Add version check system

This commit is contained in:
2022-10-18 08:58:36 +02:00
parent 915426849b
commit eea2ecbf63
23 changed files with 204 additions and 26 deletions

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@@ -31,3 +31,4 @@ serde_json = "1.0.85"
hostname = "0.3.1"
rustls = "0.20.6"
hyper-rustls = { version = "0.23.0", features = ["rustls-native-certs"] }
reqwest = { version = "0.11", features = ["json", "rustls-tls"], default-features = false }

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@@ -20,7 +20,7 @@ pub struct CliArgs {
value_parser,
default_value = "https://seabattleapi.communiquons.org"
)]
pub remote_server_uri: String,
pub remote_server: String,
/// Local server listen address
#[clap(short, long, default_value = "127.0.0.1:5679")]

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@@ -3,12 +3,13 @@ use crate::server;
use futures::stream::{SplitSink, SplitStream};
use futures::{SinkExt, StreamExt};
use hyper_rustls::ConfigBuilderExt;
use sea_battle_backend::data::GameRules;
use sea_battle_backend::data::*;
use sea_battle_backend::human_player_ws::{ClientMessage, ServerMessage};
use sea_battle_backend::server::{
AcceptInviteQuery, BotPlayQuery, CreateInviteQuery, PlayRandomQuery,
};
use sea_battle_backend::utils::res_utils::{boxed_error, Res};
use std::error::Error;
use std::fmt::Display;
use std::sync::mpsc::TryRecvError;
use std::sync::{mpsc, Arc};
@@ -18,6 +19,11 @@ use tokio_tungstenite::{MaybeTlsStream, WebSocketStream};
type WsStream = WebSocketStream<MaybeTlsStream<TcpStream>>;
pub enum GetRemoteVersionError {
ConnectionFailed,
Other(Box<dyn Error>),
}
/// Connection client
///
/// This structure acts as a wrapper around websocket connection that handles automatically parsing
@@ -28,6 +34,24 @@ pub struct Client {
}
impl Client {
/// Get remote server version
pub async fn get_server_version() -> Result<VersionInfo, GetRemoteVersionError> {
let url = format!("{}/version", cli_args().remote_server);
log::debug!("Getting remote information from {} ...", url);
let res = match reqwest::get(url).await {
Ok(r) => r,
Err(e) if e.is_timeout() || e.is_connect() => {
return Err(GetRemoteVersionError::ConnectionFailed)
}
Err(e) => return Err(GetRemoteVersionError::Other(Box::new(e))),
};
res.json()
.await
.map_err(|e| GetRemoteVersionError::Other(Box::new(e)))
}
/// Start to play against a bot
///
/// When playing against a bot, local server is always used
@@ -51,7 +75,7 @@ impl Client {
/// Start to play against a random player
pub async fn start_random_play<D: Display>(player_name: D) -> Res<Self> {
Self::connect_url(
&cli_args().remote_server_uri,
&cli_args().remote_server,
&format!(
"/play/random?{}",
serde_urlencoded::to_string(&PlayRandomQuery {
@@ -66,7 +90,7 @@ impl Client {
/// Start a play by creating an invite
pub async fn start_create_invite<D: Display>(rules: &GameRules, player_name: D) -> Res<Self> {
Self::connect_url(
&cli_args().remote_server_uri,
&cli_args().remote_server,
&format!(
"/play/create_invite?{}",
serde_urlencoded::to_string(&CreateInviteQuery {
@@ -82,7 +106,7 @@ impl Client {
/// Start a play by accepting an invite
pub async fn start_accept_invite<D: Display>(code: String, player_name: D) -> Res<Self> {
Self::connect_url(
&cli_args().remote_server_uri,
&cli_args().remote_server,
&format!(
"/play/accept_invite?{}",
serde_urlencoded::to_string(&AcceptInviteQuery {

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@@ -2,7 +2,7 @@ extern crate core;
pub mod cli_args;
pub mod client;
pub mod constants;
pub mod consts;
pub mod server;
pub mod ui_screens;
pub mod ui_widgets;

