Rename crate

This commit is contained in:
2022-10-17 19:13:16 +02:00
parent cf1d77f445
commit dfaa5ce30b
27 changed files with 55 additions and 37 deletions

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extern crate num as num_renamed;
use std::io;
use std::time::{Duration, Instant};
use crossterm::event;
use crossterm::event::{Event, KeyCode};
use sea_battle_backend::consts::{
MAX_BOATS_NUMBER, MAX_MAP_HEIGHT, MAX_MAP_WIDTH, MAX_STRIKE_TIMEOUT,
};
use tui::backend::Backend;
use tui::layout::{Constraint, Direction, Layout, Margin};
use tui::style::{Color, Style};
use tui::widgets::*;
use tui::{Frame, Terminal};
use sea_battle_backend::data::GameRules;
use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
use crate::ui_screens::popup_screen::show_screen_too_small_popup;
use crate::ui_screens::select_bot_type_screen::SelectBotTypeScreen;
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::button_widget::ButtonWidget;
use crate::ui_widgets::checkbox_widget::CheckboxWidget;
use crate::ui_widgets::text_editor_widget::TextEditorWidget;
#[derive(num_derive::FromPrimitive, num_derive::ToPrimitive, Eq, PartialEq)]
enum EditingField {
MapWidth = 0,
MapHeight,
BoatsList,
StrikeTimeout,
BoatsCanTouch,
PlayerContinueOnHit,
BotType,
Cancel,
OK,
}
pub struct GameRulesConfigurationScreen {
rules: GameRules,
curr_field: EditingField,
}
impl GameRulesConfigurationScreen {
pub fn new(rules: GameRules) -> Self {
Self {
rules,
curr_field: EditingField::OK,
}
}
pub fn show<B: Backend>(
mut self,
terminal: &mut Terminal<B>,
) -> io::Result<ScreenResult<GameRules>> {
let mut last_tick = Instant::now();
loop {
terminal.draw(|f| self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout)? {
let mut cursor_pos = self.curr_field as i32;
if let Event::Key(key) = event::read()? {
match key.code {
// Quit app
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
// Navigate between fields
KeyCode::Up | KeyCode::Left => cursor_pos -= 1,
KeyCode::Down | KeyCode::Right | KeyCode::Tab => cursor_pos += 1,
// Submit results
KeyCode::Enter => {
if self.curr_field == EditingField::BotType {
if let ScreenResult::Ok(t) =
SelectBotTypeScreen::default().show(terminal)?
{
self.rules.bot_type = t;
}
}
if self.curr_field == EditingField::Cancel {
return Ok(ScreenResult::Canceled);
}
if self.curr_field == EditingField::OK && self.rules.is_valid() {
return Ok(ScreenResult::Ok(self.rules));
}
}
KeyCode::Char(' ') => {
if self.curr_field == EditingField::BoatsCanTouch {
self.rules.boats_can_touch = !self.rules.boats_can_touch;
}
if self.curr_field == EditingField::PlayerContinueOnHit {
self.rules.player_continue_on_hit =
!self.rules.player_continue_on_hit;
}
}
KeyCode::Backspace => {
if self.curr_field == EditingField::MapWidth {
self.rules.map_width /= 10;
}
if self.curr_field == EditingField::MapHeight {
self.rules.map_height /= 10;
}
if self.curr_field == EditingField::BoatsList
&& !self.rules.boats_list().is_empty()
{
self.rules.remove_last_boat();
}
if self.curr_field == EditingField::StrikeTimeout {
match self.rules.strike_timeout.unwrap_or(0) / 10 {
0 => self.rules.strike_timeout = None,
v => self.rules.strike_timeout = Some(v),
}
}
}
KeyCode::Char(c) if ('0'..='9').contains(&c) => {
let val = c.to_string().parse::<usize>().unwrap_or_default();
if self.curr_field == EditingField::MapWidth
&& self.rules.map_width <= MAX_MAP_WIDTH
{
self.rules.map_width *= 10;
self.rules.map_width += val;
}
if self.curr_field == EditingField::MapHeight
&& self.rules.map_height <= MAX_MAP_HEIGHT
{
self.rules.map_height *= 10;
self.rules.map_height += val;
}
if self.curr_field == EditingField::BoatsList
&& self.rules.boats_list().len() < MAX_BOATS_NUMBER
{
self.rules.add_boat(val);
}
if self.curr_field == EditingField::StrikeTimeout {
let mut timeout = self.rules.strike_timeout.unwrap_or(0);
if timeout <= MAX_STRIKE_TIMEOUT {
timeout *= 10;
timeout += val as u64;
self.rules.strike_timeout = Some(timeout);
}
}
}
_ => {}
}
}
// Apply new cursor position
self.curr_field = if cursor_pos < 0 {
EditingField::OK
} else {
num_renamed::FromPrimitive::from_u64(cursor_pos as u64)
.unwrap_or(EditingField::MapWidth)
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
let (w, h) = (50, 23);
if f.size().width < w || f.size().height < h {
show_screen_too_small_popup(f);
return;
}
let area = centered_rect_size(w, h, &f.size());
let block = Block::default()
.title("📓 Game rules")
.borders(Borders::ALL);
f.render_widget(block, area);
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(3), // Map width
Constraint::Length(3), // Map height
Constraint::Length(3), // Boats list
Constraint::Length(3), // Strike timeout
Constraint::Length(1), // Boats can touch
Constraint::Length(1), // Player continue on hit
Constraint::Length(3), // Bot type
Constraint::Length(1), // Margin
Constraint::Length(1), // Buttons
Constraint::Length(1), // Error message (if any)
])
.split(area.inner(&Margin {
horizontal: 2,
vertical: 1,
}));
let editor = TextEditorWidget::new(
"Map width",
&self.rules.map_width.to_string(),
self.curr_field == EditingField::MapWidth,
);
f.render_widget(editor, chunks[EditingField::MapWidth as usize]);
let editor = TextEditorWidget::new(
"Map height",
&self.rules.map_height.to_string(),
self.curr_field == EditingField::MapHeight,
);
f.render_widget(editor, chunks[EditingField::MapHeight as usize]);
let editor = TextEditorWidget::new(
"Boats list",
&self
.rules
.boats_list()
.iter()
.map(usize::to_string)
.collect::<Vec<_>>()
.join("; "),
self.curr_field == EditingField::BoatsList,
);
f.render_widget(editor, chunks[EditingField::BoatsList as usize]);
