Improve cli screens structures
This commit is contained in:
parent
276f4508c0
commit
d90560d330
@ -4,6 +4,11 @@ use clap::{Parser, ValueEnum};
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pub enum TestDevScreen {
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Popup,
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Input,
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Confirm,
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SelectBotType,
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SelectPlayMode,
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SetBoatsLayout,
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ConfigureGameRules,
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}
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#[derive(Parser, Debug)]
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@ -1,5 +1,4 @@
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use std::error::Error;
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use std::fmt::Debug;
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use std::io;
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use std::io::ErrorKind;
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@ -15,31 +14,50 @@ use tui::backend::{Backend, CrosstermBackend};
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use tui::Terminal;
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use cli_player::server::start_server_if_missing;
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use cli_player::ui_screens::popup_screen::PopupScreen;
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use cli_player::ui_screens::*;
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use sea_battle_backend::data::GameRules;
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/// Test code screens
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async fn run_dev<B: Backend>(
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terminal: &mut Terminal<B>,
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d: TestDevScreen,
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) -> Result<(), Box<dyn Error>> {
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let res = match d {
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TestDevScreen::Popup => PopupScreen::new("Welcome there!!")
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TestDevScreen::Popup => popup_screen::PopupScreen::new("Welcome there!!")
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.show(terminal)?
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.as_string(),
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TestDevScreen::Input => input_screen::InputScreen::new("Whas it your name ?")
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TestDevScreen::Input => input_screen::InputScreen::new("What it your name ?")
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.set_title("A custom title")
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.show(terminal)?
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.as_string(),
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TestDevScreen::Confirm => {
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confirm_dialog::ConfirmDialogScreen::new("Do you really want to quit game?")
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.show(terminal)?
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.as_string()
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}
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TestDevScreen::SelectBotType => select_bot_type::SelectBotTypeScreen::default()
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.show(terminal)?
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.as_string(),
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TestDevScreen::SelectPlayMode => select_play_mode::SelectPlayModeScreen::default()
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.show(terminal)?
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.as_string(),
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TestDevScreen::SetBoatsLayout => {
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let rules = GameRules {
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boats_can_touch: true,
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..Default::default()
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};
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set_boats_layout::SetBoatsLayoutScreen::new(&rules)
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.show(terminal)?
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.as_string()
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}
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TestDevScreen::ConfigureGameRules => {
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configure_game_rules::GameRulesConfigurationScreen::new(GameRules::default())
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.show(terminal)?
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.as_string()
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}
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};
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// Temporary code
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// let res = configure_game_rules::configure_play_rules(GameRules::default(), terminal)?; // select_bot_type::select_bot_type(terminal)?;
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/*let mut rules = GameRules::default();
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rules.boats_can_touch = true;
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let res = set_boats_layout::set_boat_layout(&rules, terminal)?; // select_bot_type::select_bot_type(terminal)?;*/
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// let res = confirm_dialog::confirm_dialog("Do you really want to interrupt game ?", terminal)?; // select_bot_type::select_bot_type(terminal)?;
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// select_bot_type::select_bot_type(terminal)?;
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Err(io::Error::new(
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ErrorKind::Other,
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format!("DEV result: {:?}", res),
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@ -31,195 +31,199 @@ enum EditingField {
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OK,
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}
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struct GameRulesConfigurationScreen {
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pub struct GameRulesConfigurationScreen {
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rules: GameRules,
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curr_field: EditingField,
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}
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pub fn configure_play_rules<B: Backend>(
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rules: GameRules,
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terminal: &mut Terminal<B>,
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) -> io::Result<ScreenResult<GameRules>> {
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let mut model = GameRulesConfigurationScreen {
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rules,
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curr_field: EditingField::OK,
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};
