Rename crate

This commit is contained in:
2022-10-17 19:13:16 +02:00
parent cf1d77f445
commit dfaa5ce30b
27 changed files with 55 additions and 37 deletions

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[package]
name = "sea_battle_cli_player"
version = "0.1.0"
edition = "2021"
license = "GPL-2.0-or-later"
description = "A Sea Battle game shell client"
repository = "https://gitea.communiquons.org/pierre/SeaBattle"
readme = "README.md"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
sea_battle_backend = { path = "../sea_battle_backend" }
clap = { version = "4.0.15", features = ["derive"] }
log = "0.4.17"
env_logger = "0.9.0"
tui = "0.19.0"
crossterm = "0.25.0"
lazy_static = "1.4.0"
tokio = "1.21.2"
num = "0.4.0"
num-traits = "0.2.15"
num-derive = "0.3.3"
textwrap = "0.15.1"
tokio-tungstenite = { version = "0.17.2", features = ["__rustls-tls", "rustls-tls-native-roots"] }
serde_urlencoded = "0.7.1"
futures = "0.3.23"
serde_json = "1.0.85"
hostname = "0.3.1"
rustls = "0.20.6"
hyper-rustls = { version = "0.23.0", features = ["rustls-native-certs"] }

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# Sea battle player
A sea battle shell client player for the `sea_battle_backend` crate.

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use clap::{Parser, ValueEnum};
#[derive(Clone, Copy, Debug, ValueEnum)]
pub enum TestDevScreen {
Popup,
Input,
Confirm,
SelectBotType,
SelectPlayMode,
SetBoatsLayout,
ConfigureGameRules,
}
#[derive(Parser, Debug)]
pub struct CliArgs {
/// Upstream server to use
#[clap(
short,
long,
value_parser,
default_value = "https://seabattleapi.communiquons.org"
)]
pub remote_server_uri: String,
/// Local server listen address
#[clap(short, long, default_value = "127.0.0.1:5679")]
pub listen_address: String,
#[clap(long, value_enum)]
pub dev_screen: Option<TestDevScreen>,
/// Run as server instead of as client
#[clap(long, short)]
pub serve: bool,
}
impl CliArgs {
/// Get local listen port
pub fn listen_port(&self) -> u16 {
self.listen_address
.rsplit(':')
.next()
.expect("Failed to split listen address!")
.parse::<u16>()
.expect("Failed to parse listen port!")
}
/// Get local server address
pub fn local_server_address(&self) -> String {
format!("http://localhost:{}", self.listen_port())
}
}
lazy_static::lazy_static! {
static ref ARGS: CliArgs = {
CliArgs::parse()
};
}
/// Get parsed command line arguments
pub fn cli_args() -> &'static CliArgs {
&ARGS
}

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use crate::cli_args::cli_args;
use crate::server;
use futures::stream::{SplitSink, SplitStream};
use futures::{SinkExt, StreamExt};
use hyper_rustls::ConfigBuilderExt;
use sea_battle_backend::data::GameRules;
use sea_battle_backend::human_player_ws::{ClientMessage, ServerMessage};
use sea_battle_backend::server::{
AcceptInviteQuery, BotPlayQuery, CreateInviteQuery, PlayRandomQuery,
};
use sea_battle_backend::utils::res_utils::{boxed_error, Res};
use std::fmt::Display;
use std::sync::mpsc::TryRecvError;
use std::sync::{mpsc, Arc};
use tokio::net::TcpStream;
use tokio_tungstenite::tungstenite::Message;
use tokio_tungstenite::{MaybeTlsStream, WebSocketStream};
type WsStream = WebSocketStream<MaybeTlsStream<TcpStream>>;
/// Connection client
///
/// This structure acts as a wrapper around websocket connection that handles automatically parsing
/// of incoming messages and encoding of outgoing messages
pub struct Client {
sink: SplitSink<WsStream, Message>,
receiver: mpsc::Receiver<ServerMessage>,
}
impl Client {
/// Start to play against a bot
///
/// When playing against a bot, local server is always used
pub async fn start_bot_play(rules: &GameRules) -> Res<Self> {
server::start_server_if_missing().await;
Self::connect_url(
&cli_args().local_server_address(),
&format!(
"/play/bot?{}",
serde_urlencoded::to_string(&BotPlayQuery {
rules: rules.clone(),
player_name: "Human".to_string()
})
.unwrap()
),
)
.await
}
/// Start to play against a random player
pub async fn start_random_play<D: Display>(player_name: D) -> Res<Self> {
Self::connect_url(
&cli_args().remote_server_uri,
&format!(
"/play/random?{}",
serde_urlencoded::to_string(&PlayRandomQuery {
player_name: player_name.to_string()
})
.unwrap()
),
)
.await
}
/// Start a play by creating an invite
pub async fn start_create_invite<D: Display>(rules: &GameRules, player_name: D) -> Res<Self> {
Self::connect_url(
&cli_args().remote_server_uri,
&format!(
"/play/create_invite?{}",
serde_urlencoded::to_string(&CreateInviteQuery {
rules: rules.clone(),
player_name: player_name.to_string()
})
.unwrap()
),
)
.await
}
/// Start a play by accepting an invite
pub async fn start_accept_invite<D: Display>(code: String, player_name: D) -> Res<Self> {
Self::connect_url(
&cli_args().remote_server_uri,
&format!(
"/play/accept_invite?{}",
serde_urlencoded::to_string(&AcceptInviteQuery {
code,
player_name: player_name.to_string()
})
.unwrap()
),
)
.await
}
/// Do connect to a server, returning
async fn connect_url(server: &str, uri: &str) -> Res<Self> {
let mut ws_url = server.replace("http", "ws");
ws_url.push_str(uri);
log::debug!("Connecting to {}", ws_url);
let (socket, _) = if ws_url.starts_with("wss") {
// Perform a connection over TLS
let config = rustls::ClientConfig::builder()
.with_safe_defaults()
.with_native_roots()
.with_no_client_auth();
let connector = tokio_tungstenite::Connector::Rustls(Arc::new(config));
tokio_tungstenite::connect_async_tls_with_config(ws_url, None, Some(connector)).await?
} else {
// Perform an unsecure connection
tokio_tungstenite::connect_async(ws_url).await?
};
let (sink, mut stream) = socket.split();
// Receive server message on a separate task
let (sender, receiver) = mpsc::channel();
tokio::task::spawn(async move {
loop {
match Self::recv_next_msg(&mut stream).await {
Ok(msg) => {
if let Err(e) = sender.send(msg.clone()) {
log::debug!("Failed to forward ws message! {} (msg={:?})", e, msg);
break;
}
}
Err(e) => {
log::debug!("Failed receive next message from websocket! {}", e);
break;
}
}
}
});
Ok(Self { sink, receiver })
}
/// Receive next message from stream
async fn recv_next_msg(stream: &mut SplitStream<WsStream>) -> Res<ServerMessage> {
loop {
let chunk = match stream.next().await {
None => return Err(boxed_error("No more message in queue!")),
Some(d) => d,
};
match chunk? {
Message::Text(t) => {
log::debug!("TEXT Got a text message from server!");
let msg: ServerMessage = serde_json::from_str(&t)?;
return Ok(msg);
}
Message::Binary(_) => {
log::debug!("BINARY Got an unexpected binary message");
return Err(boxed_error("Received an unexpected binary message!"));
}
Message::Ping(_) => {
log::debug!("PING Got a ping message from server");
}
Message::Pong(_) => {
log::debug!("PONG Got a pong message");
}
Message::Close(_) => {
log::debug!("CLOSE Got a close websocket message");
return Err(boxed_error("Server requested to close connection!"));
}
Message::Frame(_) => {
log::debug!("FRAME Got an unexpected frame from server!");
return Err(boxed_error("Got an unexpected frame!"));
}
}
}
}
/// Send a message through the stream
pub async fn send_message(&mut self, msg: &ClientMessage) -> Res {
self.sink
.send(Message::Text(serde_json::to_string(&msg)?))
.await?;
Ok(())
}
/// Try to receive next message from websocket, in a non-blocking way
pub async fn try_recv_next_message(&self) -> Res<Option<ServerMessage>> {
match self.receiver.try_recv() {
Ok(msg) => Ok(Some(msg)),
Err(TryRecvError::Empty) => Ok(None),
Err(TryRecvError::Disconnected) => Err(boxed_error("Receiver channel disconnected!")),
}
}
/// Block until the next message from websocket is availabl
pub async fn recv_next_message(&self) -> Res<ServerMessage> {
Ok(self.receiver.recv()?)
}
/// Close connection
pub async fn close_connection(&mut self) {
if let Err(e) = self.sink.send(Message::Close(None)).await {
log::debug!("Failed to close WS connection! {:?}", e);
}
}
}

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use std::time::Duration;
use tui::style::Color;
pub const TICK_RATE: Duration = Duration::from_millis(250);
pub const HIGHLIGHT_COLOR: Color = Color::Green;

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extern crate core;
pub mod cli_args;
pub mod client;
pub mod constants;
pub mod server;
pub mod ui_screens;
pub mod ui_widgets;

