Add random mode
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@ -24,6 +24,11 @@ pub struct CreateInvite(pub GameRules, pub Addr<HumanPlayerWS>);
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#[rtype(result = "()")]
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pub struct AcceptInvite(pub String, pub Addr<HumanPlayerWS>);
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#[derive(Message)]
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#[rtype(result = "()")]
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pub struct PlayRandom(pub Addr<HumanPlayerWS>);
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#[derive(Debug, Clone)]
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struct PendingPlayer {
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player: Addr<HumanPlayerWS>,
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rules: GameRules,
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@ -32,15 +37,14 @@ struct PendingPlayer {
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#[derive(Default)]
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pub struct DispatcherActor {
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with_invite: HashMap<String, PendingPlayer>,
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random_player: Option<PendingPlayer>,
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}
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impl Actor for DispatcherActor {
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type Context = Context<Self>;
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fn started(&mut self, ctx: &mut Self::Context) {
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ctx.run_interval(HEARTBEAT_INTERVAL, |act, _ctx| {
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impl DispatcherActor {
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/// Run garbage collector
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fn run_gc(&mut self) {
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// Garbage collect invites
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let ids = act
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let ids = self
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.with_invite
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.iter()
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.filter(|p| !p.1.player.connected())
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@ -49,8 +53,24 @@ impl Actor for DispatcherActor {
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for id in ids {
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log::debug!("Remove dead invite: {}", id);
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act.with_invite.remove(&id);
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self.with_invite.remove(&id);
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}
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// Garbage collect random player
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if let Some(player) = self.random_player.clone() {
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if !player.player.connected() {
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self.random_player = None;
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}
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}
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}
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}
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impl Actor for DispatcherActor {
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type Context = Context<Self>;
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fn started(&mut self, ctx: &mut Self::Context) {
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ctx.run_interval(HEARTBEAT_INTERVAL, |act, _ctx| {
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act.run_gc();
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});
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}
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}
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@ -84,6 +104,8 @@ impl Handler<AcceptInvite> for DispatcherActor {
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type Result = ();
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fn handle(&mut self, msg: AcceptInvite, _ctx: &mut Self::Context) -> Self::Result {
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self.run_gc();
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let entry = match self.with_invite.remove(&msg.0) {
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None => {
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msg.1.do_send(ServerMessage::InvalidInviteCode);
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@ -98,3 +120,27 @@ impl Handler<AcceptInvite> for DispatcherActor {
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msg.1.do_send(SetGame(game));
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}
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}
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impl Handler<PlayRandom> for DispatcherActor {
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type Result = ();
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fn handle(&mut self, msg: PlayRandom, _ctx: &mut Self::Context) -> Self::Result {
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self.run_gc();
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match self.random_player.take() {
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None => {
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self.random_player = Some(PendingPlayer {
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player: msg.0,
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rules: GameRules::random_players_rules(),
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});
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}
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Some(p) => {
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let game = Game::new(p.rules).start();
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p.player.do_send(SetGame(game.clone()));
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msg.0.do_send(SetGame(game));
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self.random_player = None;
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}
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}
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}
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}
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@ -9,7 +9,7 @@ use uuid::Uuid;
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use crate::bot_player::BotPlayer;
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use crate::data::{BoatsLayout, Coordinates, CurrentGameStatus, FireResult, GameRules};
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use crate::dispatcher_actor::{AcceptInvite, CreateInvite, DispatcherActor};
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use crate::dispatcher_actor::{AcceptInvite, CreateInvite, DispatcherActor, PlayRandom};
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use crate::game::{AddPlayer, Game};
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use crate::human_player::HumanPlayer;
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@ -23,7 +23,7 @@ pub enum StartMode {
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Bot(GameRules),
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CreateInvite(GameRules),
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AcceptInvite { code: String },
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// TODO : random human
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PlayRandom,
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}
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#[derive(serde::Deserialize, serde::Serialize, Debug)]
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@ -178,6 +178,10 @@ impl Actor for HumanPlayerWS {
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self.dispatcher
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.do_send(AcceptInvite(code.clone(), ctx.address()));
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}
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StartMode::PlayRandom => {
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log::info!("Start random play");
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self.dispatcher.do_send(PlayRandom(ctx.address()))
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}
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}
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}
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@ -112,6 +112,24 @@ async fn start_accept_invite(
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resp
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}
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#[derive(serde::Serialize, serde::Deserialize)]
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pub struct PlayRandomQuery {
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pub player_name: String,
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}
