Add invite mode
This commit is contained in:
parent
663a9c2d71
commit
45b6a24eda
@ -19,3 +19,5 @@ pub const MULTI_PLAYER_PLAYER_CAN_CONTINUE_AFTER_HIT: bool = true;
|
|||||||
pub const MULTI_PLAYER_PLAYER_BOATS: [usize; 5] = [2, 3, 3, 4, 5];
|
pub const MULTI_PLAYER_PLAYER_BOATS: [usize; 5] = [2, 3, 3, 4, 5];
|
||||||
|
|
||||||
pub const ALPHABET: &str = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
|
pub const ALPHABET: &str = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
|
||||||
|
|
||||||
|
pub const INVITE_CODE_LENGTH: usize = 5;
|
||||||
|
100
sea_battle_backend/src/dispatcher_actor.rs
Normal file
100
sea_battle_backend/src/dispatcher_actor.rs
Normal file
@ -0,0 +1,100 @@
|
|||||||
|
//! # Dispatcher actors
|
||||||
|
//!
|
||||||
|
//! Allows to establish connections between human players
|
||||||
|
|
||||||
|
use std::collections::HashMap;
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use actix::{Actor, Addr, AsyncContext, Context, Handler, Message};
|
||||||
|
|
||||||
|
use crate::consts::INVITE_CODE_LENGTH;
|
||||||
|
use crate::data::GameRules;
|
||||||
|
use crate::game::Game;
|
||||||
|
use crate::human_player_ws::{CloseConnection, HumanPlayerWS, ServerMessage, SetGame};
|
||||||
|
use crate::utils::rand_str;
|
||||||
|
|
||||||
|
/// How often garbage collector is run
|
||||||
|
const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(60);
|
||||||
|
|
||||||
|
#[derive(Message)]
|
||||||
|
#[rtype(result = "()")]
|
||||||
|
pub struct CreateInvite(pub GameRules, pub Addr<HumanPlayerWS>);
|
||||||
|
|
||||||
|
#[derive(Message)]
|
||||||
|
#[rtype(result = "()")]
|
||||||
|
pub struct AcceptInvite(pub String, pub Addr<HumanPlayerWS>);
|
||||||
|
|
||||||
|
struct PendingPlayer {
|
||||||
|
player: Addr<HumanPlayerWS>,
|
||||||
|
rules: GameRules,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct DispatcherActor {
|
||||||
|
with_invite: HashMap<String, PendingPlayer>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Actor for DispatcherActor {
|
||||||
|
type Context = Context<Self>;
|
||||||
|
|
||||||
|
fn started(&mut self, ctx: &mut Self::Context) {
|
||||||
|
ctx.run_interval(HEARTBEAT_INTERVAL, |act, _ctx| {
|
||||||
|
// Garbage collect invites
|
||||||
|
let ids = act
|
||||||
|
.with_invite
|
||||||
|
.iter()
|
||||||
|
.filter(|p| !p.1.player.connected())
|
||||||
|
.map(|p| p.0.clone())
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
|
for id in ids {
|
||||||
|
log::debug!("Remove dead invite: {}", id);
|
||||||
|
act.with_invite.remove(&id);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Handler<CreateInvite> for DispatcherActor {
|
||||||
|
type Result = ();
|
||||||
|
|
||||||
|
fn handle(&mut self, msg: CreateInvite, _ctx: &mut Self::Context) -> Self::Result {
|
||||||
|
let mut invite_code = rand_str(INVITE_CODE_LENGTH).to_uppercase();
|
||||||
|
|
||||||
|
while self.with_invite.contains_key(&invite_code) {
|
||||||
|
invite_code = rand_str(INVITE_CODE_LENGTH).to_uppercase();
|
||||||
|
}
|
||||||
|
|
||||||
|
log::debug!("Insert new invitation: {}", invite_code);
|
||||||
|
msg.1.do_send(ServerMessage::SetInviteCode {
|
||||||
|
code: invite_code.clone(),
|
||||||
|
});
|
||||||
|