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use std::error::Error;
use std::io;
use std::io::ErrorKind;
use crossterm::event::DisableMouseCapture;
use crossterm::event::EnableMouseCapture;
use crossterm::execute;
use crossterm::terminal::EnterAlternateScreen;
use crossterm::terminal::LeaveAlternateScreen;
use crossterm::terminal::{disable_raw_mode, enable_raw_mode};
use env_logger::Env;
use tui::backend::{Backend, CrosstermBackend};
use tui::Terminal;
use sea_battle_backend::consts::{
INVITE_CODE_LENGTH, MAX_PLAYER_NAME_LENGTH, MIN_PLAYER_NAME_LENGTH,
};
use sea_battle_backend::data::GameRules;
use sea_battle_backend::utils::res_utils::Res;
use sea_battle_cli_player::cli_args::{cli_args, TestDevScreen};
use sea_battle_cli_player::client::Client;
use sea_battle_cli_player::server::run_server;
use sea_battle_cli_player::ui_screens::configure_game_rules::GameRulesConfigurationScreen;
use sea_battle_cli_player::ui_screens::game_screen::GameScreen;
use sea_battle_cli_player::ui_screens::input_screen::InputScreen;
use sea_battle_cli_player::ui_screens::popup_screen::PopupScreen;
use sea_battle_cli_player::ui_screens::select_play_mode_screen::{
SelectPlayModeResult, SelectPlayModeScreen,
};
use sea_battle_cli_player::ui_screens::*;
/// Test code screens
async fn run_dev<B: Backend>(
terminal: &mut Terminal<B>,
d: TestDevScreen,
) -> Result<(), Box<dyn Error>> {
let res = match d {
TestDevScreen::Popup => popup_screen::PopupScreen::new("Welcome there!!")
.show(terminal)?
.as_string(),
TestDevScreen::Input => input_screen::InputScreen::new("What it your name ?")
.set_title("A custom title")
.show(terminal)?
.as_string(),
TestDevScreen::Confirm => {
confirm_dialog_screen::ConfirmDialogScreen::new("Do you really want to quit game?")
.show(terminal)?
.as_string()
}
TestDevScreen::SelectBotType => select_bot_type_screen::SelectBotTypeScreen::default()
.show(terminal)?
.as_string(),
TestDevScreen::SelectPlayMode => select_play_mode_screen::SelectPlayModeScreen::default()
.show(terminal)?
.as_string(),
TestDevScreen::SetBoatsLayout => {
let rules = GameRules {
boats_can_touch: true,
..Default::default()
};
set_boats_layout_screen::SetBoatsLayoutScreen::new(&rules)
.show(terminal)?
.as_string()
}
TestDevScreen::ConfigureGameRules => {
configure_game_rules::GameRulesConfigurationScreen::new(GameRules::default())
.show(terminal)?
.as_string()
}
};
Err(io::Error::new(
ErrorKind::Other,
format!("DEV result: {:?}", res),
))?
}
/// Ask the user to specify the name he should be identified with
fn query_player_name<B: Backend>(terminal: &mut Terminal<B>) -> Res<String> {
let mut hostname = hostname::get()?.to_string_lossy().to_string();
if hostname.len() > MAX_PLAYER_NAME_LENGTH {
hostname = hostname[0..MAX_PLAYER_NAME_LENGTH].to_string();
}
let res =
InputScreen::new("Please specify the name to which other players should identify you:")
.set_title("Player name")
.set_value(&hostname)
.set_min_length(MIN_PLAYER_NAME_LENGTH)
.set_max_length(MAX_PLAYER_NAME_LENGTH)
.show(terminal)?;
Ok(res.value().unwrap_or(hostname))
}
async fn run_app<B: Backend>(terminal: &mut Terminal<B>) -> Res {
if let Some(d) = cli_args().dev_screen {
return run_dev(terminal, d).await;
}
let mut rules = GameRules::default();
let mut username = "".to_string();
loop {
let choice = SelectPlayModeScreen::default().show(terminal)?;
if let ScreenResult::Ok(c) = choice {
if c.need_player_name() && username.is_empty() {
username = query_player_name(terminal)?;
}
if c.need_custom_rules() {
rules = match GameRulesConfigurationScreen::new(rules.clone()).show(terminal)? {
ScreenResult::Ok(r) => r,
ScreenResult::Canceled => continue,
}
}
}
PopupScreen::new("🔌 Connecting...").show_once(terminal)?;
let client = match choice {
ScreenResult::Ok(SelectPlayModeResult::PlayRandom) => {
Client::start_random_play(&username).await?
}
// Play against bot
ScreenResult::Ok(SelectPlayModeResult::PlayAgainstBot) => {
Client::start_bot_play(&rules).await?
}
// Create invite
ScreenResult::Ok(SelectPlayModeResult::CreateInvite) => {
Client::start_create_invite(&rules, &username).await?
}
// Join invite
ScreenResult::Ok(SelectPlayModeResult::AcceptInvite) => {
let code = match InputScreen::new("Invite code")
.set_min_length(INVITE_CODE_LENGTH)
.set_max_length(INVITE_CODE_LENGTH)
.show(terminal)?
.value()
{
None => continue,
Some(v) => v,
};
PopupScreen::new("🔌 Connecting...").show_once(terminal)?;
Client::start_accept_invite(code, &username).await?
}
ScreenResult::Canceled | ScreenResult::Ok(SelectPlayModeResult::Exit) => return Ok(()),
};
// Display game screen
GameScreen::new(client).show(terminal).await?;
}
}
#[tokio::main]
pub async fn main() -> Result<(), Box<dyn Error>> {
env_logger::Builder::from_env(Env::default()).init();
if cli_args().serve {
run_server().await;
return Ok(());
}
// setup terminal
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
// create app and run it
let res = run_app(&mut terminal).await;
// restore terminal
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
if let Err(err) = res {
println!("{:?}", err)
}
Ok(())
}

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use tokio::runtime::Builder;
use tokio::task;
use sea_battle_backend::args::Args;
use sea_battle_backend::utils::network_utils;
use crate::cli_args::cli_args;
pub async fn run_server() {
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
sea_battle_backend::server::start_server(Args {
listen_address: cli_args().listen_address.clone(),
cors: None,
})
.await
.expect("Failed to run local server!")
})
.await;
}
pub async fn start_server_if_missing() {
if !network_utils::is_port_open(cli_args().listen_port()).await {
log::info!(
"Local server will start on {}...",
cli_args().listen_address
);
std::thread::spawn(move || {
let rt = Builder::new_current_thread().enable_all().build().unwrap();
rt.block_on(run_server());
});
network_utils::wait_for_port(cli_args().listen_port()).await;
}
}