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/// Start game, playing against a random person
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async fn start_random(
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req: HttpRequest,
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stream: web::Payload,
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query: web::Query<PlayRandomQuery>,
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dispatcher: web::Data<Addr<DispatcherActor>>,
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) -> Result<HttpResponse, actix_web::Error> {
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let player_ws = HumanPlayerWS::new(StartMode::PlayRandom, &dispatcher, query.0.player_name);
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let resp = ws::start(player_ws, &req, stream);
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log::info!("New random play");
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resp
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}
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pub async fn start_server(args: Args) -> std::io::Result<()> {
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let args_clone = args.clone();
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@ -132,7 +150,7 @@ pub async fn start_server(args: Args) -> std::io::Result<()> {
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.route("/play/bot", web::get().to(start_bot_play))
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.route("/play/create_invite", web::get().to(start_create_invite))
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.route("/play/accept_invite", web::get().to(start_accept_invite))
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// TODO : join random
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.route("/play/random", web::get().to(start_random))
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.route("/", web::get().to(index))
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.route("{tail:.*}", web::get().to(not_found))
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})
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@ -6,7 +6,7 @@ use tokio_tungstenite::tungstenite::Message;
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use crate::data::{BoatsLayout, BotType, GameRules};
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use crate::human_player_ws::{ClientMessage, ServerMessage};
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use crate::server::{AcceptInviteQuery, BotPlayQuery, CreateInviteQuery};
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use crate::server::{AcceptInviteQuery, BotPlayQuery, CreateInviteQuery, PlayRandomQuery};
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const PLAYER_NAME: &str = "Bot client";
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@ -18,6 +18,7 @@ pub enum RunMode {
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AcceptInvite {
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code: String,
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},
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Random,
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}
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#[derive(Debug, Eq, PartialEq)]
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@ -130,6 +131,16 @@ impl BotClient {
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.unwrap()
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)
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}
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RunMode::Random => {
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format!(
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"{}/play/random?{}",
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self.server.replace("http", "ws"),
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serde_urlencoded::to_string(&PlayRandomQuery {
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player_name: PLAYER_NAME.to_string()
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})
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.unwrap()
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)
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}
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};
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log::debug!("Connecting to {}...", url);
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let (mut socket, _) = match tokio_tungstenite::connect_async(url).await {
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@ -17,6 +17,7 @@ enum TestPort {
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InviteModeFullGame,
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InviteModeFirstPlayerWin,
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InviteModeSecondPlayerWin,
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RandomModeFourGames,
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}
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impl TestPort {
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@ -40,10 +41,11 @@ impl Args {
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#[cfg(test)]
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pub mod bot_client;
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mod bot_client_bot_intermediate_play;
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mod bot_client_bot_linear_play;
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mod bot_client_bot_random_play;
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mod bot_client_bot_smart_play;
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mod bot_intermediate_play;
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mod bot_linear_play;
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mod bot_random_play;
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mod bot_smart_play;
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mod invite_mode;
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mod network_utils;
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mod play_utils;
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mod random_mode;
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39
sea_battle_backend/src/test/random_mode.rs
Normal file
39
sea_battle_backend/src/test/random_mode.rs
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@ -0,0 +1,39 @@
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use crate::args::Args;
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use crate::server::start_server;
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use crate::test::bot_client::{ClientEndResult, RunMode};
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use crate::test::network_utils::wait_for_port;
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use crate::test::{bot_client, TestPort};
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use std::error::Error;
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use tokio::task;
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async fn play_random(port: TestPort) -> Result<ClientEndResult, Box<dyn Error>> {
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bot_client::BotClient::new(port.as_url())
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.with_run_mode(RunMode::Random)
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.run_client()
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.await
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}
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#[tokio::test]
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async fn four_games() {
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let _ = env_logger::builder().is_test(true).try_init();
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let local_set = task::LocalSet::new();
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local_set
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.run_until(async move {
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task::spawn_local(start_server(Args::for_test(TestPort::RandomModeFourGames)));
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wait_for_port(TestPort::RandomModeFourGames.port()).await;
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let mut fut = vec![];
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for _ in 0..4 {
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fut.push(task::spawn_local(play_random(
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TestPort::RandomModeFourGames,
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)));
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}
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for handle in fut {
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let res = handle.await.unwrap().unwrap();
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assert!(matches!(res, ClientEndResult::Finished { .. }));
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}
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})
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.await;
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}
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