Can show legend on game map
This commit is contained in:
parent
01ca2f50f4
commit
8728cbb612
@ -140,7 +140,7 @@ pub fn configure_play_rules<B: Backend>(
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(f: &mut Frame<B>, model: &mut GameRulesConfigurationScreen) {
|
||||
let area = centered_rect_size(50, 16, f.size());
|
||||
let area = centered_rect_size(50, 16, &f.size());
|
||||
|
||||
let block = Block::default().title("Game rules").borders(Borders::ALL);
|
||||
f.render_widget(block, area);
|
||||
@ -218,7 +218,7 @@ fn ui<B: Backend>(f: &mut Frame<B>, model: &mut GameRulesConfigurationScreen) {
|
||||
|
||||
// Error message (if any)
|
||||
if let Some(msg) = model.rules.get_errors().first() {
|
||||
let area = centered_rect_size(msg.len() as u16, 1, *chunks.last().unwrap());
|
||||
let area = centered_rect_size(msg.len() as u16, 1, chunks.last().unwrap());
|
||||
let err = Paragraph::new(*msg).style(Style::default().fg(Color::Red));
|
||||
f.render_widget(err, area);
|
||||
}
|
||||
|
@ -62,7 +62,7 @@ pub fn select_bot_type<B: Backend>(
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(f: &mut Frame<B>, model: &mut SelectPlayModeScreen) {
|
||||
let area = centered_rect_size(60, model.types.len() as u16 * 2 + 2, f.size());
|
||||
let area = centered_rect_size(60, model.types.len() as u16 * 2 + 2, &f.size());
|
||||
|
||||
// Create a List from all list items and highlight the currently selected one
|
||||
let items = model
|
||||
|
@ -80,7 +80,7 @@ pub fn select_play_mode<B: Backend>(
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(f: &mut Frame<B>, model: &mut SelectPlayModeScreen) {
|
||||
let area = centered_rect_size(50, 5, f.size());
|
||||
let area = centered_rect_size(50, 5, &f.size());
|
||||
|
||||
// Create a List from all list items and highlight the currently selected one
|
||||
let items = AVAILABLE_PLAY_MODES
|
||||
|
@ -5,8 +5,6 @@ use crossterm::event;
|
||||
use crossterm::event::{Event, KeyCode};
|
||||
use tui::backend::Backend;
|
||||
use tui::style::*;
|
||||
use tui::text::*;
|
||||
use tui::widgets::*;
|
||||
use tui::{Frame, Terminal};
|
||||
|
||||
use sea_battle_backend::data::*;
|
||||
@ -14,7 +12,7 @@ use sea_battle_backend::data::*;
|
||||
use crate::constants::*;
|
||||
use crate::ui_screens::utils::centered_rect_size;
|
||||
use crate::ui_screens::ScreenResult;
|
||||
use crate::ui_widgets::game_map_widget::GameMapWidget;
|
||||
use crate::ui_widgets::game_map_widget::{ColoredCells, GameMapWidget};
|
||||
|
||||
struct SetBotsLayoutScreen {
|
||||
curr_boat: usize,
|
||||
@ -48,8 +46,7 @@ pub fn set_boat_layout<B: Backend>(
|
||||
return Ok(ScreenResult::Ok(model.layout));
|
||||
}
|
||||
}
|
||||
KeyCode::Down => model.curr_boat -= 1,
|
||||
KeyCode::Up => model.curr_boat += model.layout.number_of_boats() - 1,
|
||||
KeyCode::Char('n') => model.curr_boat += model.layout.number_of_boats() - 1,
|
||||
_ => {}
|
||||
}
|
||||
|
||||
@ -63,13 +60,30 @@ pub fn set_boat_layout<B: Backend>(
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(f: &mut Frame<B>, model: &mut SetBotsLayoutScreen, rules: &GameRules) {
|
||||
let area = centered_rect_size(
|
||||
rules.map_width as u16 + 10,
|
||||
rules.map_height as u16 + 10,
|
||||
f.size(),
|
||||
);
|
||||
let current_boat = ColoredCells {
|
||||
color: Color::Green,
|
||||
cells: model.layout.0[model.curr_boat].all_coordinates(),
|
||||
};
|
||||
|
||||
let game_map_widget = GameMapWidget::new(rules);
|
||||
let mut other_boats_cells = vec![];
|
||||
for boat in &model.layout.0 {
|
||||
for pos in boat.all_coordinates() {
|
||||
other_boats_cells.push(pos);
|
||||
}
|
||||
}
|
||||
|
||||
let other_boats = ColoredCells {
|
||||
color: Color::DarkGray,
|
||||
cells: other_boats_cells,
|
||||
};
|
||||
|
||||
let game_map_widget = GameMapWidget::new(rules)
|
||||
.set_default_empty_char(' ')
|
||||
.add_colored_cells(current_boat)
|
||||
.add_colored_cells(other_boats)
|
||||
.set_legend("n next boat \nr rotate boat \n\n↓ ↑ → ← move boat \n\nEnter confirm layout");
|
||||
|
||||
let (w, h) = game_map_widget.estimated_size();
|
||||
let area = centered_rect_size(w, h, &f.size());
|
||||
f.render_widget(game_map_widget, area);