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extern crate num as num_renamed;
use std::io;
use std::time::{Duration, Instant};
use crossterm::event;
use crossterm::event::{Event, KeyCode};
use sea_battle_backend::consts::{
MAX_BOATS_NUMBER, MAX_MAP_HEIGHT, MAX_MAP_WIDTH, MAX_STRIKE_TIMEOUT,
};
use tui::backend::Backend;
use tui::layout::{Constraint, Direction, Layout, Margin};
use tui::style::{Color, Style};
use tui::widgets::*;
use tui::{Frame, Terminal};
use sea_battle_backend::data::GameRules;
use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
use crate::ui_screens::popup_screen::show_screen_too_small_popup;
use crate::ui_screens::select_bot_type_screen::SelectBotTypeScreen;
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::button_widget::ButtonWidget;
use crate::ui_widgets::checkbox_widget::CheckboxWidget;
use crate::ui_widgets::text_editor_widget::TextEditorWidget;
#[derive(num_derive::FromPrimitive, num_derive::ToPrimitive, Eq, PartialEq)]
enum EditingField {
MapWidth = 0,
MapHeight,
BoatsList,
StrikeTimeout,
BoatsCanTouch,
PlayerContinueOnHit,
BotType,
Cancel,
OK,
}
pub struct GameRulesConfigurationScreen {
rules: GameRules,
curr_field: EditingField,
}
impl GameRulesConfigurationScreen {
pub fn new(rules: GameRules) -> Self {
Self {
rules,
curr_field: EditingField::OK,
}
}
pub fn show<B: Backend>(
mut self,
terminal: &mut Terminal<B>,
) -> io::Result<ScreenResult<GameRules>> {
let mut last_tick = Instant::now();
loop {
terminal.draw(|f| self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout)? {
let mut cursor_pos = self.curr_field as i32;
if let Event::Key(key) = event::read()? {
match key.code {
// Quit app
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
// Navigate between fields
KeyCode::Up | KeyCode::Left => cursor_pos -= 1,
KeyCode::Down | KeyCode::Right | KeyCode::Tab => cursor_pos += 1,
// Submit results
KeyCode::Enter => {
if self.curr_field == EditingField::BotType {
if let ScreenResult::Ok(t) =
SelectBotTypeScreen::default().show(terminal)?
{
self.rules.bot_type = t;
}
}
if self.curr_field == EditingField::Cancel {
return Ok(ScreenResult::Canceled);
}
if self.curr_field == EditingField::OK && self.rules.is_valid() {
return Ok(ScreenResult::Ok(self.rules));
}
}
KeyCode::Char(' ') => {
if self.curr_field == EditingField::BoatsCanTouch {
self.rules.boats_can_touch = !self.rules.boats_can_touch;
}
if self.curr_field == EditingField::PlayerContinueOnHit {
self.rules.player_continue_on_hit =
!self.rules.player_continue_on_hit;
}
}
KeyCode::Backspace => {
if self.curr_field == EditingField::MapWidth {
self.rules.map_width /= 10;
}
if self.curr_field == EditingField::MapHeight {
self.rules.map_height /= 10;
}
if self.curr_field == EditingField::BoatsList
&& !self.rules.boats_list().is_empty()
{
self.rules.remove_last_boat();
}
if self.curr_field == EditingField::StrikeTimeout {
match self.rules.strike_timeout.unwrap_or(0) / 10 {
0 => self.rules.strike_timeout = None,
v => self.rules.strike_timeout = Some(v),
}
}
}
KeyCode::Char(c) if ('0'..='9').contains(&c) => {
let val = c.to_string().parse::<usize>().unwrap_or_default();
if self.curr_field == EditingField::MapWidth
&& self.rules.map_width <= MAX_MAP_WIDTH
{
self.rules.map_width *= 10;
self.rules.map_width += val;
}
if self.curr_field == EditingField::MapHeight
&& self.rules.map_height <= MAX_MAP_HEIGHT
{
self.rules.map_height *= 10;
self.rules.map_height += val;
}
if self.curr_field == EditingField::BoatsList
&& self.rules.boats_list().len() < MAX_BOATS_NUMBER
{
self.rules.add_boat(val);
}
if self.curr_field == EditingField::StrikeTimeout {
let mut timeout = self.rules.strike_timeout.unwrap_or(0);
if timeout <= MAX_STRIKE_TIMEOUT {
timeout *= 10;
timeout += val as u64;
self.rules.strike_timeout = Some(timeout);
}
}
}
_ => {}
}
}
// Apply new cursor position
self.curr_field = if cursor_pos < 0 {
EditingField::OK
} else {
num_renamed::FromPrimitive::from_u64(cursor_pos as u64)
.unwrap_or(EditingField::MapWidth)
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
let (w, h) = (50, 23);
if f.size().width < w || f.size().height < h {
show_screen_too_small_popup(f);
return;
}
let area = centered_rect_size(w, h, &f.size());
let block = Block::default()
.title("📓 Game rules")
.borders(Borders::ALL);
f.render_widget(block, area);
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(3), // Map width
Constraint::Length(3), // Map height
Constraint::Length(3), // Boats list
Constraint::Length(3), // Strike timeout
Constraint::Length(1), // Boats can touch
Constraint::Length(1), // Player continue on hit
Constraint::Length(3), // Bot type
Constraint::Length(1), // Margin
Constraint::Length(1), // Buttons
Constraint::Length(1), // Error message (if any)
])
.split(area.inner(&Margin {
horizontal: 2,
vertical: 1,
}));
let editor = TextEditorWidget::new(
"Map width",
&self.rules.map_width.to_string(),
self.curr_field == EditingField::MapWidth,
);
f.render_widget(editor, chunks[EditingField::MapWidth as usize]);
let editor = TextEditorWidget::new(
"Map height",
&self.rules.map_height.to_string(),
self.curr_field == EditingField::MapHeight,
);
f.render_widget(editor, chunks[EditingField::MapHeight as usize]);
let editor = TextEditorWidget::new(
"Boats list",
&self
.rules
.boats_list()
.iter()
.map(usize::to_string)
.collect::<Vec<_>>()
.join("; "),
self.curr_field == EditingField::BoatsList,
);
f.render_widget(editor, chunks[EditingField::BoatsList as usize]);
let editor = TextEditorWidget::new(
"Strike timeout (0 to disable)",
&self.rules.strike_timeout.unwrap_or(0).to_string(),
self.curr_field == EditingField::StrikeTimeout,
);
f.render_widget(editor, chunks[EditingField::StrikeTimeout as usize]);
let editor = CheckboxWidget::new(
"Boats can touch",
self.rules.boats_can_touch,
self.curr_field == EditingField::BoatsCanTouch,
);
f.render_widget(editor, chunks[EditingField::BoatsCanTouch as usize]);
let editor = CheckboxWidget::new(
"Player continue on hit",
self.rules.player_continue_on_hit,
self.curr_field == EditingField::PlayerContinueOnHit,
);
f.render_widget(editor, chunks[EditingField::PlayerContinueOnHit as usize]);
// Select bot type
let bot_type_text = format!("Bot type: {}", self.rules.bot_type.description().name);
let text = Paragraph::new(bot_type_text.as_str()).style(
match self.curr_field == EditingField::BotType {
false => Style::default(),
true => Style::default().fg(HIGHLIGHT_COLOR),
},
);
f.render_widget(
text,
chunks[EditingField::BotType as usize].inner(&Margin {
horizontal: 0,
vertical: 1,
}),
);
// Buttons
let buttons_chunk = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
.split(chunks[EditingField::OK as usize]);
let button = ButtonWidget::new("Cancel", self.curr_field == EditingField::Cancel);
f.render_widget(button, buttons_chunk[0]);
let button = ButtonWidget::new("OK", self.curr_field == EditingField::OK)
.set_disabled(!self.rules.is_valid());
f.render_widget(button, buttons_chunk[1]);
// Error message (if any)
if let Some(msg) = self.rules.get_errors().first() {
let area = centered_rect_size(msg.len() as u16, 1, chunks.last().unwrap());
let err = Paragraph::new(*msg).style(Style::default().fg(Color::Red));
f.render_widget(err, area);
}
}
}

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use std::io;
use std::time::{Duration, Instant};
use crossterm::event;
use crossterm::event::{Event, KeyCode};
use tui::backend::Backend;
use tui::layout::*;
use tui::text::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use crate::constants::*;
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::button_widget::ButtonWidget;
/// Convenience function to ask for user confirmation
pub fn confirm<B: Backend>(terminal: &mut Terminal<B>, msg: &str) -> bool {
matches!(
ConfirmDialogScreen::new(msg)
.show(terminal)
.unwrap_or(ScreenResult::Canceled),
ScreenResult::Ok(true)
)
}
pub struct ConfirmDialogScreen<'a> {
title: &'a str,
msg: &'a str,
is_confirm: bool,
can_cancel: bool,
}
impl<'a> ConfirmDialogScreen<'a> {
pub fn new(msg: &'a str) -> Self {
Self {
title: "Confirmation Request",
msg,
is_confirm: true,
can_cancel: false,
}
}
pub fn show<B: Backend>(
mut self,
terminal: &mut Terminal<B>,
) -> io::Result<ScreenResult<bool>> {
let mut last_tick = Instant::now();
loop {
terminal.draw(|f| self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Esc | KeyCode::Char('q') if self.can_cancel => {
return Ok(ScreenResult::Canceled)
}
// Toggle selected choice
KeyCode::Left | KeyCode::Right | KeyCode::Tab => {
self.is_confirm = !self.is_confirm
}
// Submit choice
KeyCode::Enter => {
return Ok(ScreenResult::Ok(self.is_confirm));
}
_ => {}
}
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
// Preprocess message
let lines = textwrap::wrap(self.msg, f.size().width as usize - 20);
let line_max_len = lines.iter().map(|l| l.len()).max().unwrap();
let area = centered_rect_size(line_max_len as u16 + 4, 5 + lines.len() as u16, &f.size());
let block = Block::default().borders(Borders::ALL).title(self.title);
f.render_widget(block, area);
// Create two chunks with equal horizontal screen space
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints(
[
Constraint::Length(lines.len() as u16),
Constraint::Length(3),
]
.as_ref(),
)
.split(area.inner(&Margin {
horizontal: 2,
vertical: 1,
}));
let text = lines
.iter()
.map(|s| Spans::from(s.as_ref()))
.collect::<Vec<_>>();
let paragraph = Paragraph::new(text);
f.render_widget(paragraph, chunks[0]);
// Buttons
let buttons_area = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(chunks[1]);
let cancel_button = ButtonWidget::new("Cancel", true).set_disabled(self.is_confirm);
f.render_widget(cancel_button, buttons_area[0]);
let ok_button = ButtonWidget::new("Confirm", true).set_disabled(!self.is_confirm);
f.render_widget(ok_button, buttons_area[1]);
}
}

