Compare commits
437 Commits
3455559d33
...
master
Author | SHA1 | Date | |
---|---|---|---|
87e4551f3a | |||
1917183dc8 | |||
c76f147a7a | |||
fd11fb21dc | |||
61f6a7b73e | |||
f8da78f56b | |||
86c98600f8 | |||
8439e7049f | |||
56edb02c5b | |||
4865a592b9 | |||
768c257eed | |||
40879d8b48 | |||
3161c9a91b | |||
200c29677f | |||
de12dcb1bb | |||
5e4b36c89b | |||
669e12bb55 | |||
b6c91e493e | |||
bec17801af | |||
2faba0519d | |||
73253235ce | |||
89cffdea2b | |||
7494253e7b | |||
e44fba5d25 | |||
f7c27f4ad4 | |||
d1c36c7c01 | |||
ff9f9b57de | |||
d40196a6f9 | |||
4ef766465d | |||
1d1a219b69 | |||
1874c07623 | |||
32edbb30a1 | |||
d013673487 | |||
077503abe4 | |||
2927463bcb | |||
d262b26306 | |||
b5c45113e0 | |||
474d65207f | |||
7c1d0eef8f | |||
bb2b283397 | |||
711edf5591 | |||
a831dba286 | |||
1687b8b4d3 | |||
6366e7f109 | |||
e359c3b456 | |||
4ec1f67db0 | |||
14c960e5fc | |||
b0bc07c1fd | |||
353a01bb12 | |||
e0397a38b8 | |||
452ed7d856 | |||
5d033b4edd | |||
91705d1882 | |||
c66eb71b6a | |||
0fd1df61bc | |||
8419ebe74f | |||
77296fdaf4 | |||
a5d3e9219c | |||
c202997bd2 | |||
847759e617 | |||
9ede11bbd9 | |||
47801f7988 | |||
a80c935bc1 | |||
5fec8fc074 | |||
918d36c28e | |||
fd3533ed8c | |||
5f99f95d0d | |||
235328d942 | |||
15b9177ea1 | |||
bfd1c4db30 | |||
04496c1eae | |||
967ba8f570 | |||
71ce2f2bde | |||
fcf3790ca1 | |||
80cfd5ff0d | |||
b5263a7226 | |||
a55f988977 | |||
a0f9be4bb0 | |||
2de9a9ecb8 | |||
d92531428d | |||
f7ec33c07e | |||
aeffb43d9e | |||
5497fd8e0f | |||
1a013381d9 | |||
da25e1e379 | |||
977c759195 | |||
a8a97d7df0 | |||
ef3b20775c | |||
9ccc39fa72 | |||
cf1a01e7a1 | |||
67115ec6b0 | |||
f5b3e7b6c2 | |||
a41c3c14d9 | |||
42a9986689 | |||
03f7a49363 | |||
deecb6b9e3 | |||
1d403a6fc3 | |||
9a877ed820 | |||
83d4ef90a7 | |||
40b364f1c6 | |||
c69cdf09f2 | |||
40a04aef6b | |||
4868688ee1 | |||
9d28510fa9 | |||
95780dc0ee | |||
6fcef8eda8 | |||
1deec5a461 | |||
13a4ac1c6d | |||
26036f1111 | |||
f3dad47770 | |||
c2ef293dc1 | |||
92b1ea37ab | |||
a3ea64964a | |||
1cbb203f57 | |||
f75e3b8a83 | |||
a8fe1755a7 | |||
8fbaa02d47 | |||
d6aa71a2db | |||
814e130c4d | |||
8662e6523c | |||
73ec2675d6 | |||
96cae58e52 | |||
af0d45f59a | |||
251677fc18 | |||
d9f9fec806 | |||
972398e3b8 | |||
51ffe2677c | |||
8f1564e5fb | |||
a60ad3d4f8 | |||
0f14c1f480 | |||
ec11b1603f | |||
4b62afda14 | |||
63c5b70ef5 | |||
63b8c72ef7 | |||
766660a3c1 | |||
4b3161ee77 | |||
2cf87c301c | |||
38c3aa6212 | |||
11487abf2b | |||
f3b267f0c5 | |||
219213ff6f | |||
0593665350 | |||
c84f729dc1 | |||
7a90c9325f | |||
b28966e785 | |||
aeb2c93f0d | |||
ca0f6982e6 | |||
22850d58fc | |||
b621fa19b5 | |||
108755328a | |||
4a9af95458 | |||
0d9d966d63 | |||
7c00dd061b | |||
28b1c80899 | |||
a243b040f5 | |||
a458f766b3 | |||
a33a99a886 | |||
2b9541ee42 | |||
9b00a6546f | |||
6806ef3ae8 | |||
4ce5f10b37 | |||
f94d9d70fd | |||
f0ca40aa67 | |||
2688eefbb7 | |||
7c57ff0753 | |||
2c117b00b2 | |||
85a8d0f27d | |||
5be1b72a4a | |||
41d1a2511f | |||
45183108e6 | |||
bf7899abe0 | |||
7e773dbf45 | |||
ec718bb6ea | |||
1a7fded637 | |||
26cf43c0d5 | |||
3be1e4a6e9 | |||
600c55bebe | |||
f02b7b15d5 | |||
427f511fa0 | |||
8c3f7bd05f | |||
884eb37d56 | |||
96f5ce5577 | |||
fa825120c6 | |||
09b8c73cda | |||
160a27e740 | |||
83230384a9 | |||
f12e2f43e3 | |||
38c618d384 | |||
54819bb0ec | |||
b6298bcf4a | |||
1618e84f14 | |||
b79efa3444 | |||
86ba9c057a | |||
9fb275b537 | |||
ad39cc9ac0 | |||
8667f3b2aa | |||
78523c52da | |||
2f336bda49 | |||
e09623cf19 | |||
719d0346dc | |||
3e63f1e9e8 | |||
bbcbc0fb22 | |||
f653c993fe | |||
9b35f50424 | |||
29e20769d3 | |||
d153bdd8b5 | |||
9f8de67780 | |||
8619509fa8 | |||
7b2fcce00d | |||
4050ae533a | |||
a2e1407578 | |||
f727ed284f | |||
ddbdb66dee | |||
5242abaf8f | |||
be9ba8fd5c | |||
223aef95db | |||
4431c8318b | |||
6c90cfe79d | |||
1b1d0d64ae | |||
e310c4895d | |||
4f182bcf52 | |||
7b4812789c | |||
95d5d0ebe5 | |||
caa84a95cb | |||
40a49051f2 | |||
27a95189be | |||
7038462084 | |||
466ed50582 | |||
c1b30f7aa9 | |||
592207b997 | |||
e6e5c48a5c | |||
2505d8c4ff | |||
08c829df2b | |||
78606dbe74 | |||
7f017401dc | |||
93a84a43e9 | |||
4c45550337 | |||
685f714836 | |||
f1fba8b326 | |||
0ecd211245 | |||
09b40c8138 | |||
242f8e32df | |||
89a5f104c2 | |||
dcb3f9113f | |||
f3ba509cc1 | |||
221f43ea46 | |||
56d824504d | |||
7cda8c9dc1 | |||
cfedebd2f6 | |||
d768650f23 | |||
21d8e0c01a | |||
3dc46fc862 | |||
d6c6d57fee | |||
e9e272c19c | |||
44d5437c5f | |||
df09e7ff8d | |||
92a4f8b2f7 | |||
440a81c307 | |||
c476171e7a | |||
83c146e788 | |||
79bfeb2597 | |||
52f16f5c33 | |||
d75a5d7d5b | |||
473e6c0d1e | |||
9a93a29804 | |||
dad50314b0 | |||
b51aa8b7cb | |||
5a2fd31fa0 | |||
efcf33c539 | |||
652a6d162b | |||
2ab3b5e55d | |||
f52dc84b45 | |||
567473a223 | |||
e95830f644 | |||
5d2b3e55ef | |||
c1f5f5f624 | |||
c5b549244f | |||
7a93a1e3c6 | |||
1fff258248 | |||
0494847f2e | |||
c9dd2fce12 | |||
a2b629d218 | |||
5379b84470 | |||
ef8772be97 | |||
007dae6fae | |||
29012b0f32 | |||
bf4aaada69 | |||
c58c782219 | |||
90ae4a5193 | |||
b9085771a6 | |||
e7629f50e3 | |||
00603e4386 | |||
09eaabe43c | |||
09b2058934 | |||
c6143b3bec | |||
f48c34c234 | |||
f1a179e12d | |||
067332b116 | |||
1257a637b1 | |||
e0822e3585 | |||
42bea6bba4 | |||
50e2db5256 | |||
7ef779d804 | |||
13bb37fa51 | |||
144848563b | |||
99bcf6e5ac | |||
daafca93a9 | |||
04c4813cee | |||
764f6f5112 | |||
0cfd2fc3f2 | |||
46be9732de | |||
6b4bd56684 | |||
9a19272ba6 | |||
c7f0be52cd | |||
37f7c20e36 | |||
75d55b4a23 | |||
0c394f301a | |||
c87a549a8a | |||
98cc8884af | |||
03c842017c | |||
d87e5d816c | |||
eaf8d1c24e | |||
c4aa47f199 | |||
9a623633cb | |||
d1a28a0802 | |||
f6aa9977ba | |||
7dd5464391 | |||
9f58d98a69 | |||
841c6709cc | |||
e63566c6a9 | |||
ac6f8987f4 | |||
356fa75604 | |||
563f33971f | |||
8f0db5cbe6 | |||
5442536768 | |||
f6b0962ec3 | |||
2909bbc1c9 | |||
fd1025c4a8 | |||
ccadddaf15 | |||
2a0987defd | |||
cb6ca75515 | |||
964c90e0d8 | |||
81a05b8f66 | |||
d2801c6b50 | |||
1328baaba7 | |||
d06585ad71 | |||
3ab8201c13 | |||
c0232f602e | |||
5f2b7654be | |||
08a449352b | |||
50fbbe50bf | |||
f4356c656b | |||
b12657ef3a | |||
ad868a7961 | |||
221d1dfa13 | |||
33ed27b892 | |||
9e6df3c78d | |||
6faf38003f | |||
cee12d89f6 | |||
887dd849c6 | |||
2c8686e9d2 | |||
7d92555a85 | |||
0a7e9b9661 | |||
3af6fd730e | |||
b532324654 | |||
de218d2ba1 | |||
bb902cda9e | |||
77d5b18f79 | |||
7125076f1f | |||
4ed1c9c200 | |||
fa4b0bcdc2 | |||
40bff4f8e4 | |||
283ea7d422 | |||
c746313c04 | |||
86d45ad992 | |||
5ba2e78fd0 | |||
1265d7f099 | |||
b713117a70 | |||
a001017821 | |||
5acbe069c2 | |||
6defd8edd2 | |||
ef598dbff4 | |||
2abe1c95d0 | |||
f7bb0ddda2 | |||
d1114f0295 | |||
f94a51027b | |||
f5f2efcfde | |||
eb9999b85b | |||
df1d678ab9 | |||
e88d64ff63 | |||
3ca6c43c9a | |||
d4223be8b4 | |||
83d0780954 | |||
6be3eae863 | |||
c763a24ca9 | |||
10c099e03b | |||
eea2ecbf63 | |||
915426849b | |||
be454cce03 | |||
a91a4c5ef6 | |||
02477e6728 | |||
e389b59ab9 | |||
dfaa5ce30b | |||
cf1d77f445 | |||
0280daf6d2 | |||
38656661b4 | |||
5b228de285 | |||
d8f96f732a | |||
e760bcbe33 | |||
ccb3d36fae | |||
fcc7f30e10 | |||
171c88f303 | |||
9162c5eb24 | |||
b4772aa88e | |||
42b0d84f9d | |||
ba1ed84b33 | |||
8c1a3f2c5f | |||
25871de084 | |||
9a38a634eb | |||
8990badaa4 | |||
b1145cc362 | |||
e0132b68ed | |||
e97f4b593a | |||
1c08e2ec01 | |||
70d70c2851 | |||
04ee20dac2 | |||
3c2b96f3a2 | |||
161391db04 | |||
19e1d559f6 | |||
341556636c | |||
7d4cc52d7b | |||
4501be6a43 | |||
146b009fe7 | |||
f2ec85b46f | |||
a2c880814c | |||
b832ef82ed | |||
4341bdc682 |
14
.drone.yml
Normal file
14
.drone.yml
Normal file
@@ -0,0 +1,14 @@
|
||||
---
|
||||
kind: pipeline
|
||||
type: docker
|
||||
name: default
|
||||
|
||||
steps:
|
||||
- name: cargo_check
|
||||
image: rust
|
||||
commands:
|
||||
- cd rust
|
||||
- rustup component add clippy
|
||||
- cargo clippy -- -D warnings
|
||||
- cargo test
|
||||
|
14
README.md
14
README.md
@@ -1,5 +1,17 @@
|
||||
# SeaBattle
|
||||
[](https://drone.communiquons.org/pierre/SeaBattle)
|
||||
|
||||
|
||||
Full stack sea battle game.
|
||||
|
||||
Current status: working on backend, and then building web ui...
