
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},
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)?))
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.await?;
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}
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ServerMessage::WaitingForOtherPlayerConfiguration => {
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log::debug!("Waiting for other player configuration...")
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}
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ServerMessage::OtherPlayerReady => log::debug!("Other player is ready!"),
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ServerMessage::GameStarting => log::debug!("The game is starting..."),
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ServerMessage::OtherPlayerMustFire { status } => {
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assert_eq!(status.opponent_map.boats.number_of_boats(), 0);
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log::debug!("Other player must fire!")
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}
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ServerMessage::RequestFire { status } => {
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assert_eq!(status.opponent_map.boats.number_of_boats(), 0);
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let location = status.find_valid_random_fire_location();
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log::debug!("Will fire at {:?}", location);
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socket
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.send(Message::Text(serde_json::to_string(
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&ClientMessage::Fire { location },
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)?))
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.await?;
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}
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ServerMessage::StrikeResult { pos, result } => {
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log::debug!("Strike at {} result: {:?}", pos.human_print(), result)
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}
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ServerMessage::OpponentStrikeResult { pos, result } => log::debug!(
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"Opponent trike at {} result: {:?}",
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pos.human_print(),
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result
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),
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ServerMessage::LostGame {
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your_map,
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opponent_map,
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} => {
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log::debug!("We lost game :(");
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log::debug!("Other game:\n{}\n", opponent_map.get_map());
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log::debug!("Our game:\n{}\n", your_map.get_map());
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break;
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}
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ServerMessage::WonGame {
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your_map,
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opponent_map,
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} => {
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log::debug!("We won the game !!!!");
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log::debug!("Other game:\n{}\n", opponent_map.get_map());
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log::debug!("Our game:\n{}\n", your_map.get_map());
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break;
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}
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ServerMessage::RejectedBoatsLayout { errors } => {
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log::warn!("Rejected boat layout: {:?}", errors);
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return Ok(ClientEndResult::InvalidBoatsLayout);
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}
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ServerMessage::SetOpponentName { name } => log::debug!("Opponent name: {}", name),
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}
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}
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Ok(ClientEndResult::Finished)
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}
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@ -5,7 +5,7 @@ use crate::data::{BoatPosition, CurrentGameMapStatus, EndGameMap, GameRules};
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pub enum FireResult {
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Missed,
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Hit,
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Sunk,
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Sunk(BoatPosition),
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Rejected,
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AlreadyTargetedPosition,
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}
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@ -111,7 +111,7 @@ impl GameMap {
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}
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}
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FireResult::Sunk
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FireResult::Sunk(*b)
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}
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}
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}
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@ -23,7 +23,7 @@ pub trait Player {
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fn request_fire(&self, status: CurrentGameStatus);
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fn other_player_must_fire(&self, status: CurrentGameStatus);
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fn opponent_must_fire(&self, status: CurrentGameStatus);
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fn strike_result(&self, c: Coordinates, res: FireResult);
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@ -32,6 +32,12 @@ pub trait Player {
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fn lost_game(&self, your_map: EndGameMap, opponent_map: EndGameMap);
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fn won_game(&self, your_map: EndGameMap, opponent_map: EndGameMap);
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fn opponent_requested_rematch(&self);
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fn opponent_rejected_rematch(&self);
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fn opponent_accepted_rematch(&self);
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}
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fn opponent(index: usize) -> usize {
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@ -49,6 +55,8 @@ enum GameStatus {
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WaitingForBoatsDisposition,
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Started,
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Finished,
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RematchRequested,
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RematchRejected,
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}
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pub struct Game {
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@ -109,7 +117,7 @@ impl Game {
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fn request_fire(&self) {