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impl GameRulesConfigurationScreen {
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pub fn new(rules: GameRules) -> Self {
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Self {
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rules,
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curr_field: EditingField::OK,
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}
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}
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let mut last_tick = Instant::now();
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loop {
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terminal.draw(|f| ui(f, &mut model))?;
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pub fn show<B: Backend>(
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mut self,
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terminal: &mut Terminal<B>,
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) -> io::Result<ScreenResult<GameRules>> {
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let mut last_tick = Instant::now();
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loop {
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terminal.draw(|f| self.ui(f))?;
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let timeout = TICK_RATE
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.checked_sub(last_tick.elapsed())
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.unwrap_or_else(|| Duration::from_secs(0));
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let timeout = TICK_RATE
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.checked_sub(last_tick.elapsed())
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.unwrap_or_else(|| Duration::from_secs(0));
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if crossterm::event::poll(timeout)? {
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let mut cursor_pos = model.curr_field as i32;
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if crossterm::event::poll(timeout)? {
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let mut cursor_pos = self.curr_field as i32;
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if let Event::Key(key) = event::read()? {
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match key.code {
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// Quit app
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KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
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if let Event::Key(key) = event::read()? {
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match key.code {
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// Quit app
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KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
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// Navigate between fields
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KeyCode::Up | KeyCode::Left => cursor_pos -= 1,
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KeyCode::Down | KeyCode::Right | KeyCode::Tab => cursor_pos += 1,
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// Navigate between fields
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KeyCode::Up | KeyCode::Left => cursor_pos -= 1,
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KeyCode::Down | KeyCode::Right | KeyCode::Tab => cursor_pos += 1,
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// Submit results
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KeyCode::Enter => {
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if model.curr_field == EditingField::Cancel {
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return Ok(ScreenResult::Canceled);
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// Submit results
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KeyCode::Enter => {
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if self.curr_field == EditingField::Cancel {
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return Ok(ScreenResult::Canceled);
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}
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if self.curr_field == EditingField::OK && self.rules.is_valid() {
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return Ok(ScreenResult::Ok(self.rules));
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}
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}
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if model.curr_field == EditingField::OK && model.rules.is_valid() {
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return Ok(ScreenResult::Ok(model.rules));
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KeyCode::Char(' ') => {
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if self.curr_field == EditingField::BoatsCanTouch {
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self.rules.boats_can_touch = !self.rules.boats_can_touch;
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}
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if self.curr_field == EditingField::PlayerContinueOnHit {
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self.rules.player_continue_on_hit =
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!self.rules.player_continue_on_hit;
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}
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}
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KeyCode::Backspace => {
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if self.curr_field == EditingField::MapWidth {
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self.rules.map_width /= 10;
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}
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if self.curr_field == EditingField::MapHeight {
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self.rules.map_height /= 10;
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}
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if self.curr_field == EditingField::BoatsList
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&& !self.rules.boats_list().is_empty()
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{
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self.rules.remove_last_boat();
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}
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}
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KeyCode::Char(c) if ('0'..='9').contains(&c) => {
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let val = c.to_string().parse::<usize>().unwrap_or_default();
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if self.curr_field == EditingField::MapWidth {
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self.rules.map_width *= 10;
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self.rules.map_width += val;
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}
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if self.curr_field == EditingField::MapHeight {
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self.rules.map_height *= 10;
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self.rules.map_height += val;
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}
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if self.curr_field == EditingField::BoatsList {
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self.rules.add_boat(val);
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}
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}
