Test strike timeout
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@@ -1,7 +1,7 @@
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use crate::human_player_ws::ServerMessage;
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/// Make sure player can not replay after successful hit
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pub fn check_no_replay_on_hit(msg: &ServerMessage) {
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pub fn check_no_replay_on_hit(msg: &mut ServerMessage) {
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if let ServerMessage::OpponentMustFire { status } | ServerMessage::RequestFire { status } = msg
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{
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let diff =
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