|
||||
|
||||
## Implementations
|
||||
Current implementations:
|
||||
- [x] Rust shell implementations ([server](rust/sea_battle_backend) and [client](rust/sea_battle_cli_player))
|
||||
- [ ] web implementation
|
||||
- [ ] mobile implementation
|
||||
|
||||
## Screenshots
|
||||
|
||||
### Shell implementation
|
||||

|
||||
|
10
renovate.json
Normal file
10
renovate.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
|
||||
"ignorePaths": ["**/flutter/**", "**/react/**"],
|
||||
"packageRules": [
|
||||
{
|
||||
"matchUpdateTypes": ["major", "minor", "patch"],
|
||||
"automerge": true
|
||||
}
|
||||
]
|
||||
}
|
2009
rust/Cargo.lock
generated
2009
rust/Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,6 @@
|
||||
[workspace]
|
||||
|
||||
resolver = "2"
|
||||
members = [
|
||||
"sea_battle_backend",
|
||||
"cli_player"
|
||||
"sea_battle_cli_player"
|
||||
]
|
||||
|
6
rust/Dockerfile
Normal file
6
rust/Dockerfile
Normal file
@@ -0,0 +1,6 @@
|
||||
FROM debian:bookworm-slim
|
||||
|
||||
COPY sea_battle_backend /usr/local/bin/sea_battle_backend
|
||||
|
||||
ENTRYPOINT /usr/local/bin/sea_battle_backend
|
||||
|
10
rust/build_docker_image.sh
Executable file
10
rust/build_docker_image.sh
Executable file
@@ -0,0 +1,10 @@
|
||||
#!/bin/bash
|
||||
cargo build --release --bins
|
||||
|
||||
TEMP_DIR=$(mktemp -d)
|
||||
cp target/release/sea_battle_backend "$TEMP_DIR"
|
||||
|
||||
docker build -f Dockerfile "$TEMP_DIR" -t pierre42100/seabattleapi
|
||||
|
||||
rm -r $TEMP_DIR
|
||||
|
@@ -1,24 +0,0 @@
|
||||
[package]
|
||||
name = "cli_player"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
sea_battle_backend = { path = "../sea_battle_backend" }
|
||||
clap = { version = "3.2.17", features = ["derive"] }
|
||||
log = "0.4.17"
|
||||
env_logger = "0.9.0"
|
||||
tui = "0.19.0"
|
||||
crossterm = "0.25.0"
|
||||
lazy_static = "1.4.0"
|
||||
tokio = "1.21.2"
|
||||
num = "0.4.0"
|
||||
num-traits = "0.2.15"
|
||||
num-derive = "0.3.3"
|
||||
textwrap = "0.15.1"
|
||||
tokio-tungstenite = "0.17.2"
|
||||
serde_urlencoded = "0.7.1"
|
||||
futures = "0.3.23"
|
||||
serde_json = "1.0.85"
|
@@ -1,142 +0,0 @@
|
||||
use std::error::Error;
|
||||
use std::io;
|
||||
use std::io::ErrorKind;
|
||||
|
||||
use crossterm::event::DisableMouseCapture;
|
||||
use crossterm::event::EnableMouseCapture;
|
||||
use crossterm::execute;
|
||||
use crossterm::terminal::EnterAlternateScreen;
|
||||
use crossterm::terminal::LeaveAlternateScreen;
|
||||
use crossterm::terminal::{disable_raw_mode, enable_raw_mode};
|
||||
use env_logger::Env;
|
||||
use tui::backend::{Backend, CrosstermBackend};
|
||||
use tui::Terminal;
|
||||
|
||||
use cli_player::cli_args::{cli_args, TestDevScreen};
|
||||
use cli_player::client::Client;
|
||||
use cli_player::server::start_server_if_missing;
|
||||
use cli_player::ui_screens::configure_game_rules::GameRulesConfigurationScreen;
|
||||
use cli_player::ui_screens::game_screen::GameScreen;
|
||||
use cli_player::ui_screens::popup_screen::PopupScreen;
|
||||
use cli_player::ui_screens::select_play_mode_screen::{SelectPlayModeResult, SelectPlayModeScreen};
|
||||
use cli_player::ui_screens::*;
|
||||
use sea_battle_backend::data::GameRules;
|
||||
use sea_battle_backend::human_player_ws::ServerMessage;
|
||||
|
||||
/// Test code screens
|
||||
async fn run_dev<B: Backend>(
|
||||
terminal: &mut Terminal<B>,
|
||||
d: TestDevScreen,
|
||||
) -> Result<(), Box<dyn Error>> {
|
||||
let res = match d {
|
||||
TestDevScreen::Popup => popup_screen::PopupScreen::new("Welcome there!!")
|
||||
.show(terminal)?
|
||||
.as_string(),
|
||||
TestDevScreen::Input => input_screen::InputScreen::new("What it your name ?")
|
||||
.set_title("A custom title")
|
||||
.show(terminal)?
|
||||
.as_string(),
|
||||
TestDevScreen::Confirm => {
|
||||
confirm_dialog_screen::ConfirmDialogScreen::new("Do you really want to quit game?")
|
||||
.show(terminal)?
|
||||
.as_string()
|
||||
}
|
||||
TestDevScreen::SelectBotType => select_bot_type_screen::SelectBotTypeScreen::default()
|
||||
.show(terminal)?
|
||||
.as_string(),
|
||||
TestDevScreen::SelectPlayMode => select_play_mode_screen::SelectPlayModeScreen::default()
|
||||
.show(terminal)?
|
||||
.as_string(),
|
||||
TestDevScreen::SetBoatsLayout => {
|
||||
let rules = GameRules {
|
||||
boats_can_touch: true,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
set_boats_layout_screen::SetBoatsLayoutScreen::new(&rules)
|
||||
.show(terminal)?
|
||||
.as_string()
|
||||
}
|
||||
TestDevScreen::ConfigureGameRules => {
|
||||
configure_game_rules::GameRulesConfigurationScreen::new(GameRules::default())
|
||||
.show(terminal)?
|
||||
.as_string()
|
||||
}
|
||||
};
|
||||
|
||||
Err(io::Error::new(
|
||||
ErrorKind::Other,
|
||||
format!("DEV result: {:?}", res),
|
||||
))?
|
||||
}
|
||||
|
||||
async fn run_app<B: Backend>(terminal: &mut Terminal<B>) -> Result<(), Box<dyn Error>> {
|
||||
if let Some(d) = cli_args().dev_screen {
|
||||
return run_dev(terminal, d).await;
|
||||
}
|
||||
|
||||
let mut rules = GameRules::default();
|
||||
|
||||
loop {
|
||||
match SelectPlayModeScreen::default().show(terminal)? {
|
||||
// TODO : Play against random player
|
||||
ScreenResult::Ok(SelectPlayModeResult::PlayRandom) => todo!(),
|
||||
|
||||
// Play against bot
|
||||
ScreenResult::Ok(SelectPlayModeResult::PlayAgainstBot) => {
|
||||
// First, ask for custom rules
|
||||
rules = match GameRulesConfigurationScreen::new(rules.clone()).show(terminal)? {
|
||||
ScreenResult::Ok(r) => r,
|
||||
ScreenResult::Canceled => continue,
|
||||
};
|
||||
|
||||
// Then connect to server
|
||||
PopupScreen::new("Connecting...").show_once(terminal)?;
|
||||
let client = Client::start_bot_play(&rules).await?;
|
||||
|
||||
// Wait for the server to become ready
|
||||
while !matches!(
|
||||
client.recv_next_message().await?,
|
||||
ServerMessage::OpponentConnected
|
||||
) {}
|
||||
|
||||
// Display game screen
|
||||
GameScreen::new(client).show(terminal).await?;
|
||||
}
|
||||
|
||||
ScreenResult::Canceled | ScreenResult::Ok(SelectPlayModeResult::Exit) => return Ok(()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[tokio::main]
|
||||
pub async fn main() -> Result<(), Box<dyn Error>> {
|
||||
env_logger::Builder::from_env(Env::default()).init();
|
||||
|
||||
start_server_if_missing().await;
|
||||
|
||||
// setup terminal
|
||||
enable_raw_mode()?;
|
||||
let mut stdout = io::stdout();
|
||||
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
|
||||
let backend = CrosstermBackend::new(stdout);
|
||||
let mut terminal = Terminal::new(backend)?;
|
||||
|
||||
// create app and run it
|
||||
let res = run_app(&mut terminal).await;
|
||||
|
||||
// restore terminal
|
||||
disable_raw_mode()?;
|
||||
execute!(
|
||||
terminal.backend_mut(),
|
||||
LeaveAlternateScreen,
|
||||
DisableMouseCapture
|
||||
)?;
|
||||
terminal.show_cursor()?;
|
||||
|
||||
if let Err(err) = res {
|
||||
println!("{:?}", err)
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
@@ -1,372 +0,0 @@
|
||||
use std::cmp::max;
|
||||
use std::collections::HashMap;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use crossterm::event;
|
||||
use crossterm::event::{Event, KeyCode, MouseButton, MouseEventKind};
|
||||
use tui::backend::Backend;
|
||||
use tui::layout::{Constraint, Direction, Layout};
|
||||
use tui::style::Color;
|
||||
use tui::widgets::Paragraph;
|
||||
use tui::{Frame, Terminal};
|
||||
|
||||
use sea_battle_backend::data::{Coordinates, CurrentGameMapStatus, CurrentGameStatus};
|
||||
use sea_battle_backend::human_player_ws::{ClientMessage, ServerMessage};
|
||||
use sea_battle_backend::utils::Res;
|
||||
|
||||
use crate::client::Client;
|
||||
use crate::constants::*;
|
||||
use crate::ui_screens::confirm_dialog_screen::confirm;
|
||||
use crate::ui_screens::popup_screen::PopupScreen;
|
||||
use crate::ui_screens::set_boats_layout_screen::SetBoatsLayoutScreen;
|
||||
use crate::ui_screens::utils::{centered_rect_size, centered_text};
|
||||
use crate::ui_screens::ScreenResult;
|
||||
use crate::ui_widgets::game_map_widget::{ColoredCells, GameMapWidget};
|
||||
|
||||
type CoordinatesMapper = HashMap<Coordinates, Coordinates>;
|
||||
|
||||
#[derive(Eq, PartialEq)]
|
||||
enum GameStatus {
|
||||
Pending,
|
||||
WaitingForOpponentBoatsConfig,
|
||||
OpponentReady,
|
||||
Starting,
|
||||
MustFire,
|
||||
OpponentMustFire,
|
||||
}
|
||||
|
||||
impl GameStatus {
|
||||
pub fn can_show_game_maps(&self) -> bool {
|
||||
self != &GameStatus::Pending
|
||||
&& self != &GameStatus::WaitingForOpponentBoatsConfig
|
||||
&& self != &GameStatus::OpponentReady
|
||||
}
|
||||
|
||||
pub fn status_text(&self) -> &str {
|
||||
match self {
|
||||
GameStatus::Pending => "Game is pending...",
|
||||
GameStatus::WaitingForOpponentBoatsConfig => "Waiting for ### boats configuration",
|
||||
GameStatus::OpponentReady => "### is ready!",
|
||||
GameStatus::Starting => "Game is starting...",
|
||||
GameStatus::MustFire => "You must fire!",
|
||||
GameStatus::OpponentMustFire => "### must fire!",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GameScreen {
|
||||
client: Client,
|
||||
status: GameStatus,
|
||||
opponent_name: Option<String>,
|
||||
game: CurrentGameStatus,
|
||||
curr_shoot_position: Coordinates,
|
||||
}
|
||||
|
||||
impl GameScreen {
|
||||
pub fn new(client: Client) -> Self {
|
||||
Self {
|
||||
client,
|
||||
status: GameStatus::Pending,
|
||||
opponent_name: None,
|
||||
game: Default::default(),
|
||||
curr_shoot_position: Coordinates::new(0, 0),
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn show<B: Backend>(mut self, terminal: &mut Terminal<B>) -> Res<ScreenResult> {
|
||||
let mut last_tick = Instant::now();
|
||||
|
||||
let mut coordinates_mapper = CoordinatesMapper::new();
|
||||
|
||||
loop {
|
||||
// Update UI
|
||||
terminal.draw(|f| coordinates_mapper = self.ui(f))?;
|
||||
|
||||
let timeout = TICK_RATE
|
||||
.checked_sub(last_tick.elapsed())
|
||||
.unwrap_or_else(|| Duration::from_secs(0));
|
||||
|
||||
// Handle terminal events
|
||||
if crossterm::event::poll(timeout)? {
|
||||
let event = event::read()?;
|
||||
|
||||
// Keyboard event
|
||||
if let Event::Key(key) = &event {
|
||||
let mut new_shoot_pos = self.curr_shoot_position;
|
||||
|
||||
match key.code {
|
||||
// Leave game
|
||||
KeyCode::Char('q')
|
||||
if confirm(terminal, "Do you really want to leave game?") =>
|
||||
{
|
||||
return Ok(ScreenResult::Canceled);
|
||||
}
|
||||
|
||||
// Move shoot cursor
|
||||
KeyCode::Left if self.can_fire() => new_shoot_pos = new_shoot_pos.add_x(-1),
|
||||
KeyCode::Right if self.can_fire() => new_shoot_pos = new_shoot_pos.add_x(1),
|
||||
KeyCode::Up if self.can_fire() => new_shoot_pos = new_shoot_pos.add_y(-1),
|
||||
KeyCode::Down if self.can_fire() => new_shoot_pos = new_shoot_pos.add_y(1),
|
||||
|
||||
// Shoot
|
||||
KeyCode::Enter if self.can_fire() => {
|
||||
if self.game.can_fire_at_location(self.curr_shoot_position) {
|
||||
self.client
|
||||
.send_message(&ClientMessage::Fire {
|
||||
location: self.curr_shoot_position,
|
||||
})
|
||||
.await?;
|
||||
}
|
||||
}
|
||||
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if new_shoot_pos.is_valid(&self.game.rules) {
|
||||
self.curr_shoot_position = new_shoot_pos;
|
||||
}
|
||||
}
|
||||
|
||||
// Mouse event
|
||||
if let Event::Mouse(mouse) = event {
|
||||
if mouse.kind == MouseEventKind::Up(MouseButton::Left) {
|
||||
if let Some(c) =
|
||||
coordinates_mapper.get(&Coordinates::new(mouse.column, mouse.row))
|
||||
{
|
||||
self.curr_shoot_position = *c;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle incoming messages
|
||||
while let Some(msg) = self.client.try_recv_next_message().await? {
|
||||
match msg {
|
||||
ServerMessage::SetInviteCode { .. } => unimplemented!(),
|
||||
ServerMessage::InvalidInviteCode => unimplemented!(),
|
||||
ServerMessage::WaitingForAnotherPlayer => unimplemented!(),
|
||||
ServerMessage::OpponentConnected => unimplemented!(),
|
||||
|
||||
ServerMessage::SetOpponentName { name } => self.opponent_name = Some(name),
|
||||
|
||||
ServerMessage::QueryBoatsLayout { rules } => {
|
||||
match SetBoatsLayoutScreen::new(&rules)
|
||||
.set_confirm_on_cancel(true)
|
||||
.show(terminal)?