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_ => {}
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}
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}
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KeyCode::Char(' ') => {
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if model.curr_field == EditingField::BoatsCanTouch {
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model.rules.boats_can_touch = !model.rules.boats_can_touch;
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}
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if model.curr_field == EditingField::PlayerContinueOnHit {
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model.rules.player_continue_on_hit =
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!model.rules.player_continue_on_hit;
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}
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}
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KeyCode::Backspace => {
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if model.curr_field == EditingField::MapWidth {
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model.rules.map_width /= 10;
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}
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if model.curr_field == EditingField::MapHeight {
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model.rules.map_height /= 10;
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}
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if model.curr_field == EditingField::BoatsList
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&& !model.rules.boats_list().is_empty()
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{
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model.rules.remove_last_boat();
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}
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}
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KeyCode::Char(c) if ('0'..='9').contains(&c) => {
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let val = c.to_string().parse::<usize>().unwrap_or_default();
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if model.curr_field == EditingField::MapWidth {
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model.rules.map_width *= 10;
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model.rules.map_width += val;
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}
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if model.curr_field == EditingField::MapHeight {
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model.rules.map_height *= 10;
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model.rules.map_height += val;
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}
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if model.curr_field == EditingField::BoatsList {
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model.rules.add_boat(val);
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}
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}
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_ => {}
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// Apply new cursor position
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self.curr_field = if cursor_pos < 0 {
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EditingField::OK
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} else {
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num_renamed::FromPrimitive::from_u64(cursor_pos as u64)
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.unwrap_or(EditingField::MapWidth)
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}
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}
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// Apply new cursor position
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model.curr_field = if cursor_pos < 0 {
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EditingField::OK
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} else {
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num_renamed::FromPrimitive::from_u64(cursor_pos as u64)
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.unwrap_or(EditingField::MapWidth)
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if last_tick.elapsed() >= TICK_RATE {
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last_tick = Instant::now();
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}
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}
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if last_tick.elapsed() >= TICK_RATE {
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last_tick = Instant::now();
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}
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fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
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let area = centered_rect_size(50, 16, &f.size());
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let block = Block::default().title("Game rules").borders(Borders::ALL);
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f.render_widget(block, area);
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Length(3),
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Constraint::Length(3),
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Constraint::Length(3),
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Constraint::Length(1),
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Constraint::Length(1),
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Constraint::Length(1),
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Constraint::Length(1), // Buttons
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Constraint::Length(1), // Error message (if any)
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])
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.split(area.inner(&Margin {
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horizontal: 2,
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vertical: 1,
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}));
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let editor = TextEditorWidget::new(
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"Map width",
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&self.rules.map_width.to_string(),
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self.curr_field == EditingField::MapWidth,
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);
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f.render_widget(editor, chunks[EditingField::MapWidth as usize]);
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let editor = TextEditorWidget::new(
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"Map height",
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&self.rules.map_height.to_string(),
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self.curr_field == EditingField::MapHeight,
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);
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f.render_widget(editor, chunks[EditingField::MapHeight as usize]);
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let editor = TextEditorWidget::new(
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"Boats list",
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&self
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.rules
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.boats_list()
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.iter()