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use std::cmp::max;
use std::collections::HashMap;
use std::time::{Duration, Instant};
use crossterm::event;
use crossterm::event::{Event, KeyCode, MouseButton, MouseEventKind};
use tui::backend::Backend;
use tui::layout::{Constraint, Direction, Layout};
use tui::style::Color;
use tui::widgets::Paragraph;
use tui::{Frame, Terminal};
use sea_battle_backend::data::{Coordinates, CurrentGameMapStatus, CurrentGameStatus};
use sea_battle_backend::human_player_ws::{ClientMessage, ServerMessage};
use sea_battle_backend::utils::res_utils::Res;
use sea_battle_backend::utils::time_utils::time;
use crate::client::Client;
use crate::constants::*;
use crate::ui_screens::confirm_dialog_screen::confirm;
use crate::ui_screens::popup_screen::{show_screen_too_small_popup, PopupScreen};
use crate::ui_screens::set_boats_layout_screen::SetBoatsLayoutScreen;
use crate::ui_screens::utils::{
centered_rect_size, centered_rect_size_horizontally, centered_text,
};
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::button_widget::ButtonWidget;
use crate::ui_widgets::game_map_widget::{ColoredCells, GameMapWidget};
type CoordinatesMapper = HashMap<Coordinates, Coordinates>;
#[derive(Eq, PartialEq, Ord, PartialOrd)]
enum GameStatus {
Connecting,
WaitingForAnotherPlayer,
OpponentConnected,
WaitingForOpponentBoatsConfig,
OpponentReady,
Starting,
MustFire,
OpponentMustFire,
WonGame,
LostGame,
RematchRequestedByOpponent,
RematchRequestedByPlayer,
RematchAccepted,
RematchRejected,
OpponentLeftGame,
}
impl GameStatus {
pub fn can_show_game_maps(&self) -> bool {
self > &GameStatus::Starting
}
pub fn status_text(&self) -> &str {
match self {
GameStatus::Connecting => "🔌 Connecting...",
GameStatus::WaitingForAnotherPlayer => "🕑 Waiting for another player...",
GameStatus::OpponentConnected => "✅ Opponent connected!",
GameStatus::WaitingForOpponentBoatsConfig => "🕑 Waiting for ### boats configuration",
GameStatus::OpponentReady => "✅ ### is ready!",
GameStatus::Starting => "🕑 Game is starting...",
GameStatus::MustFire => "🚨 You must fire!",
GameStatus::OpponentMustFire => "💣 ### must fire!",
GameStatus::WonGame => "🎉 You win the game!",
GameStatus::LostGame => "😿 ### wins the game. You loose.",
GameStatus::RematchRequestedByOpponent => "❓ Rematch requested by ###",
GameStatus::RematchRequestedByPlayer => "❓ Rematch requested by you",
GameStatus::RematchAccepted => "✅ Rematch accepted!",
GameStatus::RematchRejected => "❌ Rematch rejected!",
GameStatus::OpponentLeftGame => "⛔ Opponent left game!",
}
}
}
#[derive(Debug, Eq, PartialEq, Copy, Clone)]
enum Buttons {
RequestRematch,
AcceptRematch,
RejectRematch,
QuitGame,
}
impl Buttons {
pub fn text(&self) -> &str {
match self {
Buttons::RequestRematch => "❓ Request rematch",
Buttons::AcceptRematch => "✅ Accept rematch",
Buttons::RejectRematch => "❌ Reject rematch",
Buttons::QuitGame => "❌ Quit game",
}
}
}
pub struct GameScreen {
client: Client,
invite_code: Option<String>,
status: GameStatus,
opponent_name: Option<String>,
game_last_update: u64,
game: CurrentGameStatus,
curr_shoot_position: Coordinates,
last_opponent_fire_position: Coordinates,
curr_button: usize,
}
impl GameScreen {
pub fn new(client: Client) -> Self {
Self {
client,
invite_code: None,
status: GameStatus::Connecting,
opponent_name: None,
game_last_update: 0,
game: Default::default(),
curr_shoot_position: Coordinates::new(0, 0),
last_opponent_fire_position: Coordinates::invalid(),
curr_button: 0,
}
}
pub async fn show<B: Backend>(mut self, terminal: &mut Terminal<B>) -> Res<ScreenResult> {
let mut last_tick = Instant::now();
let mut coordinates_mapper = CoordinatesMapper::new();
loop {
if !self.visible_buttons().is_empty() {
self.curr_button %= self.visible_buttons().len();
}
// Update UI
terminal.draw(|f| coordinates_mapper = self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
// Handle terminal events
if event::poll(timeout)? {
let event = event::read()?;
// Keyboard event
if let Event::Key(key) = &event {
let mut new_shoot_pos = self.curr_shoot_position;
match key.code {
// Leave game
KeyCode::Char('q')
if confirm(terminal, "Do you really want to leave game?") =>
{
self.client.close_connection().await;
return Ok(ScreenResult::Canceled);
}
// Move shoot cursor
KeyCode::Left if self.can_fire() => new_shoot_pos = new_shoot_pos.add_x(-1),
KeyCode::Right if self.can_fire() => new_shoot_pos = new_shoot_pos.add_x(1),
KeyCode::Up if self.can_fire() => new_shoot_pos = new_shoot_pos.add_y(-1),
KeyCode::Down if self.can_fire() => new_shoot_pos = new_shoot_pos.add_y(1),
// Shoot
KeyCode::Enter if self.can_fire() => {
if self.game.can_fire_at_location(self.curr_shoot_position) {
self.client
.send_message(&ClientMessage::Fire {
location: self.curr_shoot_position,
})
.await?;
}
}
// Change buttons
KeyCode::Left if self.game_over() => {
self.curr_button += self.visible_buttons().len() - 1
}
KeyCode::Right if self.game_over() => self.curr_button += 1,
KeyCode::Tab if self.game_over() => self.curr_button += 1,
// Submit button
KeyCode::Enter if self.game_over() => match self.curr_button() {
Buttons::RequestRematch => {
self.client
.send_message(&ClientMessage::RequestRematch)
.await?;
self.status = GameStatus::RematchRequestedByPlayer;
}
Buttons::AcceptRematch => {
self.client
.send_message(&ClientMessage::AcceptRematch)
.await?;
self.status = GameStatus::RematchAccepted;
}
Buttons::RejectRematch => {
self.client
.send_message(&ClientMessage::RejectRematch)
.await?;
self.status = GameStatus::RematchRejected;
}
Buttons::QuitGame => {
self.client.close_connection().await;
return Ok(ScreenResult::Ok(()));
}
},
_ => {}
}
if new_shoot_pos.is_valid(&self.game.rules) {
self.curr_shoot_position = new_shoot_pos;
}
}
// Mouse event
if let Event::Mouse(mouse) = event {
if mouse.kind == MouseEventKind::Up(MouseButton::Left) {
if let Some(c) =
coordinates_mapper.get(&Coordinates::new(mouse.column, mouse.row))
{
self.curr_shoot_position = *c;
if self.can_fire()
&& self.game.can_fire_at_location(self.curr_shoot_position)
{
self.client
.send_message(&ClientMessage::Fire {
location: self.curr_shoot_position,
})
.await?;
}
}
}
}
}
// Handle incoming messages
while let Some(msg) = self.client.try_recv_next_message().await? {
match msg {
ServerMessage::SetInviteCode { code } => {
self.status = GameStatus::WaitingForAnotherPlayer;
self.invite_code = Some(code);
}
ServerMessage::InvalidInviteCode => {
PopupScreen::new("❌ Invalid invite code!").show(terminal)?;
return Ok(ScreenResult::Ok(()));
}
ServerMessage::WaitingForAnotherPlayer => {
self.status = GameStatus::WaitingForAnotherPlayer;
}
ServerMessage::OpponentConnected => {
self.status = GameStatus::OpponentConnected;
}
ServerMessage::SetOpponentName { name } => self.opponent_name = Some(name),
ServerMessage::QueryBoatsLayout { rules } => {
match SetBoatsLayoutScreen::new(&rules)
.set_confirm_on_cancel(true)
.show(terminal)?
{
ScreenResult::Ok(layout) => {
self.client
.send_message(&ClientMessage::BoatsLayout { layout })
.await?
}
ScreenResult::Canceled => {
self.client.close_connection().await;
return Ok(ScreenResult::Canceled);
}
};
}
ServerMessage::RejectedBoatsLayout { .. } => {
PopupScreen::new("Server rejected boats layout!! (is your version of SeaBattle up to date?)")
.show(terminal)?;
}
ServerMessage::WaitingForOtherPlayerConfiguration => {
self.status = GameStatus::WaitingForOpponentBoatsConfig;
}
ServerMessage::OpponentReady => {
self.status = GameStatus::OpponentReady;
}
ServerMessage::GameStarting => {
self.status = GameStatus::Starting;
}
ServerMessage::OpponentMustFire { status } => {
self.status = GameStatus::OpponentMustFire;
self.game_last_update = time();
self.game = status;
}
ServerMessage::RequestFire { status } => {
self.status = GameStatus::MustFire;
self.game_last_update = time();
self.game = status;
}
ServerMessage::FireResult { .. } => { /* not used */ }
ServerMessage::OpponentFireResult { pos, .. } => {
self.last_opponent_fire_position = pos;
}
ServerMessage::LostGame { status } => {
self.game_last_update = time();
self.game = status;
self.status = GameStatus::LostGame;
}
ServerMessage::WonGame { status } => {
self.game_last_update = time();
self.game = status;
self.status = GameStatus::WonGame;
}
ServerMessage::OpponentRequestedRematch => {
self.status = GameStatus::RematchRequestedByOpponent;
}
ServerMessage::OpponentAcceptedRematch => {
self.status = GameStatus::RematchAccepted;
}
ServerMessage::OpponentRejectedRematch => {
self.status = GameStatus::RematchRejected;
}
ServerMessage::OpponentLeftGame => {
self.status = GameStatus::OpponentLeftGame;
}
ServerMessage::OpponentReplacedByBot => {
PopupScreen::new("Opponent was replaced by a bot.").show(terminal)?;
}
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn can_fire(&self) -> bool {
matches!(self.status, GameStatus::MustFire)
}
fn game_over(&self) -> bool {
self.game.is_game_over()
}
fn visible_buttons(&self) -> Vec<Buttons> {
let mut buttons = vec![];
if self.game_over() && self.status != GameStatus::RematchAccepted {
// Respond to rematch request / quit
if self.status == GameStatus::RematchRequestedByOpponent {
buttons.push(Buttons::AcceptRematch);
buttons.push(Buttons::RejectRematch);
} else if self.status != GameStatus::OpponentLeftGame
&& self.status != GameStatus::RematchRejected
&& self.status != GameStatus::RematchRequestedByPlayer
{
buttons.push(Buttons::RequestRematch);
}
buttons.push(Buttons::QuitGame);
}
buttons
}
fn opponent_name(&self) -> &str {
self.opponent_name.as_deref().unwrap_or("opponent")
}
fn curr_button(&self) -> Buttons {
self.visible_buttons()[self.curr_button]
}
fn player_map(&self, map: &CurrentGameMapStatus, opponent_map: bool) -> GameMapWidget {
let mut map_widget = GameMapWidget::new(&self.game.rules).set_default_empty_char(' ');
// Current shoot position
if opponent_map {
map_widget = map_widget.add_colored_cells(ColoredCells {
color: match (
self.game.can_fire_at_location(self.curr_shoot_position),
self.game
.opponent_map
.successful_strikes
.contains(&self.curr_shoot_position),
) {
(true, _) => Color::Green,
(false, false) => Color::LightYellow,
(false, true) => Color::LightRed,
},
cells: vec![self.curr_shoot_position],
});
} else {
map_widget = map_widget.add_colored_cells(ColoredCells {
color: Color::Green,
cells: vec![self.last_opponent_fire_position],
});
}
// Sunk boats
for b in &map.sunk_boats {
for c in b.all_coordinates() {
map_widget =
map_widget.set_char(c, b.len.to_string().chars().next().unwrap_or('9'));
}
}
let sunk_boats = ColoredCells {
color: Color::LightRed,
cells: map
.sunk_boats
.iter()
.flat_map(|b| b.all_coordinates())
.collect::<Vec<_>>(),
};
// Touched boats
for b in &map.successful_strikes {
map_widget = map_widget.set_char_no_overwrite(*b, 'T');
}
let touched_areas = ColoredCells {
color: Color::Red,
cells: map.successful_strikes.clone(),
};
// Failed strikes
for b in &map.failed_strikes {
map_widget = map_widget.set_char_no_overwrite(*b, '.');
}
let failed_strikes = ColoredCells {
color: Color::Black,
cells: map.failed_strikes.clone(),
};
// Boats
for b in &map.boats.0 {
for c in b.all_coordinates() {
map_widget = map_widget.set_char_no_overwrite(c, 'B');
}
}
let boats = ColoredCells {
color: Color::Blue,
cells: map
.boats
.0
.iter()
.flat_map(|b| b.all_coordinates())
.collect::<Vec<_>>(),
};
map_widget
.add_colored_cells(sunk_boats)
.add_colored_cells(touched_areas)
.add_colored_cells(failed_strikes)
.add_colored_cells(boats)
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) -> CoordinatesMapper {
let mut status_text = self
.status
.status_text()
.replace("###", self.opponent_name());
// If the game is in a state where game maps can not be shown
if !self.status.can_show_game_maps() {
if self.status == GameStatus::WaitingForAnotherPlayer {
if let Some(code) = &self.invite_code {
status_text.push_str(&format!("\n\n🎫 Invite code: {}", code));
}
}
PopupScreen::new(&status_text).show_in_frame(f);
return HashMap::default();
}
// Add timeout (if required)
let mut timeout_str = String::new();
if self.status == GameStatus::MustFire || self.status == GameStatus::OpponentMustFire {
if let Some(remaining) = self.game.remaining_time_for_strike {
let timeout = self.game_last_update + remaining;
if time() < timeout {
timeout_str = format!(" {} seconds left", timeout - time());
}
}
}
// Draw main ui (default play UI)
let player_map = self
.player_map(&self.game.your_map, false)
.set_title("YOUR map");
let mut coordinates_mapper = HashMap::new();
let mut opponent_map = self
.player_map(&self.game.opponent_map, true)
.set_title(self.opponent_name())
.set_yield_func(|c, r| {
for i in 0..r.width {
for j in 0..r.height {
coordinates_mapper.insert(Coordinates::new(r.x + i, r.y + j), c);
}
}
});
if self.can_fire() {
opponent_map = opponent_map
.set_legend("Use arrows + Enter\nor click on the place\nwhere you want\nto shoot");
}
// Prepare buttons
let buttons = self
.visible_buttons()
.iter()
.map(|b| ButtonWidget::new(b.text(), self.curr_button() == *b))
.collect::<Vec<_>>();
// Show both maps if there is enough room on the screen
let player_map_size = player_map.estimated_size();
let opponent_map_size = opponent_map.estimated_size();
let both_maps_width = player_map_size.0 + opponent_map_size.0 + 3;
let show_both_maps = both_maps_width <= f.size().width;
let maps_height = max(player_map_size.1, opponent_map_size.1);
let maps_width = match show_both_maps {
true => both_maps_width,
false => max(player_map_size.0, opponent_map_size.0),
};
let buttons_width = buttons.iter().fold(0, |a, b| a + b.estimated_size().0 + 4);
let max_width = max(maps_width, status_text.len() as u16)
.max(buttons_width)
.max(timeout_str.len() as u16);
let total_height = 3 + 1 + maps_height + 3;
// Check if frame is too small
if max_width > f.size().width || total_height > f.size().height {
show_screen_too_small_popup(f);
return HashMap::default();
}
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(2),
Constraint::Length(2),
Constraint::Length(maps_height),
Constraint::Length(3),
])
.split(centered_rect_size(max_width, total_height, &f.size()));
// Render status
let paragraph = Paragraph::new(status_text.as_str());
f.render_widget(paragraph, centered_text(&status_text, &chunks[0]));
// Render timeout
let paragraph = Paragraph::new(timeout_str.as_str());
f.render_widget(paragraph, centered_text(&timeout_str, &chunks[1]));
// Render maps
if show_both_maps {
let maps_chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
.split(chunks[2]);
f.render_widget(
player_map,
centered_rect_size_horizontally(player_map_size.0, &maps_chunks[0]),
);
f.render_widget(
opponent_map,
centered_rect_size_horizontally(opponent_map_size.0, &maps_chunks[1]),
);
} else {
// Render a single map
if self.can_fire() {
f.render_widget(opponent_map, chunks[2]);
} else {
f.render_widget(player_map, chunks[2]);
drop(opponent_map);
}
}
// Render buttons
if !buttons.is_empty() {
let buttons_area = Layout::default()
.direction(Direction::Horizontal)
.constraints(
(0..buttons.len())
.map(|_| Constraint::Percentage(100 / buttons.len() as u16))
.collect::<Vec<_>>(),
)
.split(chunks[3]);
for (idx, b) in buttons.into_iter().enumerate() {
let target = centered_rect_size(
b.estimated_size().0,
b.estimated_size().1,
&buttons_area[idx],
);
f.render_widget(b, target);
}
}
coordinates_mapper
}
}