let editor = TextEditorWidget::new(
"Strike timeout (0 to disable)",
&self.rules.strike_timeout.unwrap_or(0).to_string(),
self.curr_field == EditingField::StrikeTimeout,
);
f.render_widget(editor, chunks[EditingField::StrikeTimeout as usize]);
let editor = CheckboxWidget::new(
"Boats can touch",
self.rules.boats_can_touch,
self.curr_field == EditingField::BoatsCanTouch,
);
f.render_widget(editor, chunks[EditingField::BoatsCanTouch as usize]);
let editor = CheckboxWidget::new(
"Player continue on hit",
self.rules.player_continue_on_hit,
self.curr_field == EditingField::PlayerContinueOnHit,
);
f.render_widget(editor, chunks[EditingField::PlayerContinueOnHit as usize]);
// Select bot type
let bot_type_text = format!("Bot type: {}", self.rules.bot_type.description().name);
let text = Paragraph::new(bot_type_text.as_str()).style(
match self.curr_field == EditingField::BotType {
false => Style::default(),
true => Style::default().fg(HIGHLIGHT_COLOR),
},
);
f.render_widget(
text,
chunks[EditingField::BotType as usize].inner(&Margin {
horizontal: 0,
vertical: 1,
}),
);
// Buttons
let buttons_chunk = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
.split(chunks[EditingField::OK as usize]);
let button = ButtonWidget::new("Cancel", self.curr_field == EditingField::Cancel);
f.render_widget(button, buttons_chunk[0]);
let button = ButtonWidget::new("OK", self.curr_field == EditingField::OK)
.set_disabled(!self.rules.is_valid());
f.render_widget(button, buttons_chunk[1]);
// Error message (if any)
if let Some(msg) = self.rules.get_errors().first() {
let area = centered_rect_size(msg.len() as u16, 1, chunks.last().unwrap());
let err = Paragraph::new(*msg).style(Style::default().fg(Color::Red));
f.render_widget(err, area);
}
}
}

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use std::io;
use std::time::{Duration, Instant};
use crossterm::event;
use crossterm::event::{Event, KeyCode};
use tui::backend::Backend;
use tui::layout::*;
use tui::text::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use crate::constants::*;
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::button_widget::ButtonWidget;
/// Convenience function to ask for user confirmation
pub fn confirm<B: Backend>(terminal: &mut Terminal<B>, msg: &str) -> bool {
matches!(
ConfirmDialogScreen::new(msg)
.show(terminal)
.unwrap_or(ScreenResult::Canceled),
ScreenResult::Ok(true)
)
}
pub struct ConfirmDialogScreen<'a> {
title: &'a str,
msg: &'a str,
is_confirm: bool,
can_cancel: bool,
}
impl<'a> ConfirmDialogScreen<'a> {
pub fn new(msg: &'a str) -> Self {
Self {
title: "Confirmation Request",
msg,
is_confirm: true,
can_cancel: false,
}
}
pub fn show<B: Backend>(
mut self,
terminal: &mut Terminal<B>,
) -> io::Result<ScreenResult<bool>> {
let mut last_tick = Instant::now();
loop {
terminal.draw(|f| self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Esc | KeyCode::Char('q') if self.can_cancel => {
return Ok(ScreenResult::Canceled)
}
// Toggle selected choice
KeyCode::Left | KeyCode::Right | KeyCode::Tab => {
self.is_confirm = !self.is_confirm
}
// Submit choice
KeyCode::Enter => {
return Ok(ScreenResult::Ok(self.is_confirm));
}
_ => {}
}
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
// Preprocess message
let lines = textwrap::wrap(self.msg, f.size().width as usize - 20);
let line_max_len = lines.iter().map(|l| l.len()).max().unwrap();
let area = centered_rect_size(line_max_len as u16 + 4, 5 + lines.len() as u16, &f.size());
let block = Block::default().borders(Borders::ALL).title(self.title);
f.render_widget(block, area);
// Create two chunks with equal horizontal screen space
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints(
[
Constraint::Length(lines.len() as u16),
Constraint::Length(3),
]
.as_ref(),
)
.split(area.inner(&Margin {
horizontal: 2,
vertical: 1,
}));
let text = lines
.iter()
.map(|s| Spans::from(s.as_ref()))
.collect::<Vec<_>>();
let paragraph = Paragraph::new(text);
f.render_widget(paragraph, chunks[0]);
// Buttons
let buttons_area = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(chunks[1]);
let cancel_button = ButtonWidget::new("Cancel", true).set_disabled(self.is_confirm);
f.render_widget(cancel_button, buttons_area[0]);
let ok_button = ButtonWidget::new("Confirm", true).set_disabled(!self.is_confirm);
f.render_widget(ok_button, buttons_area[1]);
}
}

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use std::cmp::max;
use std::collections::HashMap;
use std::time::{Duration, Instant};
use crossterm::event;
use crossterm::event::{Event, KeyCode, MouseButton, MouseEventKind};
use tui::backend::Backend;
use tui::layout::{Constraint, Direction, Layout};
use tui::style::Color;
use tui::widgets::Paragraph;
use tui::{Frame, Terminal};
use sea_battle_backend::data::{Coordinates, CurrentGameMapStatus, CurrentGameStatus};
use sea_battle_backend::human_player_ws::{ClientMessage, ServerMessage};
use sea_battle_backend::utils::res_utils::Res;
use sea_battle_backend::utils::time_utils::time;
use crate::client::Client;
use crate::constants::*;
use crate::ui_screens::confirm_dialog_screen::confirm;
use crate::ui_screens::popup_screen::{show_screen_too_small_popup, PopupScreen};
use crate::ui_screens::set_boats_layout_screen::SetBoatsLayoutScreen;
use crate::ui_screens::utils::{
centered_rect_size, centered_rect_size_horizontally, centered_text,
};
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::button_widget::ButtonWidget;
use crate::ui_widgets::game_map_widget::{ColoredCells, GameMapWidget};
type CoordinatesMapper = HashMap<Coordinates, Coordinates>;
#[derive(Eq, PartialEq, Ord, PartialOrd)]
enum GameStatus {
Connecting,