|
||||
{
|
||||
ScreenResult::Ok(layout) => {
|
||||
self.client
|
||||
.send_message(&ClientMessage::BoatsLayout { layout })
|
||||
.await?
|
||||
}
|
||||
ScreenResult::Canceled => {
|
||||
return Ok(ScreenResult::Canceled);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
ServerMessage::RejectedBoatsLayout { .. } => {
|
||||
PopupScreen::new("Server rejected boats layout!! (is your version of SeaBattle up to date?)")
|
||||
.show(terminal)?;
|
||||
}
|
||||
|
||||
ServerMessage::WaitingForOtherPlayerConfiguration => {
|
||||
self.status = GameStatus::WaitingForOpponentBoatsConfig;
|
||||
}
|
||||
|
||||
ServerMessage::OpponentReady => {
|
||||
self.status = GameStatus::OpponentReady;
|
||||
}
|
||||
|
||||
ServerMessage::GameStarting => {
|
||||
self.status = GameStatus::Starting;
|
||||
}
|
||||
|
||||
ServerMessage::OpponentMustFire { status } => {
|
||||
self.status = GameStatus::OpponentMustFire;
|
||||
self.game = status;
|
||||
}
|
||||
|
||||
ServerMessage::RequestFire { status } => {
|
||||
self.status = GameStatus::MustFire;
|
||||
self.game = status;
|
||||
}
|
||||
|
||||
ServerMessage::FireResult { .. } => {}
|
||||
ServerMessage::OpponentFireResult { .. } => {}
|
||||
|
||||
ServerMessage::LostGame { .. } => {}
|
||||
ServerMessage::WonGame { .. } => {}
|
||||
ServerMessage::OpponentRequestedRematch => {}
|
||||
ServerMessage::OpponentAcceptedRematch => {}
|
||||
ServerMessage::OpponentRejectedRematch => {}
|
||||
ServerMessage::OpponentLeftGame => {}
|
||||
ServerMessage::OpponentReplacedByBot => {}
|
||||
}
|
||||
}
|
||||
|
||||
if last_tick.elapsed() >= TICK_RATE {
|
||||
last_tick = Instant::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn can_fire(&self) -> bool {
|
||||
matches!(self.status, GameStatus::MustFire)
|
||||
}
|
||||
|
||||
fn opponent_name(&self) -> &str {
|
||||
self.opponent_name.as_deref().unwrap_or("opponent")
|
||||
}
|
||||
|
||||
fn player_map(&self, map: &CurrentGameMapStatus, opponent_map: bool) -> GameMapWidget {
|
||||
let mut map_widget = GameMapWidget::new(&self.game.rules);
|
||||
|
||||
// Current shoot position
|
||||
if opponent_map {
|
||||
map_widget = map_widget.add_colored_cells(ColoredCells {
|
||||
color: match self.game.can_fire_at_location(self.curr_shoot_position) {
|
||||
true => Color::Green,
|
||||
false => Color::LightYellow,
|
||||
},
|
||||
cells: vec![self.curr_shoot_position],
|
||||
});
|
||||
}
|
||||
|
||||
// Sunk boats
|
||||
let sunk_boats = ColoredCells {
|
||||
color: Color::Gray,
|
||||
cells: map
|
||||
.sunk_boats
|
||||
.iter()
|
||||
.flat_map(|b| b.all_coordinates())
|
||||
.collect::<Vec<_>>(),
|
||||
};
|
||||
|
||||
// Touched boats
|
||||
let touched_areas = ColoredCells {
|
||||
color: Color::Red,
|
||||
cells: map.successful_strikes.clone(),
|
||||
};
|
||||
|
||||
// Failed strikes
|
||||
let failed_strikes = ColoredCells {
|
||||
color: Color::DarkGray,
|
||||
cells: map.failed_strikes.clone(),
|
||||
};
|
||||
|
||||
// Boats
|
||||
let boats = ColoredCells {
|
||||
color: Color::Blue,
|
||||
cells: map
|
||||
.boats
|
||||
.0
|
||||
.iter()
|
||||
.flat_map(|b| b.all_coordinates())
|
||||
.collect::<Vec<_>>(),
|
||||
};
|
||||
|
||||
map_widget
|
||||
.add_colored_cells(sunk_boats)
|
||||
.add_colored_cells(touched_areas)
|
||||
.add_colored_cells(failed_strikes)
|
||||
.add_colored_cells(boats)
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) -> CoordinatesMapper {
|
||||
let status_text = self
|
||||
.status
|
||||
.status_text()
|
||||
.replace("###", self.opponent_name());
|
||||
|
||||
// If the game is in a state where game maps can not be shown
|
||||
if !self.status.can_show_game_maps() {
|
||||
PopupScreen::new(&status_text).show_in_frame(f);
|
||||
return HashMap::default();
|
||||
}
|
||||
|
||||
// Draw main ui (default play UI)
|
||||
let player_map = self
|
||||
.player_map(&self.game.your_map, false)
|
||||
.set_title("YOUR map");
|
||||
|
||||
let mut coordinates_mapper = HashMap::new();
|
||||
let mut opponent_map = self
|
||||
.player_map(&self.game.opponent_map, true)
|
||||
.set_title(self.opponent_name())
|
||||
.set_yield_func(|c, r| {
|
||||
for i in 0..r.width {
|
||||
for j in 0..r.height {
|
||||
coordinates_mapper.insert(Coordinates::new(r.x + i, r.y + j), c);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if self.can_fire() {
|
||||
opponent_map = opponent_map
|
||||
.set_legend("Use arrows + Enter\nor click on the place\nwhere you want\nto shoot");
|
||||
}
|
||||
|
||||
// Show both maps if there is enough room on the screen
|
||||
let player_map_size = player_map.estimated_size();
|
||||
let opponent_map_size = opponent_map.estimated_size();
|
||||
let both_maps_width = player_map_size.0 + opponent_map_size.0 + 3;
|
||||
let show_both_maps = both_maps_width <= f.size().width;
|
||||
|
||||
let maps_height = max(player_map_size.1, opponent_map_size.1);
|
||||
let maps_width = match show_both_maps {
|
||||
true => both_maps_width,
|
||||
false => max(player_map_size.0, opponent_map_size.0),
|
||||
};
|
||||
|
||||
let max_width = max(maps_width, status_text.len() as u16);
|
||||
let total_height = 3 + maps_height + 3;
|
||||
|
||||
// Check if frame is too small
|
||||
if max_width > f.size().width || total_height > f.size().height {
|
||||
PopupScreen::new("Screen too small!").show_in_frame(f);
|
||||
return HashMap::default();
|
||||
}
|
||||
|
||||
let chunks = Layout::default()
|
||||
.direction(Direction::Vertical)
|
||||
.constraints([
|
||||
Constraint::Length(3),
|
||||
Constraint::Length(maps_height),
|
||||
Constraint::Length(3),
|
||||
])
|
||||
.split(centered_rect_size(max_width, total_height, &f.size()));
|
||||
|
||||
// Render status
|
||||
let paragraph = Paragraph::new(status_text.as_str());
|
||||
f.render_widget(paragraph, centered_text(&status_text, &chunks[0]));
|
||||
|
||||
// Render maps
|
||||
if show_both_maps {
|
||||
let maps_chunks = Layout::default()
|
||||
.direction(Direction::Horizontal)
|
||||
.constraints([
|
||||
Constraint::Length(player_map_size.0),
|
||||
Constraint::Length(3),
|
||||
Constraint::Length(opponent_map_size.0),
|
||||
])
|
||||
.split(chunks[1]);
|
||||
|
||||
f.render_widget(player_map, maps_chunks[0]);
|
||||
f.render_widget(opponent_map, maps_chunks[2]);
|
||||
} else {
|
||||
// Render a single map
|
||||
if self.can_fire() {
|
||||
f.render_widget(opponent_map, chunks[1]);
|
||||
} else {
|
||||
f.render_widget(player_map, chunks[1]);
|
||||
drop(opponent_map);
|
||||
}
|
||||
}
|
||||
|
||||
// Render buttons
|
||||
// TODO : at the end of the game
|
||||
|
||||
coordinates_mapper
|
||||
}
|
||||
}
|
@@ -1,28 +1,35 @@
|
||||
[package]
|
||||
name = "sea_battle_backend"
|
||||
version = "0.1.0"
|
||||
version = "0.2.1"
|
||||
edition = "2021"
|
||||
license = "GPL-2.0-or-later"
|
||||
description = "A Sea Battle game backend server"
|
||||
repository = "https://gitea.communiquons.org/pierre/SeaBattle"
|
||||
readme = "README.md"
|
||||
authors = ["Pierre Hubert <pierre.git@communiquons.org>"]
|
||||
categories = [ "games" ]
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
clap = { version = "3.2.17", features = ["derive"] }
|
||||
log = "0.4.17"
|
||||
env_logger = "0.9.0"
|
||||
serde = { version = "1.0.144", features = ["derive"] }
|
||||
serde_json = "1.0.85"
|
||||
actix-web = "4.1.0"
|
||||
actix-cors = "0.6.2"
|
||||
actix = "0.13.0"
|
||||
actix-web-actors = "4.1.0"
|
||||
actix-rt = "2.7.0"
|
||||
uuid = { version = "1.1.2", features = ["v4"] }
|
||||
clap = { version = "4.5.4", features = ["derive"] }
|
||||
log = "0.4.21"
|
||||
env_logger = "0.11.3"
|
||||
serde = { version = "1.0.200", features = ["derive"] }
|
||||
serde_json = "1.0.116"
|
||||
actix-web = "4.5.1"
|
||||
actix-cors = "0.7.0"
|
||||
actix = "0.13.3"
|
||||
actix-web-actors = "4.3.0"
|
||||
actix-rt = "2.9.0"
|
||||
uuid = { version = "1.8.0", features = ["v4"] }
|
||||
rand = "0.8.5"
|
||||
serde_with = "2.0.1"
|
||||
serde_with = "3.8.1"
|
||||
tokio = { version = "1", features = ["full"] }
|
||||
semver = "1.0.22"
|
||||
|
||||
[dev-dependencies]
|
||||
#reqwest = { version = "0.11.11", default-features = false, features = ["json", "rustls-tls"] }
|
||||
tokio-tungstenite = "0.17.2"
|
||||
tokio-tungstenite = "0.21.0"
|
||||
serde_urlencoded = "0.7.1"
|
||||
futures = "0.3.23"
|
||||
futures = "0.3.30"
|
||||
|
30
rust/sea_battle_backend/README.md
Normal file
30
rust/sea_battle_backend/README.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# Sea battle backend
|
||||
[](https://drone.communiquons.org/pierre/SeaBattle)
|
||||
[](https://crates.io/crates/sea_battle_backend)
|
||||
[](https://docs.rs/sea_battle_backend/)
|
||||
|
||||
A backend HTTP server for the Sea Battle game. The binary included in
|
||||
this crate can be used to deploy a server that will allow players to
|
||||
connect to play together.
|
||||
|
||||
The `actix-web` library is used to spawn HTTP server. The games are encapsulated
|
||||
inside websockets.
|
||||
|
||||
An official server is running at https://seabattleapi.communiquons.org/
|
||||
|
||||
## Installation
|
||||
You can install the backend using the following command:
|
||||
|
||||
```bash
|
||||
cargo install sea_battle_backend
|
||||
```
|
||||
|
||||
## Usage
|
||||
```bash
|
||||
sea_battle_backend -l 0.0.0.0:7000
|
||||
```
|
||||
|
||||
> Note: a reverse-proxy must be used to protect
|
||||
|
||||
## Client
|
||||
A command-line client is available in the [sea_battle_cli_player](https://crates.io/crates/sea_battle_cli_player) crate.