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.map(usize::to_string)
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.collect::<Vec<_>>()
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.join("; "),
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self.curr_field == EditingField::BoatsList,
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);
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f.render_widget(editor, chunks[EditingField::BoatsList as usize]);
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let editor = CheckboxWidget::new(
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"Boats can touch",
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self.rules.boats_can_touch,
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self.curr_field == EditingField::BoatsCanTouch,
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);
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f.render_widget(editor, chunks[EditingField::BoatsCanTouch as usize]);
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let editor = CheckboxWidget::new(
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"Player continue on hit",
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self.rules.player_continue_on_hit,
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self.curr_field == EditingField::PlayerContinueOnHit,
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);
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f.render_widget(editor, chunks[EditingField::PlayerContinueOnHit as usize]);
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// Buttons
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let buttons_chunk = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
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.split(chunks[EditingField::OK as usize]);
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let button = ButtonWidget::new("Cancel", self.curr_field == EditingField::Cancel);
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f.render_widget(button, buttons_chunk[0]);
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let button = ButtonWidget::new("OK", self.curr_field == EditingField::OK)
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.set_disabled(!self.rules.is_valid());
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f.render_widget(button, buttons_chunk[1]);
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// Error message (if any)
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if let Some(msg) = self.rules.get_errors().first() {
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let area = centered_rect_size(msg.len() as u16, 1, chunks.last().unwrap());
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let err = Paragraph::new(*msg).style(Style::default().fg(Color::Red));
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f.render_widget(err, area);
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}
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}
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}
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fn ui<B: Backend>(f: &mut Frame<B>, model: &mut GameRulesConfigurationScreen) {
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let area = centered_rect_size(50, 16, &f.size());
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let block = Block::default().title("Game rules").borders(Borders::ALL);
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f.render_widget(block, area);
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Length(3),
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Constraint::Length(3),
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Constraint::Length(3),
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Constraint::Length(1),
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Constraint::Length(1),
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Constraint::Length(1),
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Constraint::Length(1), // Buttons
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Constraint::Length(1), // Error message (if any)
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])
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.split(area.inner(&Margin {
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horizontal: 2,
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vertical: 1,
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}));
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let editor = TextEditorWidget::new(
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"Map width",
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&model.rules.map_width.to_string(),
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model.curr_field == EditingField::MapWidth,
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);
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f.render_widget(editor, chunks[EditingField::MapWidth as usize]);
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let editor = TextEditorWidget::new(
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"Map height",
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&model.rules.map_height.to_string(),
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model.curr_field == EditingField::MapHeight,
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);
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f.render_widget(editor, chunks[EditingField::MapHeight as usize]);
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let editor = TextEditorWidget::new(
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"Boats list",
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&model
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.rules
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.boats_list()
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.iter()
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.map(usize::to_string)
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.collect::<Vec<_>>()
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.join("; "),
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model.curr_field == EditingField::BoatsList,
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);
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f.render_widget(editor, chunks[EditingField::BoatsList as usize]);
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let editor = CheckboxWidget::new(
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"Boats can touch",
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model.rules.boats_can_touch,
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model.curr_field == EditingField::BoatsCanTouch,
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);
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f.render_widget(editor, chunks[EditingField::BoatsCanTouch as usize]);
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let editor = CheckboxWidget::new(
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"Player continue on hit",
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model.rules.player_continue_on_hit,
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model.curr_field == EditingField::PlayerContinueOnHit,
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);
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f.render_widget(editor, chunks[EditingField::PlayerContinueOnHit as usize]);
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// Buttons