WaitingForAnotherPlayer,
OpponentConnected,
WaitingForOpponentBoatsConfig,
OpponentReady,
Starting,
MustFire,
OpponentMustFire,
WonGame,
LostGame,
RematchRequestedByOpponent,
RematchRequestedByPlayer,
RematchAccepted,
RematchRejected,
OpponentLeftGame,
}
impl GameStatus {
pub fn can_show_game_maps(&self) -> bool {
self > &GameStatus::Starting
}
pub fn status_text(&self) -> &str {
match self {
GameStatus::Connecting => "🔌 Connecting...",
GameStatus::WaitingForAnotherPlayer => "🕑 Waiting for another player...",
GameStatus::OpponentConnected => "✅ Opponent connected!",
GameStatus::WaitingForOpponentBoatsConfig => "🕑 Waiting for ### boats configuration",
GameStatus::OpponentReady => "✅ ### is ready!",
GameStatus::Starting => "🕑 Game is starting...",
GameStatus::MustFire => "🚨 You must fire!",
GameStatus::OpponentMustFire => "💣 ### must fire!",
GameStatus::WonGame => "🎉 You win the game!",
GameStatus::LostGame => "😿 ### wins the game. You loose.",
GameStatus::RematchRequestedByOpponent => "❓ Rematch requested by ###",
GameStatus::RematchRequestedByPlayer => "❓ Rematch requested by you",
GameStatus::RematchAccepted => "✅ Rematch accepted!",
GameStatus::RematchRejected => "❌ Rematch rejected!",
GameStatus::OpponentLeftGame => "⛔ Opponent left game!",
}
}
}
#[derive(Debug, Eq, PartialEq, Copy, Clone)]
enum Buttons {
RequestRematch,
AcceptRematch,
RejectRematch,
QuitGame,
}
impl Buttons {
pub fn text(&self) -> &str {
match self {
Buttons::RequestRematch => "❓ Request rematch",
Buttons::AcceptRematch => "✅ Accept rematch",
Buttons::RejectRematch => "❌ Reject rematch",
Buttons::QuitGame => "❌ Quit game",
}
}
}
pub struct GameScreen {
client: Client,
invite_code: Option<String>,
status: GameStatus,
opponent_name: Option<String>,
game_last_update: u64,
game: CurrentGameStatus,
curr_shoot_position: Coordinates,
last_opponent_fire_position: Coordinates,
curr_button: usize,
}
impl GameScreen {
pub fn new(client: Client) -> Self {
Self {
client,
invite_code: None,
status: GameStatus::Connecting,
opponent_name: None,
game_last_update: 0,
game: Default::default(),
curr_shoot_position: Coordinates::new(0, 0),
last_opponent_fire_position: Coordinates::invalid(),
curr_button: 0,
}
}
pub async fn show<B: Backend>(mut self, terminal: &mut Terminal<B>) -> Res<ScreenResult> {
let mut last_tick = Instant::now();
let mut coordinates_mapper = CoordinatesMapper::new();
loop {
if !self.visible_buttons().is_empty() {
self.curr_button %= self.visible_buttons().len();
}
// Update UI
terminal.draw(|f| coordinates_mapper = self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
// Handle terminal events
if event::poll(timeout)? {
let event = event::read()?;
// Keyboard event
if let Event::Key(key) = &event {
let mut new_shoot_pos = self.curr_shoot_position;
match key.code {
// Leave game
KeyCode::Char('q')
if confirm(terminal, "Do you really want to leave game?") =>
{
self.client.close_connection().await;
return Ok(ScreenResult::Canceled);
}
// Move shoot cursor
KeyCode::Left if self.can_fire() => new_shoot_pos = new_shoot_pos.add_x(-1),
KeyCode::Right if self.can_fire() => new_shoot_pos = new_shoot_pos.add_x(1),
KeyCode::Up if self.can_fire() => new_shoot_pos = new_shoot_pos.add_y(-1),
KeyCode::Down if self.can_fire() => new_shoot_pos = new_shoot_pos.add_y(1),
// Shoot
KeyCode::Enter if self.can_fire() => {
if self.game.can_fire_at_location(self.curr_shoot_position) {
self.client
.send_message(&ClientMessage::Fire {
location: self.curr_shoot_position,
})
.await?;
}
}
// Change buttons
KeyCode::Left if self.game_over() => {
self.curr_button += self.visible_buttons().len() - 1
}
KeyCode::Right if self.game_over() => self.curr_button += 1,
KeyCode::Tab if self.game_over() => self.curr_button += 1,
// Submit button
KeyCode::Enter if self.game_over() => match self.curr_button() {
Buttons::RequestRematch => {
self.client
.send_message(&ClientMessage::RequestRematch)
.await?;
self.status = GameStatus::RematchRequestedByPlayer;
}
Buttons::AcceptRematch => {
self.client
.send_message(&ClientMessage::AcceptRematch)
.await?;
self.status = GameStatus::RematchAccepted;
}
Buttons::RejectRematch => {
self.client
.send_message(&ClientMessage::RejectRematch)
.await?;
self.status = GameStatus::RematchRejected;
}
Buttons::QuitGame => {
self.client.close_connection().await;
return Ok(ScreenResult::Ok(()));
}
},
_ => {}
}
if new_shoot_pos.is_valid(&self.game.rules) {
self.curr_shoot_position = new_shoot_pos;
}
}
// Mouse event
if let Event::Mouse(mouse) = event {
if mouse.kind == MouseEventKind::Up(MouseButton::Left) {
if let Some(c) =
coordinates_mapper.get(&Coordinates::new(mouse.column, mouse.row))
{
self.curr_shoot_position = *c;
if self.can_fire()
&& self.game.can_fire_at_location(self.curr_shoot_position)
{
self.client
.send_message(&ClientMessage::Fire {
location: self.curr_shoot_position,
})
.await?;
}
}
}
}
}
// Handle incoming messages
while let Some(msg) = self.client.try_recv_next_message().await? {
match msg {
ServerMessage::SetInviteCode { code } => {
self.status = GameStatus::WaitingForAnotherPlayer;
self.invite_code = Some(code);
}
ServerMessage::InvalidInviteCode => {
PopupScreen::new("❌ Invalid invite code!").show(terminal)?;
return Ok(ScreenResult::Ok(()));
}
ServerMessage::WaitingForAnotherPlayer => {
self.status = GameStatus::WaitingForAnotherPlayer;
}
ServerMessage::OpponentConnected => {
self.status = GameStatus::OpponentConnected;
}
ServerMessage::SetOpponentName { name } => self.opponent_name = Some(name),
ServerMessage::QueryBoatsLayout { rules } => {
match SetBoatsLayoutScreen::new(&rules)
.set_confirm_on_cancel(true)
.show(terminal)?