|
@@ -12,3 +12,14 @@ pub struct Args {
|
||||
#[clap(short, long, value_parser)]
|
||||
pub cors: Option<String>,
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::args::Args;
|
||||
|
||||
#[test]
|
||||
fn verify_cli() {
|
||||
use clap::CommandFactory;
|
||||
Args::command().debug_assert()
|
||||
}
|
||||
}
|
||||
|
@@ -58,6 +58,8 @@ impl Player for BotPlayer {
|
||||
unreachable!()
|
||||
}
|
||||
|
||||
fn waiting_for_opponent_boats_layout(&self) {}
|
||||
|
||||
fn notify_other_player_ready(&self) {}
|
||||
|
||||
fn notify_game_starting(&self) {}
|
||||
|
@@ -1,5 +1,8 @@
|
||||
//! # Project constants
|
||||
|
||||
pub const MIN_REQUIRED_VERSION: &str = "0.1.0";
|
||||
pub const CURRENT_VERSION: &str = env!("CARGO_PKG_VERSION");
|
||||
|
||||
pub const MIN_BOATS_NUMBER: usize = 1;
|
||||
pub const MAX_BOATS_NUMBER: usize = 10;
|
||||
|
||||
@@ -21,3 +24,9 @@ pub const MULTI_PLAYER_PLAYER_BOATS: [usize; 5] = [2, 3, 3, 4, 5];
|
||||
pub const ALPHABET: &str = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
|
||||
|
||||
pub const INVITE_CODE_LENGTH: usize = 5;
|
||||
|
||||
pub const MIN_PLAYER_NAME_LENGTH: usize = 1;
|
||||
pub const MAX_PLAYER_NAME_LENGTH: usize = 10;
|
||||
|
||||
pub const MIN_STRIKE_TIMEOUT: u64 = 5;
|
||||
pub const MAX_STRIKE_TIMEOUT: u64 = 90;
|
||||
|
@@ -85,6 +85,10 @@ impl Coordinates {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn invalid() -> Self {
|
||||
Self { x: -1, y: -1 }
|
||||
}
|
||||
|
||||
pub fn is_valid(&self, rules: &GameRules) -> bool {
|
||||
self.x >= 0
|
||||
&& self.y >= 0
|
||||
@@ -357,7 +361,7 @@ impl BoatsLayout {
|
||||
mod test {
|
||||
use crate::data::boats_layout::{BoatDirection, BoatPosition, BoatsLayout, Coordinates};
|
||||
use crate::data::game_map::GameMap;
|
||||
use crate::data::{BotType, GameRules, PlayConfiguration, PrintableMap};
|
||||
use crate::data::*;
|
||||
|
||||
#[test]
|
||||
fn dist_coordinates_eq() {
|
||||
@@ -484,8 +488,7 @@ mod test {
|
||||
map_height: 5,
|
||||
boats_str: "1,1".to_string(),
|
||||
boats_can_touch: false,
|
||||
player_continue_on_hit: false,
|
||||
bot_type: BotType::Random,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let mut boats = BoatsLayout(vec![
|
||||
|
@@ -78,6 +78,7 @@ impl PrintableMap for PrintableCurrentGameMapStatus {
|
||||
|
||||
#[derive(Debug, serde::Serialize, serde::Deserialize, Clone, Default)]
|
||||
pub struct CurrentGameStatus {
|
||||
pub remaining_time_for_strike: Option<u64>,
|
||||
pub rules: GameRules,
|
||||
pub your_map: CurrentGameMapStatus,
|
||||
pub opponent_map: CurrentGameMapStatus,
|
||||
@@ -300,6 +301,12 @@ impl CurrentGameStatus {
|
||||
BotType::Smart => self.find_smart_bot_fire_location(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Check out whether game is over or not
|
||||
pub fn is_game_over(&self) -> bool {
|
||||
self.opponent_map.sunk_boats.len() == self.rules.boats_list().len()
|
||||
|| self.your_map.sunk_boats.len() == self.rules.boats_list().len()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
@@ -1,6 +1,6 @@
|
||||
use crate::consts::*;
|
||||
use crate::data::{BotType, PlayConfiguration};
|
||||
use serde_with::{serde_as, DisplayFromStr};
|
||||
use serde_with::{serde_as, DisplayFromStr, NoneAsEmptyString};
|
||||
|
||||
#[serde_as]
|
||||
#[derive(serde::Serialize, serde::Deserialize, Debug, Clone, Eq, PartialEq)]
|
||||
@@ -15,6 +15,8 @@ pub struct GameRules {
|
||||
pub boats_can_touch: bool,
|
||||
#[serde_as(as = "DisplayFromStr")]
|
||||
pub player_continue_on_hit: bool,
|
||||
#[serde_as(as = "NoneAsEmptyString")]
|
||||
pub strike_timeout: Option<u64>,
|
||||
pub bot_type: BotType,
|
||||
}
|
||||
|
||||
@@ -36,6 +38,7 @@ impl GameRules {
|
||||
.join(","),
|
||||
boats_can_touch: MULTI_PLAYER_BOATS_CAN_TOUCH,
|
||||
player_continue_on_hit: MULTI_PLAYER_PLAYER_CAN_CONTINUE_AFTER_HIT,
|
||||
strike_timeout: Some(30),
|
||||
bot_type: BotType::Smart,
|
||||
}
|
||||
}
|
||||
@@ -50,6 +53,11 @@ impl GameRules {
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_strike_timeout(mut self, timeout: u64) -> Self {
|
||||
self.strike_timeout = Some(timeout);
|
||||
self
|
||||
}
|
||||
|
||||
/// Set the list of boats for this configuration
|
||||
pub fn set_boats_list(&mut self, boats: &[usize]) {
|
||||
self.boats_str = boats
|
||||
@@ -121,12 +129,22 @@ impl GameRules {
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(timeout) = self.strike_timeout {
|
||||
if timeout < config.min_strike_timeout {
|
||||
errors.push("Strike timeout is too short!");
|
||||
}
|
||||
|
||||
if timeout > config.max_strike_timeout {
|
||||
errors.push("Strike timeout is too long!");
|
||||
}
|
||||
}
|
||||
|
||||
errors
|
||||
}
|
||||
|
||||
/// Check out whether these game rules are valid or not
|
||||
pub fn is_valid(&self) -> bool {
|
||||
return self.get_errors().is_empty();
|
||||
self.get_errors().is_empty()
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -4,6 +4,7 @@ pub use game_map::*;
|
||||
pub use game_rules::*;
|
||||
pub use play_config::*;
|
||||
pub use printable_map::*;
|
||||
pub use version::*;
|
||||
|
||||
mod boats_layout;
|
||||
mod current_game_status;
|
||||
@@ -11,3 +12,4 @@ mod game_map;
|
||||
mod game_rules;
|
||||
mod play_config;
|
||||
mod printable_map;
|
||||
mod version;
|
||||
|
@@ -57,6 +57,10 @@ pub struct PlayConfiguration {
|
||||
pub max_boats_number: usize,
|
||||
pub bot_types: &'static [BotDescription],
|
||||
pub ordinate_alphabet: &'static str,
|
||||
pub min_player_name_len: usize,
|
||||
pub max_player_name_len: usize,
|
||||
pub min_strike_timeout: u64,
|
||||
pub max_strike_timeout: u64,
|
||||
}
|
||||
|
||||
impl Default for PlayConfiguration {
|
||||
@@ -72,6 +76,10 @@ impl Default for PlayConfiguration {
|
||||
max_boats_number: MAX_BOATS_NUMBER,
|
||||
bot_types: &BOTS_TYPES,
|
||||
ordinate_alphabet: ALPHABET,
|
||||
min_player_name_len: MIN_PLAYER_NAME_LENGTH,
|
||||
max_player_name_len: MAX_PLAYER_NAME_LENGTH,
|
||||
min_strike_timeout: MIN_STRIKE_TIMEOUT,
|
||||
max_strike_timeout: MAX_STRIKE_TIMEOUT,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
32
rust/sea_battle_backend/src/data/version.rs
Normal file
32
rust/sea_battle_backend/src/data/version.rs
Normal file
@@ -0,0 +1,32 @@
|
||||
//! # Version Info
|
||||
//!
|
||||
//! Contains server version requirements information
|
||||
|
||||
use crate::consts;
|
||||
use crate::utils::res_utils::Res;
|
||||
use semver::Version;
|
||||
|
||||
#[derive(serde::Serialize, serde::Deserialize)]
|
||||
pub struct VersionInfo {
|
||||
current: String,
|
||||
min_required: String,
|
||||
}
|
||||
|
||||
impl VersionInfo {
|
||||
pub fn load_static() -> Self {
|
||||
Self {
|
||||
current: consts::CURRENT_VERSION.to_string(),
|
||||
min_required: consts::MIN_REQUIRED_VERSION.to_string(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Check if builtin version is compatible with a remote version or not
|
||||
pub fn is_compatible_with_static_version(&self) -> Res<bool> {
|
||||
let static_version = Self::load_static();
|
||||
|
||||
let local_current = Version::parse(&static_version.current)?;
|
||||
let min_required = Version::parse(&self.min_required)?;
|
||||
|
||||
Ok(min_required <= local_current)
|
||||
}
|
||||
}
|
@@ -89,7 +89,6 @@ impl Handler<CreateInvite> for DispatcherActor {
|
||||
msg.1.do_send(ServerMessage::SetInviteCode {
|
||||
code: invite_code.clone(),
|
||||
});
|
||||
msg.1.do_send(ServerMessage::WaitingForAnotherPlayer);
|
||||
self.with_invite.insert(
|
||||
invite_code,
|
||||
PendingPlayer {
|
||||
|
@@ -1,4 +1,5 @@
|
||||
use std::sync::Arc;
|
||||
use std::time::Duration;
|
||||
|
||||
use actix::prelude::*;
|
||||
use actix::{Actor, Context, Handler};
|
||||
@@ -6,6 +7,7 @@ use uuid::Uuid;
|
||||
|
||||
use crate::bot_player::BotPlayer;
|
||||
use crate::data::*;
|
||||
use crate::utils::time_utils::time;
|
||||
|
||||
pub trait Player {
|
||||
fn get_name(&self) -> &str;
|
||||
@@ -22,6 +24,8 @@ pub trait Player {
|
||||
|
||||
fn rejected_boats_layout(&self, errors: Vec<&'static str>);
|
||||
|
||||
fn waiting_for_opponent_boats_layout(&self);
|
||||
|
||||
fn notify_other_player_ready(&self);
|
||||
|
||||
fn notify_game_starting(&self);
|
||||
@@ -49,6 +53,9 @@ pub trait Player {
|
||||
fn opponent_replaced_by_bot(&self);
|
||||
}
|
||||
|
||||
/// How often strike timeout controller is run
|
||||
const STRIKE_TIMEOUT_CONTROL: Duration = Duration::from_secs(1);
|
||||
|
||||
fn opponent(index: usize) -> usize {
|
||||
match index {
|
||||
0 => 1,
|
||||
@@ -68,6 +75,14 @@ enum GameStatus {
|
||||
RematchRejected,
|
||||
}
|
||||
|
||||
impl GameStatus {
|
||||
pub fn can_game_continue_with_bot(&self) -> bool {
|
||||
*self != GameStatus::Finished
|
||||
&& *self != GameStatus::RematchRejected
|
||||
&& *self != GameStatus::RematchRequested
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Game {
|
||||
rules: GameRules,
|
||||
players: Vec<Arc<dyn Player>>,
|
||||
@@ -75,6 +90,7 @@ pub struct Game {
|
||||
map_0: Option<GameMap>,
|
||||
map_1: Option<GameMap>,
|
||||
turn: usize,
|
||||
curr_strike_request_started: u64,
|
||||
}
|
||||
|
||||
impl Game {
|
||||
@@ -86,6 +102,7 @@ impl Game {
|
||||
map_0: None,
|
||||
map_1: None,
|
||||
turn: 0,
|
||||
curr_strike_request_started: 0,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -120,10 +137,14 @@ impl Game {
|
||||
self.turn
|
||||
);
|
||||
|
||||
self.request_fire();
|
||||
self.request_fire(true);
|
||||
}
|
||||
|
||||
fn request_fire(&self) {
|
||||
fn request_fire(&mut self, reset_counter: bool) {
|
||||
if reset_counter {
|
||||
self.curr_strike_request_started = time();
|
||||
}
|
||||
|
||||
self.players[self.turn].request_fire(self.get_game_status_for_player(self.turn));
|
||||
self.players[opponent(self.turn)]
|
||||
.opponent_must_fire(self.get_game_status_for_player(opponent(self.turn)));
|
||||
@@ -138,6 +159,27 @@ impl Game {
|
||||
.unwrap()
|
||||
}
|
||||
|
||||
/// Replace user for a fire in case of timeout
|
||||
fn force_fire_in_case_of_timeout(&mut self) {
|
||||
if self.status != GameStatus::Started || self.rules.strike_timeout.is_none() {
|
||||
return;
|
||||
}
|
||||
|
||||
let timeout = self.rules.strike_timeout.unwrap_or_default();
|
||||
|
||||
if time() <= self.curr_strike_request_started + timeout {
|
||||
return;
|
||||
}
|
||||
|
||||
// Determine target of fire
|
||||
let target = self
|
||||
.get_game_status_for_player(self.turn)
|
||||
.find_fire_coordinates_for_bot_type(self.rules.bot_type);
|
||||
|
||||
// Fire as player
|
||||
self.handle_fire(target);
|
||||
}
|
||||
|
||||
fn player_map_mut(&mut self, id: usize) -> &mut GameMap {
|
||||
match id {
|
||||
0 => self.map_0.as_mut(),
|
||||
@@ -156,7 +198,7 @@ impl Game {
|
||||
// Easiest case : player missed his fire
|
||||
if result == FireResult::Missed {
|
||||
self.turn = opponent(self.turn);
|
||||
self.request_fire();
|
||||
self.request_fire(true);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -178,7 +220,9 @@ impl Game {
|
||||
self.turn = opponent(self.turn);
|
||||
}
|
||||
|
||||
self.request_fire();
|
||||
self.request_fire(
|
||||
result != FireResult::AlreadyTargetedPosition && result != FireResult::Rejected,
|
||||
);
|
||||
}
|
||||
|
||||
fn handle_request_rematch(&mut self, player_id: Uuid) {
|
||||
@@ -213,6 +257,9 @@ impl Game {
|
||||
/// Get current game status for a specific player
|
||||
fn get_game_status_for_player(&self, id: usize) -> CurrentGameStatus {
|
||||
CurrentGameStatus {
|
||||