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let buttons_chunk = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
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.split(chunks[EditingField::OK as usize]);
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let button = ButtonWidget::new("Cancel", model.curr_field == EditingField::Cancel);
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f.render_widget(button, buttons_chunk[0]);
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let button = ButtonWidget::new("OK", model.curr_field == EditingField::OK)
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.set_disabled(!model.rules.is_valid());
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f.render_widget(button, buttons_chunk[1]);
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// Error message (if any)
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if let Some(msg) = model.rules.get_errors().first() {
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let area = centered_rect_size(msg.len() as u16, 1, chunks.last().unwrap());
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let err = Paragraph::new(*msg).style(Style::default().fg(Color::Red));
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f.render_widget(err, area);
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}
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}
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@ -14,99 +14,103 @@ use crate::ui_screens::utils::centered_rect_size;
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use crate::ui_screens::ScreenResult;
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use crate::ui_widgets::button_widget::ButtonWidget;
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struct ConfirmDialogScreen<'a> {
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pub struct ConfirmDialogScreen<'a> {
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title: &'a str,
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msg: &'a str,
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is_confirm: bool,
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can_cancel: bool,
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}
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pub fn confirm_dialog<B: Backend>(
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msg: &str,
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terminal: &mut Terminal<B>,
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) -> io::Result<ScreenResult<bool>> {
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let mut model = ConfirmDialogScreen {
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title: "Confirmation Request",
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msg,
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is_confirm: true,
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can_cancel: false,
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};
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let mut last_tick = Instant::now();
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loop {
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terminal.draw(|f| ui(f, &mut model))?;
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let timeout = TICK_RATE
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.checked_sub(last_tick.elapsed())
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.unwrap_or_else(|| Duration::from_secs(0));
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if event::poll(timeout)? {
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if let Event::Key(key) = event::read()? {
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||||
match key.code {
|
||||
KeyCode::Esc | KeyCode::Char('q') if model.can_cancel => {
|
||||
return Ok(ScreenResult::Canceled)
|
||||
}
|
||||
|
||||
// Toggle selected choice
|
||||
KeyCode::Left | KeyCode::Right | KeyCode::Tab => {
|
||||
model.is_confirm = !model.is_confirm
|
||||
}
|
||||
|
||||
// Submit choice
|
||||
KeyCode::Enter => {
|
||||
return Ok(ScreenResult::Ok(model.is_confirm));
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
if last_tick.elapsed() >= TICK_RATE {
|
||||
last_tick = Instant::now();
|
||||
impl<'a> ConfirmDialogScreen<'a> {
|
||||
pub fn new(msg: &'a str) -> Self {
|
||||
Self {
|
||||
title: "Confirmation Request",
|
||||
msg,
|
||||
is_confirm: true,
|
||||
can_cancel: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(f: &mut Frame<B>, model: &mut ConfirmDialogScreen) {
|
||||
// Preprocess message
|
||||
let lines = textwrap::wrap(model.msg, f.size().width as usize - 20);
|
||||
let line_max_len = lines.iter().map(|l| l.len()).max().unwrap();
|
||||
|
||||
let area = centered_rect_size(line_max_len as u16 + 4, 5 + lines.len() as u16, &f.size());
|
||||
|
||||
let block = Block::default().borders(Borders::ALL).title(model.title);
|
||||
f.render_widget(block, area);
|
||||
|
||||
// Create two chunks with equal horizontal screen space
|
||||
let chunks = Layout::default()
|
||||
.direction(Direction::Vertical)
|
||||
.constraints(
|
||||
[
|
||||
Constraint::Length(lines.len() as u16),
|
||||
Constraint::Length(3),
|
||||
]
|
||||
.as_ref(),
|
||||
)
|
||||
.split(area.inner(&Margin {
|
||||
horizontal: 2,
|
||||
vertical: 1,
|
||||
}));
|
||||
|
||||
let text = lines
|
||||
.iter()
|
||||
.map(|s| Spans::from(s.as_ref()))
|
||||
.collect::<Vec<_>>();
|
||||
let paragraph = Paragraph::new(text);
|
||||
f.render_widget(paragraph, chunks[0]);
|
||||
|
||||
// Buttons
|
||||
let buttons_area = Layout::default()
|
||||
.direction(Direction::Horizontal)
|
||||
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
|
||||
.split(chunks[1]);
|
||||
|
||||
let cancel_button = ButtonWidget::new("Cancel", true).set_disabled(model.is_confirm);
|
||||
f.render_widget(cancel_button, buttons_area[0]);
|
||||
|
||||
let ok_button = ButtonWidget::new("Confirm", true).set_disabled(!model.is_confirm);
|
||||
f.render_widget(ok_button, buttons_area[1]);
|
||||
|
||||
pub fn show<B: Backend>(
|
||||
mut self,
|
||||
terminal: &mut Terminal<B>,
|
||||
) -> io::Result<ScreenResult<bool>> {
|
||||
let mut last_tick = Instant::now();
|
||||
loop {
|
||||
terminal.draw(|f| self.ui(f))?;
|
||||
|
||||
let timeout = TICK_RATE
|
||||
.checked_sub(last_tick.elapsed())
|
||||
.unwrap_or_else(|| Duration::from_secs(0));
|
||||
|
||||
if event::poll(timeout)? {
|
||||
if let Event::Key(key) = event::read()? {
|
||||
match key.code {
|
||||
KeyCode::Esc | KeyCode::Char('q') if self.can_cancel => {
|
||||
return Ok(ScreenResult::Canceled)
|
||||
}
|
||||
|
||||
// Toggle selected choice
|
||||
KeyCode::Left | KeyCode::Right | KeyCode::Tab => {
|
||||
self.is_confirm = !self.is_confirm
|
||||
}
|
||||
|
||||
// Submit choice
|
||||
KeyCode::Enter => {
|
||||
return Ok(ScreenResult::Ok(self.is_confirm));
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
if last_tick.elapsed() >= TICK_RATE {
|
||||
last_tick = Instant::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
|
||||
// Preprocess message
|
||||
let lines = textwrap::wrap(self.msg, f.size().width as usize - 20);
|
||||
let line_max_len = lines.iter().map(|l| l.len()).max().unwrap();
|
||||
|
||||
let area = centered_rect_size(line_max_len as u16 + 4, 5 + lines.len() as u16, &f.size());
|
||||
|
||||
let block = Block::default().borders(Borders::ALL).title(self.title);
|
||||
f.render_widget(block, area);
|
||||
|
||||
// Create two chunks with equal horizontal screen space
|
||||
let chunks = Layout::default()
|
||||
.direction(Direction::Vertical)
|
||||