msg.1.do_send(ServerMessage::WaitingForAnotherPlayer);
|
||||||
|
self.with_invite.insert(
|
||||||
|
invite_code,
|
||||||
|
PendingPlayer {
|
||||||
|
player: msg.1,
|
||||||
|
rules: msg.0,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Handler<AcceptInvite> for DispatcherActor {
|
||||||
|
type Result = ();
|
||||||
|
|
||||||
|
fn handle(&mut self, msg: AcceptInvite, _ctx: &mut Self::Context) -> Self::Result {
|
||||||
|
let entry = match self.with_invite.remove(&msg.0) {
|
||||||
|
None => {
|
||||||
|
msg.1.do_send(ServerMessage::InvalidInviteCode);
|
||||||
|
msg.1.do_send(CloseConnection);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Some(e) => e,
|
||||||
|
};
|
||||||
|
|
||||||
|
let game = Game::new(entry.rules).start();
|
||||||
|
entry.player.do_send(SetGame(game.clone()));
|
||||||
|
msg.1.do_send(SetGame(game));
|
||||||
|
}
|
||||||
|
}
|
@ -12,6 +12,7 @@ use crate::bots::linear_bot::LinearBot;
|
|||||||
use crate::bots::random_bot::RandomBot;
|
use crate::bots::random_bot::RandomBot;
|
||||||
use crate::bots::smart_bot::SmartBot;
|
use crate::bots::smart_bot::SmartBot;
|
||||||
use crate::data::{BoatsLayout, BotType, Coordinates, CurrentGameStatus, FireResult, GameRules};
|
use crate::data::{BoatsLayout, BotType, Coordinates, CurrentGameStatus, FireResult, GameRules};
|
||||||
|
use crate::dispatcher_actor::{AcceptInvite, CreateInvite, DispatcherActor};
|
||||||
use crate::game::{AddPlayer, Game};
|
use crate::game::{AddPlayer, Game};
|
||||||
use crate::human_player::HumanPlayer;
|
use crate::human_player::HumanPlayer;
|
||||||
|
|
||||||
@ -20,13 +21,12 @@ const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(10);
|
|||||||
/// How long before lack of client response causes a timeout
|
/// How long before lack of client response causes a timeout
|
||||||
const CLIENT_TIMEOUT: Duration = Duration::from_secs(120);
|
const CLIENT_TIMEOUT: Duration = Duration::from_secs(120);
|
||||||
|
|
||||||
#[derive(Default, Debug)]
|
#[derive(Debug)]
|
||||||
pub enum StartMode {
|
pub enum StartMode {
|
||||||
Bot(GameRules),
|
Bot(GameRules),
|
||||||
|
CreateInvite(GameRules),
|
||||||
#[default]
|
AcceptInvite { code: String },
|
||||||
RandomHuman,
|
// TODO : random human
|
||||||
//TODO : create invite
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(serde::Deserialize, serde::Serialize, Debug)]
|
#[derive(serde::Deserialize, serde::Serialize, Debug)]
|
||||||
@ -45,6 +45,10 @@ pub enum ClientMessage {
|
|||||||
#[derive(serde::Serialize, serde::Deserialize, Debug, Clone)]
|
#[derive(serde::Serialize, serde::Deserialize, Debug, Clone)]
|
||||||
#[serde(tag = "type")]
|
#[serde(tag = "type")]
|
||||||
pub enum ServerMessage {
|
pub enum ServerMessage {
|
||||||
|
SetInviteCode {
|
||||||
|
code: String,
|
||||||
|
},
|
||||||
|
InvalidInviteCode,
|
||||||
WaitingForAnotherPlayer,
|
WaitingForAnotherPlayer,
|
||||||
SetOpponentName {
|
SetOpponentName {
|
||||||
name: String,
|
name: String,
|
||||||
@ -85,23 +89,33 @@ pub enum ServerMessage {
|
|||||||
OpponentReplacedByBot,
|
OpponentReplacedByBot,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Message)]
|
||||||
|
#[rtype(result = "()")]
|
||||||
|
pub struct SetGame(pub Addr<Game>);
|
||||||