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use std::fmt::Display;
use std::io;
use std::time::{Duration, Instant};
use tui::style::*;
use crossterm::event;
use crossterm::event::{Event, KeyCode};
use tui::backend::Backend;
use tui::layout::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use crate::constants::*;
use crate::ui_screens::utils::*;
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::button_widget::ButtonWidget;
use crate::ui_widgets::text_editor_widget::TextEditorWidget;
pub struct InputScreen<'a> {
title: &'a str,
msg: &'a str,
input_label: &'a str,
value: String,
can_cancel: bool,
is_cancel_hovered: bool,
value_required: bool,
min_len: usize,
max_len: usize,
has_already_been_edited: bool,
}
impl<'a> InputScreen<'a> {
pub fn new(msg: &'a str) -> Self {
Self {
title: "Input",
msg,
input_label: "",
value: "".to_string(),
can_cancel: true,
is_cancel_hovered: false,
value_required: true,
min_len: 1,
max_len: 10,
has_already_been_edited: false,
}
}
pub fn set_title(mut self, title: &'a str) -> Self {
self.title = title;
self
}
pub fn set_value<D: Display>(mut self, value: D) -> Self {
self.value = value.to_string();
self
}
pub fn set_min_length(mut self, v: usize) -> Self {
self.min_len = v;
self
}
pub fn set_max_length(mut self, v: usize) -> Self {
self.max_len = v;
self
}
/// Get error contained in input
fn error(&self) -> Option<&'static str> {
if self.value.len() > self.max_len {
Some("Input is too large!")
} else if self.value.is_empty() && !self.value_required {
None
} else if self.value.len() < self.min_len {
Some("Input is too small!")
} else {
None
}
}
pub fn show<B: Backend>(
mut self,
terminal: &mut Terminal<B>,
) -> io::Result<ScreenResult<String>> {
let mut last_tick = Instant::now();
loop {
terminal.draw(|f| self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Esc => return Ok(ScreenResult::Canceled),
KeyCode::Tab if self.can_cancel => {
self.is_cancel_hovered = !self.is_cancel_hovered;
}
KeyCode::Enter => {
if self.is_cancel_hovered {
return Ok(ScreenResult::Canceled);
} else if self.error().is_none() {
return Ok(ScreenResult::Ok(self.value));
}
}
KeyCode::Backspace => {
self.value.pop();
}
KeyCode::Char(c) => {
if self.value.len() < self.max_len {
self.has_already_been_edited = true;
self.value.push(c);
}
}
_ => {}
}
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
let area = centered_rect_size(
(self.msg.len() + 4).max(self.max_len + 4).max(25) as u16,
7,
&f.size(),
);
let error = self.error();
let block = Block::default().borders(Borders::ALL).title(self.title);
f.render_widget(block, area);
// Create two chunks with equal horizontal screen space
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints(
[
Constraint::Length(1),
Constraint::Length(3),
Constraint::Length(3),
]
.as_ref(),
)
.split(area.inner(&Margin {
horizontal: 2,
vertical: 1,
}));
let paragraph = Paragraph::new(self.msg);
f.render_widget(paragraph, chunks[0]);
let input_widget =
TextEditorWidget::new(self.input_label, &self.value, !self.is_cancel_hovered);
f.render_widget(input_widget, chunks[1]);
let buttons_area = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(*chunks.last().unwrap());
let cancel_button = ButtonWidget::new("Cancel", self.is_cancel_hovered)
.set_disabled(!self.can_cancel)
.set_min_width(8);
f.render_widget(cancel_button, buttons_area[0]);
let ok_button = ButtonWidget::new("OK", !self.is_cancel_hovered)
.set_min_width(8)
.set_disabled(error.is_some());
f.render_widget(ok_button, buttons_area[1]);
// Render error (if any)
if let (Some(e), true) = (error, self.has_already_been_edited) {
let target_area = centered_text(
e,
&Rect::new(f.size().x, area.bottom() + 2, f.size().width, 1),
);
let paragraph = Paragraph::new(e).style(Style::default().fg(Color::Red));
f.render_widget(paragraph, target_area)
}
}
}