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self.players[self.turn].request_fire(self.get_game_status_for_player(self.turn));
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self.players[opponent(self.turn)]
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.other_player_must_fire(self.get_game_status_for_player(opponent(self.turn)));
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.opponent_must_fire(self.get_game_status_for_player(opponent(self.turn)));
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}
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fn player_map(&self, id: usize) -> &GameMap {
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@ -143,7 +151,9 @@ impl Game {
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return;
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}
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if result == FireResult::Sunk && self.player_map(opponent(self.turn)).are_all_boat_sunk() {
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if matches!(result, FireResult::Sunk(_))
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&& self.player_map(opponent(self.turn)).are_all_boat_sunk()
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{
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self.status = GameStatus::Finished;
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let winner_map = self.player_map(self.turn).final_map();
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@ -155,7 +165,7 @@ impl Game {
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return;
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}
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if (result == FireResult::Sunk || result == FireResult::Hit)
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if matches!(result, FireResult::Sunk(_) | FireResult::Hit)
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&& !self.rules.player_continue_on_hit
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{
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self.turn = opponent(self.turn);
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@ -164,6 +174,35 @@ impl Game {
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self.request_fire();
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}
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fn handle_request_rematch(&mut self, player_id: Uuid) {
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self.status = GameStatus::RematchRequested;
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self.turn = opponent(self.player_id_by_uuid(player_id));
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self.players[self.turn].opponent_requested_rematch();
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}
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fn handle_request_rematch_response(&mut self, accepted: bool) {
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if !accepted {
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self.players[opponent(self.turn)].opponent_rejected_rematch();
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self.status = GameStatus::RematchRejected;
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return;
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}
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self.players[opponent(self.turn)].opponent_accepted_rematch();
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// Swap players
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let swap = self.players[1].clone();
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self.players[1] = self.players[0].clone();
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self.players[0] = swap;
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// "Forget everything"
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self.status = GameStatus::Created;
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self.map_0 = None;
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self.map_1 = None;
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self.query_boats_disposition();
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}
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/// Get current game status for a specific player
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fn get_game_status_for_player(&self, id: usize) -> CurrentGameStatus {
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CurrentGameStatus {
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@ -260,3 +299,42 @@ impl Handler<Fire> for Game {
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self.handle_fire(msg.1)
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}
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}
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#[derive(Message, Debug)]
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#[rtype(result = "()")]
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pub struct RequestRematch(pub Uuid);
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impl Handler<RequestRematch> for Game {
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type Result = ();
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fn handle(&mut self, msg: RequestRematch, _ctx: &mut Self::Context) -> Self::Result {
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if self.status != GameStatus::Finished {
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log::error!("Player attempted to request rematch on invalid step!");
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return;
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}
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self.handle_request_rematch(msg.0);
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}
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}
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#[derive(Message, Debug)]
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#[rtype(result = "()")]
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pub struct RespondRequestRematch(pub Uuid, pub bool);
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impl Handler<RespondRequestRematch> for Game {
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type Result = ();
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fn handle(&mut self, msg: RespondRequestRematch, _ctx: &mut Self::Context) -> Self::Result {
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if self.status != GameStatus::RematchRequested {
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log::error!("Player attempted to respond to request rematch on invalid step!");
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return;
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}
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if self.player_id_by_uuid(msg.0) != self.turn {
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log::error!("Player can not respond to its own rematch request!");
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return;
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}
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self.handle_request_rematch_response(msg.1);
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}
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}
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@ -2,7 +2,7 @@ use actix::Addr;
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use uuid::Uuid;
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use crate::data::{Coordinates, CurrentGameStatus, EndGameMap, FireResult, GameRules};
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use crate::game::{Fire, Game, Player, SetBoatsLayout};
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use crate::game::*;
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use crate::human_player_ws::{ClientMessage, HumanPlayerWS, ServerMessage};