remaining_time_for_strike: self.rules.strike_timeout.map(|v| {
|
||||
((self.curr_strike_request_started + v) as i64 - time() as i64).max(0) as u64
|
||||
}),
|
||||
rules: self.rules.clone(),
|
||||
your_map: self.player_map(id).current_map_status(false),
|
||||
opponent_map: self
|
||||
@@ -224,6 +271,14 @@ impl Game {
|
||||
|
||||
impl Actor for Game {
|
||||
type Context = Context<Self>;
|
||||
|
||||
fn started(&mut self, ctx: &mut Self::Context) {
|
||||
if self.rules.strike_timeout.is_some() {
|
||||
ctx.run_interval(STRIKE_TIMEOUT_CONTROL, |act, _ctx| {
|
||||
act.force_fire_in_case_of_timeout();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Message)]
|
||||
@@ -286,6 +341,8 @@ impl Handler<SetBoatsLayout> for Game {
|
||||
if self.map_0.is_some() && self.map_1.is_some() {
|
||||
self.players.iter().for_each(|p| p.notify_game_starting());
|
||||
self.start_fire_exchanges();
|
||||
} else {
|
||||
self.players[player_index].waiting_for_opponent_boats_layout();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -363,7 +420,9 @@ impl Handler<PlayerLeftGame> for Game {
|
||||
self.players[opponent(offline_player)].opponent_left_game();
|
||||
|
||||
// If the other player is a bot or if the game is not running, stop the game
|
||||
if self.status != GameStatus::Started || self.players[opponent(offline_player)].is_bot() {
|
||||
if !self.status.can_game_continue_with_bot()
|
||||
|| self.players[opponent(offline_player)].is_bot()
|
||||
{
|
||||
ctx.stop();
|
||||
} else {
|
||||
// Replace the player with a bot
|
||||
@@ -371,8 +430,11 @@ impl Handler<PlayerLeftGame> for Game {
|
||||
Arc::new(BotPlayer::new(self.rules.bot_type, ctx.address()));
|
||||
self.players[opponent(offline_player)].opponent_replaced_by_bot();
|
||||
|
||||
if self.turn == offline_player {
|
||||
self.request_fire();
|
||||
// Re-do current action
|
||||
if self.status == GameStatus::Started {
|
||||
self.request_fire(true);
|
||||
} else if self.status == GameStatus::WaitingForBoatsDisposition {
|
||||
self.players[offline_player].query_boats_layout(&self.rules);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -47,6 +47,11 @@ impl Player for HumanPlayer {
|
||||
});
|
||||
}
|
||||
|
||||
fn waiting_for_opponent_boats_layout(&self) {
|
||||
self.player
|
||||
.do_send(ServerMessage::WaitingForOtherPlayerConfiguration);
|
||||
}
|
||||
|
||||
fn notify_other_player_ready(&self) {
|
||||
self.player.do_send(ServerMessage::OpponentReady);
|
||||
}
|
||||
@@ -109,6 +114,7 @@ impl Player for HumanPlayer {
|
||||
|
||||
impl HumanPlayer {
|
||||
pub fn handle_client_message(&self, msg: ClientMessage) {
|
||||
log::debug!("Got message from client: {:?}", msg);
|
||||
match msg {
|
||||
ClientMessage::StopGame => self.game.do_send(PlayerLeftGame(self.uuid)),
|
||||
ClientMessage::BoatsLayout { layout } => {
|
||||
|
@@ -8,6 +8,7 @@ use actix_web_actors::ws::{CloseCode, CloseReason, Message, ProtocolError, Webso
|
||||
use uuid::Uuid;
|
||||
|
||||
use crate::bot_player::BotPlayer;
|
||||
use crate::consts::{MAX_PLAYER_NAME_LENGTH, MIN_PLAYER_NAME_LENGTH};
|
||||
use crate::data::{BoatsLayout, Coordinates, CurrentGameStatus, FireResult, GameRules};
|
||||
use crate::dispatcher_actor::{AcceptInvite, CreateInvite, DispatcherActor, PlayRandom};
|
||||
use crate::game::{AddPlayer, Game};
|
||||
@@ -149,6 +150,13 @@ impl Actor for HumanPlayerWS {
|
||||
type Context = WebsocketContext<Self>;
|
||||
|
||||
fn started(&mut self, ctx: &mut Self::Context) {
|
||||
// Check player name length
|
||||
if self.name.len() < MIN_PLAYER_NAME_LENGTH || self.name.len() > MAX_PLAYER_NAME_LENGTH {
|
||||
log::error!("Close connection due to invalid user name!");
|
||||
ctx.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
self.hb(ctx);
|
||||
|
||||
self.send_message(ServerMessage::WaitingForAnotherPlayer, ctx);
|
||||
@@ -222,7 +230,7 @@ impl StreamHandler<Result<ws::Message, ProtocolError>> for HumanPlayerWS {
|
||||
log::warn!("Got unsupported continuation message!");
|
||||
}
|
||||
Ok(Message::Pong(_)) => {
|
||||
log::info!("Got pong message");
|
||||
log::debug!("Got pong message");
|
||||
self.hb = Instant::now();
|
||||
}
|
||||
Ok(Message::Close(reason)) => {
|
||||
@@ -238,6 +246,7 @@ impl Handler<ServerMessage> for HumanPlayerWS {
|
||||
type Result = ();
|
||||
|
||||
fn handle(&mut self, msg: ServerMessage, ctx: &mut Self::Context) -> Self::Result {
|
||||
log::debug!("Send message through WS: {:?}", msg);
|
||||
ctx.text(serde_json::to_string(&msg).unwrap());
|
||||
}
|
||||
}
|
||||
|
@@ -4,7 +4,7 @@ use actix_web::{web, App, HttpRequest, HttpResponse, HttpServer, Responder};
|
||||
use actix_web_actors::ws;
|
||||
|
||||
use crate::args::Args;
|
||||
use crate::data::{GameRules, PlayConfiguration};
|
||||
use crate::data::{BoatsLayout, GameRules, PlayConfiguration, VersionInfo};
|
||||
use crate::dispatcher_actor::DispatcherActor;
|
||||
use crate::human_player_ws::{HumanPlayerWS, StartMode};
|
||||
|
||||
@@ -18,11 +18,45 @@ async fn not_found() -> impl Responder {
|
||||
HttpResponse::NotFound().json("You missed your strike lol")
|
||||
}
|
||||
|
||||
/// Get bot configuration
|
||||
/// Get version information
|
||||
async fn version_information() -> impl Responder {
|
||||
HttpResponse::Ok().json(VersionInfo::load_static())
|
||||
}
|
||||
|
||||
/// Get game configuration
|
||||
async fn game_configuration() -> impl Responder {
|
||||
HttpResponse::Ok().json(PlayConfiguration::default())
|
||||
}
|
||||
|
||||
/// Get default game rules
|
||||
async fn default_game_rules() -> impl Responder {
|
||||
HttpResponse::Ok().json(GameRules::random_players_rules())
|
||||
}
|
||||
|
||||
/// Validate game rules
|
||||
async fn validate_game_rules(rules: web::Json<GameRules>) -> impl Responder {
|
||||
HttpResponse::Ok().json(rules.get_errors())
|
||||
}
|
||||
|
||||
/// Generate random boats layout
|
||||
async fn gen_boats_layout(rules: web::Json<GameRules>) -> impl Responder {
|
||||
let errors = rules.get_errors();
|
||||
if !errors.is_empty() {
|
||||
return HttpResponse::BadRequest().json(errors);
|
||||
}
|
||||
match BoatsLayout::gen_random_for_rules(&rules) {
|
||||
Ok(l) => HttpResponse::Ok().json(l),
|
||||
Err(e) => {
|
||||
log::error!(
|
||||
"Failed to generate boats layout for valid game rules: {} ! / Rules: {:?}",
|
||||
e,
|
||||
rules
|
||||
);
|
||||
HttpResponse::InternalServerError().json("Failed to generate random layout!")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(serde::Serialize, serde::Deserialize, Eq, PartialEq, Debug)]
|
||||
pub struct BotPlayQuery {
|
||||
#[serde(flatten)]
|
||||
@@ -130,7 +164,10 @@ async fn start_random(
|
||||
log::info!("New random play");
|
||||
resp
|
||||
}
|
||||
|
||||
pub async fn start_server(args: Args) -> std::io::Result<()> {
|
||||
log::info!("Start to listen on {}", args.listen_address);
|
||||
|
||||
let args_clone = args.clone();
|
||||
|
||||
let dispatcher_actor = DispatcherActor::default().start();
|
||||
@@ -146,7 +183,11 @@ pub async fn start_server(args: Args) -> std::io::Result<()> {
|
||||
App::new()
|
||||
.app_data(web::Data::new(dispatcher_actor.clone()))
|
||||
.wrap(cors)
|
||||
.route("/version", web::get().to(version_information))
|
||||
.route("/config", web::get().to(game_configuration))
|
||||
.route("/game_rules/default", web::get().to(default_game_rules))
|
||||
.route("/game_rules/validate", web::post().to(validate_game_rules))
|
||||
.route("/generate_boats_layout", web::post().to(gen_boats_layout))
|
||||
.route("/play/bot", web::get().to(start_bot_play))
|
||||
.route("/play/create_invite", web::get().to(start_create_invite))
|
||||
.route("/play/accept_invite", web::get().to(start_accept_invite))
|
||||
@@ -161,6 +202,7 @@ pub async fn start_server(args: Args) -> std::io::Result<()> {
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::data::GameRules;
|
||||
use crate::server::BotPlayQuery;
|
||||
|
||||
#[test]
|
||||
@@ -175,4 +217,20 @@ mod test {
|
||||
|
||||
assert_eq!(query, des)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn simple_bot_request_serialize_deserialize_no_timeout() {
|
||||
let query = BotPlayQuery {
|
||||
rules: GameRules {
|
||||
strike_timeout: None,
|
||||
..Default::default()
|
||||
},
|
||||
player_name: "Player".to_string(),
|
||||
};
|
||||
|
||||
let string = serde_urlencoded::to_string(&query).unwrap();
|
||||
let des = serde_urlencoded::from_str(&string).unwrap();
|
||||
|
||||
assert_eq!(query, des)
|
||||
}
|
||||
}
|
||||
|
@@ -39,7 +39,7 @@ pub struct BotClient {
|
||||
requested_rules: GameRules,
|
||||
layout: Option<BoatsLayout>,
|
||||
number_plays: usize,
|
||||
server_msg_callback: Option<Box<dyn FnMut(&ServerMessage)>>,
|
||||
server_msg_callback: Option<Box<dyn FnMut(&mut ServerMessage)>>,
|
||||
play_as_bot_type: BotType,
|
||||
}
|
||||
|
||||
@@ -81,7 +81,7 @@ impl BotClient {
|
||||
|
||||
pub fn with_server_msg_callback<F>(mut self, cb: F) -> Self
|
||||
where
|
||||
F: FnMut(&ServerMessage) + 'static,
|
||||
F: FnMut(&mut ServerMessage) + 'static,
|
||||
{
|
||||
self.server_msg_callback = Some(Box::new(cb));
|
||||
self
|
||||
@@ -152,7 +152,7 @@ impl BotClient {
|
||||
};
|
||||
|
||||
while let Some(chunk) = socket.next().await {
|
||||
let message = match chunk? {
|
||||
let mut message = match chunk? {
|
||||
Message::Text(message) => {
|
||||
log::trace!("TEXT message from server: {}", message);
|
||||
|
||||
@@ -182,7 +182,7 @@ impl BotClient {
|
||||
};
|
||||
|
||||
if let Some(cb) = &mut self.server_msg_callback {
|
||||
(cb)(&message)
|
||||
(cb)(&mut message)
|
||||
}
|
||||
|
||||
match message {
|
||||
|
@@ -9,7 +9,7 @@ use crate::test::play_utils::check_no_replay_on_hit;
|
||||
use crate::test::{bot_client, TestPort};
|
||||
use crate::utils::network_utils::wait_for_port;
|
||||
|
||||
fn check_strikes_are_linear(msg: &ServerMessage) {
|
||||
fn check_strikes_are_linear(msg: &mut ServerMessage) {
|
||||
if let ServerMessage::RequestFire { status } = msg {
|
||||
let mut in_fire_location = true;
|
||||
for y in 0..status.rules.map_height {
|
||||
|
@@ -1,13 +1,16 @@
|
||||
use tokio::task;
|
||||
|
||||
use crate::args::Args;
|
||||
use crate::consts::MIN_STRIKE_TIMEOUT;
|
||||
use crate::data::{BoatsLayout, GameRules};
|
||||
use crate::human_player_ws::ServerMessage;
|
||||
use crate::server::start_server;
|
||||
use crate::test::bot_client;
|
||||
use crate::test::bot_client::ClientEndResult;
|
||||
use crate::test::play_utils::check_no_replay_on_hit;
|
||||
use crate::test::TestPort;
|
||||
use crate::utils::network_utils::wait_for_port;
|
||||
use crate::utils::time_utils::time;
|
||||
|
||||
#[tokio::test]
|
||||
async fn invalid_port() {
|
||||
@@ -201,3 +204,37 @@ async fn full_game_no_replay_on_hit() {
|
||||
})
|
||||
.await;
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn check_fire_time_out() {
|
||||
let _ = env_logger::builder().is_test(true).try_init();
|
||||
|
||||
let local_set = task::LocalSet::new();
|
||||
local_set
|
||||
.run_until(async move {
|
||||
task::spawn_local(start_server(Args::for_test(TestPort::RandomCheckTimeout)));
|
||||
wait_for_port(TestPort::RandomCheckTimeout.port()).await;
|
||||
|
||||
let start = time();
|
||||
|
||||
let mut did_skip_one = false;
|
||||
let res = bot_client::BotClient::new(TestPort::RandomCheckTimeout.as_url())
|
||||
.with_rules(
|
||||
GameRules::random_players_rules().with_strike_timeout(MIN_STRIKE_TIMEOUT),
|
||||
)
|
||||
.with_server_msg_callback(move |msg| {
|
||||
