Can notify a player that the server is waiting for opponent play configuration
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@ -58,6 +58,8 @@ impl Player for BotPlayer {
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unreachable!()
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unreachable!()
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}
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}
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fn waiting_for_opponent_boats_layout(&self) {}
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fn notify_other_player_ready(&self) {}
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fn notify_other_player_ready(&self) {}
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fn notify_game_starting(&self) {}
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fn notify_game_starting(&self) {}
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@ -22,6 +22,8 @@ pub trait Player {
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fn rejected_boats_layout(&self, errors: Vec<&'static str>);
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fn rejected_boats_layout(&self, errors: Vec<&'static str>);
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fn waiting_for_opponent_boats_layout(&self);
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fn notify_other_player_ready(&self);
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fn notify_other_player_ready(&self);
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fn notify_game_starting(&self);
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fn notify_game_starting(&self);
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@ -294,6 +296,8 @@ impl Handler<SetBoatsLayout> for Game {
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if self.map_0.is_some() && self.map_1.is_some() {
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if self.map_0.is_some() && self.map_1.is_some() {
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self.players.iter().for_each(|p| p.notify_game_starting());
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self.players.iter().for_each(|p| p.notify_game_starting());
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self.start_fire_exchanges();
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self.start_fire_exchanges();
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} else {
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self.players[player_index].waiting_for_opponent_boats_layout();
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}
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}
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}
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}
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}
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}
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@ -47,6 +47,11 @@ impl Player for HumanPlayer {
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});
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});
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}
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}
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fn waiting_for_opponent_boats_layout(&self) {
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self.player
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.do_send(ServerMessage::WaitingForOtherPlayerConfiguration);
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}
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fn notify_other_player_ready(&self) {
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fn notify_other_player_ready(&self) {
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self.player.do_send(ServerMessage::OpponentReady);
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self.player.do_send(ServerMessage::OpponentReady);
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}
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}
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