Handle bug that happens when a player leaves the game in an early stage
This commit is contained in:
@ -131,6 +131,8 @@ async fn start_random(
|
||||
resp
|
||||
}
|
||||
pub async fn start_server(args: Args) -> std::io::Result<()> {
|
||||
log::info!("Start to listen on {}", args.listen_address);
|
||||
|
||||
let args_clone = args.clone();
|
||||
|
||||
let dispatcher_actor = DispatcherActor::default().start();
|
||||
|
Reference in New Issue
Block a user