|
|
||||||
|
#[derive(Message)]
|
||||||
|
#[rtype(result = "()")]
|
||||||
|
pub struct CloseConnection;
|
||||||
|
|
||||||
pub struct HumanPlayerWS {
|
pub struct HumanPlayerWS {
|
||||||
inner: Option<Arc<HumanPlayer>>,
|
inner: Option<Arc<HumanPlayer>>,
|
||||||
pub start_mode: StartMode,
|
pub start_mode: StartMode,
|
||||||
hb: Instant,
|
hb: Instant,
|
||||||
}
|
dispatcher: Addr<DispatcherActor>,
|
||||||
|
name: String,
|
||||||
impl Default for HumanPlayerWS {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self {
|
|
||||||
inner: None,
|
|
||||||
start_mode: Default::default(),
|
|
||||||
hb: Instant::now(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl HumanPlayerWS {
|
impl HumanPlayerWS {
|
||||||
|
pub fn new(start_mode: StartMode, dispatcher: &Addr<DispatcherActor>, name: String) -> Self {
|
||||||
|
Self {
|
||||||
|
inner: None,
|
||||||
|
start_mode,
|
||||||
|
hb: Instant::now(),
|
||||||
|
dispatcher: dispatcher.clone(),
|
||||||
|
name,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// helper method that sends ping to client every second.
|
/// helper method that sends ping to client every second.
|
||||||
///
|
///
|
||||||
/// also this method checks heartbeats from client
|
/// also this method checks heartbeats from client
|
||||||
@ -158,7 +172,7 @@ impl Actor for HumanPlayerWS {
|
|||||||
};
|
};
|
||||||
|
|
||||||
let player = Arc::new(HumanPlayer {
|
let player = Arc::new(HumanPlayer {
|
||||||
name: "Human".to_string(),
|
name: self.name.to_string(),
|
||||||
game: game.clone(),
|
game: game.clone(),
|
||||||
player: ctx.address(),
|
player: ctx.address(),
|
||||||
uuid: Uuid::new_v4(),
|
uuid: Uuid::new_v4(),
|
||||||
@ -167,8 +181,15 @@ impl Actor for HumanPlayerWS {
|
|||||||
game.do_send(AddPlayer(player));
|
game.do_send(AddPlayer(player));
|
||||||
}
|
}
|
||||||
|
|
||||||
StartMode::RandomHuman => {
|
StartMode::CreateInvite(rules) => {
|
||||||
unimplemented!();
|
log::info!("Create new play invite");
|
||||||
|
self.dispatcher
|
||||||
|
.do_send(CreateInvite(rules.clone(), ctx.address()));
|
||||||
|
}
|
||||||
|
StartMode::AcceptInvite { code } => {
|
||||||
|
log::info!("Accept play invite {}", code);
|
||||||
|
self.dispatcher
|
||||||
|
.do_send(AcceptInvite(code.clone(), ctx.address()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -223,3 +244,27 @@ impl Handler<ServerMessage> for HumanPlayerWS {
|
|||||||
ctx.text(serde_json::to_string(&msg).unwrap());
|
ctx.text(serde_json::to_string(&msg).unwrap());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Handler<SetGame> for HumanPlayerWS {
|
||||||
|
type Result = ();
|
||||||
|
|
||||||
|
fn handle(&mut self, msg: SetGame, ctx: &mut Self::Context) -> Self::Result {
|
||||||
|
let game = msg.0;
|
||||||
|
let player = Arc::new(HumanPlayer {
|
||||||
|
name: self.name.clone(),
|
||||||
|
game: game.clone(),
|
||||||
|
player: ctx.address(),
|
||||||
|
uuid: Uuid::new_v4(),
|
||||||
|
});
|
||||||
|
self.inner = Some(player.clone());
|
||||||
|
game.do_send(AddPlayer(player));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Handler<CloseConnection> for HumanPlayerWS {
|
||||||
|
type Result = ();
|
||||||
|
|
||||||
|