{
ScreenResult::Ok(layout) => {
self.client
.send_message(&ClientMessage::BoatsLayout { layout })
.await?
}
ScreenResult::Canceled => {
self.client.close_connection().await;
return Ok(ScreenResult::Canceled);
}
};
}
ServerMessage::RejectedBoatsLayout { .. } => {
PopupScreen::new("Server rejected boats layout!! (is your version of SeaBattle up to date?)")
.show(terminal)?;
}
ServerMessage::WaitingForOtherPlayerConfiguration => {
self.status = GameStatus::WaitingForOpponentBoatsConfig;
}
ServerMessage::OpponentReady => {
self.status = GameStatus::OpponentReady;
}
ServerMessage::GameStarting => {
self.status = GameStatus::Starting;
}
ServerMessage::OpponentMustFire { status } => {
self.status = GameStatus::OpponentMustFire;
self.game_last_update = time();
self.game = status;
}
ServerMessage::RequestFire { status } => {
self.status = GameStatus::MustFire;
self.game_last_update = time();
self.game = status;
}
ServerMessage::FireResult { .. } => { /* not used */ }
ServerMessage::OpponentFireResult { pos, .. } => {
self.last_opponent_fire_position = pos;
}
ServerMessage::LostGame { status } => {
self.game_last_update = time();
self.game = status;
self.status = GameStatus::LostGame;
}
ServerMessage::WonGame { status } => {
self.game_last_update = time();
self.game = status;
self.status = GameStatus::WonGame;
}
ServerMessage::OpponentRequestedRematch => {
self.status = GameStatus::RematchRequestedByOpponent;
}
ServerMessage::OpponentAcceptedRematch => {
self.status = GameStatus::RematchAccepted;
}
ServerMessage::OpponentRejectedRematch => {
self.status = GameStatus::RematchRejected;
}
ServerMessage::OpponentLeftGame => {
self.status = GameStatus::OpponentLeftGame;
}
ServerMessage::OpponentReplacedByBot => {
PopupScreen::new("Opponent was replaced by a bot.").show(terminal)?;
}
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn can_fire(&self) -> bool {
matches!(self.status, GameStatus::MustFire)
}
fn game_over(&self) -> bool {
self.game.is_game_over()
}
fn visible_buttons(&self) -> Vec<Buttons> {
let mut buttons = vec![];
if self.game_over() && self.status != GameStatus::RematchAccepted {
// Respond to rematch request / quit
if self.status == GameStatus::RematchRequestedByOpponent {
buttons.push(Buttons::AcceptRematch);
buttons.push(Buttons::RejectRematch);
} else if self.status != GameStatus::OpponentLeftGame
&& self.status != GameStatus::RematchRejected
&& self.status != GameStatus::RematchRequestedByPlayer
{
buttons.push(Buttons::RequestRematch);
}
buttons.push(Buttons::QuitGame);
}
buttons
}
fn opponent_name(&self) -> &str {
self.opponent_name.as_deref().unwrap_or("opponent")
}
fn curr_button(&self) -> Buttons {
self.visible_buttons()[self.curr_button]
}
fn player_map(&self, map: &CurrentGameMapStatus, opponent_map: bool) -> GameMapWidget {
let mut map_widget = GameMapWidget::new(&self.game.rules).set_default_empty_char(' ');
// Current shoot position
if opponent_map {
map_widget = map_widget.add_colored_cells(ColoredCells {
color: match (
self.game.can_fire_at_location(self.curr_shoot_position),
self.game
.opponent_map
.successful_strikes
.contains(&self.curr_shoot_position),
) {
(true, _) => Color::Green,
(false, false) => Color::LightYellow,
(false, true) => Color::LightRed,
},
cells: vec![self.curr_shoot_position],
});
} else {
map_widget = map_widget.add_colored_cells(ColoredCells {
color: Color::Green,
cells: vec![self.last_opponent_fire_position],
});
}
// Sunk boats
for b in &map.sunk_boats {
for c in b.all_coordinates() {
map_widget =
map_widget.set_char(c, b.len.to_string().chars().next().unwrap_or('9'));
}
}
let sunk_boats = ColoredCells {
color: Color::LightRed,
cells: map
.sunk_boats
.iter()
.flat_map(|b| b.all_coordinates())
.collect::<Vec<_>>(),
};
// Touched boats
for b in &map.successful_strikes {
map_widget = map_widget.set_char_no_overwrite(*b, 'T');
}
let touched_areas = ColoredCells {
color: Color::Red,
cells: map.successful_strikes.clone(),
};
// Failed strikes
for b in &map.failed_strikes {
map_widget = map_widget.set_char_no_overwrite(*b, '.');
}
let failed_strikes = ColoredCells {
color: Color::Black,
cells: map.failed_strikes.clone(),
};
// Boats
for b in &map.boats.0 {
for c in b.all_coordinates() {
map_widget = map_widget.set_char_no_overwrite(c, 'B');
}
}
let boats = ColoredCells {
color: Color::Blue,
cells: map
.boats
.0
.iter()
.flat_map(|b| b.all_coordinates())
.collect::<Vec<_>>(),
};
map_widget
.add_colored_cells(sunk_boats)
.add_colored_cells(touched_areas)
.add_colored_cells(failed_strikes)
.add_colored_cells(boats)
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) -> CoordinatesMapper {
let mut status_text = self
.status
.status_text()
.replace("###", self.opponent_name());
// If the game is in a state where game maps can not be shown
if !self.status.can_show_game_maps() {
if self.status == GameStatus::WaitingForAnotherPlayer {
if let Some(code) = &self.invite_code {
status_text.push_str(&format!("\n\n🎫 Invite code: {}", code));
}
}
PopupScreen::new(&status_text).show_in_frame(f);