if matches!(msg, ServerMessage::RequestFire { .. }) && !did_skip_one {
|
||||
*msg = ServerMessage::OpponentReplacedByBot;
|
||||
did_skip_one = true;
|
||||
}
|
||||
})
|
||||
.run_client()
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
assert!(matches!(res, ClientEndResult::Finished { .. }));
|
||||
|
||||
assert!(time() - start >= MIN_STRIKE_TIMEOUT);
|
||||
})
|
||||
.await;
|
||||
}
|
||||
|
@@ -10,6 +10,7 @@ enum TestPort {
|
||||
RandomBotInvalidBoatsLayoutLenOfABoat,
|
||||
RandomBotFullGameMultipleRematch,
|
||||
RandomBotNoReplayOnHit,
|
||||
RandomCheckTimeout,
|
||||
LinearBotFullGame,
|
||||
LinearBotNoReplayOnHit,
|
||||
IntermediateBotFullGame,
|
||||
|
@@ -1,7 +1,7 @@
|
||||
use crate::human_player_ws::ServerMessage;
|
||||
|
||||
/// Make sure player can not replay after successful hit
|
||||
pub fn check_no_replay_on_hit(msg: &ServerMessage) {
|
||||
pub fn check_no_replay_on_hit(msg: &mut ServerMessage) {
|
||||
if let ServerMessage::OpponentMustFire { status } | ServerMessage::RequestFire { status } = msg
|
||||
{
|
||||
let diff =
|
||||
|
@@ -1,12 +1,4 @@
|
||||
use std::error::Error;
|
||||
use std::fmt::Display;
|
||||
use std::io::ErrorKind;
|
||||
|
||||
pub mod network_utils;
|
||||
pub mod res_utils;
|
||||
pub mod string_utils;
|
||||
|
||||
pub type Res<E = ()> = Result<E, Box<dyn Error>>;
|
||||
|
||||
pub fn boxed_error<D: Display>(msg: D) -> Box<dyn Error> {
|
||||
Box::new(std::io::Error::new(ErrorKind::Other, msg.to_string()))
|
||||
}
|
||||
pub mod time_utils;
|
||||
|
9
rust/sea_battle_backend/src/utils/res_utils.rs
Normal file
9
rust/sea_battle_backend/src/utils/res_utils.rs
Normal file
@@ -0,0 +1,9 @@
|
||||
use std::error::Error;
|
||||
use std::fmt::Display;
|
||||
use std::io::ErrorKind;
|
||||
|
||||
pub type Res<E = ()> = Result<E, Box<dyn Error>>;
|
||||
|
||||
pub fn boxed_error<D: Display>(msg: D) -> Box<dyn Error> {
|
||||
Box::new(std::io::Error::new(ErrorKind::Other, msg.to_string()))
|
||||
}
|
9
rust/sea_battle_backend/src/utils/time_utils.rs
Normal file
9
rust/sea_battle_backend/src/utils/time_utils.rs
Normal file
@@ -0,0 +1,9 @@
|
||||
use std::time::{SystemTime, UNIX_EPOCH};
|
||||
|
||||
/// Get the current time since epoch
|
||||
pub fn time() -> u64 {
|
||||
SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_secs()
|
||||
}
|
34
rust/sea_battle_cli_player/Cargo.toml
Normal file
34
rust/sea_battle_cli_player/Cargo.toml
Normal file
@@ -0,0 +1,34 @@
|
||||
[package]
|
||||
name = "sea_battle_cli_player"
|
||||
version = "0.2.1"
|
||||
edition = "2021"
|
||||
license = "GPL-2.0-or-later"
|
||||
description = "A Sea Battle game shell client"
|
||||
repository = "https://gitea.communiquons.org/pierre/SeaBattle"
|
||||
readme = "README.md"
|
||||
authors = ["Pierre Hubert <pierre.git@communiquons.org>"]
|
||||
categories = [ "games" ]
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
sea_battle_backend = { path = "../sea_battle_backend", version = "0.2.0" }
|
||||
clap = { version = "4.5.4", features = ["derive"] }
|
||||
log = "0.4.21"
|
||||
env_logger = "0.11.3"
|
||||
tui = "0.19.0"
|
||||
crossterm = "0.27.0"
|
||||
lazy_static = "1.4.0"
|
||||
tokio = "1.37.0"
|
||||
num = "0.4.2"
|
||||
num-traits = "0.2.18"
|
||||
num-derive = "0.4.2"
|
||||
textwrap = "0.16.1"
|
||||
tokio-tungstenite = { version = "0.21.0", features = ["__rustls-tls", "rustls-tls-native-roots"] }
|
||||
serde_urlencoded = "0.7.1"
|
||||
futures = "0.3.30"
|
||||
serde_json = "1.0.116"
|
||||
hostname = "0.4.0"
|
||||
rustls = "0.22.2"
|
||||
reqwest = { version = "0.12.4", features = ["json", "rustls-tls"], default-features = false }
|
||||
rustls-native-certs = {version = "0.7.0"}
|
41
rust/sea_battle_cli_player/README.md
Normal file
41
rust/sea_battle_cli_player/README.md
Normal file
@@ -0,0 +1,41 @@
|
||||
# Sea battle cli player
|
||||
[](https://drone.communiquons.org/pierre/SeaBattle)
|
||||
[](https://crates.io/crates/sea_battle_cli_player)
|
||||
[](https://docs.rs/sea_battle_cli_player/)
|
||||
|
||||

|
||||
|
||||
A sea battle shell client player for the [sea_battle_backend](https://crates.io/crates/sea_battle_backend) crate, based on the [tui](https://crates.io/crates/tui) library.
|
||||
|
||||
## Available play modes
|
||||
* 🤖 Play against bot (this mode does not require any Internet connection, a local server is automatically spawn)
|
||||
* 🎲 Play against a random player
|
||||
* ➕ Create play invite (online). In this mode, the server returns an invitation code to give to the opponent
|
||||
* 🎫 Accept play invite (online)
|
||||
|
||||
For the 🤖 bot and ➕ create invite modes, game rules can be customized before starting the game.
|
||||
|
||||
## Installation
|
||||
You can install the backend using the following command:
|
||||
|
||||
```bash
|
||||
cargo install sea_battle_cli_player
|
||||
```
|
||||
|
||||
## Usage
|
||||
Simply launch using:
|
||||
```bash
|
||||
sea_battle_cli_player
|
||||
```
|
||||
|
||||
|
||||
## Offline LAN
|
||||
If you want to run a local server to play offline LAN games, the cli player can also act as the server:
|
||||
```bash
|
||||
RUST_LOG=info sea_battle_cli_player -s -l 0.0.0.0:7000
|
||||
```
|
||||
|
||||
Then all the players must specify the address of this server to use it instead of the default official one:
|
||||
```bash
|
||||
sea_battle_cli_player -r http://IP_OF_TARGET:7000
|
||||
```
|
BIN
rust/sea_battle_cli_player/img/SeaBattleCli.png
Normal file
BIN
rust/sea_battle_cli_player/img/SeaBattleCli.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 27 KiB |
@@ -13,15 +13,14 @@ pub enum TestDevScreen {
|
||||
|
||||
#[derive(Parser, Debug)]
|
||||
pub struct CliArgs {
|
||||
// TODO: switch default sever uri to real one when we get one
|
||||
/// Upstream server to use
|
||||
#[clap(
|
||||
short,
|
||||
long,
|
||||
value_parser,
|
||||
default_value = "https://fixme.communiquons.org"
|
||||
default_value = "https://seabattleapi.communiquons.org"
|
||||
)]
|
||||
pub server_uri: String,
|
||||
pub remote_server: String,
|
||||
|
||||
/// Local server listen address
|
||||
#[clap(short, long, default_value = "127.0.0.1:5679")]
|
||||
@@ -29,6 +28,10 @@ pub struct CliArgs {
|
||||
|
||||
#[clap(long, value_enum)]
|
||||
pub dev_screen: Option<TestDevScreen>,
|
||||
|
||||
/// Run as server instead of as client
|
||||
#[clap(long, short)]
|
||||
pub serve: bool,
|
||||
}
|
||||
|
||||
impl CliArgs {
|
||||
@@ -58,3 +61,14 @@ lazy_static::lazy_static! {
|
||||
pub fn cli_args() -> &'static CliArgs {
|
||||
&ARGS
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::cli_args::CliArgs;
|
||||
|
||||
#[test]
|
||||
fn verify_cli() {
|
||||
use clap::CommandFactory;
|
||||
CliArgs::command().debug_assert()
|
||||
}
|
||||
}
|
@@ -2,18 +2,27 @@ use crate::cli_args::cli_args;
|
||||
use crate::server;
|
||||
use futures::stream::{SplitSink, SplitStream};
|
||||
use futures::{SinkExt, StreamExt};
|
||||
use sea_battle_backend::data::GameRules;
|
||||
use sea_battle_backend::data::*;
|
||||
use sea_battle_backend::human_player_ws::{ClientMessage, ServerMessage};
|
||||
use sea_battle_backend::server::BotPlayQuery;
|
||||
use sea_battle_backend::utils::{boxed_error, Res};
|
||||
use std::sync::mpsc;
|
||||
use sea_battle_backend::server::{
|
||||
AcceptInviteQuery, BotPlayQuery, CreateInviteQuery, PlayRandomQuery,
|
||||
};
|
||||
use sea_battle_backend::utils::res_utils::{boxed_error, Res};
|
||||
use std::error::Error;
|
||||
use std::fmt::Display;
|
||||
use std::sync::mpsc::TryRecvError;
|
||||
use std::sync::{mpsc, Arc};
|
||||
use tokio::net::TcpStream;
|
||||
use tokio_tungstenite::tungstenite::Message;
|
||||
use tokio_tungstenite::{MaybeTlsStream, WebSocketStream};
|
||||
|
||||
type WsStream = WebSocketStream<MaybeTlsStream<TcpStream>>;
|
||||
|
||||
pub enum GetRemoteVersionError {
|
||||
ConnectionFailed,
|
||||
Other(Box<dyn Error>),
|
||||
}
|
||||
|
||||
/// Connection client
|
||||
///
|
||||
/// This structure acts as a wrapper around websocket connection that handles automatically parsing
|
||||
@@ -24,6 +33,24 @@ pub struct Client {
|
||||
}
|
||||
|
||||
impl Client {
|
||||
/// Get remote server version
|
||||
pub async fn get_server_version() -> Result<VersionInfo, GetRemoteVersionError> {
|
||||
let url = format!("{}/version", cli_args().remote_server);
|
||||
log::debug!("Getting remote information from {} ...", url);
|
||||
|
||||
let res = match reqwest::get(url).await {
|
||||
Ok(r) => r,
|
||||
Err(e) if e.is_timeout() || e.is_connect() => {
|
||||
return Err(GetRemoteVersionError::ConnectionFailed)
|
||||
}
|
||||
Err(e) => return Err(GetRemoteVersionError::Other(Box::new(e))),
|
||||
};
|
||||
|
||||
res.json()
|
||||
.await
|
||||
.map_err(|e| GetRemoteVersionError::Other(Box::new(e)))
|
||||
}
|
||||
|
||||
/// Start to play against a bot
|
||||
///
|
||||
/// When playing against a bot, local server is always used
|
||||
@@ -34,7 +61,7 @@ impl Client {
|
||||
&cli_args().local_server_address(),
|
||||
&format!(
|
||||
"/play/bot?{}",
|
||||
serde_urlencoded::to_string(&BotPlayQuery {
|
||||
serde_urlencoded::to_string(BotPlayQuery {
|
||||
rules: rules.clone(),
|
||||
player_name: "Human".to_string()
|
||||
})
|
||||
@@ -44,14 +71,78 @@ impl Client {
|
||||
.await
|
||||
}
|
||||
|
||||
/// Start to play against a random player
|
||||
pub async fn start_random_play<D: Display>(player_name: D) -> Res<Self> {
|
||||
Self::connect_url(
|
||||
&cli_args().remote_server,
|
||||
&format!(
|
||||
"/play/random?{}",
|
||||
serde_urlencoded::to_string(PlayRandomQuery {
|
||||
player_name: player_name.to_string()
|
||||
})
|
||||
.unwrap()
|
||||
),
|
||||
)
|
||||
.await
|
||||
}
|
||||
|
||||
/// Start a play by creating an invite
|
||||
pub async fn start_create_invite<D: Display>(rules: &GameRules, player_name: D) -> Res<Self> {
|
||||
Self::connect_url(
|
||||
&cli_args().remote_server,
|
||||
&format!(
|
||||
"/play/create_invite?{}",
|
||||
serde_urlencoded::to_string(CreateInviteQuery {
|
||||
rules: rules.clone(),
|
||||
player_name: player_name.to_string()
|
||||
})
|
||||
.unwrap()
|
||||
),
|
||||
)
|
||||
.await
|
||||
}
|
||||
|
||||
/// Start a play by accepting an invite
|
||||
pub async fn start_accept_invite<D: Display>(code: String, player_name: D) -> Res<Self> {
|
||||
Self::connect_url(
|
||||
&cli_args().remote_server,
|
||||
&format!(
|
||||
"/play/accept_invite?{}",
|
||||
serde_urlencoded::to_string(AcceptInviteQuery {
|
||||
code,
|
||||
player_name: player_name.to_string()
|
||||
})
|
||||
.unwrap()
|
||||
),
|
||||
)
|
||||
.await
|
||||
}
|
||||
|
||||
/// Do connect to a server, returning
|
||||
async fn connect_url(server: &str, uri: &str) -> Res<Self> {
|
||||
let mut url = server.replace("http", "ws");
|
||||
url.push_str(uri);
|
||||
log::debug!("Connecting to {}", url);
|
||||
let mut ws_url = server.replace("http", "ws");
|
||||
ws_url.push_str(uri);
|
||||
log::debug!("Connecting to {}", ws_url);
|
||||
|
||||
let (socket, _) = if ws_url.starts_with("wss") {
|
||||
// Perform a connection over TLS
|
||||
let mut roots = rustls::RootCertStore::empty();
|
||||
for cert in rustls_native_certs::load_native_certs()? {
|
||||
roots.add(cert).unwrap();
|
||||
}
|
||||
|
||||
let config = rustls::ClientConfig::builder()
|
||||
.with_root_certificates(roots)
|
||||
.with_no_client_auth();
|
||||
let connector = tokio_tungstenite::Connector::Rustls(Arc::new(config));
|
||||
|
||||
tokio_tungstenite::connect_async_tls_with_config(ws_url, None, false, Some(connector))
|
||||
.await?