fn handle(&mut self, _msg: CloseConnection, ctx: &mut Self::Context) -> Self::Result {
|
||||||
|
ctx.close(None)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -4,9 +4,11 @@ pub mod args;
|
|||||||
pub mod bots;
|
pub mod bots;
|
||||||
pub mod consts;
|
pub mod consts;
|
||||||
pub mod data;
|
pub mod data;
|
||||||
|
pub mod dispatcher_actor;
|
||||||
pub mod game;
|
pub mod game;
|
||||||
pub mod human_player;
|
pub mod human_player;
|
||||||
pub mod human_player_ws;
|
pub mod human_player_ws;
|
||||||
pub mod server;
|
pub mod server;
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod test;
|
mod test;
|
||||||
|
pub mod utils;
|
||||||
|
@ -1,9 +1,11 @@
|
|||||||
|
use actix::{Actor, Addr};
|
||||||
use actix_cors::Cors;
|
use actix_cors::Cors;
|
||||||
use actix_web::{web, App, HttpRequest, HttpResponse, HttpServer, Responder};
|
use actix_web::{web, App, HttpRequest, HttpResponse, HttpServer, Responder};
|
||||||
use actix_web_actors::ws;
|
use actix_web_actors::ws;
|
||||||
|
|
||||||
use crate::args::Args;
|
use crate::args::Args;
|
||||||
use crate::data::{GameRules, PlayConfiguration};
|
use crate::data::{GameRules, PlayConfiguration};
|
||||||
|
use crate::dispatcher_actor::DispatcherActor;
|
||||||
use crate::human_player_ws::{HumanPlayerWS, StartMode};
|
use crate::human_player_ws::{HumanPlayerWS, StartMode};
|
||||||
|
|
||||||
/// The default '/' route
|
/// The default '/' route
|
||||||
@ -26,23 +28,78 @@ async fn start_bot_play(
|
|||||||
req: HttpRequest,
|
req: HttpRequest,
|
||||||
stream: web::Payload,
|
stream: web::Payload,
|
||||||
query: web::Query<GameRules>,
|
query: web::Query<GameRules>,
|
||||||
|
dispatcher: web::Data<Addr<DispatcherActor>>,
|
||||||
) -> Result<HttpResponse, actix_web::Error> {
|
) -> Result<HttpResponse, actix_web::Error> {
|
||||||
let errors = query.0.get_errors();
|
let errors = query.0.get_errors();
|
||||||
if !errors.is_empty() {
|
if !errors.is_empty() {
|
||||||
return Ok(HttpResponse::BadRequest().json(errors));
|
return Ok(HttpResponse::BadRequest().json(errors));
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut player_ws = HumanPlayerWS::default();
|
let player_ws = HumanPlayerWS::new(
|
||||||
player_ws.start_mode = StartMode::Bot(query.0.clone());
|
StartMode::Bot(query.0.clone()),
|
||||||
|
&dispatcher,
|
||||||
|
"Human".to_string(),
|
||||||
|
);
|
||||||
|
|
||||||
let resp = ws::start(player_ws, &req, stream);
|
let resp = ws::start(player_ws, &req, stream);
|
||||||
log::info!("New bot play with configuration: {:?}", &query.0);
|
log::info!("New bot play with configuration: {:?}", &query.0);
|
||||||
resp
|
resp
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Start game by creating invite
|
||||||
|
async fn start_create_invite(
|
||||||
|
req: HttpRequest,
|
||||||
|
stream: web::Payload,
|
||||||
|
query: web::Query<GameRules>, // TODO : add player name to query
|
||||||
|
dispatcher: web::Data<Addr<DispatcherActor>>,
|
||||||
|
) -> Result<HttpResponse, actix_web::Error> {
|
||||||
|
let errors = query.0.get_errors();
|
||||||
|
if !errors.is_empty() {
|
||||||
|
return Ok(HttpResponse::BadRequest().json(errors));
|
||||||
|
}
|
||||||
|
|
||||||
|
let player_ws = HumanPlayerWS::new(
|
||||||
|