return HashMap::default();
}
// Add timeout (if required)
let mut timeout_str = String::new();
if self.status == GameStatus::MustFire || self.status == GameStatus::OpponentMustFire {
if let Some(remaining) = self.game.remaining_time_for_strike {
let timeout = self.game_last_update + remaining;
if time() < timeout {
timeout_str = format!(" {} seconds left", timeout - time());
}
}
}
// Draw main ui (default play UI)
let player_map = self
.player_map(&self.game.your_map, false)
.set_title("YOUR map");
let mut coordinates_mapper = HashMap::new();
let mut opponent_map = self
.player_map(&self.game.opponent_map, true)
.set_title(self.opponent_name())
.set_yield_func(|c, r| {
for i in 0..r.width {
for j in 0..r.height {
coordinates_mapper.insert(Coordinates::new(r.x + i, r.y + j), c);
}
}
});
if self.can_fire() {
opponent_map = opponent_map
.set_legend("Use arrows + Enter\nor click on the place\nwhere you want\nto shoot");
}
// Prepare buttons
let buttons = self
.visible_buttons()
.iter()
.map(|b| ButtonWidget::new(b.text(), self.curr_button() == *b))
.collect::<Vec<_>>();
// Show both maps if there is enough room on the screen
let player_map_size = player_map.estimated_size();
let opponent_map_size = opponent_map.estimated_size();
let both_maps_width = player_map_size.0 + opponent_map_size.0 + 3;
let show_both_maps = both_maps_width <= f.size().width;
let maps_height = max(player_map_size.1, opponent_map_size.1);
let maps_width = match show_both_maps {
true => both_maps_width,
false => max(player_map_size.0, opponent_map_size.0),
};
let buttons_width = buttons.iter().fold(0, |a, b| a + b.estimated_size().0 + 4);
let max_width = max(maps_width, status_text.len() as u16)
.max(buttons_width)
.max(timeout_str.len() as u16);
let total_height = 3 + 1 + maps_height + 3;
// Check if frame is too small
if max_width > f.size().width || total_height > f.size().height {
show_screen_too_small_popup(f);
return HashMap::default();
}
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(2),
Constraint::Length(2),
Constraint::Length(maps_height),
Constraint::Length(3),
])
.split(centered_rect_size(max_width, total_height, &f.size()));
// Render status
let paragraph = Paragraph::new(status_text.as_str());
f.render_widget(paragraph, centered_text(&status_text, &chunks[0]));
// Render timeout
let paragraph = Paragraph::new(timeout_str.as_str());
f.render_widget(paragraph, centered_text(&timeout_str, &chunks[1]));
// Render maps
if show_both_maps {
let maps_chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
.split(chunks[2]);
f.render_widget(
player_map,
centered_rect_size_horizontally(player_map_size.0, &maps_chunks[0]),
);
f.render_widget(
opponent_map,
centered_rect_size_horizontally(opponent_map_size.0, &maps_chunks[1]),
);
} else {
// Render a single map
if self.can_fire() {
f.render_widget(opponent_map, chunks[2]);
} else {
f.render_widget(player_map, chunks[2]);
drop(opponent_map);
}
}
// Render buttons
if !buttons.is_empty() {
let buttons_area = Layout::default()
.direction(Direction::Horizontal)
.constraints(
(0..buttons.len())
.map(|_| Constraint::Percentage(100 / buttons.len() as u16))
.collect::<Vec<_>>(),
)
.split(chunks[3]);
for (idx, b) in buttons.into_iter().enumerate() {
let target = centered_rect_size(
b.estimated_size().0,
b.estimated_size().1,
&buttons_area[idx],
);
f.render_widget(b, target);
}
}
coordinates_mapper
}
}

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use std::fmt::Display;
use std::io;
use std::time::{Duration, Instant};
use tui::style::*;
use crossterm::event;
use crossterm::event::{Event, KeyCode};
use tui::backend::Backend;
use tui::layout::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use crate::constants::*;
use crate::ui_screens::utils::*;
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::button_widget::ButtonWidget;
use crate::ui_widgets::text_editor_widget::TextEditorWidget;
pub struct InputScreen<'a> {
title: &'a str,
msg: &'a str,
input_label: &'a str,
value: String,
can_cancel: bool,
is_cancel_hovered: bool,
value_required: bool,
min_len: usize,
max_len: usize,
has_already_been_edited: bool,
}
impl<'a> InputScreen<'a> {
pub fn new(msg: &'a str) -> Self {
Self {
title: "Input",
msg,
input_label: "",
value: "".to_string(),
can_cancel: true,
is_cancel_hovered: false,
value_required: true,
min_len: 1,
max_len: 10,
has_already_been_edited: false,
}
}
pub fn set_title(mut self, title: &'a str) -> Self {
self.title = title;
self
}
pub fn set_value<D: Display>(mut self, value: D) -> Self {
self.value = value.to_string();
self
}
pub fn set_min_length(mut self, v: usize) -> Self {
self.min_len = v;
self
}
pub fn set_max_length(mut self, v: usize) -> Self {
self.max_len = v;
self
}
/// Get error contained in input
fn error(&self) -> Option<&'static str> {
if self.value.len() > self.max_len {
Some("Input is too large!")
} else if self.value.is_empty() && !self.value_required {
None
} else if self.value.len() < self.min_len {
Some("Input is too small!")