.constraints(
|
||||
[
|
||||
Constraint::Length(lines.len() as u16),
|
||||
Constraint::Length(3),
|
||||
]
|
||||
.as_ref(),
|
||||
)
|
||||
.split(area.inner(&Margin {
|
||||
horizontal: 2,
|
||||
vertical: 1,
|
||||
}));
|
||||
|
||||
let text = lines
|
||||
.iter()
|
||||
.map(|s| Spans::from(s.as_ref()))
|
||||
.collect::<Vec<_>>();
|
||||
let paragraph = Paragraph::new(text);
|
||||
f.render_widget(paragraph, chunks[0]);
|
||||
|
||||
// Buttons
|
||||
let buttons_area = Layout::default()
|
||||
.direction(Direction::Horizontal)
|
||||
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
|
||||
.split(chunks[1]);
|
||||
|
||||
let cancel_button = ButtonWidget::new("Cancel", true).set_disabled(self.is_confirm);
|
||||
f.render_widget(cancel_button, buttons_area[0]);
|
||||
|
||||
let ok_button = ButtonWidget::new("Confirm", true).set_disabled(!self.is_confirm);
|
||||
f.render_widget(ok_button, buttons_area[1]);
|
||||
}
|
||||
}
|
||||
|
@ -15,81 +15,88 @@ use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
|
||||
use crate::ui_screens::utils::centered_rect_size;
|
||||
use crate::ui_screens::ScreenResult;
|
||||
|
||||
struct SelectPlayModeScreen {
|
||||
pub struct SelectBotTypeScreen {
|
||||
state: ListState,
|
||||
curr_selection: usize,
|
||||
types: Vec<BotDescription>,
|
||||
}
|
||||
|
||||
pub fn select_bot_type<B: Backend>(
|
||||
terminal: &mut Terminal<B>,
|
||||
) -> io::Result<ScreenResult<BotType>> {
|
||||
let types = PlayConfiguration::default().bot_types;
|
||||
let mut model = SelectPlayModeScreen {
|
||||
state: Default::default(),
|
||||
curr_selection: types.len() - 1,
|
||||
types,
|
||||
};
|
||||
|
||||
let mut last_tick = Instant::now();
|
||||
loop {
|
||||
model.state.select(Some(model.curr_selection));
|
||||
terminal.draw(|f| ui(f, &mut model))?;
|
||||
|
||||
let timeout = TICK_RATE
|
||||
.checked_sub(last_tick.elapsed())
|
||||
.unwrap_or_else(|| Duration::from_secs(0));
|
||||
|
||||
if event::poll(timeout)? {
|
||||
if let Event::Key(key) = event::read()? {
|
||||
match key.code {
|
||||
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
|
||||
KeyCode::Enter => {
|
||||
return Ok(ScreenResult::Ok(model.types[model.curr_selection].r#type));
|
||||
}
|
||||
KeyCode::Down => model.curr_selection += 1,
|
||||
KeyCode::Up => model.curr_selection += model.types.len() - 1,
|
||||
_ => {}
|
||||
}
|
||||
|
||||
model.curr_selection %= model.types.len();
|
||||
}
|
||||
}
|
||||
if last_tick.elapsed() >= TICK_RATE {
|
||||
last_tick = Instant::now();
|
||||
impl Default for SelectBotTypeScreen {
|
||||
fn default() -> Self {
|
||||
let types = PlayConfiguration::default().bot_types;
|
||||
Self {
|
||||
state: Default::default(),
|
||||
curr_selection: types.len() - 1,
|
||||
types,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(f: &mut Frame<B>, model: &mut SelectPlayModeScreen) {
|
||||
let area = centered_rect_size(60, model.types.len() as u16 * 2 + 2, &f.size());
|
||||
impl SelectBotTypeScreen {
|
||||
pub fn show<B: Backend>(
|
||||
mut self,
|
||||
terminal: &mut Terminal<B>,
|
||||
) -> io::Result<ScreenResult<BotType>> {
|
||||
let mut last_tick = Instant::now();
|
||||
loop {
|
||||
self.state.select(Some(self.curr_selection));
|
||||
terminal.draw(|f| self.ui(f))?;
|
||||
|
||||
// Create a List from all list items and highlight the currently selected one
|
||||
let items = model
|
||||
.types
|
||||
.iter()
|
||||
.map(|bot| {
|
||||
ListItem::new(vec![
|
||||
Spans::from(bot.name),
|
||||
Spans::from(Span::styled(
|
||||
bot.description,
|
||||
Style::default().add_modifier(Modifier::ITALIC),
|
||||
)),
|
||||
])
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
let items = List::new(items)
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Select bot type")
|
||||
.borders(Borders::ALL),
|
||||
)
|
||||
.highlight_style(
|
||||
Style::default()
|
||||
.fg(HIGHLIGHT_COLOR)
|
||||
.add_modifier(Modifier::BOLD),
|
||||
)
|
||||
.highlight_symbol(">> ");
|
||||
let timeout = TICK_RATE
|
||||
.checked_sub(last_tick.elapsed())
|
||||
.unwrap_or_else(|| Duration::from_secs(0));
|
||||
|
||||
f.render_stateful_widget(items, area, &mut model.state);
|
||||
if event::poll(timeout)? {
|
||||
if let Event::Key(key) = event::read()? {
|
||||
match key.code {
|
||||
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
|
||||
KeyCode::Enter => {
|
||||
return Ok(ScreenResult::Ok(self.types[self.curr_selection].r#type));
|
||||
}
|
||||
KeyCode::Down => self.curr_selection += 1,
|
||||
KeyCode::Up => self.curr_selection += self.types.len() - 1,
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.curr_selection %= self.types.len();
|
||||
}
|
||||
}
|
||||
if last_tick.elapsed() >= TICK_RATE {
|
||||
last_tick = Instant::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
|
||||
let area = centered_rect_size(60, self.types.len() as u16 * 2 + 2, &f.size());
|
||||
|
||||
// Create a List from all list items and highlight the currently selected one
|
||||
let items = self
|
||||
.types
|
||||
.iter()
|
||||
.map(|bot| {
|
||||
ListItem::new(vec![
|
||||
Spans::from(bot.name),
|
||||
Spans::from(Span::styled(
|
||||
bot.description,
|
||||
Style::default().add_modifier(Modifier::ITALIC),
|
||||
)),
|
||||
])
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
let items = List::new(items)
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Select bot type")
|
||||
.borders(Borders::ALL),
|
||||
)
|
||||
.highlight_style(
|
||||
Style::default()
|
||||
.fg(HIGHLIGHT_COLOR)
|
||||
.add_modifier(Modifier::BOLD),
|
||||
)
|
||||
.highlight_symbol(">> ");
|
||||
|
||||
f.render_stateful_widget(items, area, &mut self.state);
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@ use std::time::{Duration, Instant};
|
||||
|
||||
use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
|
||||
use crate::ui_screens::utils::centered_rect_size;
|
||||
use crate::ui_screens::ScreenResult;
|
||||
use crossterm::event;
|
||||
use crossterm::event::{Event, KeyCode};
|
||||
use tui::backend::Backend;
|
||||
@ -41,64 +42,69 @@ const AVAILABLE_PLAY_MODES: [PlayModeDescription; 3] = [
|
||||
];
|
||||
|
||||
#[derive(Default)]
|
||||
struct SelectPlayModeScreen {
|
||||
pub struct SelectPlayModeScreen {
|
||||
state: ListState,
|
||||
curr_selection: usize,
|
||||
}
|
||||
|
||||
pub fn select_play_mode<B: Backend>(
|
||||
terminal: &mut Terminal<B>,
|
||||
) -> io::Result<SelectPlayModeResult> {
|
||||
let mut model = SelectPlayModeScreen::default();
|
||||
impl SelectPlayModeScreen {
|
||||
pub fn show<B: Backend>(
|
||||
mut self,
|
||||
terminal: &mut Terminal<B>,
|
||||
) -> io::Result<ScreenResult<SelectPlayModeResult>> {
|
||||
let mut last_tick = Instant::now();
|
||||
loop {
|
||||
self.state.select(Some(self.curr_selection));
|
||||
terminal.draw(|f| self.ui(f))?;
|
||||
|
||||
let mut last_tick = Instant::now();
|
||||
loop {
|
||||
model.state.select(Some(model.curr_selection));
|
||||
terminal.draw(|f| ui(f, &mut model))?;
|
||||
let timeout = TICK_RATE
|
||||
.checked_sub(last_tick.elapsed())
|
||||
.unwrap_or_else(|| Duration::from_secs(0));
|
||||
|
||||
let timeout = TICK_RATE
|
||||
.checked_sub(last_tick.elapsed())
|
||||
.unwrap_or_else(|| Duration::from_secs(0));
|
||||
if crossterm::event::poll(timeout)? {
|
||||
if let Event::Key(key) = event::read()? {
|
||||
match key.code {
|
||||
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
|
||||
KeyCode::Enter => {
|
||||
return Ok(ScreenResult::Ok(
|
||||
AVAILABLE_PLAY_MODES[self.curr_selection].value,
|
||||
));
|
||||
}
|