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use std::fmt::Debug;
pub mod configure_game_rules;
pub mod confirm_dialog_screen;
pub mod game_screen;
pub mod input_screen;
pub mod popup_screen;
pub mod select_bot_type_screen;
pub mod select_play_mode_screen;
pub mod set_boats_layout_screen;
pub mod utils;
#[derive(Debug)]
pub enum ScreenResult<E = ()> {
Ok(E),
Canceled,
}
impl<E: Debug> ScreenResult<E> {
pub fn value(self) -> Option<E> {
match self {
ScreenResult::Ok(v) => Some(v),
ScreenResult::Canceled => None,
}
}
pub fn as_string(&self) -> String {
format!("{:#?}", self)
}
}

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use std::io;
use std::time::{Duration, Instant};
use crossterm::event;
use crossterm::event::{Event, KeyCode};
use tui::backend::Backend;
use tui::layout::*;
use tui::text::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use crate::constants::*;
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::button_widget::ButtonWidget;
/// Convenience function to inform user that his terminal window is too small to display the current
/// screen
pub fn show_screen_too_small_popup<B: Backend>(f: &mut Frame<B>) {
PopupScreen::new("🖵 Screen too small!").show_in_frame(f)
}
pub struct PopupScreen<'a> {
title: &'a str,
msg: &'a str,
can_close: bool,
}
impl<'a> PopupScreen<'a> {
pub fn new(msg: &'a str) -> Self {
Self {
title: "Message",
msg,
can_close: true,
}
}
pub fn set_can_close(mut self, can_close: bool) -> Self {
self.can_close = can_close;
self
}
pub fn show<B: Backend>(mut self, terminal: &mut Terminal<B>) -> io::Result<ScreenResult<()>> {
let mut last_tick = Instant::now();
loop {
terminal.draw(|f| self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
KeyCode::Enter => {
return Ok(ScreenResult::Ok(()));
}
_ => {}
}
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
/// Show message once message, without polling messages
pub fn show_once<B: Backend>(mut self, terminal: &mut Terminal<B>) -> io::Result<()> {
self.can_close = false;
terminal.draw(|f| self.ui(f))?;
Ok(())
}
/// Show message once message in a frame, without polling messages
pub fn show_in_frame<B: Backend>(mut self, frame: &mut Frame<B>) {
self.can_close = false;
self.ui(frame)
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
// Preprocess message
let lines = textwrap::wrap(self.msg, f.size().width as usize - 20);
let line_max_len = lines.iter().map(|l| l.len()).max().unwrap();
let area = centered_rect_size(
line_max_len as u16 + 4,
match self.can_close {
// reserve space for button
true => 5,
false => 2,
} + lines.len() as u16,
&f.size(),
);
let block = Block::default().borders(Borders::ALL).title(self.title);
f.render_widget(block, area);
// Create two chunks with equal horizontal screen space
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints(
[
Constraint::Length(lines.len() as u16),
Constraint::Length(3),
]
.as_ref(),
)
.split(area.inner(&Margin {
horizontal: 2,
vertical: 1,
}));
let text = lines
.iter()
.map(|s| Spans::from(s.as_ref()))
.collect::<Vec<_>>();
let paragraph = Paragraph::new(text);
f.render_widget(paragraph, chunks[0]);
if self.can_close {
let ok_button = ButtonWidget::new("OK", true);
f.render_widget(ok_button, chunks[1]);
}
}
}

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use std::io;
use std::time::{Duration, Instant};
use crossterm::event;
use crossterm::event::{Event, KeyCode};
use tui::backend::Backend;
use tui::style::*;
use tui::text::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use sea_battle_backend::data::{BotDescription, BotType, PlayConfiguration};
use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
pub struct SelectBotTypeScreen {
state: ListState,
curr_selection: usize,
types: Vec<BotDescription>,
}
impl Default for SelectBotTypeScreen {
fn default() -> Self {
let types = PlayConfiguration::default().bot_types;
Self {
state: Default::default(),
curr_selection: types.len() - 1,
types: types.to_vec(),
}
}
}
impl SelectBotTypeScreen {
pub fn show<B: Backend>(
mut self,
terminal: &mut Terminal<B>,
) -> io::Result<ScreenResult<BotType>> {
let mut last_tick = Instant::now();
loop {
self.state.select(Some(self.curr_selection));
terminal.draw(|f| self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
KeyCode::Enter => {
return Ok(ScreenResult::Ok(self.types[self.curr_selection].r#type));
}
KeyCode::Down => self.curr_selection += 1,
KeyCode::Up => self.curr_selection += self.types.len() - 1,
_ => {}
}
self.curr_selection %= self.types.len();
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
let area = centered_rect_size(60, self.types.len() as u16 * 2 + 2, &f.size());
// Create a List from all list items and highlight the currently selected one
let items = self
.types
.iter()
.map(|bot| {
ListItem::new(vec![
Spans::from(bot.name),
Spans::from(Span::styled(
bot.description,
Style::default().add_modifier(Modifier::ITALIC),
)),
])
})
.collect::<Vec<_>>();
let items = List::new(items)
.block(
Block::default()
.title("Select bot type")
.borders(Borders::ALL),
)
.highlight_style(
Style::default()
.fg(HIGHLIGHT_COLOR)
.add_modifier(Modifier::BOLD),
)
.highlight_symbol(">> ");
f.render_stateful_widget(items, area, &mut self.state);
}
}

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use std::io;
use std::time::{Duration, Instant};
use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
use crossterm::event;
use crossterm::event::{Event, KeyCode};
use tui::backend::Backend;
use tui::style::*;
use tui::text::Text;
use tui::widgets::*;
use tui::{Frame, Terminal};
#[derive(Debug, Eq, PartialEq, Copy, Clone, Default)]
pub enum SelectPlayModeResult {
#[default]
PlayAgainstBot,
PlayRandom,
CreateInvite,
AcceptInvite,
Exit,
}
impl SelectPlayModeResult {
/// Specify whether a selected play mode requires a user name or not
pub fn need_player_name(&self) -> bool {
self != &SelectPlayModeResult::PlayAgainstBot && self != &SelectPlayModeResult::Exit
}
/// Specify whether a selected play mode requires a the user to specify its own game rules or
/// not
pub fn need_custom_rules(&self) -> bool {
self == &SelectPlayModeResult::PlayAgainstBot || self == &SelectPlayModeResult::CreateInvite
}
}
#[derive(Debug, Clone)]
struct PlayModeDescription {
name: &'static str,
value: SelectPlayModeResult,
}
const AVAILABLE_PLAY_MODES: [PlayModeDescription; 5] = [
PlayModeDescription {
name: "🤖 Play against bot (offline)",
value: SelectPlayModeResult::PlayAgainstBot,
},
PlayModeDescription {
name: "🎲 Play against random player (online)",
value: SelectPlayModeResult::PlayRandom,
},
PlayModeDescription {
name: " Create play invite (online)",
value: SelectPlayModeResult::CreateInvite,
},
PlayModeDescription {
name: "🎫 Accept play invite (online)",
value: SelectPlayModeResult::AcceptInvite,
},
PlayModeDescription {
name: "❌ Exit app",
value: SelectPlayModeResult::Exit,
},
];
#[derive(Default)]
pub struct SelectPlayModeScreen {
state: ListState,
curr_selection: usize,
}
impl SelectPlayModeScreen {
pub fn show<B: Backend>(
mut self,
terminal: &mut Terminal<B>,
) -> io::Result<ScreenResult<SelectPlayModeResult>> {
let mut last_tick = Instant::now();
loop {
self.state.select(Some(self.curr_selection));
terminal.draw(|f| self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if crossterm::event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
KeyCode::Enter => {
return Ok(ScreenResult::Ok(
AVAILABLE_PLAY_MODES[self.curr_selection].value,
));
}
KeyCode::Down => self.curr_selection += 1,
KeyCode::Up => self.curr_selection += AVAILABLE_PLAY_MODES.len() - 1,
_ => {}
}
self.curr_selection %= AVAILABLE_PLAY_MODES.len();
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
let area = centered_rect_size(50, 2 + AVAILABLE_PLAY_MODES.len() as u16, &f.size());
// Create a List from all list items and highlight the currently selected one
let items = AVAILABLE_PLAY_MODES
.iter()
.map(|mode| ListItem::new(Text::raw(mode.name)))
.collect::<Vec<_>>();
let items = List::new(items)
.block(
Block::default()
.title("Select play mode")
.borders(Borders::ALL),
)
.highlight_style(
Style::default()
.fg(HIGHLIGHT_COLOR)
.add_modifier(Modifier::BOLD),
)
.highlight_symbol(">> ");
f.render_stateful_widget(items, area, &mut self.state);
}
}