|
||||
} else {
|
||||
// Perform an unsecure connection
|
||||
tokio_tungstenite::connect_async(ws_url).await?
|
||||
};
|
||||
|
||||
// Connect to websocket & split streams
|
||||
let (socket, _) = tokio_tungstenite::connect_async(url).await?;
|
||||
let (sink, mut stream) = socket.split();
|
||||
|
||||
// Receive server message on a separate task
|
||||
@@ -61,12 +152,12 @@ impl Client {
|
||||
match Self::recv_next_msg(&mut stream).await {
|
||||
Ok(msg) => {
|
||||
if let Err(e) = sender.send(msg.clone()) {
|
||||
log::error!("Failed to forward ws message! {} (msg={:?})", e, msg);
|
||||
log::debug!("Failed to forward ws message! {} (msg={:?})", e, msg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
log::error!("Failed receive next message from websocket! {}", e);
|
||||
log::debug!("Failed receive next message from websocket! {}", e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -133,4 +224,11 @@ impl Client {
|
||||
pub async fn recv_next_message(&self) -> Res<ServerMessage> {
|
||||
Ok(self.receiver.recv()?)
|
||||
}
|
||||
|
||||
/// Close connection
|
||||
pub async fn close_connection(&mut self) {
|
||||
if let Err(e) = self.sink.send(Message::Close(None)).await {
|
||||
log::debug!("Failed to close WS connection! {:?}", e);
|
||||
}
|
||||
}
|
||||
}
|
@@ -2,7 +2,7 @@ extern crate core;
|
||||
|
||||
pub mod cli_args;
|
||||
pub mod client;
|
||||
pub mod constants;
|
||||
pub mod consts;
|
||||
pub mod server;
|
||||
pub mod ui_screens;
|
||||
pub mod ui_widgets;
|
231
rust/sea_battle_cli_player/src/main.rs
Normal file
231
rust/sea_battle_cli_player/src/main.rs
Normal file
@@ -0,0 +1,231 @@
|
||||
use std::error::Error;
|
||||
use std::io;
|
||||
use std::io::ErrorKind;
|
||||
|
||||
use crossterm::event::DisableMouseCapture;
|
||||
use crossterm::event::EnableMouseCapture;
|
||||
use crossterm::execute;
|
||||
use crossterm::terminal::EnterAlternateScreen;
|
||||
use crossterm::terminal::LeaveAlternateScreen;
|
||||
use crossterm::terminal::{disable_raw_mode, enable_raw_mode};
|
||||
use env_logger::Env;
|
||||
use tui::backend::{Backend, CrosstermBackend};
|
||||
use tui::Terminal;
|
||||
|
||||
use sea_battle_backend::consts::{
|
||||
INVITE_CODE_LENGTH, MAX_PLAYER_NAME_LENGTH, MIN_PLAYER_NAME_LENGTH,
|
||||
};
|
||||
use sea_battle_backend::data::GameRules;
|
||||
use sea_battle_backend::utils::res_utils::Res;
|
||||
use sea_battle_cli_player::cli_args::{cli_args, TestDevScreen};
|
||||
use sea_battle_cli_player::client::{Client, GetRemoteVersionError};
|
||||
use sea_battle_cli_player::server::run_server;
|
||||
use sea_battle_cli_player::ui_screens::configure_game_rules::GameRulesConfigurationScreen;
|
||||
use sea_battle_cli_player::ui_screens::game_screen::GameScreen;
|
||||
use sea_battle_cli_player::ui_screens::input_screen::InputScreen;
|
||||
use sea_battle_cli_player::ui_screens::popup_screen::PopupScreen;
|
||||
use sea_battle_cli_player::ui_screens::select_play_mode_screen::{
|
||||
SelectPlayModeResult, SelectPlayModeScreen,
|
||||
};
|
||||
use sea_battle_cli_player::ui_screens::*;
|
||||
|
||||
/// Test code screens
|
||||
async fn run_dev<B: Backend>(
|
||||
terminal: &mut Terminal<B>,
|
||||
d: TestDevScreen,
|
||||
) -> Result<(), Box<dyn Error>> {
|
||||
let res = match d {
|
||||
TestDevScreen::Popup => PopupScreen::new("Welcome there!!")
|
||||
.show(terminal)?
|
||||
.as_string(),
|
||||
TestDevScreen::Input => InputScreen::new("What it your name ?")
|
||||
.set_title("A custom title")
|
||||
.show(terminal)?
|
||||
.as_string(),
|
||||
TestDevScreen::Confirm => {
|
||||
confirm_dialog_screen::ConfirmDialogScreen::new("Do you really want to quit game?")
|
||||
.show(terminal)?
|
||||
.as_string()
|
||||
}
|
||||
TestDevScreen::SelectBotType => select_bot_type_screen::SelectBotTypeScreen::default()
|
||||
.show(terminal)?
|
||||
.as_string(),
|
||||
TestDevScreen::SelectPlayMode => {
|
||||
SelectPlayModeScreen::default().show(terminal)?.as_string()
|
||||
}
|
||||
TestDevScreen::SetBoatsLayout => {
|
||||
let rules = GameRules {
|
||||
boats_can_touch: true,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
set_boats_layout_screen::SetBoatsLayoutScreen::new(&rules)
|
||||
.show(terminal)?
|
||||
.as_string()
|
||||
}
|
||||
TestDevScreen::ConfigureGameRules => {
|
||||
GameRulesConfigurationScreen::new(GameRules::default())
|
||||
.show(terminal)?
|
||||
.as_string()
|
||||
}
|
||||
};
|
||||
|
||||
Err(io::Error::new(
|
||||
ErrorKind::Other,
|
||||
format!("DEV result: {:?}", res),
|
||||
))?
|
||||
}
|
||||
|
||||
/// Ask the user to specify the name he should be identified with
|
||||
fn query_player_name<B: Backend>(terminal: &mut Terminal<B>) -> Res<String> {
|
||||
let mut hostname = hostname::get()?.to_string_lossy().to_string();
|
||||
if hostname.len() > MAX_PLAYER_NAME_LENGTH {
|
||||
hostname = hostname[0..MAX_PLAYER_NAME_LENGTH].to_string();
|
||||
}
|
||||
|
||||
let res =
|
||||
InputScreen::new("Please specify the name to which other players should identify you:")
|
||||
.set_title("Player name")
|
||||
.set_value(&hostname)
|
||||
.set_min_length(MIN_PLAYER_NAME_LENGTH)
|
||||
.set_max_length(MAX_PLAYER_NAME_LENGTH)
|
||||
.show(terminal)?;
|
||||
|
||||
Ok(res.value().unwrap_or(hostname))
|
||||
}
|
||||
|
||||
async fn run_app<B: Backend>(terminal: &mut Terminal<B>) -> Res {
|
||||
if let Some(d) = cli_args().dev_screen {
|
||||
return run_dev(terminal, d).await;
|
||||
}
|
||||
|
||||
let mut checked_online_compatibility = false;
|
||||
|
||||
let mut rules = GameRules::default();
|
||||
|
||||
let mut username = "".to_string();
|
||||
|
||||
loop {
|
||||
terminal.clear()?;
|
||||
let choice = SelectPlayModeScreen::default().show(terminal)?;
|
||||
|
||||
if let ScreenResult::Ok(c) = choice {
|
||||
// Check compatibility
|
||||
if c.is_online_play_mode() && !checked_online_compatibility {
|
||||
PopupScreen::new("🖥 Checking remote server version...").show_once(terminal)?;
|
||||
let valid_version = match Client::get_server_version().await {
|
||||
Ok(v) => v.is_compatible_with_static_version().unwrap_or(false),
|
||||
Err(GetRemoteVersionError::ConnectionFailed) => {
|
||||
PopupScreen::new("❌ Could not connect to remote server!")
|
||||
.show(terminal)?;
|
||||
continue;
|
||||
}
|
||||
Err(GetRemoteVersionError::Other(e)) => {
|
||||
log::error!("Could not load remote server information! {:?}", e);
|
||||
false
|
||||
}
|
||||
};
|
||||
|
||||
if !valid_version {
|
||||
PopupScreen::new("❌ Unfortunately, it seems that your version of Sea Battle Cli player is too old to be used online...\n\nPlease update it before trying to play online...").show(terminal)?;
|
||||
continue;
|
||||
}
|
||||
|
||||
checked_online_compatibility = true;
|
||||
}
|
||||
|
||||
if c.need_player_name() && username.is_empty() {
|
||||
username = query_player_name(terminal)?;
|
||||
}
|
||||
|
||||
if c.need_custom_rules() {
|
||||
rules = match GameRulesConfigurationScreen::new(rules.clone()).show(terminal)? {
|
||||
ScreenResult::Ok(r) => r,
|
||||
ScreenResult::Canceled => continue,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PopupScreen::new("🔌 Connecting...").show_once(terminal)?;
|
||||
|
||||
let client = match choice {
|
||||
ScreenResult::Ok(SelectPlayModeResult::PlayRandom) => {
|
||||
Client::start_random_play(&username).await
|
||||
}
|
||||
|
||||
// Play against bot
|
||||
ScreenResult::Ok(SelectPlayModeResult::PlayAgainstBot) => {
|
||||
Client::start_bot_play(&rules).await
|
||||
}
|
||||
|
||||
// Create invite
|
||||
ScreenResult::Ok(SelectPlayModeResult::CreateInvite) => {
|
||||
Client::start_create_invite(&rules, &username).await
|
||||
}
|
||||
|
||||
// Join invite
|
||||
ScreenResult::Ok(SelectPlayModeResult::AcceptInvite) => {
|
||||
let code = match InputScreen::new("Invite code")
|
||||
.set_min_length(INVITE_CODE_LENGTH)
|
||||
.set_max_length(INVITE_CODE_LENGTH)
|
||||
.show(terminal)?