||||
KeyCode::Down => self.curr_selection += 1,
|
||||
KeyCode::Up => self.curr_selection += AVAILABLE_PLAY_MODES.len() - 1,
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if crossterm::event::poll(timeout)? {
|
||||
if let Event::Key(key) = event::read()? {
|
||||
match key.code {
|
||||
KeyCode::Char('q') => return Ok(SelectPlayModeResult::Exit),
|
||||
KeyCode::Enter => return Ok(AVAILABLE_PLAY_MODES[model.curr_selection].value),
|
||||
KeyCode::Down => model.curr_selection += 1,
|
||||
KeyCode::Up => model.curr_selection += AVAILABLE_PLAY_MODES.len() - 1,
|
||||
_ => {}
|
||||
self.curr_selection %= AVAILABLE_PLAY_MODES.len();
|
||||
}
|
||||
|
||||
model.curr_selection %= AVAILABLE_PLAY_MODES.len();
|
||||
}
|
||||
if last_tick.elapsed() >= TICK_RATE {
|
||||
last_tick = Instant::now();
|
||||
}
|
||||
}
|
||||
if last_tick.elapsed() >= TICK_RATE {
|
||||
last_tick = Instant::now();
|
||||
}
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
|
||||
let area = centered_rect_size(50, 5, &f.size());
|
||||
|
||||
// Create a List from all list items and highlight the currently selected one
|
||||
let items = AVAILABLE_PLAY_MODES
|
||||
.iter()
|
||||
.map(|mode| ListItem::new(Text::raw(mode.name)))
|
||||
.collect::<Vec<_>>();
|
||||
let items = List::new(items)
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Select play mode")
|
||||
.borders(Borders::ALL),
|
||||
)
|
||||
.highlight_style(
|
||||
Style::default()
|
||||
.fg(HIGHLIGHT_COLOR)
|
||||
.add_modifier(Modifier::BOLD),
|
||||
)
|
||||
.highlight_symbol(">> ");
|
||||
|
||||
f.render_stateful_widget(items, area, &mut self.state);
|
||||
}
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(f: &mut Frame<B>, model: &mut SelectPlayModeScreen) {
|
||||
let area = centered_rect_size(50, 5, &f.size());
|
||||
|
||||
// Create a List from all list items and highlight the currently selected one
|
||||
let items = AVAILABLE_PLAY_MODES
|
||||
.iter()
|
||||
.map(|mode| ListItem::new(Text::raw(mode.name)))
|
||||
.collect::<Vec<_>>();
|
||||
let items = List::new(items)
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Select play mode")
|
||||
.borders(Borders::ALL),
|
||||
)
|
||||
.highlight_style(
|
||||
Style::default()
|
||||
.fg(HIGHLIGHT_COLOR)
|
||||
.add_modifier(Modifier::BOLD),
|
||||
)
|
||||
.highlight_symbol(">> ");
|
||||
|
||||
f.render_stateful_widget(items, area, &mut model.state);
|
||||
}
|
||||
|
@ -17,216 +17,218 @@ use crate::ui_screens::utils::{centered_rect_size, centered_text};
|
||||
use crate::ui_screens::ScreenResult;
|
||||
use crate::ui_widgets::game_map_widget::{ColoredCells, GameMapWidget};
|
||||
|
||||
struct SetBotsLayoutScreen {
|
||||
curr_boat: usize,
|
||||
layout: BoatsLayout,
|
||||
}
|
||||
|
||||
type CoordinatesMapper = HashMap<Coordinates, Coordinates>;
|
||||
|
||||
pub fn set_boat_layout<B: Backend>(
|
||||
rules: &GameRules,
|
||||
terminal: &mut Terminal<B>,
|
||||
) -> io::Result<ScreenResult<BoatsLayout>> {
|
||||
let mut model = SetBotsLayoutScreen {
|
||||
curr_boat: 0,
|
||||
layout: BoatsLayout::gen_random_for_rules(rules)
|
||||
.expect("Failed to generate initial boats layout"),
|
||||
};
|
||||
|
||||
let mut coordinates_mapper = CoordinatesMapper::default();
|
||||
|
||||
let mut last_tick = Instant::now();
|
||||
let mut is_moving_boat = false;
|
||||
loop {
|
||||
terminal.draw(|f| coordinates_mapper = ui(f, &mut model, rules))?;
|
||||
|
||||
let timeout = TICK_RATE
|
||||
.checked_sub(last_tick.elapsed())
|
||||
.unwrap_or_else(|| Duration::from_secs(0));
|
||||
|
||||
if event::poll(timeout)? {
|
||||
let mut move_boat = None;
|
||||
|
||||
let event = event::read()?;
|
||||
if let Event::Key(key) = &event {
|
||||
match key.code {
|
||||
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
|
||||
|
||||
// Select next boat
|
||||
KeyCode::Char('n') => model.curr_boat += model.layout.number_of_boats() - 1,
|
||||
|
||||
// Rotate boat
|
||||
KeyCode::Char('r') => {
|
||||
model.layout.0[model.curr_boat].direction =
|
||||
match model.layout.0[model.curr_boat].direction {
|
||||
BoatDirection::Right => BoatDirection::Down,
|
||||
_ => BoatDirection::Right,
|
||||
}
|
||||
}
|
||||
|
||||
// Move boat
|
||||
KeyCode::Left => move_boat = Some((-1, 0)),
|
||||
KeyCode::Right => move_boat = Some((1, 0)),
|
||||
KeyCode::Up => move_boat = Some((0, -1)),
|
||||
KeyCode::Down => move_boat = Some((0, 1)),
|
||||
|
||||
// Submit configuration
|
||||
KeyCode::Enter => {
|
||||
if model.layout.is_valid(rules) {
|
||||
return Ok(ScreenResult::Ok(model.layout));
|
||||
}
|
||||
}
|
||||
|
||||
_ => {}
|
||||
}
|
||||
|
||||
model.curr_boat %= model.layout.number_of_boats();
|
||||
|
||||
// Apply boat move
|
||||
if let Some((x, y)) = move_boat {
|
||||
let new_pos = model.layout.0[model.curr_boat].start.add_x(x).add_y(y);
|
||||
if new_pos.is_valid(rules) {
|
||||
model.layout.0[model.curr_boat].start = new_pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Mouse event
|
||||
else if let Event::Mouse(mouse) = event {
|
||||
let src_pos = Coordinates::new(mouse.column, mouse.row);
|
||||
|
||||
// Start mouse action
|
||||
if MouseEventKind::Down(MouseButton::Left) == mouse.kind {
|
||||
is_moving_boat = if let Some(pos) = coordinates_mapper.get(&src_pos) {
|
||||
if let Some(b) = model.layout.find_boat_at_position(*pos) {
|
||||
model.curr_boat = model.layout.0.iter().position(|s| s == b).unwrap();
|
||||
}
|
||||
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
// Handle continue mouse action
|
||||
else if is_moving_boat {
|
||||
if let Some(pos) = coordinates_mapper.get(&src_pos) {
|
||||
model.layout.0[model.curr_boat].start = *pos;
|
||||
}
|
||||
|
||||
if let MouseEventKind::Up(_) = mouse.kind {
|
||||
is_moving_boat = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if last_tick.elapsed() >= TICK_RATE {
|
||||
last_tick = Instant::now();
|
||||
}
|
||||
}
|
||||
pub struct SetBoatsLayoutScreen<'a> {
|
||||
curr_boat: usize,
|
||||
layout: BoatsLayout,
|
||||
rules: &'a GameRules,
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(
|
||||
f: &mut Frame<B>,
|
||||
model: &mut SetBotsLayoutScreen,
|
||||
rules: &GameRules,
|
||||
) -> CoordinatesMapper {
|
||||
let errors = model.layout.errors(rules);
|
||||
|
||||
// Color of current boat
|
||||
let current_boat = ColoredCells {
|
||||
color: Color::Green,
|
||||
cells: model.layout.0[model.curr_boat].all_coordinates(),
|
||||
};
|
||||
|
||||
// Color of invalid boats
|
||||
let mut invalid_coordinates = vec![];
|
||||
for (idx, pos) in model.layout.boats().iter().enumerate() {
|
||||
if idx == model.curr_boat {
|
||||
continue;
|
||||
}
|
||||
|
||||
if !model
|
||||
.layout
|
||||
.check_present_boat_position(idx, rules)
|
||||
.is_empty()
|
||||
{
|
||||
invalid_coordinates.append(&mut pos.all_coordinates());
|
||||
impl<'a> SetBoatsLayoutScreen<'a> {
|
||||
pub fn new(rules: &'a GameRules) -> Self {
|
||||
Self {
|
||||
curr_boat: 0,
|
||||
layout: BoatsLayout::gen_random_for_rules(rules)
|
||||
.expect("Failed to generate initial boats layout"),
|
||||
rules,
|
||||
}
|
||||
}
|
||||
let invalid_boats = ColoredCells {
|
||||
color: Color::Red,
|
||||
cells: invalid_coordinates,
|
||||
};
|
||||
|
||||
// Color of other boats
|
||||
let mut other_boats_cells = vec![];
|
||||
for boat in &model.layout.0 {
|
||||
other_boats_cells.append(&mut boat.all_coordinates());
|
||||
pub fn show<B: Backend>(
|
||||
mut self,
|
||||
terminal: &mut Terminal<B>,
|
||||
) -> io::Result<ScreenResult<BoatsLayout>> {
|
||||
let mut coordinates_mapper = CoordinatesMapper::default();
