Can press 'Esc' key to close windows
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		@@ -69,7 +69,7 @@ impl GameRulesConfigurationScreen {
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                if let Event::Key(key) = event::read()? {
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                    match key.code {
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                        // Quit app
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                        KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
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                        KeyCode::Char('q') | KeyCode::Esc => return Ok(ScreenResult::Canceled),
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                        // Navigate between fields
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                        KeyCode::Up | KeyCode::Left => cursor_pos -= 1,
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@@ -18,6 +18,7 @@ use crate::ui_widgets::button_widget::ButtonWidget;
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pub fn confirm<B: Backend>(terminal: &mut Terminal<B>, msg: &str) -> bool {
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    matches!(
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        ConfirmDialogScreen::new(msg)
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            .set_can_escape(true)
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            .show(terminal)
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            .unwrap_or(ScreenResult::Canceled),
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        ScreenResult::Ok(true)
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@@ -41,6 +42,11 @@ impl<'a> ConfirmDialogScreen<'a> {
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        }
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    }
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    pub fn set_can_escape(mut self, v: bool) -> Self {
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        self.can_escape = v;
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        self
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    }
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    pub fn show<B: Backend>(
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        mut self,
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        terminal: &mut Terminal<B>,
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@@ -147,7 +147,7 @@ impl GameScreen {
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                    match key.code {
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                        // Leave game
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                        KeyCode::Char('q')
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                        KeyCode::Char('q') | KeyCode::Esc
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                            if confirm(terminal, "Do you really want to leave game?") =>
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                        {
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                            self.client.close_connection().await;
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@@ -52,7 +52,7 @@ impl<'a> PopupScreen<'a> {
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            if event::poll(timeout)? {
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                if let Event::Key(key) = event::read()? {
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                    match key.code {
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                        KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
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                        KeyCode::Char('q') | KeyCode::Esc => return Ok(ScreenResult::Canceled),
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                        KeyCode::Enter => {
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                            return Ok(ScreenResult::Ok(()));
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                        }
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@@ -49,7 +49,7 @@ impl SelectBotTypeScreen {
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            if event::poll(timeout)? {
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                if let Event::Key(key) = event::read()? {
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                    match key.code {
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                        KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
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                        KeyCode::Char('q') | KeyCode::Esc => return Ok(ScreenResult::Canceled),
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                        KeyCode::Enter => {
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                            return Ok(ScreenResult::Ok(self.types[self.curr_selection].r#type));
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                        }
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@@ -92,7 +92,7 @@ impl SelectPlayModeScreen {
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            if crossterm::event::poll(timeout)? {
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                if let Event::Key(key) = event::read()? {
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                    match key.code {
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                        KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
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                        KeyCode::Char('q') | KeyCode::Esc => return Ok(ScreenResult::Canceled),
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                        KeyCode::Enter => {
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                            return Ok(ScreenResult::Ok(
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                                AVAILABLE_PLAY_MODES[self.curr_selection].value,
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@@ -66,7 +66,7 @@ impl<'a> SetBoatsLayoutScreen<'a> {
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                let event = event::read()?;
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                if let Event::Key(key) = &event {
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                    match key.code {
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                        KeyCode::Char('q') => {
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                        KeyCode::Char('q') | KeyCode::Esc => {
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                            if !self.confirm_on_cancel
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                                || confirm(terminal, "Do you really want to quit?")
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                            {
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