Can show legend on game map

This commit is contained in:
Pierre HUBERT 2022-10-07 11:34:31 +02:00
parent 01ca2f50f4
commit 8728cbb612
7 changed files with 108 additions and 22 deletions

View File

@ -140,7 +140,7 @@ pub fn configure_play_rules<B: Backend>(
}
fn ui<B: Backend>(f: &mut Frame<B>, model: &mut GameRulesConfigurationScreen) {
let area = centered_rect_size(50, 16, f.size());
let area = centered_rect_size(50, 16, &f.size());
let block = Block::default().title("Game rules").borders(Borders::ALL);
f.render_widget(block, area);
@ -218,7 +218,7 @@ fn ui<B: Backend>(f: &mut Frame<B>, model: &mut GameRulesConfigurationScreen) {
// Error message (if any)
if let Some(msg) = model.rules.get_errors().first() {
let area = centered_rect_size(msg.len() as u16, 1, *chunks.last().unwrap());
let area = centered_rect_size(msg.len() as u16, 1, chunks.last().unwrap());
let err = Paragraph::new(*msg).style(Style::default().fg(Color::Red));
f.render_widget(err, area);
}

View File

@ -62,7 +62,7 @@ pub fn select_bot_type<B: Backend>(
}
fn ui<B: Backend>(f: &mut Frame<B>, model: &mut SelectPlayModeScreen) {
let area = centered_rect_size(60, model.types.len() as u16 * 2 + 2, f.size());
let area = centered_rect_size(60, model.types.len() as u16 * 2 + 2, &f.size());
// Create a List from all list items and highlight the currently selected one
let items = model

View File

@ -80,7 +80,7 @@ pub fn select_play_mode<B: Backend>(
}
fn ui<B: Backend>(f: &mut Frame<B>, model: &mut SelectPlayModeScreen) {
let area = centered_rect_size(50, 5, f.size());
let area = centered_rect_size(50, 5, &f.size());
// Create a List from all list items and highlight the currently selected one
let items = AVAILABLE_PLAY_MODES

View File

@ -5,8 +5,6 @@ use crossterm::event;
use crossterm::event::{Event, KeyCode};
use tui::backend::Backend;
use tui::style::*;
use tui::text::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use sea_battle_backend::data::*;
@ -14,7 +12,7 @@ use sea_battle_backend::data::*;
use crate::constants::*;
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::game_map_widget::GameMapWidget;
use crate::ui_widgets::game_map_widget::{ColoredCells, GameMapWidget};
struct SetBotsLayoutScreen {
curr_boat: usize,
@ -48,8 +46,7 @@ pub fn set_boat_layout<B: Backend>(
return Ok(ScreenResult::Ok(model.layout));
}
}
KeyCode::Down => model.curr_boat -= 1,
KeyCode::Up => model.curr_boat += model.layout.number_of_boats() - 1,
KeyCode::Char('n') => model.curr_boat += model.layout.number_of_boats() - 1,
_ => {}
}
@ -63,13 +60,30 @@ pub fn set_boat_layout<B: Backend>(
}
fn ui<B: Backend>(f: &mut Frame<B>, model: &mut SetBotsLayoutScreen, rules: &GameRules) {
let area = centered_rect_size(
rules.map_width as u16 + 10,
rules.map_height as u16 + 10,
f.size(),
);
let current_boat = ColoredCells {
color: Color::Green,
cells: model.layout.0[model.curr_boat].all_coordinates(),
};
let game_map_widget = GameMapWidget::new(rules);
let mut other_boats_cells = vec![];
for boat in &model.layout.0 {
for pos in boat.all_coordinates() {
other_boats_cells.push(pos);
}
}
let other_boats = ColoredCells {
color: Color::DarkGray,
cells: other_boats_cells,
};
let game_map_widget = GameMapWidget::new(rules)
.set_default_empty_char(' ')
.add_colored_cells(current_boat)
.add_colored_cells(other_boats)
.set_legend("n next boat \nr rotate boat \n\n↓ ↑ → ← move boat \n\nEnter confirm layout");
let (w, h) = game_map_widget.estimated_size();
let area = centered_rect_size(w, h, &f.size());
f.render_widget(game_map_widget, area);
}