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pub struct HumanPlayer {
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@ -40,7 +40,7 @@ impl Player for HumanPlayer {
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}
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fn notify_other_player_ready(&self) {
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self.player.do_send(ServerMessage::OtherPlayerReady);
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self.player.do_send(ServerMessage::OpponentReady);
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}
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fn notify_game_starting(&self) {
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@ -51,9 +51,9 @@ impl Player for HumanPlayer {
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self.player.do_send(ServerMessage::RequestFire { status });
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}
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fn other_player_must_fire(&self, status: CurrentGameStatus) {
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fn opponent_must_fire(&self, status: CurrentGameStatus) {
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self.player
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.do_send(ServerMessage::OtherPlayerMustFire { status });
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.do_send(ServerMessage::OpponentMustFire { status });
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}
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fn strike_result(&self, c: Coordinates, res: FireResult) {
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@ -83,6 +83,18 @@ impl Player for HumanPlayer {
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opponent_map,
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});
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}
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fn opponent_requested_rematch(&self) {
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self.player.do_send(ServerMessage::OpponentRequestedRematch);
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}
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fn opponent_rejected_rematch(&self) {
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self.player.do_send(ServerMessage::OpponentRejectedRematch);
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}
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fn opponent_accepted_rematch(&self) {
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self.player.do_send(ServerMessage::OpponentAcceptedRematch);
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}
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}
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impl HumanPlayer {
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@ -95,6 +107,14 @@ impl HumanPlayer {
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self.game.do_send(SetBoatsLayout(self.uuid, layout))
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}
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ClientMessage::Fire { location } => self.game.do_send(Fire(self.uuid, location)),
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ClientMessage::RequestRematch => self.game.do_send(RequestRematch(self.uuid)),
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ClientMessage::AcceptRematch => {
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self.game.do_send(RespondRequestRematch(self.uuid, true))
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}
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ClientMessage::RejectRematch => {
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self.game.do_send(RespondRequestRematch(self.uuid, false))
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}
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}
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}
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}
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@ -34,6 +34,9 @@ pub enum ClientMessage {
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StopGame,
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BoatsLayout { layout: BoatsLayout },
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Fire { location: Coordinates },
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RequestRematch,
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AcceptRematch,
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RejectRematch,
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}
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#[derive(Message)]
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@ -52,9 +55,9 @@ pub enum ServerMessage {
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errors: Vec<String>,
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},
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WaitingForOtherPlayerConfiguration,
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OtherPlayerReady,
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OpponentReady,
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GameStarting,
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OtherPlayerMustFire {
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OpponentMustFire {
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status: CurrentGameStatus,
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},
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RequestFire {
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@ -76,6 +79,9 @@ pub enum ServerMessage {
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your_map: EndGameMap,
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opponent_map: EndGameMap,
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},
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OpponentRequestedRematch,
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OpponentAcceptedRematch,
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OpponentRejectedRematch,
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}
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pub struct HumanPlayerWS {
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@ -1,8 +1,6 @@
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extern crate core;
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pub mod args;
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#[cfg(test)]
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pub mod bot_client;
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pub mod consts;
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pub mod data;
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pub mod game;
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@ -2,7 +2,7 @@ use actix::Addr;
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use uuid::Uuid;
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use crate::data::{BoatsLayout, Coordinates, CurrentGameStatus, EndGameMap, FireResult, GameRules};
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use crate::game::{Fire, Game, Player, SetBoatsLayout};
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use crate::game::{Fire, Game, Player, RespondRequestRematch, SetBoatsLayout};
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#[derive(Clone)]
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pub struct RandomBot {
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@ -54,7 +54,7 @@ impl Player for RandomBot {
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.do_send(Fire(self.uuid, status.find_valid_random_fire_location()));
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}
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fn other_player_must_fire(&self, _status: CurrentGameStatus) {}
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fn opponent_must_fire(&self, _status: CurrentGameStatus) {}