} else {
None
}
}
pub fn show<B: Backend>(
mut self,
terminal: &mut Terminal<B>,
) -> io::Result<ScreenResult<String>> {
let mut last_tick = Instant::now();
loop {
terminal.draw(|f| self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Esc => return Ok(ScreenResult::Canceled),
KeyCode::Tab if self.can_cancel => {
self.is_cancel_hovered = !self.is_cancel_hovered;
}
KeyCode::Enter => {
if self.is_cancel_hovered {
return Ok(ScreenResult::Canceled);
} else if self.error().is_none() {
return Ok(ScreenResult::Ok(self.value));
}
}
KeyCode::Backspace => {
self.value.pop();
}
KeyCode::Char(c) => {
if self.value.len() < self.max_len {
self.has_already_been_edited = true;
self.value.push(c);
}
}
_ => {}
}
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
let area = centered_rect_size(
(self.msg.len() + 4).max(self.max_len + 4).max(25) as u16,
7,
&f.size(),
);
let error = self.error();
let block = Block::default().borders(Borders::ALL).title(self.title);
f.render_widget(block, area);
// Create two chunks with equal horizontal screen space
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints(
[
Constraint::Length(1),
Constraint::Length(3),
Constraint::Length(3),
]
.as_ref(),
)
.split(area.inner(&Margin {
horizontal: 2,
vertical: 1,
}));
let paragraph = Paragraph::new(self.msg);
f.render_widget(paragraph, chunks[0]);
let input_widget =
TextEditorWidget::new(self.input_label, &self.value, !self.is_cancel_hovered);
f.render_widget(input_widget, chunks[1]);
let buttons_area = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(*chunks.last().unwrap());
let cancel_button = ButtonWidget::new("Cancel", self.is_cancel_hovered)
.set_disabled(!self.can_cancel)
.set_min_width(8);
f.render_widget(cancel_button, buttons_area[0]);
let ok_button = ButtonWidget::new("OK", !self.is_cancel_hovered)
.set_min_width(8)
.set_disabled(error.is_some());
f.render_widget(ok_button, buttons_area[1]);
// Render error (if any)
if let (Some(e), true) = (error, self.has_already_been_edited) {
let target_area = centered_text(
e,
&Rect::new(f.size().x, area.bottom() + 2, f.size().width, 1),
);
let paragraph = Paragraph::new(e).style(Style::default().fg(Color::Red));
f.render_widget(paragraph, target_area)
}
}
}

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use std::fmt::Debug;
pub mod configure_game_rules;
pub mod confirm_dialog_screen;
pub mod game_screen;
pub mod input_screen;
pub mod popup_screen;
pub mod select_bot_type_screen;
pub mod select_play_mode_screen;
pub mod set_boats_layout_screen;
pub mod utils;
#[derive(Debug)]
pub enum ScreenResult<E = ()> {
Ok(E),
Canceled,
}
impl<E: Debug> ScreenResult<E> {
pub fn value(self) -> Option<E> {
match self {
ScreenResult::Ok(v) => Some(v),
ScreenResult::Canceled => None,
}
}
pub fn as_string(&self) -> String {
format!("{:#?}", self)
}
}

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use std::io;
use std::time::{Duration, Instant};
use crossterm::event;
use crossterm::event::{Event, KeyCode};
use tui::backend::Backend;
use tui::layout::*;
use tui::text::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use crate::constants::*;
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::button_widget::ButtonWidget;
/// Convenience function to inform user that his terminal window is too small to display the current
/// screen
pub fn show_screen_too_small_popup<B: Backend>(f: &mut Frame<B>) {
PopupScreen::new("🖵 Screen too small!").show_in_frame(f)
}
pub struct PopupScreen<'a> {
title: &'a str,
msg: &'a str,
can_close: bool,
}
impl<'a> PopupScreen<'a> {
pub fn new(msg: &'a str) -> Self {
Self {
title: "Message",
msg,
can_close: true,
}
}
pub fn set_can_close(mut self, can_close: bool) -> Self {
self.can_close = can_close;
self
}
pub fn show<B: Backend>(mut self, terminal: &mut Terminal<B>) -> io::Result<ScreenResult<()>> {
let mut last_tick = Instant::now();
loop {
terminal.draw(|f| self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
KeyCode::Enter => {
return Ok(ScreenResult::Ok(()));
}
_ => {}
}
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
/// Show message once message, without polling messages
pub fn show_once<B: Backend>(mut self, terminal: &mut Terminal<B>) -> io::Result<()> {
self.can_close = false;
terminal.draw(|f| self.ui(f))?;
Ok(())
}
/// Show message once message in a frame, without polling messages
pub fn show_in_frame<B: Backend>(mut self, frame: &mut Frame<B>) {
self.can_close = false;
self.ui(frame)
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
// Preprocess message
let lines = textwrap::wrap(self.msg, f.size().width as usize - 20);
let line_max_len = lines.iter().map(|l| l.len()).max().unwrap();
let area = centered_rect_size(
line_max_len as u16 + 4,
match self.can_close {
// reserve space for button
true => 5,
false => 2,
} + lines.len() as u16,
&f.size(),
);
let block = Block::default().borders(Borders::ALL).title(self.title);
f.render_widget(block, area);
// Create two chunks with equal horizontal screen space
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints(
[
Constraint::Length(lines.len() as u16),
Constraint::Length(3),
]
.as_ref(),
)
.split(area.inner(&Margin {
horizontal: 2,
vertical: 1,
}));
let text = lines
.iter()
.map(|s| Spans::from(s.as_ref()))
.collect::<Vec<_>>();
let paragraph = Paragraph::new(text);
f.render_widget(paragraph, chunks[0]);
if self.can_close {
let ok_button = ButtonWidget::new("OK", true);
f.render_widget(ok_button, chunks[1]);
}
}
}

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use std::io;
use std::time::{Duration, Instant};
use crossterm::event;
use crossterm::event::{Event, KeyCode};
use tui::backend::Backend;
use tui::style::*;
use tui::text::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use sea_battle_backend::data::{BotDescription, BotType, PlayConfiguration};
use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
pub struct SelectBotTypeScreen {
state: ListState,
curr_selection: usize,
types: Vec<BotDescription>,
}
impl Default for SelectBotTypeScreen {
fn default() -> Self {
let types = PlayConfiguration::default().bot_types;
Self {
state: Default::default(),
curr_selection: types.len() - 1,
types: types.to_vec(),
