Handle better small screens
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@ -17,6 +17,7 @@ use tui::{Frame, Terminal};
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use sea_battle_backend::data::GameRules;
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use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
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use crate::ui_screens::popup_screen::show_screen_too_small_popup;
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use crate::ui_screens::select_bot_type_screen::SelectBotTypeScreen;
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use crate::ui_screens::utils::centered_rect_size;
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use crate::ui_screens::ScreenResult;
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@ -179,7 +180,14 @@ impl GameRulesConfigurationScreen {
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}
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fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
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let area = centered_rect_size(50, 23, &f.size());
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let (w, h) = (50, 23);
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if f.size().width < w || f.size().height < h {
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show_screen_too_small_popup(f);
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return;
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}
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let area = centered_rect_size(w, h, &f.size());
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let block = Block::default().title("Game rules").borders(Borders::ALL);
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f.render_widget(block, area);
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@ -18,7 +18,7 @@ use sea_battle_backend::utils::time_utils::time;
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use crate::client::Client;
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use crate::constants::*;
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use crate::ui_screens::confirm_dialog_screen::confirm;
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use crate::ui_screens::popup_screen::PopupScreen;
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use crate::ui_screens::popup_screen::{show_screen_too_small_popup, PopupScreen};
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use crate::ui_screens::set_boats_layout_screen::SetBoatsLayoutScreen;
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use crate::ui_screens::utils::{centered_rect_size, centered_text};
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use crate::ui_screens::ScreenResult;
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@ -544,7 +544,7 @@ impl GameScreen {
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// Check if frame is too small
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if max_width > f.size().width || total_height > f.size().height {
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PopupScreen::new("Screen too small!").show_in_frame(f);
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show_screen_too_small_popup(f);
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return HashMap::default();
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}
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@ -14,6 +14,12 @@ use crate::ui_screens::utils::centered_rect_size;
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use crate::ui_screens::ScreenResult;
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use crate::ui_widgets::button_widget::ButtonWidget;
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/// Convenience function to inform user that his terminal window is too small to display the current
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/// screen
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pub fn show_screen_too_small_popup<B: Backend>(f: &mut Frame<B>) {
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PopupScreen::new("Screen too small!").show_in_frame(f)
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}
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pub struct PopupScreen<'a> {
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title: &'a str,
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msg: &'a str,
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@ -14,7 +14,7 @@ use sea_battle_backend::data::*;
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use crate::constants::*;
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use crate::ui_screens::confirm_dialog_screen::confirm;
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use crate::ui_screens::popup_screen::PopupScreen;
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use crate::ui_screens::popup_screen::show_screen_too_small_popup;
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use crate::ui_screens::utils::{centered_rect_size, centered_text};
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use crate::ui_screens::ScreenResult;
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use crate::ui_widgets::game_map_widget::{ColoredCells, GameMapWidget};
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@ -229,8 +229,9 @@ impl<'a> SetBoatsLayoutScreen<'a> {
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let (w, h) = game_map_widget.estimated_size();
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if f.size().width < w || f.size().height + 3 < h {
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PopupScreen::new("Screen too small!").show_in_frame(f);
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if f.size().width < w || f.size().height < h + 3 {
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// +3 = for errors
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show_screen_too_small_popup(f);
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drop(game_map_widget);
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return coordinates_mapper;
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}
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@ -77,8 +77,8 @@ impl<'a> GameMapWidget<'a> {
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}
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pub fn grid_size(&self) -> (u16, u16) {
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let w = self.rules.map_width as u16 * 2 + 1;
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let h = self.rules.map_height as u16 * 2 + 1;
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let w = (self.rules.map_width as u16 * 2) + 2;
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let h = (self.rules.map_height as u16 * 2) + 2;
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(w, h)
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}
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