StartMode::CreateInvite(query.0.clone()),
|
||||||
|
&dispatcher,
|
||||||
|
"Human".to_string(),
|
||||||
|
);
|
||||||
|
|
||||||
|
let resp = ws::start(player_ws, &req, stream);
|
||||||
|
log::info!("New create invite play with configuration: {:?}", &query.0);
|
||||||
|
resp
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(serde::Serialize, serde::Deserialize)]
|
||||||
|
pub struct AcceptInviteQuery {
|
||||||
|
pub code: String,
|
||||||
|
// TODO : add player name to query
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Start game by creating invite
|
||||||
|
async fn start_accept_invite(
|
||||||
|
req: HttpRequest,
|
||||||
|
stream: web::Payload,
|
||||||
|
query: web::Query<AcceptInviteQuery>,
|
||||||
|
dispatcher: web::Data<Addr<DispatcherActor>>,
|
||||||
|
) -> Result<HttpResponse, actix_web::Error> {
|
||||||
|
let player_ws = HumanPlayerWS::new(
|
||||||
|
StartMode::AcceptInvite {
|
||||||
|
code: query.code.clone(),
|
||||||
|
},
|
||||||
|
&dispatcher,
|
||||||
|
"Human".to_string(),
|
||||||
|
);
|
||||||
|
|
||||||
|
let resp = ws::start(player_ws, &req, stream);
|
||||||
|
log::info!("New accept invite: {:?}", &query.0.code);
|
||||||
|
resp
|
||||||
|
}
|
||||||
|
|
||||||
pub async fn start_server(args: Args) -> std::io::Result<()> {
|
pub async fn start_server(args: Args) -> std::io::Result<()> {
|
||||||
let args_clone = args.clone();
|
let args_clone = args.clone();
|
||||||
|
|
||||||
|
let dispatcher_actor = DispatcherActor::default().start();
|
||||||
|
|
||||||
HttpServer::new(move || {
|
HttpServer::new(move || {
|
||||||
let mut cors = Cors::default();
|
let mut cors = Cors::default();
|
||||||
match args_clone.cors.as_deref() {
|
match args_clone.cors.as_deref() {
|
||||||
@ -52,10 +109,12 @@ pub async fn start_server(args: Args) -> std::io::Result<()> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
App::new()
|
App::new()
|
||||||
|
.app_data(web::Data::new(dispatcher_actor.clone()))
|
||||||
.wrap(cors)
|
.wrap(cors)
|
||||||
.route("/config", web::get().to(game_configuration))
|
.route("/config", web::get().to(game_configuration))
|
||||||
.route("/play/bot", web::get().to(start_bot_play))
|
.route("/play/bot", web::get().to(start_bot_play))
|
||||||
// TODO : create & accept invite
|
.route("/play/create_invite", web::get().to(start_create_invite))
|
||||||
|
.route("/play/accept_invite", web::get().to(start_accept_invite))
|
||||||
// TODO : join random
|
// TODO : join random
|
||||||
.route("/", web::get().to(index))
|
.route("/", web::get().to(index))
|
||||||
.route("{tail:.*}", web::get().to(not_found))
|
.route("{tail:.*}", web::get().to(not_found))
|
||||||
|
@ -6,6 +6,17 @@ use tokio_tungstenite::tungstenite::Message;
|
|||||||
|
|
||||||
use crate::data::{BoatsLayout, GameRules};
|
use crate::data::{BoatsLayout, GameRules};
|
||||||
use crate::human_player_ws::{ClientMessage, ServerMessage};
|
use crate::human_player_ws::{ClientMessage, ServerMessage};
|
||||||
|
use crate::server::AcceptInviteQuery;
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
pub enum RunMode {
|
||||||
|
#[default]
|
||||||
|
AgainstBot,
|
||||||
|
CreateInvite,
|
||||||
|
AcceptInvite {
|
||||||
|