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fn strike_result(&self, _c: Coordinates, _res: FireResult) {}
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@ -63,4 +63,12 @@ impl Player for RandomBot {
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fn lost_game(&self, _your_map: EndGameMap, _opponent_map: EndGameMap) {}
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fn won_game(&self, _your_map: EndGameMap, _opponent_map: EndGameMap) {}
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fn opponent_requested_rematch(&self) {
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self.game.do_send(RespondRequestRematch(self.uuid, true));
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}
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fn opponent_rejected_rematch(&self) {}
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fn opponent_accepted_rematch(&self) {}
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}
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205
sea_battle_backend/src/test/bot_client.rs
Normal file
205
sea_battle_backend/src/test/bot_client.rs
Normal file
@ -0,0 +1,205 @@
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use std::error::Error;
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use std::fmt::Display;
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use futures::{SinkExt, StreamExt};
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use tokio_tungstenite::tungstenite::Message;
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use crate::data::{BoatsLayout, GameRules};
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use crate::human_player_ws::{ClientMessage, ServerMessage};
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#[derive(Debug, Eq, PartialEq)]
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pub enum ClientEndResult {
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Finished,
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InvalidBoatsLayout,
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OpponentRejectedRematch,
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}
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pub struct BotClient {
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server: String,
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requested_rules: GameRules,
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layout: Option<BoatsLayout>,
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number_plays: usize,
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}
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impl BotClient {
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pub fn new<D>(server: D) -> Self
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where
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D: Display,
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{
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Self {
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server: server.to_string(),
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requested_rules: GameRules::random_players_rules(),
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layout: None,
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number_plays: 1,
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}
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}
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pub fn with_rules(mut self, rules: GameRules) -> Self {
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self.requested_rules = rules;
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self
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}
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pub fn with_layout(mut self, layout: BoatsLayout) -> Self {
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self.layout = Some(layout);
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self
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}
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pub fn with_number_plays(mut self, number: usize) -> Self {
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self.number_plays = number;
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self
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}
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pub async fn run_client(&self) -> Result<ClientEndResult, Box<dyn Error>> {
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let mut remaining_games = self.number_plays;
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let url = format!(
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"{}/play/bot?{}",
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self.server.replace("http", "ws"),
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serde_urlencoded::to_string(&self.requested_rules).unwrap()
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);
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log::debug!("Connecting to {}...", url);
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let (mut socket, _) = match tokio_tungstenite::connect_async(url).await {
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Ok(s) => s,
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Err(e) => {
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log::error!("Failed to establish WebSocket connection! {:?}", e);
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return Err(Box::new(e));
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}
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||||
};
|
||||
|
||||
while let Some(chunk) = socket.next().await {
|
||||
let message = match chunk? {
|
||||
Message::Text(message) => {
|
||||
log::trace!("TEXT message from server: {}", message);
|
||||
|
||||
let msg: ServerMessage = serde_json::from_str(&message)?;
|
||||
msg
|
||||
}
|
||||
Message::Binary(_) => {
|
||||
log::debug!("BINARY message from server");
|
||||
continue;
|
||||
}
|
||||
Message::Ping(_) => {
|
||||
log::debug!("PING from server");
|
||||
continue;
|
||||
}
|
||||
Message::Pong(_) => {
|
||||
log::debug!("PONG from server");
|
||||
continue;
|
||||
}
|
||||
Message::Close(_) => {
|
||||
log::debug!("CLOSE message request from server");
|
||||
break;
|
||||
}
|
||||
Message::Frame(_) => {
|
||||
log::debug!("Frame from server");
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
match message {
|
||||
ServerMessage::WaitingForAnotherPlayer => {
|
||||
log::debug!("Waiting for other player...")
|
||||
}
|
||||
ServerMessage::QueryBoatsLayout { rules } => {
|
||||
assert_eq!(&rules, &self.requested_rules);
|
||||
log::debug!("Server requested boats layout");
|
||||
socket
|
||||
.send(Message::Text(serde_json::to_string(
|
||||
&ClientMessage::BoatsLayout {
|
||||
layout: self.layout.clone().unwrap_or_else(|| {
|
||||
BoatsLayout::gen_random_for_rules(&self.requested_rules)
|
||||
.unwrap()
|
||||
}),
|
||||
},
|
||||
)?))
|
||||
.await?;
|
||||
}
|
||||
ServerMessage::WaitingForOtherPlayerConfiguration => {
|
||||
log::debug!("Waiting for other player configuration...")
|
||||
}
|
||||
ServerMessage::OpponentReady => log::debug!("Other player is ready!"),
|
||||
ServerMessage::GameStarting => {
|
||||
log::debug!("The game is starting...");
|
||||
remaining_games -= 1;
|
||||
}
|
||||
ServerMessage::OpponentMustFire { status } => {
|
||||
assert_eq!(status.opponent_map.boats.number_of_boats(), 0);
|
||||
log::debug!("Other player must fire!")
|
||||
}
|
||||
ServerMessage::RequestFire { status } => {
|
||||
assert_eq!(status.opponent_map.boats.number_of_boats(), 0);
|
||||
|
||||
let location = status.find_valid_random_fire_location();
|
||||
log::debug!("Will fire at {:?}", location);
|
||||
socket
|
||||
.send(Message::Text(serde_json::to_string(
|
||||
&ClientMessage::Fire { location },
|
||||
)?))