View File

@ -28,7 +28,7 @@ pub fn centered_rect_percentage(percent_x: u16, percent_y: u16, r: Rect) -> Rect
}
/// helper function to create a centered rect using up certain container size
pub fn centered_rect_size(width: u16, height: u16, parent: Rect) -> Rect {
pub fn centered_rect_size(width: u16, height: u16, parent: &Rect) -> Rect {
if parent.width < width || parent.height < height {
return Rect {
x: parent.x,

View File

@ -33,7 +33,7 @@ impl Widget for ButtonWidget {
fn render(self, area: Rect, buf: &mut Buffer) {
let label = format!(" {} ", self.label);
let area = centered_rect_size(label.len() as u16, 1, area);
let area = centered_rect_size(label.len() as u16, 1, &area);
let input = Paragraph::new(label.as_ref()).style(match (self.disabled, self.is_hovered) {
(true, _) => Style::default(),

View File

@ -1,15 +1,63 @@
use sea_battle_backend::data::{GameRules, PlayConfiguration};
use crate::ui_screens::utils::centered_rect_size;
use sea_battle_backend::data::{Coordinates, GameRules, PlayConfiguration};
use std::fmt::Display;
use tui::buffer::Buffer;
use tui::layout::Rect;
use tui::style::{Color, Style};
use tui::widgets::{BorderType, Widget};
pub struct ColoredCells {
pub color: Color,
pub cells: Vec<Coordinates>,
}
pub struct GameMapWidget<'a> {
rules: &'a GameRules,
default_empty_character: char,
colored_cells: Vec<ColoredCells>,
legend: Option<String>,
}
impl<'a> GameMapWidget<'a> {
pub fn new(rules: &'a GameRules) -> Self {
Self { rules }
Self {
rules,
default_empty_character: '.',
colored_cells: vec![],
legend: None,
}
}
pub fn set_default_empty_char(mut self, c: char) -> Self {
self.default_empty_character = c;
self
}
pub fn add_colored_cells(mut self, c: ColoredCells) -> Self {
self.colored_cells.push(c);
self
}
pub fn set_legend<D: Display>(mut self, legend: D) -> Self {
self.legend = Some(legend.to_string());
self
}
pub fn grid_size(&self) -> (u16, u16) {
let w = self.rules.map_width as u16 * 2 + 1;
let h = self.rules.map_height as u16 * 2 + 1;
(w, h)
}
pub fn estimated_size(&self) -> (u16, u16) {
let (w, mut h) = self.grid_size();
if let Some(l) = &self.legend {
h += 1 + l.split('\n').count() as u16;
}
(w, h)
}
}
@ -22,8 +70,9 @@ impl<'a> Widget for GameMapWidget<'a> {
// Paint game grid
for y in 0..(self.rules.map_height + 1) {
for x in 0..(self.rules.map_width + 1) {
let o_x = x as u16 * 2;
let o_y = y as u16 * 2;
let o_x = area.x + (x as u16 * 2);
let o_y = area.y + (y as u16 * 2);
buf.get_mut(o_x, o_y).set_symbol(match (x, y) {
(0, 0) => symbols.top_left,
@ -52,9 +101,32 @@ impl<'a> Widget for GameMapWidget<'a> {
}
if x < self.rules.map_width && y < self.rules.map_height {
buf.get_mut(o_x + 1, o_y + 1).set_char('.');
let cell = buf
.get_mut(o_x + 1, o_y + 1)
.set_char(self.default_empty_character);
if let Some(c) = self
.colored_cells
.iter()
.find(|c| c.cells.contains(&Coordinates::new(x as i32, y as i32)))
{
cell.set_bg(c.color);
}
}
}
}
// Paint legend (if any)
if let Some(legend) = &self.legend {
let (_, mut y) = self.grid_size();
y += area.y + 1;
for line in legend.split('\n') {
let center_rect = centered_rect_size(line.len() as u16, 1, &area);
let x = center_rect.x;
buf.set_string(x, y, line, Style::default());
y += 1;
}
}
}
}