Reorganize code
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14
src/args.rs
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14
src/args.rs
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use clap::Parser;
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/// Simple sea battle server
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#[derive(Parser, Debug, Clone)]
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#[clap(author, version, about, long_about = None)]
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pub struct Args {
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/// The address this server will listen to
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#[clap(short, long, value_parser, default_value = "0.0.0.0:7000")]
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pub listen_address: String,
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/// CORS (allowed origin) set to '*' to allow all origins
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#[clap(short, long, value_parser)]
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pub cors: Option<String>,
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}
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@ -1,6 +1,8 @@
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pub mod args;
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pub mod consts;
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pub mod consts;
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pub mod data;
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pub mod data;
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pub mod game;
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pub mod game;
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pub mod human_player;
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pub mod human_player;
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pub mod human_player_ws;
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pub mod human_player_ws;
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pub mod random_bot;
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pub mod random_bot;
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pub mod server;
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74
src/main.rs
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src/main.rs
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use actix_cors::Cors;
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use actix_web::{web, App, HttpRequest, HttpResponse, HttpServer, Responder};
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use actix_web_actors::ws;
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use clap::Parser;
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use clap::Parser;
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use env_logger::Env;
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use env_logger::Env;
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use sea_battle_backend::data::{GameRules, PlayConfiguration};
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use sea_battle_backend::args::Args;
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use sea_battle_backend::human_player_ws::{HumanPlayerWS, StartMode};
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use sea_battle_backend::server::start_server;
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/// Simple sea battle server
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#[derive(Parser, Debug, Clone)]
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#[clap(author, version, about, long_about = None)]
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struct Args {
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/// The address this server will listen to
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#[clap(short, long, value_parser, default_value = "0.0.0.0:7000")]
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listen_address: String,
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/// CORS (allowed origin) set to '*' to allow all origins
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#[clap(short, long, value_parser)]
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cors: Option<String>,
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}
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/// The default '/' route
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async fn index() -> impl Responder {
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HttpResponse::Ok().json("Sea battle backend")
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}
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/// The default 404 route
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async fn not_found() -> impl Responder {
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HttpResponse::NotFound().json("You missed your strike lol")
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}
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/// Get bot configuration
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async fn game_configuration() -> impl Responder {
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HttpResponse::Ok().json(PlayConfiguration::default())
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}
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/// Start bot game
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async fn start_bot_play(
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req: HttpRequest,
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stream: web::Payload,
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query: web::Query<GameRules>,
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) -> Result<HttpResponse, actix_web::Error> {
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let errors = query.0.get_errors();
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if !errors.is_empty() {
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return Ok(HttpResponse::BadRequest().json(errors));
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}
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let mut player_ws = HumanPlayerWS::default();
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player_ws.start_mode = StartMode::Bot(query.0.clone());
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let resp = ws::start(player_ws, &req, stream);
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log::info!("New bot play with configuration: {:?}", &query.0);
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resp
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}
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#[actix_web::main]
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#[actix_web::main]
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async fn main() -> std::io::Result<()> {
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async fn main() -> std::io::Result<()> {
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env_logger::Builder::from_env(Env::default().default_filter_or("info")).init();
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env_logger::Builder::from_env(Env::default().default_filter_or("info")).init();
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let args: Args = Args::parse();
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let args: Args = Args::parse();
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let args_clone = args.clone();
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HttpServer::new(move || {
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start_server(&args).await
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let mut cors = Cors::default();
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match args_clone.cors.as_deref() {
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Some("*") => cors = cors.allow_any_origin(),
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Some(orig) => cors = cors.allowed_origin(orig),
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None => {}
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}
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App::new()
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.wrap(cors)
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.route("/config", web::get().to(game_configuration))
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.route("/play/bot", web::get().to(start_bot_play))
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.route("/", web::get().to(index))
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.route("{tail:.*}", web::get().to(not_found))
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})
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.bind(args.listen_address)?
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.run()
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.await
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}
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}
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63
src/server.rs
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63
src/server.rs
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use crate::args::Args;
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use crate::data::{GameRules, PlayConfiguration};
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use crate::human_player_ws::{HumanPlayerWS, StartMode};
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use actix_cors::Cors;
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use actix_web::{web, App, HttpRequest, HttpResponse, HttpServer, Responder};
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use actix_web_actors::ws;
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/// The default '/' route
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async fn index() -> impl Responder {
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HttpResponse::Ok().json("Sea battle backend")
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}
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/// The default 404 route
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async fn not_found() -> impl Responder {
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HttpResponse::NotFound().json("You missed your strike lol")
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}
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/// Get bot configuration
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async fn game_configuration() -> impl Responder {
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HttpResponse::Ok().json(PlayConfiguration::default())
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}
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/// Start bot game
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async fn start_bot_play(
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req: HttpRequest,
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stream: web::Payload,
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query: web::Query<GameRules>,
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) -> Result<HttpResponse, actix_web::Error> {
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let errors = query.0.get_errors();
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if !errors.is_empty() {
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return Ok(HttpResponse::BadRequest().json(errors));
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}
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let mut player_ws = HumanPlayerWS::default();
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player_ws.start_mode = StartMode::Bot(query.0.clone());
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let resp = ws::start(player_ws, &req, stream);
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log::info!("New bot play with configuration: {:?}", &query.0);
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resp
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}
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pub async fn start_server(args: &Args) -> std::io::Result<()> {
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let args_clone = args.clone();
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HttpServer::new(move || {
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let mut cors = Cors::default();
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match args_clone.cors.as_deref() {
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Some("*") => cors = cors.allow_any_origin(),
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Some(orig) => cors = cors.allowed_origin(orig),
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None => {}
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}
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App::new()
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.wrap(cors)
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.route("/config", web::get().to(game_configuration))
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.route("/play/bot", web::get().to(start_bot_play))
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.route("/", web::get().to(index))
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.route("{tail:.*}", web::get().to(not_found))
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})
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.bind(&args.listen_address)?
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.run()
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.await
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}
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