|
||||
.await?;
|
||||
}
|
||||
ServerMessage::StrikeResult { pos, result } => {
|
||||
log::debug!("Strike at {} result: {:?}", pos.human_print(), result)
|
||||
}
|
||||
ServerMessage::OpponentStrikeResult { pos, result } => log::debug!(
|
||||
"Opponent trike at {} result: {:?}",
|
||||
pos.human_print(),
|
||||
result
|
||||
),
|
||||
ServerMessage::LostGame {
|
||||
your_map,
|
||||
opponent_map,
|
||||
} => {
|
||||
log::debug!("We lost game :(");
|
||||
log::debug!("Other game:\n{}\n", opponent_map.get_map());
|
||||
log::debug!("Our game:\n{}\n", your_map.get_map());
|
||||
|
||||
if remaining_games > 0 {
|
||||
socket
|
||||
.send(Message::Text(serde_json::to_string(
|
||||
&ClientMessage::RequestRematch,
|
||||
)?))
|
||||
.await?;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
ServerMessage::WonGame {
|
||||
your_map,
|
||||
opponent_map,
|
||||
} => {
|
||||
log::debug!("We won the game !!!!");
|
||||
log::debug!("Other game:\n{}\n", opponent_map.get_map());
|
||||
log::debug!("Our game:\n{}\n", your_map.get_map());
|
||||
|
||||
if remaining_games > 0 {
|
||||
socket
|
||||
.send(Message::Text(serde_json::to_string(
|
||||
&ClientMessage::RequestRematch,
|
||||
)?))
|
||||
.await?;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
ServerMessage::RejectedBoatsLayout { errors } => {
|
||||
log::warn!("Rejected boat layout: {:?}", errors);
|
||||
return Ok(ClientEndResult::InvalidBoatsLayout);
|
||||
}
|
||||
ServerMessage::SetOpponentName { name } => log::debug!("Opponent name: {}", name),
|
||||
|
||||
ServerMessage::OpponentRequestedRematch => {
|
||||
log::debug!("Opponent rejected rematch.");
|
||||
}
|
||||
ServerMessage::OpponentAcceptedRematch => {
|
||||
log::debug!("Opponent accepted rematch");
|
||||
}
|
||||
ServerMessage::OpponentRejectedRematch => {
|
||||
log::debug!("Opponent rejected rematch");
|
||||
return Ok(ClientEndResult::OpponentRejectedRematch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(ClientEndResult::Finished)
|
||||
}
|
||||
}
|
@ -1,10 +1,10 @@
|
||||
use tokio::task;
|
||||
|
||||
use crate::args::Args;
|
||||
use crate::bot_client;
|
||||
use crate::bot_client::ClientEndResult;
|
||||
use crate::data::{BoatsLayout, GameRules};
|
||||
use crate::server::start_server;
|
||||
use crate::test::bot_client;
|
||||
use crate::test::bot_client::ClientEndResult;
|
||||
use crate::test::network_utils::wait_for_port;
|
||||
use crate::test::TestPort;
|
||||
|
||||
@ -12,12 +12,8 @@ use crate::test::TestPort;
|
||||
async fn invalid_port() {
|
||||
let _ = env_logger::builder().is_test(true).try_init();
|
||||
|
||||
let rules = GameRules::random_players_rules();
|
||||
bot_client::run_client(
|
||||
&TestPort::ClientInvalidPort.as_url(),
|
||||
&rules,
|
||||
BoatsLayout::gen_random_for_rules(&rules).unwrap(),
|
||||
)
|
||||
bot_client::BotClient::new(TestPort::ClientInvalidPort.as_url())
|
||||
.run_client()
|
||||
.await
|
||||
.unwrap_err();
|
||||
}
|
||||
@ -35,11 +31,12 @@ async fn invalid_rules() {
|
||||
task::spawn_local(start_server(Args::for_test(TestPort::ClientInvalidRules)));
|
||||
wait_for_port(TestPort::ClientInvalidRules.port()).await;
|
||||
|
||||
bot_client::run_client(
|
||||
&TestPort::ClientInvalidRules.as_url(),
|
||||
&rules,
|
||||
bot_client::BotClient::new(TestPort::ClientInvalidRules.as_url())
|
||||
.with_rules(rules.clone())
