Create a popup screen

This commit is contained in:
Pierre HUBERT 2022-10-08 14:38:33 +02:00
parent 2f426a1540
commit dc634fc6bc
3 changed files with 81 additions and 2 deletions

View File

@ -19,9 +19,10 @@ use sea_battle_backend::data::GameRules;
async fn run_app<B: Backend>(terminal: &mut Terminal<B>) -> Result<(), Box<dyn Error>> { async fn run_app<B: Backend>(terminal: &mut Terminal<B>) -> Result<(), Box<dyn Error>> {
// Temporary code // Temporary code
// let res = configure_game_rules::configure_play_rules(GameRules::default(), terminal)?; // select_bot_type::select_bot_type(terminal)?; // let res = configure_game_rules::configure_play_rules(GameRules::default(), terminal)?; // select_bot_type::select_bot_type(terminal)?;
let mut rules = GameRules::default(); /*let mut rules = GameRules::default();
rules.boats_can_touch = true; rules.boats_can_touch = true;
let res = set_boats_layout::set_boat_layout(&rules, terminal)?; // select_bot_type::select_bot_type(terminal)?; let res = set_boats_layout::set_boat_layout(&rules, terminal)?; // select_bot_type::select_bot_type(terminal)?;*/
let res = popup_screen::popup_screen("Hello you are my guest today!", terminal);
Err(io::Error::new( Err(io::Error::new(
ErrorKind::Other, ErrorKind::Other,
format!("result: {:?}", res), format!("result: {:?}", res),

View File

@ -1,4 +1,5 @@
pub mod configure_game_rules; pub mod configure_game_rules;
pub mod popup_screen;
pub mod select_bot_type; pub mod select_bot_type;
pub mod select_play_mode; pub mod select_play_mode;
pub mod set_boats_layout; pub mod set_boats_layout;

View File

@ -0,0 +1,77 @@
use std::io;
use std::time::{Duration, Instant};
use crossterm::event;
use crossterm::event::{Event, KeyCode};
use tui::backend::Backend;
use tui::layout::*;
use tui::style::*;
use tui::text::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use crate::constants::*;
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::button_widget::ButtonWidget;
struct PopupScreen<'a> {
title: &'a str,
msg: &'a str,
}
pub fn popup_screen<B: Backend>(
msg: &str,
terminal: &mut Terminal<B>,
) -> io::Result<ScreenResult<()>> {
let mut model = PopupScreen {
title: "Message",
msg,
};
let mut last_tick = Instant::now();
loop {
terminal.draw(|f| ui(f, &mut model))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
KeyCode::Enter => {
return Ok(ScreenResult::Ok(()));
}
_ => {}
}
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(f: &mut Frame<B>, model: &mut PopupScreen) {
let area = centered_rect_size(model.msg.len() as u16 + 2, 5, &f.size());
let block = Block::default().borders(Borders::ALL).title(model.title);
f.render_widget(block, area);
// Create two chunks with equal horizontal screen space
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([Constraint::Percentage(70), Constraint::Percentage(30)].as_ref())
.split(area.inner(&Margin {
horizontal: 1,
vertical: 1,
}));
let text = Paragraph::new(model.msg);
f.render_widget(text, chunks[0]);
let ok_button = ButtonWidget::new("OK", true);
f.render_widget(ok_button, chunks[1]);
}