Configuration fields in game rules screen are editable

This commit is contained in:
Pierre HUBERT 2022-10-02 16:21:08 +02:00
parent 075b9e33e4
commit a62ced4d3c
4 changed files with 98 additions and 14 deletions

View File

@ -1,5 +1,6 @@
use std::error::Error;
use std::io;
use std::io::ErrorKind;
use crossterm::event::DisableMouseCapture;
use crossterm::event::EnableMouseCapture;
@ -22,7 +23,10 @@ async fn run_app<B: Backend>(terminal: &mut Terminal<B>) -> Result<(), Box<dyn E
PlayConfiguration::default(),
terminal,
)?;
println!("configured rules: {:?}", res);
Err(std::io::Error::new(
ErrorKind::Other,
format!("configured rules: {:?}", res),
))?;
Ok(())
}

View File

@ -8,8 +8,6 @@ use crossterm::event;
use crossterm::event::{Event, KeyCode};
use tui::backend::Backend;
use tui::layout::{Constraint, Direction, Layout, Margin};
use tui::style::*;
use tui::text::Text;
use tui::widgets::*;
use tui::{Frame, Terminal};
@ -68,9 +66,69 @@ pub fn configure_play_rules<B: Backend>(
if let Event::Key(key) = event::read()? {
match key.code {
// Quit app
KeyCode::Char('q') => return Ok(ConfigureGameRulesResult::Canceled),
KeyCode::Up => cursor_pos -= 1,
KeyCode::Down => cursor_pos += 1,
// Navigate between fields
KeyCode::Up | KeyCode::Left => cursor_pos -= 1,
KeyCode::Down | KeyCode::Right => cursor_pos += 1,
// Submit results
KeyCode::Enter => {
if model.curr_field == EditingField::Cancel {
return Ok(ConfigureGameRulesResult::Canceled);
}
if model.curr_field == EditingField::OK && model.rules.is_valid() {
return Ok(ConfigureGameRulesResult::Ok(model.rules));
}
}
KeyCode::Char(' ') => {
if model.curr_field == EditingField::BoatsCanTouch {
model.rules.boats_can_touch = !model.rules.boats_can_touch;
}
if model.curr_field == EditingField::PlayerContinueOnHit {
model.rules.player_continue_on_hit =
!model.rules.player_continue_on_hit;
}
}
KeyCode::Backspace => {
if model.curr_field == EditingField::MapWidth {
model.rules.map_width /= 10;
}
if model.curr_field == EditingField::MapHeight {
model.rules.map_height /= 10;
}
if model.curr_field == EditingField::BoatsList
&& !model.rules.boats_list().is_empty()
{
model.rules.remove_last_boat();
}
}
KeyCode::Char(c) if ('0'..='9').contains(&c) => {
let val = c.to_string().parse::<usize>().unwrap_or_default();
if model.curr_field == EditingField::MapWidth {
model.rules.map_width *= 10;
model.rules.map_width += val;
}
if model.curr_field == EditingField::MapHeight {
model.rules.map_height *= 10;
model.rules.map_height += val;
}
if model.curr_field == EditingField::BoatsList {
model.rules.add_boat(val);
}
}
_ => {}
}
}

View File

@ -1,9 +1,12 @@
use std::fmt::Display;
use tui::buffer::Buffer;
use tui::layout::Rect;
use tui::style::{Color, Style};
use tui::text::*;
use tui::widgets::{Block, Borders, Paragraph, Widget};
#[derive(Eq, PartialEq)]
pub enum InputMode {
Normal,
Editing,
@ -30,12 +33,22 @@ impl TextEditorWidget {
impl Widget for TextEditorWidget {
fn render(self, area: Rect, buf: &mut Buffer) {
let input = Paragraph::new(self.value.as_ref())
.style(match &self.input_mode {
let span = Span::styled(
self.value.to_string(),
match &self.input_mode {
InputMode::Normal => Style::default(),
InputMode::Editing => Style::default().fg(Color::Yellow),
})
.block(
},
);
let mut spans = vec![span];
if self.input_mode == InputMode::Editing {
spans.push(Span::styled(" ", Style::default().bg(Color::Yellow)))
}
let text = Text::from(Spans::from(spans));
let input = Paragraph::new(text).block(
Block::default()
.borders(Borders::ALL)
.title(self.label.as_ref()),

View File

@ -61,6 +61,10 @@ impl GameRules {
/// Get the list of boats for this configuration
pub fn boats_list(&self) -> Vec<usize> {
if self.boats_str.is_empty() {
return vec![];
}
self.boats_str
.split(',')
.map(|s| s.parse::<usize>().unwrap_or_default())
@ -78,7 +82,7 @@ impl GameRules {
pub fn add_boat(&mut self, len: usize) {
let mut list = self.boats_list();
list.push(len);
self.set_boats_list(&list[0..list.len() - 1]);
self.set_boats_list(&list);
}
/// Check game rules errors
@ -109,6 +113,11 @@ impl GameRules {
errors
}
/// Check out whether these game rules are valid or not
pub fn is_valid(&self) -> bool {
return self.get_errors().is_empty();
}
}
#[cfg(test)]