|
||||
|
||||
let mut last_tick = Instant::now();
|
||||
let mut is_moving_boat = false;
|
||||
loop {
|
||||
terminal.draw(|f| coordinates_mapper = self.ui(f))?;
|
||||
|
||||
let timeout = TICK_RATE
|
||||
.checked_sub(last_tick.elapsed())
|
||||
.unwrap_or_else(|| Duration::from_secs(0));
|
||||
|
||||
if event::poll(timeout)? {
|
||||
let mut move_boat = None;
|
||||
|
||||
let event = event::read()?;
|
||||
if let Event::Key(key) = &event {
|
||||
match key.code {
|
||||
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
|
||||
|
||||
// Select next boat
|
||||
KeyCode::Char('n') => self.curr_boat += self.layout.number_of_boats() - 1,
|
||||
|
||||
// Rotate boat
|
||||
KeyCode::Char('r') => {
|
||||
self.layout.0[self.curr_boat].direction =
|
||||
match self.layout.0[self.curr_boat].direction {
|
||||
BoatDirection::Right => BoatDirection::Down,
|
||||
_ => BoatDirection::Right,
|
||||
}
|
||||
}
|
||||
|
||||
// Move boat
|
||||
KeyCode::Left => move_boat = Some((-1, 0)),
|
||||
KeyCode::Right => move_boat = Some((1, 0)),
|
||||
KeyCode::Up => move_boat = Some((0, -1)),
|
||||
KeyCode::Down => move_boat = Some((0, 1)),
|
||||
|
||||
// Submit configuration
|
||||
KeyCode::Enter => {
|
||||
if self.layout.is_valid(self.rules) {
|
||||
return Ok(ScreenResult::Ok(self.layout));
|
||||
}
|
||||
}
|
||||
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.curr_boat %= self.layout.number_of_boats();
|
||||
|
||||
// Apply boat move
|
||||
if let Some((x, y)) = move_boat {
|
||||
let new_pos = self.layout.0[self.curr_boat].start.add_x(x).add_y(y);
|
||||
if new_pos.is_valid(self.rules) {
|
||||
self.layout.0[self.curr_boat].start = new_pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Mouse event
|
||||
else if let Event::Mouse(mouse) = event {
|
||||
let src_pos = Coordinates::new(mouse.column, mouse.row);
|
||||
|
||||
// Start mouse action
|
||||
if MouseEventKind::Down(MouseButton::Left) == mouse.kind {
|
||||
is_moving_boat = if let Some(pos) = coordinates_mapper.get(&src_pos) {
|
||||
if let Some(b) = self.layout.find_boat_at_position(*pos) {
|
||||
self.curr_boat = self.layout.0.iter().position(|s| s == b).unwrap();
|
||||
}
|
||||
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
// Handle continue mouse action
|
||||
else if is_moving_boat {
|
||||
if let Some(pos) = coordinates_mapper.get(&src_pos) {
|
||||
self.layout.0[self.curr_boat].start = *pos;
|
||||
}
|
||||
|
||||
if let MouseEventKind::Up(_) = mouse.kind {
|
||||
is_moving_boat = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if last_tick.elapsed() >= TICK_RATE {
|
||||
last_tick = Instant::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let other_boats = ColoredCells {
|
||||
color: Color::Gray,
|
||||
cells: other_boats_cells,
|
||||
};
|
||||
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) -> CoordinatesMapper {
|
||||
let errors = self.layout.errors(self.rules);
|
||||
|
||||
let mut coordinates_mapper = HashMap::new();
|
||||
// Color of current boat
|
||||
let current_boat = ColoredCells {
|
||||
color: Color::Green,
|
||||
cells: self.layout.0[self.curr_boat].all_coordinates(),
|
||||
};
|
||||
|
||||
let mut legend = "n next boat \n\
|
||||
// Color of invalid boats
|
||||
let mut invalid_coordinates = vec![];
|
||||
for (idx, pos) in self.layout.boats().iter().enumerate() {
|
||||
if idx == self.curr_boat {
|
||||
continue;
|
||||
}
|
||||
|
||||
if !self
|
||||
.layout
|
||||
.check_present_boat_position(idx, self.rules)
|
||||
.is_empty()
|
||||
{
|
||||
invalid_coordinates.append(&mut pos.all_coordinates());
|
||||
}
|
||||
}
|
||||
let invalid_boats = ColoredCells {
|
||||
color: Color::Red,
|
||||
cells: invalid_coordinates,
|
||||
};
|
||||
|
||||
// Color of other boats
|
||||
let mut other_boats_cells = vec![];
|
||||
for boat in &self.layout.0 {
|
||||
other_boats_cells.append(&mut boat.all_coordinates());
|
||||
}
|
||||
|
||||
let other_boats = ColoredCells {
|
||||
color: Color::Gray,
|
||||
cells: other_boats_cells,
|
||||
};
|
||||
|
||||
let mut coordinates_mapper = HashMap::new();
|
||||
|
||||
let mut legend = "n next boat \n\
|
||||
r rotate boat \n\n\
|
||||
← ↓↑ → move boat \n\n"
|
||||
.to_string();
|
||||
if errors.is_empty() {
|
||||
legend.push_str("Enter confirm layout");
|
||||
}
|
||||
.to_string();
|
||||
if errors.is_empty() {
|
||||
legend.push_str("Enter confirm layout");
|
||||
}
|
||||
|
||||
let mut game_map_widget = GameMapWidget::new(rules)
|
||||
.set_default_empty_char(' ')
|
||||
.add_colored_cells(current_boat)
|
||||
.add_colored_cells(invalid_boats)
|
||||
.add_colored_cells(other_boats)
|
||||
.set_title("Choose your boat layout")
|
||||
.set_yield_func(|c, r| {
|
||||
for i in 0..r.width {
|
||||
for j in 0..r.height {
|
||||
coordinates_mapper.insert(Coordinates::new(r.x + i, r.y + j), c);
|
||||
let mut game_map_widget = GameMapWidget::new(self.rules)
|
||||
.set_default_empty_char(' ')
|
||||
.add_colored_cells(current_boat)
|
||||
.add_colored_cells(invalid_boats)
|
||||
.add_colored_cells(other_boats)
|
||||
.set_title("Choose your boat layout")
|
||||
.set_yield_func(|c, r| {
|
||||
for i in 0..r.width {
|
||||
for j in 0..r.height {
|
||||
coordinates_mapper.insert(Coordinates::new(r.x + i, r.y + j), c);
|
||||
}
|
||||
}
|
||||
})
|
||||
.set_legend(legend);
|
||||
|
||||
// Color of neighbors if boats can not touch
|
||||
if !self.rules.boats_can_touch {
|
||||
let mut boats_neighbors_cells = vec![];
|
||||
for boat in &self.layout.0 {
|
||||
for pos in boat.neighbor_coordinates(self.rules) {
|
||||
boats_neighbors_cells.push(pos);
|
||||
}
|
||||
}
|
||||
})
|
||||
.set_legend(legend);
|
||||
|
||||
// Color of neighbors if boats can not touch
|
||||
if !rules.boats_can_touch {
|
||||
let mut boats_neighbors_cells = vec![];
|
||||
for boat in &model.layout.0 {
|
||||
for pos in boat.neighbor_coordinates(rules) {
|
||||
boats_neighbors_cells.push(pos);
|
||||
game_map_widget = game_map_widget.add_colored_cells(ColoredCells {
|
||||
color: Color::Rgb(30, 30, 30),
|
||||
cells: boats_neighbors_cells,
|
||||
});
|
||||
}
|
||||
|
||||
let (w, h) = game_map_widget.estimated_size();
|
||||
let area = centered_rect_size(w, h, &f.size());
|
||||
f.render_widget(game_map_widget, area);
|
||||
|
||||
if !errors.is_empty() {
|
||||
let messages = ["INVALID_LAYOUT", errors[0]];
|
||||
for (i, msg) in messages.iter().enumerate() {
|
||||
let paragraph = Paragraph::new(*msg).style(Style::default().fg(Color::Red));
|
||||
f.render_widget(
|
||||
paragraph,
|
||||
centered_text(
|
||||
msg,
|
||||
&Rect::new(f.size().x, area.bottom() + i as u16, f.size().width, 1),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
game_map_widget = game_map_widget.add_colored_cells(ColoredCells {
|
||||
color: Color::Rgb(30, 30, 30),
|
||||
cells: boats_neighbors_cells,
|
||||
});
|
||||
coordinates_mapper
|
||||
}
|
||||
|
||||
let (w, h) = game_map_widget.estimated_size();
|
||||
let area = centered_rect_size(w, h, &f.size());
|
||||
f.render_widget(game_map_widget, area);
|
||||
|
||||
if !errors.is_empty() {
|
||||
let messages = ["INVALID_LAYOUT", errors[0]];
|
||||
for (i, msg) in messages.iter().enumerate() {
|
||||
let paragraph = Paragraph::new(*msg).style(Style::default().fg(Color::Red));
|
||||
f.render_widget(
|
||||
paragraph,
|
||||
centered_text(
|
||||
msg,
|
||||
&Rect::new(f.size().x, area.bottom() + i as u16, f.size().width, 1),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
coordinates_mapper
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user