code: String,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Eq, PartialEq)]
|
#[derive(Debug, Eq, PartialEq)]
|
||||||
pub enum ClientEndResult {
|
pub enum ClientEndResult {
|
||||||
@ -16,10 +27,12 @@ pub enum ClientEndResult {
|
|||||||
InvalidBoatsLayout,
|
InvalidBoatsLayout,
|
||||||
OpponentRejectedRematch,
|
OpponentRejectedRematch,
|
||||||
OpponentLeftGame,
|
OpponentLeftGame,
|
||||||
|
InvalidInviteCode,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct BotClient {
|
pub struct BotClient {
|
||||||
server: String,
|
server: String,
|
||||||
|
run_mode: RunMode,
|
||||||
requested_rules: GameRules,
|
requested_rules: GameRules,
|
||||||
layout: Option<BoatsLayout>,
|
layout: Option<BoatsLayout>,
|
||||||
number_plays: usize,
|
number_plays: usize,
|
||||||
@ -33,6 +46,7 @@ impl BotClient {
|
|||||||
{
|
{
|
||||||
Self {
|
Self {
|
||||||
server: server.to_string(),
|
server: server.to_string(),
|
||||||
|
run_mode: RunMode::default(),
|
||||||
requested_rules: GameRules::random_players_rules(),
|
requested_rules: GameRules::random_players_rules(),
|
||||||
layout: None,
|
layout: None,
|
||||||
number_plays: 1,
|
number_plays: 1,
|
||||||
@ -40,6 +54,11 @@ impl BotClient {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn with_run_mode(mut self, mode: RunMode) -> Self {
|
||||||
|
self.run_mode = mode;
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
pub fn with_rules(mut self, rules: GameRules) -> Self {
|
pub fn with_rules(mut self, rules: GameRules) -> Self {
|
||||||
self.requested_rules = rules;
|
self.requested_rules = rules;
|
||||||
self
|
self
|
||||||
@ -68,11 +87,32 @@ impl BotClient {
|
|||||||
let mut number_victories = 0;
|
let mut number_victories = 0;
|
||||||
let mut number_defeats = 0;
|
let mut number_defeats = 0;
|
||||||
|
|
||||||
let url = format!(
|
let url = match &self.run_mode {
|
||||||
"{}/play/bot?{}",
|
RunMode::AgainstBot => {
|
||||||
self.server.replace("http", "ws"),
|
format!(
|
||||||
serde_urlencoded::to_string(&self.requested_rules).unwrap()
|
"{}/play/bot?{}",
|
||||||
);
|
self.server.replace("http", "ws"),
|
||||||
|
serde_urlencoded::to_string(&self.requested_rules).unwrap()
|
||||||
|
)
|
||||||
|
}
|
||||||
|
RunMode::CreateInvite => {
|
||||||
|
format!(
|
||||||
|
"{}/play/create_invite?{}",
|
||||||
|
self.server.replace("http", "ws"),
|
||||||
|
serde_urlencoded::to_string(&self.requested_rules).unwrap()
|
||||||
|
)
|
||||||
|
}
|
||||||
|
RunMode::AcceptInvite { code } => {
|
||||||
|
format!(
|
||||||
|
"{}/play/accept_invite?{}",
|
||||||
|
self.server.replace("http", "ws"),
|
||||||
|
serde_urlencoded::to_string(&AcceptInviteQuery {
|
||||||
|
code: code.to_string()
|
||||||
|
})
|
||||||
|
.unwrap()
|
||||||
|
)
|
||||||
|
}
|
||||||
|
};
|
||||||
log::debug!("Connecting to {}...", url);
|
log::debug!("Connecting to {}...", url);
|
||||||
let (mut socket, _) = match tokio_tungstenite::connect_async(url).await {
|
let (mut socket, _) = match tokio_tungstenite::connect_async(url).await {
|
||||||
Ok(s) => s,
|
Ok(s) => s,
|
||||||
@ -120,6 +160,13 @@ impl BotClient {
|
|||||||
ServerMessage::WaitingForAnotherPlayer => {
|
ServerMessage::WaitingForAnotherPlayer => {
|
||||||
log::debug!("Waiting for other player...")