}
}
}
impl SelectBotTypeScreen {
pub fn show<B: Backend>(
mut self,
terminal: &mut Terminal<B>,
) -> io::Result<ScreenResult<BotType>> {
let mut last_tick = Instant::now();
loop {
self.state.select(Some(self.curr_selection));
terminal.draw(|f| self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
KeyCode::Enter => {
return Ok(ScreenResult::Ok(self.types[self.curr_selection].r#type));
}
KeyCode::Down => self.curr_selection += 1,
KeyCode::Up => self.curr_selection += self.types.len() - 1,
_ => {}
}
self.curr_selection %= self.types.len();
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
let area = centered_rect_size(60, self.types.len() as u16 * 2 + 2, &f.size());
// Create a List from all list items and highlight the currently selected one
let items = self
.types
.iter()
.map(|bot| {
ListItem::new(vec![
Spans::from(bot.name),
Spans::from(Span::styled(
bot.description,
Style::default().add_modifier(Modifier::ITALIC),
)),
])
})
.collect::<Vec<_>>();
let items = List::new(items)
.block(
Block::default()
.title("Select bot type")
.borders(Borders::ALL),
)
.highlight_style(
Style::default()
.fg(HIGHLIGHT_COLOR)
.add_modifier(Modifier::BOLD),
)
.highlight_symbol(">> ");
f.render_stateful_widget(items, area, &mut self.state);
}
}

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use std::io;
use std::time::{Duration, Instant};
use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
use crossterm::event;
use crossterm::event::{Event, KeyCode};
use tui::backend::Backend;
use tui::style::*;
use tui::text::Text;
use tui::widgets::*;
use tui::{Frame, Terminal};
#[derive(Debug, Eq, PartialEq, Copy, Clone, Default)]
pub enum SelectPlayModeResult {
#[default]
PlayAgainstBot,
PlayRandom,
CreateInvite,
AcceptInvite,
Exit,
}
impl SelectPlayModeResult {
/// Specify whether a selected play mode requires a user name or not
pub fn need_player_name(&self) -> bool {
self != &SelectPlayModeResult::PlayAgainstBot && self != &SelectPlayModeResult::Exit
}
/// Specify whether a selected play mode requires a the user to specify its own game rules or
/// not
pub fn need_custom_rules(&self) -> bool {
self == &SelectPlayModeResult::PlayAgainstBot || self == &SelectPlayModeResult::CreateInvite
}
}
#[derive(Debug, Clone)]
struct PlayModeDescription {
name: &'static str,
value: SelectPlayModeResult,
}
const AVAILABLE_PLAY_MODES: [PlayModeDescription; 5] = [
PlayModeDescription {
name: "🤖 Play against bot (offline)",
value: SelectPlayModeResult::PlayAgainstBot,
},
PlayModeDescription {
name: "🎲 Play against random player (online)",
value: SelectPlayModeResult::PlayRandom,
},
PlayModeDescription {
name: " Create play invite (online)",
value: SelectPlayModeResult::CreateInvite,
},
PlayModeDescription {
name: "🎫 Accept play invite (online)",
value: SelectPlayModeResult::AcceptInvite,
},
PlayModeDescription {
name: "❌ Exit app",
value: SelectPlayModeResult::Exit,
},
];
#[derive(Default)]
pub struct SelectPlayModeScreen {
state: ListState,
curr_selection: usize,
}
impl SelectPlayModeScreen {
pub fn show<B: Backend>(
mut self,
terminal: &mut Terminal<B>,
) -> io::Result<ScreenResult<SelectPlayModeResult>> {
let mut last_tick = Instant::now();
loop {
self.state.select(Some(self.curr_selection));
terminal.draw(|f| self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if crossterm::event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
KeyCode::Enter => {
return Ok(ScreenResult::Ok(
AVAILABLE_PLAY_MODES[self.curr_selection].value,
));
}
KeyCode::Down => self.curr_selection += 1,
KeyCode::Up => self.curr_selection += AVAILABLE_PLAY_MODES.len() - 1,
_ => {}
}
self.curr_selection %= AVAILABLE_PLAY_MODES.len();
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
let area = centered_rect_size(50, 2 + AVAILABLE_PLAY_MODES.len() as u16, &f.size());
// Create a List from all list items and highlight the currently selected one
let items = AVAILABLE_PLAY_MODES
.iter()
.map(|mode| ListItem::new(Text::raw(mode.name)))
.collect::<Vec<_>>();
let items = List::new(items)
.block(
Block::default()
.title("Select play mode")
.borders(Borders::ALL),
)
.highlight_style(
Style::default()
.fg(HIGHLIGHT_COLOR)
.add_modifier(Modifier::BOLD),
)
.highlight_symbol(">> ");
f.render_stateful_widget(items, area, &mut self.state);
}
}

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use std::collections::HashMap;
use std::io;
use std::time::{Duration, Instant};
use crossterm::event;
use crossterm::event::{Event, KeyCode, MouseButton, MouseEventKind};
use tui::backend::Backend;
use tui::layout::Rect;
use tui::style::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use sea_battle_backend::data::*;
use crate::constants::*;
use crate::ui_screens::confirm_dialog_screen::confirm;
use crate::ui_screens::popup_screen::show_screen_too_small_popup;
use crate::ui_screens::utils::{centered_rect_size, centered_text};
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::game_map_widget::{ColoredCells, GameMapWidget};
type CoordinatesMapper = HashMap<Coordinates, Coordinates>;
pub struct SetBoatsLayoutScreen<'a> {
curr_boat: usize,
layout: BoatsLayout,
rules: &'a GameRules,
confirm_on_cancel: bool,
}
impl<'a> SetBoatsLayoutScreen<'a> {
pub fn new(rules: &'a GameRules) -> Self {
Self {
curr_boat: 0,
layout: BoatsLayout::gen_random_for_rules(rules)
.expect("Failed to generate initial boats layout"),
rules,
confirm_on_cancel: false,
}
}
/// Specify whether user should confirm his choice to cancel screen or not
pub fn set_confirm_on_cancel(mut self, confirm: bool) -> Self {
self.confirm_on_cancel = confirm;
self
}
pub fn show<B: Backend>(
mut self,
terminal: &mut Terminal<B>,
) -> io::Result<ScreenResult<BoatsLayout>> {
let mut coordinates_mapper = CoordinatesMapper::default();
let mut last_tick = Instant::now();
let mut is_moving_boat = false;
loop {
terminal.draw(|f| coordinates_mapper = self.ui(f))?;
let timeout = TICK_RATE
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout)? {
let mut move_boat = None;
let event = event::read()?;
if let Event::Key(key) = &event {
match key.code {
KeyCode::Char('q') => {
if !self.confirm_on_cancel
|| confirm(terminal, "Do you really want to quit?")