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@@ -18,7 +18,7 @@ use sea_battle_backend::consts::{
use sea_battle_backend::data::GameRules;
use sea_battle_backend::utils::res_utils::Res;
use sea_battle_cli_player::cli_args::{cli_args, TestDevScreen};
use sea_battle_cli_player::client::Client;
use sea_battle_cli_player::client::{Client, GetRemoteVersionError};
use sea_battle_cli_player::server::run_server;
use sea_battle_cli_player::ui_screens::configure_game_rules::GameRulesConfigurationScreen;
use sea_battle_cli_player::ui_screens::game_screen::GameScreen;
@@ -35,10 +35,10 @@ async fn run_dev<B: Backend>(
d: TestDevScreen,
) -> Result<(), Box<dyn Error>> {
let res = match d {
TestDevScreen::Popup => popup_screen::PopupScreen::new("Welcome there!!")
TestDevScreen::Popup => PopupScreen::new("Welcome there!!")
.show(terminal)?
.as_string(),
TestDevScreen::Input => input_screen::InputScreen::new("What it your name ?")
TestDevScreen::Input => InputScreen::new("What it your name ?")
.set_title("A custom title")
.show(terminal)?
.as_string(),
@@ -50,9 +50,9 @@ async fn run_dev<B: Backend>(
TestDevScreen::SelectBotType => select_bot_type_screen::SelectBotTypeScreen::default()
.show(terminal)?
.as_string(),
TestDevScreen::SelectPlayMode => select_play_mode_screen::SelectPlayModeScreen::default()
.show(terminal)?
.as_string(),
TestDevScreen::SelectPlayMode => {
SelectPlayModeScreen::default().show(terminal)?.as_string()
}
TestDevScreen::SetBoatsLayout => {
let rules = GameRules {
boats_can_touch: true,
@@ -64,7 +64,7 @@ async fn run_dev<B: Backend>(
.as_string()
}
TestDevScreen::ConfigureGameRules => {
configure_game_rules::GameRulesConfigurationScreen::new(GameRules::default())
GameRulesConfigurationScreen::new(GameRules::default())
.show(terminal)?
.as_string()
}
@@ -99,6 +99,8 @@ async fn run_app<B: Backend>(terminal: &mut Terminal<B>) -> Res {
return run_dev(terminal, d).await;
}
let mut checked_online_compatibility = false;
let mut rules = GameRules::default();
let mut username = "".to_string();
@@ -107,6 +109,30 @@ async fn run_app<B: Backend>(terminal: &mut Terminal<B>) -> Res {
let choice = SelectPlayModeScreen::default().show(terminal)?;
if let ScreenResult::Ok(c) = choice {
// Check compatibility
if c.is_online_play_mode() && !checked_online_compatibility {
PopupScreen::new("🖥 Checking remote server version...").show_once(terminal)?;
let valid_version = match Client::get_server_version().await {
Ok(v) => v.is_compatible_with_static_version().unwrap_or(false),
Err(GetRemoteVersionError::ConnectionFailed) => {
PopupScreen::new("❌ Could not connect to remote server!")
.show(terminal)?;
continue;
}
Err(GetRemoteVersionError::Other(e)) => {
log::error!("Could not load remote server information! {:?}", e);
false
}
};
if !valid_version {
PopupScreen::new("❌ Unfortunately, it seems that your version of Sea Battle Cli player is too old to be used online...\n\nPlease update it before trying to play online...").show(terminal)?;
continue;
}
checked_online_compatibility = true;
}
if c.need_player_name() && username.is_empty() {
username = query_player_name(terminal)?;
}

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@@ -16,7 +16,7 @@ use tui::{Frame, Terminal};
use sea_battle_backend::data::GameRules;
use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
use crate::consts::{HIGHLIGHT_COLOR, TICK_RATE};
use crate::ui_screens::popup_screen::show_screen_too_small_popup;
use crate::ui_screens::select_bot_type_screen::SelectBotTypeScreen;
use crate::ui_screens::utils::centered_rect_size;

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@@ -9,7 +9,7 @@ use tui::text::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use crate::constants::*;
use crate::consts::*;
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::button_widget::ButtonWidget;

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@@ -16,7 +16,7 @@ use sea_battle_backend::utils::res_utils::Res;
use sea_battle_backend::utils::time_utils::time;
use crate::client::Client;
use crate::constants::*;
use crate::consts::*;
use crate::ui_screens::confirm_dialog_screen::confirm;
use crate::ui_screens::popup_screen::{show_screen_too_small_popup, PopupScreen};
use crate::ui_screens::set_boats_layout_screen::SetBoatsLayoutScreen;

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@@ -10,7 +10,7 @@ use tui::layout::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use crate::constants::*;
use crate::consts::*;
use crate::ui_screens::utils::*;
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::button_widget::ButtonWidget;

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@@ -9,7 +9,7 @@ use tui::text::*;
use tui::widgets::*;
use tui::{Frame, Terminal};
use crate::constants::*;
use crate::consts::*;
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
use crate::ui_widgets::button_widget::ButtonWidget;

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@@ -11,7 +11,7 @@ use tui::{Frame, Terminal};
use sea_battle_backend::data::{BotDescription, BotType, PlayConfiguration};
use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
use crate::consts::{HIGHLIGHT_COLOR, TICK_RATE};
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;

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@@ -1,7 +1,7 @@
use std::io;
use std::time::{Duration, Instant};
use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
use crate::consts::{HIGHLIGHT_COLOR, TICK_RATE};
use crate::ui_screens::utils::centered_rect_size;
use crate::ui_screens::ScreenResult;
use crossterm::event;
@@ -33,6 +33,11 @@ impl SelectPlayModeResult {
pub fn need_custom_rules(&self) -> bool {
self == &SelectPlayModeResult::PlayAgainstBot || self == &SelectPlayModeResult::CreateInvite
}
/// Specify whether a play mode is to be played online or not
pub fn is_online_play_mode(&self) -> bool {
self != &SelectPlayModeResult::PlayAgainstBot && self != &SelectPlayModeResult::Exit
}
}
#[derive(Debug, Clone)]

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@@ -12,7 +12,7 @@ use tui::{Frame, Terminal};
use sea_battle_backend::data::*;
use crate::constants::*;
use crate::consts::*;
use crate::ui_screens::confirm_dialog_screen::confirm;
use crate::ui_screens::popup_screen::show_screen_too_small_popup;
use crate::ui_screens::utils::{centered_rect_size, centered_text};

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@@ -1,6 +1,6 @@
use std::fmt::Display;
use crate::constants::HIGHLIGHT_COLOR;
use crate::consts::HIGHLIGHT_COLOR;
use tui::buffer::Buffer;
use tui::layout::Rect;
use tui::style::{Color, Style};

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@@ -1,4 +1,4 @@
use crate::constants::HIGHLIGHT_COLOR;
use crate::consts::HIGHLIGHT_COLOR;
use std::fmt::Display;
use tui::buffer::Buffer;
use tui::layout::Rect;

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@@ -1,6 +1,6 @@
use std::fmt::Display;
use crate::constants::HIGHLIGHT_COLOR;
use crate::consts::HIGHLIGHT_COLOR;
use tui::buffer::Buffer;
use tui::layout::Rect;
use tui::style::*;