|
log::debug!("Waiting for other player...")
|
||||||
}
|
}
|
||||||
|
ServerMessage::SetInviteCode { code } => {
|
||||||
|
log::debug!("Got invite code: {}", code);
|
||||||
|
}
|
||||||
|
ServerMessage::InvalidInviteCode => {
|
||||||
|
log::debug!("Got invalid invite code!");
|
||||||
|
return Ok(ClientEndResult::InvalidInviteCode);
|
||||||
|
}
|
||||||
ServerMessage::QueryBoatsLayout { rules } => {
|
ServerMessage::QueryBoatsLayout { rules } => {
|
||||||
assert_eq!(&rules, &self.requested_rules);
|
assert_eq!(&rules, &self.requested_rules);
|
||||||
log::debug!("Server requested boats layout");
|
log::debug!("Server requested boats layout");
|
||||||
|
84
sea_battle_backend/src/test/invite_mode.rs
Normal file
84
sea_battle_backend/src/test/invite_mode.rs
Normal file
@ -0,0 +1,84 @@
|
|||||||
|
use std::error::Error;
|
||||||
|
|
||||||
|
use tokio::sync::mpsc;
|
||||||
|
use tokio::sync::mpsc::Sender;
|
||||||
|
use tokio::task;
|
||||||
|
|
||||||
|
use crate::args::Args;
|
||||||
|
use crate::human_player_ws::ServerMessage;
|
||||||
|
use crate::server::start_server;
|
||||||
|
use crate::test::bot_client::{ClientEndResult, RunMode};
|
||||||
|
use crate::test::network_utils::wait_for_port;
|
||||||
|
use crate::test::{bot_client, TestPort};
|
||||||
|
|
||||||
|
#[tokio::test]
|
||||||
|
async fn invalid_accept_code() {
|
||||||
|
let _ = env_logger::builder().is_test(true).try_init();
|
||||||
|
|
||||||
|
let local_set = task::LocalSet::new();
|
||||||
|
local_set
|
||||||
|
.run_until(async move {
|
||||||
|
task::spawn_local(start_server(Args::for_test(
|
||||||
|
TestPort::InviteModeInvalidCode,
|
||||||
|
)));
|
||||||
|
wait_for_port(TestPort::InviteModeInvalidCode.port()).await;
|
||||||
|
|
||||||
|
let res = bot_client::BotClient::new(TestPort::InviteModeInvalidCode.as_url())
|
||||||
|
.with_run_mode(RunMode::AcceptInvite {
|
||||||
|
code: "BadCode".to_string(),
|
||||||
|
})
|
||||||
|
.run_client()
|
||||||
|
.await
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
assert_eq!(res, ClientEndResult::InvalidInviteCode)
|
||||||
|
})
|
||||||
|
.await;
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn run_other_invite_side(
|
||||||
|
sender: Sender<Result<ClientEndResult, Box<dyn Error>>>,
|
||||||
|
port: TestPort,
|
||||||
|
code: String,
|
||||||
|
) {
|
||||||
|
let res = bot_client::BotClient::new(port.as_url())
|
||||||
|
.with_run_mode(RunMode::AcceptInvite { code })
|
||||||
|
.run_client()
|
||||||
|
.await;
|
||||||
|
|
||||||
|
sender.send(res).await.unwrap()
|
||||||
|
}
|
||||||
|
|
||||||
|
#[tokio::test]
|
||||||
|
async fn full_game() {
|
||||||
|
let _ = env_logger::builder().is_test(true).try_init();