{
return Ok(ScreenResult::Canceled);
}
}
// Select next boat
KeyCode::Char('n') => self.curr_boat += self.layout.number_of_boats() - 1,
// Rotate boat
KeyCode::Char('r') => {
self.layout.0[self.curr_boat].direction =
match self.layout.0[self.curr_boat].direction {
BoatDirection::Right => BoatDirection::Down,
_ => BoatDirection::Right,
}
}
// Move boat
KeyCode::Left => move_boat = Some((-1, 0)),
KeyCode::Right => move_boat = Some((1, 0)),
KeyCode::Up => move_boat = Some((0, -1)),
KeyCode::Down => move_boat = Some((0, 1)),
// Submit configuration
KeyCode::Enter => {
if self.layout.is_valid(self.rules) {
return Ok(ScreenResult::Ok(self.layout));
}
}
_ => {}
}
self.curr_boat %= self.layout.number_of_boats();
// Apply boat move
if let Some((x, y)) = move_boat {
let new_pos = self.layout.0[self.curr_boat].start.add_x(x).add_y(y);
if new_pos.is_valid(self.rules) {
self.layout.0[self.curr_boat].start = new_pos;
}
}
}
// Mouse event
else if let Event::Mouse(mouse) = event {
let src_pos = Coordinates::new(mouse.column, mouse.row);
// Start mouse action
if MouseEventKind::Down(MouseButton::Left) == mouse.kind {
is_moving_boat = if let Some(pos) = coordinates_mapper.get(&src_pos) {
if let Some(b) = self.layout.find_boat_at_position(*pos) {
self.curr_boat = self.layout.0.iter().position(|s| s == b).unwrap();
}
true
} else {
false
}
}
// Handle continue mouse action
else if is_moving_boat {
if let Some(pos) = coordinates_mapper.get(&src_pos) {
self.layout.0[self.curr_boat].start = *pos;
}
if let MouseEventKind::Up(_) = mouse.kind {
is_moving_boat = false;
}
}
}
}
if last_tick.elapsed() >= TICK_RATE {
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) -> CoordinatesMapper {
let errors = self.layout.errors(self.rules);
// Color of current boat
let current_boat = ColoredCells {
color: Color::Green,
cells: self.layout.0[self.curr_boat].all_coordinates(),
};
// Color of invalid boats
let mut invalid_coordinates = vec![];
for (idx, pos) in self.layout.boats().iter().enumerate() {
if idx == self.curr_boat {
continue;
}
if !self
.layout
.check_present_boat_position(idx, self.rules)
.is_empty()
{
invalid_coordinates.append(&mut pos.all_coordinates());
}
}
let invalid_boats = ColoredCells {
color: Color::Red,
cells: invalid_coordinates,
};
// Color of other boats
let mut other_boats_cells = vec![];
for boat in &self.layout.0 {
other_boats_cells.append(&mut boat.all_coordinates());
}
let other_boats = ColoredCells {
color: Color::Gray,
cells: other_boats_cells,
};
let mut coordinates_mapper = HashMap::new();
let mut legend = "n next boat \n\
r rotate boat \n\n\
← ↓↑ → move boat \n\n"
.to_string();
if errors.is_empty() {
legend.push_str("Enter confirm layout");
}
let mut game_map_widget = GameMapWidget::new(self.rules)
.set_default_empty_char(' ')
.add_colored_cells(current_boat)
.add_colored_cells(invalid_boats)
.add_colored_cells(other_boats)
.set_title("Choose your boat layout")
.set_yield_func(|c, r| {
for i in 0..r.width {
for j in 0..r.height {
coordinates_mapper.insert(Coordinates::new(r.x + i, r.y + j), c);
}
}
})
.set_legend(legend);
// Color of neighbors if boats can not touch
if !self.rules.boats_can_touch {
let mut boats_neighbors_cells = vec![];
for boat in &self.layout.0 {
for pos in boat.neighbor_coordinates(self.rules) {
boats_neighbors_cells.push(pos);
}
}
game_map_widget = game_map_widget.add_colored_cells(ColoredCells {
color: Color::Rgb(30, 30, 30),
cells: boats_neighbors_cells,
});
}
let (w, h) = game_map_widget.estimated_size();
if f.size().width < w || f.size().height < h + 3 {
// +3 = for errors
show_screen_too_small_popup(f);
drop(game_map_widget);
return coordinates_mapper;
}
let area = centered_rect_size(w, h, &f.size());
f.render_widget(game_map_widget, area);
if !errors.is_empty() {
let messages = ["INVALID_LAYOUT", errors[0]];
for (i, msg) in messages.iter().enumerate() {
let paragraph = Paragraph::new(*msg).style(Style::default().fg(Color::Red));
f.render_widget(
paragraph,
centered_text(
msg,
&Rect::new(f.size().x, area.bottom() + i as u16, f.size().width, 1),
),
);
}
}
coordinates_mapper
}
}

View File

@ -0,0 +1,80 @@
use tui::layout::{Constraint, Direction, Layout, Rect};
/// helper function to create a centered rect using up certain percentage of the available rect `r`
pub fn centered_rect_percentage(percent_x: u16, percent_y: u16, r: Rect) -> Rect {
let popup_layout = Layout::default()
.direction(Direction::Vertical)
.constraints(
[
Constraint::Percentage((100 - percent_y) / 2),
Constraint::Percentage(percent_y),
Constraint::Percentage((100 - percent_y) / 2),
]
.as_ref(),
)
.split(r);
Layout::default()
.direction(Direction::Horizontal)
.constraints(
[
Constraint::Percentage((100 - percent_x) / 2),
Constraint::Percentage(percent_x),
Constraint::Percentage((100 - percent_x) / 2),
]
.as_ref(),
)
.split(popup_layout[1])[1]
}
/// helper function to create a centered rect using up certain container size
pub fn centered_rect_size(width: u16, height: u16, parent: &Rect) -> Rect {
if parent.width < width || parent.height < height {
return Rect {
x: parent.x,
y: parent.y,
width: parent.width,
height: parent.height,
};
}
Rect {
x: parent.x + (parent.width - width) / 2,
y: parent.y + (parent.height - height) / 2,
width,
height,
}
}
/// helper function to create a centered rect using up certain container size, only horizontally
pub fn centered_rect_size_horizontally(width: u16, parent: &Rect) -> Rect {
if parent.width < width {
return Rect {
x: parent.x,
y: parent.y,
width: parent.width,
height: parent.height,
};
}
Rect {
x: parent.x + (parent.width - width) / 2,
y: parent.y,
width,
height: parent.height,
}
}
/// Get coordinates to render centered text
pub fn centered_text(text: &str, container: &Rect) -> Rect {
if text.len() > container.width as usize {
return *container;
}
Rect {
x: container.x + (container.width - text.len() as u16) / 2,
y: container.y,
height: 1,
width: text.len() as u16,
}
}