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ pub fn centered_rect_percentage(percent_x: u16, percent_y: u16, r: Rect) -> Rect
|
||||
}
|
||||
|
||||
/// helper function to create a centered rect using up certain container size
|
||||
pub fn centered_rect_size(width: u16, height: u16, parent: Rect) -> Rect {
|
||||
pub fn centered_rect_size(width: u16, height: u16, parent: &Rect) -> Rect {
|
||||
if parent.width < width || parent.height < height {
|
||||
return Rect {
|
||||
x: parent.x,
|
||||
|
@ -33,7 +33,7 @@ impl Widget for ButtonWidget {
|
||||
fn render(self, area: Rect, buf: &mut Buffer) {
|
||||
let label = format!(" {} ", self.label);
|
||||
|
||||
let area = centered_rect_size(label.len() as u16, 1, area);
|
||||
let area = centered_rect_size(label.len() as u16, 1, &area);
|
||||
|
||||
let input = Paragraph::new(label.as_ref()).style(match (self.disabled, self.is_hovered) {
|
||||
(true, _) => Style::default(),
|
||||
|
@ -1,15 +1,63 @@
|
||||
use sea_battle_backend::data::{GameRules, PlayConfiguration};
|
||||
use crate::ui_screens::utils::centered_rect_size;
|
||||
use sea_battle_backend::data::{Coordinates, GameRules, PlayConfiguration};
|
||||
use std::fmt::Display;
|
||||
use tui::buffer::Buffer;
|
||||
use tui::layout::Rect;
|
||||
use tui::style::{Color, Style};
|
||||
use tui::widgets::{BorderType, Widget};
|
||||
|
||||
pub struct ColoredCells {
|
||||
pub color: Color,
|
||||
pub cells: Vec<Coordinates>,
|
||||
}
|
||||
|
||||
pub struct GameMapWidget<'a> {
|
||||
rules: &'a GameRules,
|
||||
default_empty_character: char,
|
||||
colored_cells: Vec<ColoredCells>,
|
||||
legend: Option<String>,
|
||||
}
|
||||
|
||||
impl<'a> GameMapWidget<'a> {
|
||||
pub fn new(rules: &'a GameRules) -> Self {
|
||||
Self { rules }
|
||||
Self {
|
||||
rules,
|
||||
default_empty_character: '.',
|
||||
colored_cells: vec![],
|
||||
legend: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_default_empty_char(mut self, c: char) -> Self {
|
||||
self.default_empty_character = c;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn add_colored_cells(mut self, c: ColoredCells) -> Self {
|
||||
self.colored_cells.push(c);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn set_legend<D: Display>(mut self, legend: D) -> Self {
|
||||
self.legend = Some(legend.to_string());
|
||||
self
|
||||
}
|
||||
|
||||
pub fn grid_size(&self) -> (u16, u16) {
|
||||
let w = self.rules.map_width as u16 * 2 + 1;
|
||||
let h = self.rules.map_height as u16 * 2 + 1;
|
||||
|
||||
(w, h)
|
||||
}
|
||||
|
||||
pub fn estimated_size(&self) -> (u16, u16) {
|
||||
let (w, mut h) = self.grid_size();
|
||||
|
||||
if let Some(l) = &self.legend {
|
||||
h += 1 + l.split('\n').count() as u16;
|
||||
}
|
||||
|
||||
(w, h)
|
||||
}
|
||||
}
|
||||
|
||||
@ -22,8 +70,9 @@ impl<'a> Widget for GameMapWidget<'a> {
|
||||
// Paint game grid
|
||||
for y in 0..(self.rules.map_height + 1) {
|
||||
for x in 0..(self.rules.map_width + 1) {
|
||||
let o_x = x as u16 * 2;
|
||||
let o_y = y as u16 * 2;
|
||||
let o_x = area.x + (x as u16 * 2);
|
||||
let o_y = area.y + (y as u16 * 2);
|
||||
|
||||
buf.get_mut(o_x, o_y).set_symbol(match (x, y) {
|
||||
(0, 0) => symbols.top_left,
|
||||
|
||||
@ -52,9 +101,32 @@ impl<'a> Widget for GameMapWidget<'a> {
|
||||
}
|
||||
|
||||
if x < self.rules.map_width && y < self.rules.map_height {
|
||||
buf.get_mut(o_x + 1, o_y + 1).set_char('.');
|
||||
let cell = buf
|
||||
.get_mut(o_x + 1, o_y + 1)
|
||||
.set_char(self.default_empty_character);
|
||||
|
||||
if let Some(c) = self
|
||||
.colored_cells
|
||||
.iter()
|
||||
.find(|c| c.cells.contains(&Coordinates::new(x as i32, y as i32)))
|
||||
{
|
||||
cell.set_bg(c.color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Paint legend (if any)
|
||||
if let Some(legend) = &self.legend {
|
||||
let (_, mut y) = self.grid_size();
|
||||
y += area.y + 1;
|
||||
|
||||
for line in legend.split('\n') {
|
||||
let center_rect = centered_rect_size(line.len() as u16, 1, &area);
|
||||
let x = center_rect.x;
|
||||
buf.set_string(x, y, line, Style::default());
|
||||
y += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user