|
||||||
|
|
||||||
|
let local_set = task::LocalSet::new();
|
||||||
|
local_set
|
||||||
|
.run_until(async move {
|
||||||
|
task::spawn_local(start_server(Args::for_test(TestPort::InviteModeFullGame)));
|
||||||
|
wait_for_port(TestPort::InviteModeFullGame.port()).await;
|
||||||
|
|
||||||
|
let (sender, mut receiver) = mpsc::channel(1);
|
||||||
|
|
||||||
|
let res = bot_client::BotClient::new(TestPort::InviteModeFullGame.as_url())
|
||||||
|
.with_run_mode(RunMode::CreateInvite)
|
||||||
|
.with_server_msg_callback(move |msg| {
|
||||||
|
if let ServerMessage::SetInviteCode { code } = msg {
|
||||||
|
task::spawn_local(run_other_invite_side(
|
||||||
|
sender.clone(),
|
||||||
|
TestPort::InviteModeFullGame,
|
||||||
|
code.clone(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.run_client()
|
||||||
|
.await
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
assert!(matches!(res, ClientEndResult::Finished { .. }));
|
||||||
|
let other_side_res = receiver.recv().await.unwrap().unwrap();
|
||||||
|
assert!(matches!(other_side_res, ClientEndResult::Finished { .. }));
|
||||||
|
})
|
||||||
|
.await;
|
||||||
|
}
|
@ -13,6 +13,8 @@ enum TestPort {
|
|||||||
LinearBotFullGame,
|
LinearBotFullGame,
|
||||||
LinearBotNoReplayOnHit,
|
LinearBotNoReplayOnHit,
|
||||||
IntermediateBotFullGame,
|
IntermediateBotFullGame,
|
||||||
|
InviteModeInvalidCode,
|
||||||
|
InviteModeFullGame,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl TestPort {
|
impl TestPort {
|
||||||
@ -40,5 +42,6 @@ mod bot_client_bot_intermediate_play;
|
|||||||
mod bot_client_bot_linear_play;
|
mod bot_client_bot_linear_play;
|
||||||
mod bot_client_bot_random_play;
|
mod bot_client_bot_random_play;
|
||||||
mod bot_client_bot_smart_play;
|
mod bot_client_bot_smart_play;
|
||||||
|
mod invite_mode;
|
||||||
mod network_utils;
|
mod network_utils;
|
||||||
mod play_utils;
|
mod play_utils;
|
||||||
|
19
sea_battle_backend/src/utils.rs
Normal file
19
sea_battle_backend/src/utils.rs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
use rand::distributions::Alphanumeric;
|
||||||
|
use rand::{thread_rng, Rng};
|
||||||
|
|
||||||
|
/// Generate a random string of a given size
|
||||||
|
///
|
||||||
|
/// ```
|
||||||
|
/// use sea_battle_backend::utils::rand_str;
|
||||||
|
///
|
||||||
|
/// let size = 10;
|
||||||
|
/// let rand = rand_str(size);
|
||||||
|
/// assert_eq!(size, rand.len());
|
||||||
|
/// ```
|
||||||
|
pub fn rand_str(len: usize) -> String {
|
||||||
|
thread_rng()
|
||||||
|
.sample_iter(&Alphanumeric)
|
||||||
|
.map(char::from)
|
||||||
|
.take(len)
|
||||||
|
.collect()
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user