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use std::collections::HashMap;
use std::io;
use std::time::{Duration, Instant};
use crossterm::event;
use crossterm::event::{Event, KeyCode, MouseButton, MouseEventKind};
use tui::backend::Backend;
use tui::layout::Rect;
use tui::style::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use sea_battle_backend::data::*;
use crate::constants::*;
use crate::ui_screens::confirm_dialog_screen::confirm;
use crate::ui_screens::popup_screen::show_screen_too_small_popup;
use crate::ui_screens::utils::{centered_rect_size, centered_text};
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::game_map_widget::{ColoredCells, GameMapWidget};
type CoordinatesMapper = HashMap<Coordinates, Coordinates>;
pub struct SetBoatsLayoutScreen<'a> {
curr_boat: usize,
layout: BoatsLayout,
rules: &'a GameRules,
confirm_on_cancel: bool,
}
impl<'a> SetBoatsLayoutScreen<'a> {
pub fn new(rules: &'a GameRules) -> Self {
Self {
curr_boat: 0,
layout: BoatsLayout::gen_random_for_rules(rules)
.expect("Failed to generate initial boats layout"),
rules,
confirm_on_cancel: false,
}
}
/// Specify whether user should confirm his choice to cancel screen or not
pub fn set_confirm_on_cancel(mut self, confirm: bool) -> Self {
self.confirm_on_cancel = confirm;
self
}
pub fn show<B: Backend>(
mut self,
terminal: &mut Terminal<B>,
) -> io::Result<ScreenResult<BoatsLayout>> {
let mut coordinates_mapper = CoordinatesMapper::default();
let mut last_tick = Instant::now();
let mut is_moving_boat = false;
loop {
terminal.draw(|f| coordinates_mapper = self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout)? {
let mut move_boat = None;
let event = event::read()?;
if let Event::Key(key) = &event {
match key.code {
KeyCode::Char('q') => {
if !self.confirm_on_cancel
|| confirm(terminal, "Do you really want to quit?")
{
return Ok(ScreenResult::Canceled);
}
}
// Select next boat
KeyCode::Char('n') => self.curr_boat += self.layout.number_of_boats() - 1,
// Rotate boat
KeyCode::Char('r') => {
self.layout.0[self.curr_boat].direction =
match self.layout.0[self.curr_boat].direction {
BoatDirection::Right => BoatDirection::Down,
_ => BoatDirection::Right,
}
}
// Move boat
KeyCode::Left => move_boat = Some((-1, 0)),
KeyCode::Right => move_boat = Some((1, 0)),
KeyCode::Up => move_boat = Some((0, -1)),
KeyCode::Down => move_boat = Some((0, 1)),
// Submit configuration
KeyCode::Enter => {
if self.layout.is_valid(self.rules) {
return Ok(ScreenResult::Ok(self.layout));
}
}
_ => {}
}
self.curr_boat %= self.layout.number_of_boats();
// Apply boat move
if let Some((x, y)) = move_boat {
let new_pos = self.layout.0[self.curr_boat].start.add_x(x).add_y(y);
if new_pos.is_valid(self.rules) {
self.layout.0[self.curr_boat].start = new_pos;
}
}
}
// Mouse event
else if let Event::Mouse(mouse) = event {
let src_pos = Coordinates::new(mouse.column, mouse.row);
// Start mouse action
if MouseEventKind::Down(MouseButton::Left) == mouse.kind {
is_moving_boat = if let Some(pos) = coordinates_mapper.get(&src_pos) {
if let Some(b) = self.layout.find_boat_at_position(*pos) {
self.curr_boat = self.layout.0.iter().position(|s| s == b).unwrap();
}
true
} else {
false
}
}
// Handle continue mouse action
else if is_moving_boat {
if let Some(pos) = coordinates_mapper.get(&src_pos) {
self.layout.0[self.curr_boat].start = *pos;
}
if let MouseEventKind::Up(_) = mouse.kind {
is_moving_boat = false;
}
}
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) -> CoordinatesMapper {
let errors = self.layout.errors(self.rules);
// Color of current boat
let current_boat = ColoredCells {
color: Color::Green,
cells: self.layout.0[self.curr_boat].all_coordinates(),
};
// Color of invalid boats
let mut invalid_coordinates = vec![];
for (idx, pos) in self.layout.boats().iter().enumerate() {
if idx == self.curr_boat {
continue;
}
if !self
.layout
.check_present_boat_position(idx, self.rules)
.is_empty()
{
invalid_coordinates.append(&mut pos.all_coordinates());
}
}
let invalid_boats = ColoredCells {
color: Color::Red,
cells: invalid_coordinates,
};
// Color of other boats
let mut other_boats_cells = vec![];
for boat in &self.layout.0 {
other_boats_cells.append(&mut boat.all_coordinates());
}
let other_boats = ColoredCells {
color: Color::Gray,
cells: other_boats_cells,
};
let mut coordinates_mapper = HashMap::new();
let mut legend = "n next boat \n\
r rotate boat \n\n\
← ↓↑ → move boat \n\n"
.to_string();
if errors.is_empty() {
legend.push_str("Enter confirm layout");
}
let mut game_map_widget = GameMapWidget::new(self.rules)
.set_default_empty_char(' ')
.add_colored_cells(current_boat)
.add_colored_cells(invalid_boats)
.add_colored_cells(other_boats)
.set_title("Choose your boat layout")
.set_yield_func(|c, r| {
for i in 0..r.width {
for j in 0..r.height {
coordinates_mapper.insert(Coordinates::new(r.x + i, r.y + j), c);
}
}
})
.set_legend(legend);
// Color of neighbors if boats can not touch
if !self.rules.boats_can_touch {
let mut boats_neighbors_cells = vec![];
for boat in &self.layout.0 {
for pos in boat.neighbor_coordinates(self.rules) {
boats_neighbors_cells.push(pos);
}
}
game_map_widget = game_map_widget.add_colored_cells(ColoredCells {
color: Color::Rgb(30, 30, 30),
cells: boats_neighbors_cells,
});
}
let (w, h) = game_map_widget.estimated_size();
if f.size().width < w || f.size().height < h + 3 {
// +3 = for errors
show_screen_too_small_popup(f);
drop(game_map_widget);
return coordinates_mapper;
}
let area = centered_rect_size(w, h, &f.size());
f.render_widget(game_map_widget, area);
if !errors.is_empty() {
let messages = ["INVALID_LAYOUT", errors[0]];
for (i, msg) in messages.iter().enumerate() {
let paragraph = Paragraph::new(*msg).style(Style::default().fg(Color::Red));
f.render_widget(
paragraph,
centered_text(
msg,
&Rect::new(f.size().x, area.bottom() + i as u16, f.size().width, 1),
),
);
}
}
coordinates_mapper
}
}

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use tui::layout::{Constraint, Direction, Layout, Rect};
/// helper function to create a centered rect using up certain percentage of the available rect `r`
pub fn centered_rect_percentage(percent_x: u16, percent_y: u16, r: Rect) -> Rect {
let popup_layout = Layout::default()
.direction(Direction::Vertical)
.constraints(
[
Constraint::Percentage((100 - percent_y) / 2),
Constraint::Percentage(percent_y),
Constraint::Percentage((100 - percent_y) / 2),
]
.as_ref(),
)
.split(r);
Layout::default()
.direction(Direction::Horizontal)
.constraints(
[
Constraint::Percentage((100 - percent_x) / 2),
Constraint::Percentage(percent_x),
Constraint::Percentage((100 - percent_x) / 2),
]
.as_ref(),
)
.split(popup_layout[1])[1]
}
/// helper function to create a centered rect using up certain container size
pub fn centered_rect_size(width: u16, height: u16, parent: &Rect) -> Rect {
if parent.width < width || parent.height < height {
return Rect {
x: parent.x,
y: parent.y,
width: parent.width,
height: parent.height,
};
}
Rect {
x: parent.x + (parent.width - width) / 2,
y: parent.y + (parent.height - height) / 2,
width,
height,
}
}
/// helper function to create a centered rect using up certain container size, only horizontally
pub fn centered_rect_size_horizontally(width: u16, parent: &Rect) -> Rect {
if parent.width < width {
return Rect {
x: parent.x,
y: parent.y,
width: parent.width,
height: parent.height,
};
}
Rect {
x: parent.x + (parent.width - width) / 2,
y: parent.y,
width,
height: parent.height,
}
}
/// Get coordinates to render centered text
pub fn centered_text(text: &str, container: &Rect) -> Rect {
if text.len() > container.width as usize {
return *container;
}
Rect {
x: container.x + (container.width - text.len() as u16) / 2,
y: container.y,
height: 1,
width: text.len() as u16,
}
}

