Start local server on client run
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@@ -5,9 +5,9 @@ use crate::data::{BoatsLayout, BotType, Coordinates, GameRules};
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use crate::human_player_ws::ServerMessage;
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use crate::server::start_server;
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use crate::test::bot_client::ClientEndResult;
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use crate::test::network_utils::wait_for_port;
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use crate::test::play_utils::check_no_replay_on_hit;
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use crate::test::{bot_client, TestPort};
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use crate::utils::network_utils::wait_for_port;
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fn check_strikes_are_linear(msg: &ServerMessage) {
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if let ServerMessage::RequestFire { status } = msg {
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