|
||||
.with_layout(
|
||||
BoatsLayout::gen_random_for_rules(&GameRules::random_players_rules()).unwrap(),
|
||||
)
|
||||
.run_client()
|
||||
.await
|
||||
.unwrap_err();
|
||||
})
|
||||
@ -53,15 +50,11 @@ async fn full_game() {
|
||||
let local_set = task::LocalSet::new();
|
||||
local_set
|
||||
.run_until(async move {
|
||||
let rules = GameRules::random_players_rules();
|
||||
task::spawn_local(start_server(Args::for_test(TestPort::FullGame)));
|
||||
wait_for_port(TestPort::FullGame.port()).await;
|
||||
|
||||
let res = bot_client::run_client(
|
||||
&TestPort::FullGame.as_url(),
|
||||
&rules,
|
||||
BoatsLayout::gen_random_for_rules(&rules).unwrap(),
|
||||
)
|
||||
let res = bot_client::BotClient::new(TestPort::FullGame.as_url())
|
||||
.run_client()
|
||||
.await
|
||||
.unwrap();
|
||||
assert_eq!(res, ClientEndResult::Finished);
|
||||
@ -83,11 +76,9 @@ async fn full_game_no_touching_boats() {
|
||||
)));
|
||||
wait_for_port(TestPort::FullGameTouchingBoats.port()).await;
|
||||
|
||||
let res = bot_client::run_client(
|
||||
&TestPort::FullGameTouchingBoats.as_url(),
|
||||
&rules,
|
||||
BoatsLayout::gen_random_for_rules(&rules).unwrap(),
|
||||
)
|
||||
let res = bot_client::BotClient::new(TestPort::FullGameTouchingBoats.as_url())
|
||||
.with_rules(rules)
|
||||
.run_client()
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
@ -114,8 +105,10 @@ async fn invalid_boats_layout_number_of_boats() {
|
||||
rules_modified.pop_boat();
|
||||
let layout = BoatsLayout::gen_random_for_rules(&rules_modified).unwrap();
|
||||
|
||||
let res =
|
||||
bot_client::run_client(&TestPort::FullGameTouchingBoats.as_url(), &rules, layout)
|
||||
let res = bot_client::BotClient::new(&TestPort::FullGameTouchingBoats.as_url())
|
||||
.with_rules(rules)
|
||||
.with_layout(layout)
|
||||
.run_client()
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
@ -143,8 +136,10 @@ async fn invalid_boats_layout_len_of_a_boat() {
|
||||
rules_modified.add_boat(previous - 1);
|
||||
let layout = BoatsLayout::gen_random_for_rules(&rules_modified).unwrap();
|
||||
|
||||
let res =
|
||||
bot_client::run_client(&TestPort::FullGameTouchingBoats.as_url(), &rules, layout)
|
||||
let res = bot_client::BotClient::new(&TestPort::FullGameTouchingBoats.as_url())
|
||||
.with_rules(rules)
|
||||
.with_layout(layout)
|
||||
.run_client()
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
@ -152,3 +147,23 @@ async fn invalid_boats_layout_len_of_a_boat() {
|
||||
})
|
||||
.await;
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn full_game_multiple_rematches() {
|
||||
let _ = env_logger::builder().is_test(true).try_init();
|
||||
|
||||
let local_set = task::LocalSet::new();
|
||||
local_set
|
||||
.run_until(async move {
|
||||
task::spawn_local(start_server(Args::for_test(TestPort::FullGame)));
|
||||
wait_for_port(TestPort::FullGame.port()).await;
|
||||
|
||||
let res = bot_client::BotClient::new(TestPort::FullGame.as_url())
|
||||
.with_number_plays(5)
|
||||
.run_client()
|
||||
.await
|
||||
.unwrap();
|
||||
assert_eq!(res, ClientEndResult::Finished);
|
||||
})
|
||||
.await;
|
||||
}
|
@ -27,5 +27,7 @@ impl Args {
|
||||
}
|
||||
}
|
||||
|
||||
mod client;
|
||||
#[cfg(test)]
|
||||
pub mod bot_client;
|
||||
mod bot_client_bot_play;
|
||||
mod network_utils;
|
||||
|
Loading…
Reference in New Issue
Block a user