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use std::fmt::Display;
use crate::constants::HIGHLIGHT_COLOR;
use tui::buffer::Buffer;
use tui::layout::Rect;
use tui::style::{Color, Style};
use tui::widgets::*;
use crate::ui_screens::utils::centered_rect_size;
pub struct ButtonWidget {
is_hovered: bool,
label: String,
disabled: bool,
min_width: usize,
}
impl ButtonWidget {
pub fn new<D: Display>(label: D, is_hovered: bool) -> Self {
Self {
label: label.to_string(),
is_hovered,
disabled: false,
min_width: 0,
}
}
pub fn set_disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
pub fn set_min_width(mut self, min_width: usize) -> Self {
self.min_width = min_width;
self
}
pub fn estimated_size(&self) -> (u16, u16) {
((self.label.len() + 2).max(self.min_width) as u16, 1)
}
}
impl Widget for ButtonWidget {
fn render(self, area: Rect, buf: &mut Buffer) {
let expected_len = self.estimated_size().0;
let mut label = self.label.clone();
while label.len() < expected_len as usize {
label.insert(0, ' ');
label.push(' ');
}
let area = centered_rect_size(label.len() as u16, 1, &area);
let input = Paragraph::new(label.as_ref()).style(match (self.disabled, self.is_hovered) {
(true, _) => Style::default(),
(_, false) => Style::default().bg(Color::DarkGray),
(_, true) => Style::default().fg(Color::White).bg(HIGHLIGHT_COLOR),
});
input.render(area, buf);
}
}

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use crate::constants::HIGHLIGHT_COLOR;
use std::fmt::Display;
use tui::buffer::Buffer;
use tui::layout::Rect;
use tui::style::*;
use tui::widgets::*;
pub struct CheckboxWidget {
is_editing: bool,
checked: bool,
label: String,
is_radio: bool,
}
impl CheckboxWidget {
pub fn new<D: Display>(label: D, checked: bool, is_editing: bool) -> Self {
Self {
is_editing,
checked,
label: label.to_string(),
is_radio: false,
}
}
pub fn set_radio(mut self) -> Self {
self.is_radio = true;
self
}
}
impl Widget for CheckboxWidget {
fn render(self, area: Rect, buf: &mut Buffer) {
let paragraph = format!(
"{}{}{} {}",
match self.is_radio {
true => "(",
false => "[",
},
match self.checked {
true => "X",
false => " ",
},
match self.is_radio {
true => ")",
false => "]",
},
self.label
);
let input = Paragraph::new(paragraph.as_ref()).style(match &self.is_editing {
false => Style::default(),
true => Style::default().fg(HIGHLIGHT_COLOR),
});
input.render(area, buf);
}
}

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use std::collections::HashMap;
use std::fmt::Display;
use tui::buffer::Buffer;
use tui::layout::Rect;
use tui::style::{Color, Style};
use tui::widgets::{BorderType, Widget};
use sea_battle_backend::data::{Coordinates, GameRules, PlayConfiguration};
use crate::ui_screens::utils::centered_rect_size;
pub struct ColoredCells {
pub color: Color,
pub cells: Vec<Coordinates>,
}
pub struct GameMapWidget<'a> {
rules: &'a GameRules,
default_empty_character: char,
colored_cells: Vec<ColoredCells>,
title: Option<String>,
legend: Option<String>,
yield_coordinates: Option<Box<dyn 'a + FnMut(Coordinates, Rect)>>,
chars: HashMap<Coordinates, char>,
}
impl<'a> GameMapWidget<'a> {
pub fn new(rules: &'a GameRules) -> Self {
Self {
rules,
default_empty_character: '.',
colored_cells: vec![],
title: None,
legend: None,
yield_coordinates: None,
chars: Default::default(),
}
}
pub fn set_default_empty_char(mut self, c: char) -> Self {
self.default_empty_character = c;
self
}
pub fn add_colored_cells(mut self, c: ColoredCells) -> Self {
self.colored_cells.push(c);
self
}
pub fn set_title<D: Display>(mut self, title: D) -> Self {
self.title = Some(title.to_string());
self
}
pub fn set_legend<D: Display>(mut self, legend: D) -> Self {
self.legend = Some(legend.to_string());
self
}
pub fn set_yield_func<F>(mut self, func: F) -> Self
where
F: 'a + FnMut(Coordinates, Rect),
{
self.yield_coordinates = Some(Box::new(func));
self
}
pub fn set_char(mut self, coordinates: Coordinates, c: char) -> Self {
self.chars.insert(coordinates, c);
self
}
pub fn set_char_no_overwrite(mut self, coordinates: Coordinates, c: char) -> Self {
self.chars.entry(coordinates).or_insert(c);
self
}
pub fn grid_size(&self) -> (u16, u16) {
let w = (self.rules.map_width as u16 * 2) + 2;
let h = (self.rules.map_height as u16 * 2) + 2;
(w, h)
}
pub fn estimated_size(&self) -> (u16, u16) {
let (w, mut h) = self.grid_size();
if self.title.is_some() {
h += 2;
}
if let Some(l) = &self.legend {
h += 1 + l.split('\n').count() as u16;
}
(w, h)
}
}
impl<'a> Widget for GameMapWidget<'a> {
fn render(mut self, area: Rect, buf: &mut Buffer) {
let alphabet = PlayConfiguration::default().ordinate_alphabet;
let symbols = BorderType::line_symbols(BorderType::Plain);
let mut start_y = area.y;
// Render title
if let Some(title) = &self.title {
let x = centered_rect_size(title.len() as u16, 1, &area).x;
buf.set_string(x, start_y, title, Style::default());
start_y += 2;
}
// Paint game grid
for y in 0..(self.rules.map_height + 1) {
// Header (ordinate)
if y < self.rules.map_height {
buf.get_mut(area.x, start_y + 2 + (y as u16 * 2))
.set_char(alphabet.chars().nth(y).unwrap());
}
for x in 0..(self.rules.map_width + 1) {
let coordinates = Coordinates::new(x as i32, y as i32);
// Header (abscissa)
if x < self.rules.map_width {
buf.set_string(
area.x + 2 + (x as u16 * 2) - (x as u16) / 10,
start_y,
x.to_string(),
Style::default(),
);
}
let o_x = 1 + area.x + (x as u16 * 2);
let o_y = 1 + start_y + (y as u16 * 2);
let color = self
.colored_cells
.iter()
.find(|c| c.cells.contains(&coordinates));
buf.get_mut(o_x, o_y).set_symbol(match (x, y) {
(0, 0) => symbols.top_left,
(x, 0) if x == self.rules.map_width => symbols.top_right,
(0, y) if y == self.rules.map_height => symbols.bottom_left,
(0, _) => symbols.vertical_right,
(_, 0) => symbols.horizontal_down,
(x, y) if x == self.rules.map_width && y == self.rules.map_height => {
symbols.bottom_right
}
(x, _) if x == self.rules.map_width => symbols.vertical_left,
(_, y) if y == self.rules.map_height => symbols.horizontal_up,
_ => symbols.cross,
});
if x < self.rules.map_width {
buf.get_mut(o_x + 1, o_y).set_symbol(symbols.horizontal);
}
if y < self.rules.map_height {
buf.get_mut(o_x, o_y + 1).set_symbol(symbols.vertical);
}
if x < self.rules.map_width && y < self.rules.map_height {
let cell = buf.get_mut(o_x + 1, o_y + 1).set_char(
*self
.chars
.get(&coordinates)
.unwrap_or(&self.default_empty_character),
);
if let Some(c) = color {
cell.set_bg(c.color);
}
if let Some(f) = self.yield_coordinates.as_mut() {
f(coordinates, Rect::new(o_x + 1, o_y + 1, 1, 1));
}
}
}
}
start_y += self.grid_size().1;
// Paint legend (if any)
if let Some(legend) = &self.legend {
start_y += 1;
for line in legend.split('\n') {
let center_rect = centered_rect_size(line.len() as u16, 1, &area);
let x = center_rect.x;
buf.set_string(x, start_y, line, Style::default());
start_y += 1;
}
}
}
}

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pub mod button_widget;
pub mod checkbox_widget;
pub mod game_map_widget;
pub mod text_editor_widget;

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use std::fmt::Display;
use crate::constants::HIGHLIGHT_COLOR;
use tui::buffer::Buffer;
use tui::layout::Rect;
use tui::style::*;
use tui::text::*;
use tui::widgets::{Block, Borders, Paragraph, Widget};
#[derive(Eq, PartialEq)]
pub enum InputMode {
Normal,
Editing,
}
pub struct TextEditorWidget {
input_mode: InputMode,
value: String,
label: String,
}
impl TextEditorWidget {
pub fn new<D: Display>(label: D, value: D, is_editing: bool) -> Self {
Self {
input_mode: match is_editing {
true => InputMode::Editing,
false => InputMode::Normal,
},
value: value.to_string(),
label: label.to_string(),
}
}
}
impl Widget for TextEditorWidget {
fn render(self, area: Rect, buf: &mut Buffer) {
let span = Span::styled(
self.value.to_string(),
match &self.input_mode {
InputMode::Normal => Style::default(),
InputMode::Editing => Style::default().fg(HIGHLIGHT_COLOR),
},
);
let mut spans = vec![span];
// Add cursor if field is highlighted
if self.input_mode == InputMode::Editing {
spans.push(Span::styled(" ", Style::default().bg(HIGHLIGHT_COLOR)))
}
let text = Text::from(Spans::from(spans));
let input = Paragraph::new(text).block(
Block::default()
.borders(Borders::ALL)
.border_style(match self.input_mode {
InputMode::Normal => Style::default(),
InputMode::Editing => Style::default().fg(HIGHLIGHT_COLOR),
})
.title(self.label.as_ref()),
);
input.render(area, buf);
}
}