|
||||
.value()
|
||||
{
|
||||
None => continue,
|
||||
Some(v) => v,
|
||||
};
|
||||
|
||||
PopupScreen::new("🔌 Connecting...").show_once(terminal)?;
|
||||
Client::start_accept_invite(code, &username).await
|
||||
}
|
||||
|
||||
ScreenResult::Canceled | ScreenResult::Ok(SelectPlayModeResult::Exit) => return Ok(()),
|
||||
};
|
||||
|
||||
match client {
|
||||
Ok(client) => {
|
||||
// Display game screen
|
||||
GameScreen::new(client).show(terminal).await?;
|
||||
}
|
||||
Err(e) => {
|
||||
log::error!("Failed to connect to server: {}", e);
|
||||
PopupScreen::new("❌ Failed to connect to server!").show(terminal)?;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#[tokio::main]
|
||||
pub async fn main() -> Result<(), Box<dyn Error>> {
|
||||
env_logger::Builder::from_env(Env::default()).init();
|
||||
|
||||
if cli_args().serve {
|
||||
run_server().await;
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
// setup terminal
|
||||
enable_raw_mode()?;
|
||||
let mut stdout = io::stdout();
|
||||
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
|
||||
let backend = CrosstermBackend::new(stdout);
|
||||
let mut terminal = Terminal::new(backend)?;
|
||||
|
||||
// create app and run it
|
||||
let res = run_app(&mut terminal).await;
|
||||
|
||||
// restore terminal
|
||||
disable_raw_mode()?;
|
||||
execute!(
|
||||
terminal.backend_mut(),
|
||||
LeaveAlternateScreen,
|
||||
DisableMouseCapture
|
||||
)?;
|
||||
terminal.show_cursor()?;
|
||||
|
||||
if let Err(err) = res {
|
||||
println!("{:?}", err)
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
@@ -6,6 +6,21 @@ use sea_battle_backend::utils::network_utils;
|
||||
|
||||
use crate::cli_args::cli_args;
|
||||
|
||||
pub async fn run_server() {
|
||||
let local_set = task::LocalSet::new();
|
||||
|
||||
local_set
|
||||
.run_until(async move {
|
||||
sea_battle_backend::server::start_server(Args {
|
||||
listen_address: cli_args().listen_address.clone(),
|
||||
cors: None,
|
||||
})
|
||||
.await
|
||||
.expect("Failed to run local server!")
|
||||
})
|
||||
.await;
|
||||
}
|
||||
|
||||
pub async fn start_server_if_missing() {
|
||||
if !network_utils::is_port_open(cli_args().listen_port()).await {
|
||||
log::info!(
|
||||
@@ -15,16 +30,9 @@ pub async fn start_server_if_missing() {
|
||||
std::thread::spawn(move || {
|
||||
let rt = Builder::new_current_thread().enable_all().build().unwrap();
|
||||
|
||||
let local_set = task::LocalSet::new();
|
||||
|
||||
rt.block_on(local_set.run_until(async move {
|
||||
sea_battle_backend::server::start_server(Args {
|
||||
listen_address: cli_args().listen_address.clone(),
|
||||
cors: None,
|
||||
})
|
||||
.await
|
||||
.expect("Failed to run local server!")
|
||||
}));
|
||||
rt.block_on(run_server());
|
||||
});
|
||||
|
||||
network_utils::wait_for_port(cli_args().listen_port()).await;
|
||||
}
|
||||
}
|
@@ -5,6 +5,9 @@ use std::time::{Duration, Instant};
|
||||
|
||||
use crossterm::event;
|
||||
use crossterm::event::{Event, KeyCode};
|
||||
use sea_battle_backend::consts::{
|
||||
MAX_BOATS_NUMBER, MAX_MAP_HEIGHT, MAX_MAP_WIDTH, MAX_STRIKE_TIMEOUT,
|
||||
};
|
||||
use tui::backend::Backend;
|
||||
use tui::layout::{Constraint, Direction, Layout, Margin};
|
||||
use tui::style::{Color, Style};
|
||||
@@ -13,7 +16,8 @@ use tui::{Frame, Terminal};
|
||||
|
||||
use sea_battle_backend::data::GameRules;
|
||||
|
||||
use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
|
||||
use crate::consts::{HIGHLIGHT_COLOR, TICK_RATE};
|
||||
use crate::ui_screens::popup_screen::show_screen_too_small_popup;
|
||||
use crate::ui_screens::select_bot_type_screen::SelectBotTypeScreen;
|
||||
use crate::ui_screens::utils::centered_rect_size;
|
||||
use crate::ui_screens::ScreenResult;
|
||||
@@ -21,11 +25,12 @@ use crate::ui_widgets::button_widget::ButtonWidget;
|
||||
use crate::ui_widgets::checkbox_widget::CheckboxWidget;
|
||||
use crate::ui_widgets::text_editor_widget::TextEditorWidget;
|
||||
|
||||
#[derive(num_derive::FromPrimitive, num_derive::ToPrimitive, Eq, PartialEq)]
|
||||
#[derive(num_derive::FromPrimitive, num_derive::ToPrimitive, Eq, PartialEq, Copy, Clone)]
|
||||
enum EditingField {
|
||||
MapWidth = 0,
|
||||
MapHeight,
|
||||
BoatsList,
|
||||
StrikeTimeout,
|
||||
BoatsCanTouch,
|
||||
PlayerContinueOnHit,
|
||||
BotType,
|
||||
@@ -58,13 +63,13 @@ impl GameRulesConfigurationScreen {
|
||||
.checked_sub(last_tick.elapsed())
|
||||
.unwrap_or_else(|| Duration::from_secs(0));
|
||||
|
||||
if crossterm::event::poll(timeout)? {
|
||||
if event::poll(timeout)? {
|
||||
let mut cursor_pos = self.curr_field as i32;
|
||||
|
||||
if let Event::Key(key) = event::read()? {
|
||||
match key.code {
|
||||
// Quit app
|
||||
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
|
||||
KeyCode::Char('q') | KeyCode::Esc => return Ok(ScreenResult::Canceled),
|
||||
|
||||
// Navigate between fields
|
||||
KeyCode::Up | KeyCode::Left => cursor_pos -= 1,
|
||||
@@ -114,24 +119,46 @@ impl GameRulesConfigurationScreen {
|
||||
{
|
||||
self.rules.remove_last_boat();
|
||||
}
|
||||
|
||||
if self.curr_field == EditingField::StrikeTimeout {
|
||||
match self.rules.strike_timeout.unwrap_or(0) / 10 {
|
||||
0 => self.rules.strike_timeout = None,
|
||||
v => self.rules.strike_timeout = Some(v),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
KeyCode::Char(c) if ('0'..='9').contains(&c) => {
|
||||
KeyCode::Char(c) if c.is_ascii_digit() => {
|
||||
let val = c.to_string().parse::<usize>().unwrap_or_default();
|
||||
|
||||
if self.curr_field == EditingField::MapWidth {
|
||||
if self.curr_field == EditingField::MapWidth
|
||||
&& self.rules.map_width <= MAX_MAP_WIDTH
|
||||
{
|
||||
self.rules.map_width *= 10;
|
||||
self.rules.map_width += val;
|
||||
}
|
||||
|
||||
if self.curr_field == EditingField::MapHeight {
|
||||
if self.curr_field == EditingField::MapHeight
|
||||
&& self.rules.map_height <= MAX_MAP_HEIGHT
|
||||
{
|
||||
self.rules.map_height *= 10;
|
||||
self.rules.map_height += val;
|
||||
}
|
||||
|
||||
if self.curr_field == EditingField::BoatsList {
|
||||
if self.curr_field == EditingField::BoatsList
|
||||
&& self.rules.boats_list().len() < MAX_BOATS_NUMBER
|
||||
{
|
||||
self.rules.add_boat(val);
|
||||
}
|
||||
|
||||
if self.curr_field == EditingField::StrikeTimeout {
|
||||
let mut timeout = self.rules.strike_timeout.unwrap_or(0);
|
||||
if timeout <= MAX_STRIKE_TIMEOUT {
|
||||
timeout *= 10;
|
||||
timeout += val as u64;
|
||||
self.rules.strike_timeout = Some(timeout);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_ => {}
|
||||
@@ -153,19 +180,29 @@ impl GameRulesConfigurationScreen {
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
|
||||
let area = centered_rect_size(50, 20, &f.size());
|
||||
let (w, h) = (50, 23);
|
||||
|
||||
let block = Block::default().title("Game rules").borders(Borders::ALL);
|
||||
if f.size().width < w || f.size().height < h {
|
||||
show_screen_too_small_popup(f);
|
||||
return;
|
||||
}
|
||||
|
||||
let area = centered_rect_size(w, h, &f.size());
|
||||
|
||||
let block = Block::default()
|
||||
.title("📓 Game rules")
|
||||
.borders(Borders::ALL);
|
||||
f.render_widget(block, area);
|
||||
|
||||
let chunks = Layout::default()
|
||||
.direction(Direction::Vertical)
|
||||
.constraints([
|
||||
Constraint::Length(3),
|
||||
Constraint::Length(3),
|
||||
Constraint::Length(3),
|
||||
Constraint::Length(1),
|
||||
Constraint::Length(1),
|
||||
Constraint::Length(3), // Map width
|
||||
Constraint::Length(3), // Map height
|
||||
Constraint::Length(3), // Boats list
|
||||
Constraint::Length(3), // Strike timeout
|
||||
Constraint::Length(1), // Boats can touch
|
||||
Constraint::Length(1), // Player continue on hit
|
||||
Constraint::Length(3), // Bot type
|
||||
Constraint::Length(1), // Margin
|
||||
Constraint::Length(1), // Buttons
|
||||
@@ -203,6 +240,13 @@ impl GameRulesConfigurationScreen {
|
||||
);
|
||||
f.render_widget(editor, chunks[EditingField::BoatsList as usize]);
|
||||
|
||||
let editor = TextEditorWidget::new(
|
||||
"Strike timeout (0 to disable)",
|
||||
&self.rules.strike_timeout.unwrap_or(0).to_string(),
|
||||
self.curr_field == EditingField::StrikeTimeout,
|
||||
);
|
||||
f.render_widget(editor, chunks[EditingField::StrikeTimeout as usize]);
|
||||
|
||||
let editor = CheckboxWidget::new(
|
||||
"Boats can touch",
|
||||
self.rules.boats_can_touch,
|
||||
@@ -239,10 +283,10 @@ impl GameRulesConfigurationScreen {
|
||||
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
|
||||
.split(chunks[EditingField::OK as usize]);
|
||||
|
||||
let button = ButtonWidget::new("Cancel", self.curr_field == EditingField::Cancel);
|
||||
let button = ButtonWidget::cancel(self.curr_field == EditingField::Cancel);
|
||||
f.render_widget(button, buttons_chunk[0]);
|
||||
|
||||
let button = ButtonWidget::new("OK", self.curr_field == EditingField::OK)
|
||||
let button = ButtonWidget::ok(self.curr_field == EditingField::OK)
|
||||
.set_disabled(!self.rules.is_valid());
|
||||
f.render_widget(button, buttons_chunk[1]);
|
||||
|
@@ -9,7 +9,7 @@ use tui::text::*;
|
||||
use tui::widgets::*;
|
||||
use tui::{Frame, Terminal};
|
||||
|
||||
use crate::constants::*;
|
||||
use crate::consts::*;
|
||||
use crate::ui_screens::utils::centered_rect_size;
|
||||
use crate::ui_screens::ScreenResult;
|
||||
use crate::ui_widgets::button_widget::ButtonWidget;
|
||||
@@ -18,6 +18,7 @@ use crate::ui_widgets::button_widget::ButtonWidget;
|
||||
pub fn confirm<B: Backend>(terminal: &mut Terminal<B>, msg: &str) -> bool {
|
||||
matches!(
|
||||
ConfirmDialogScreen::new(msg)
|
||||
.set_can_escape(true)
|
||||
.show(terminal)
|
||||
.unwrap_or(ScreenResult::Canceled),
|
||||
ScreenResult::Ok(true)
|
||||
@@ -28,19 +29,24 @@ pub struct ConfirmDialogScreen<'a> {
|
||||
title: &'a str,
|
||||
msg: &'a str,
|
||||
is_confirm: bool,
|
||||
can_cancel: bool,
|
||||
can_escape: bool,
|
||||
}
|
||||
|
||||
impl<'a> ConfirmDialogScreen<'a> {
|
||||
pub fn new(msg: &'a str) -> Self {
|
||||
Self {
|
||||
title: "Confirmation Request",
|
||||
title: "❔ Confirmation Request",
|
||||
msg,
|
||||
is_confirm: true,
|
||||
can_cancel: false,
|
||||
can_escape: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_can_escape(mut self, v: bool) -> Self {
|
||||
self.can_escape = v;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn show<B: Backend>(
|
||||
mut self,
|
||||
terminal: &mut Terminal<B>,
|
||||
@@ -56,7 +62,7 @@ impl<'a> ConfirmDialogScreen<'a> {
|
||||
if event::poll(timeout)? {
|
||||
if let Event::Key(key) = event::read()? {
|
||||
match key.code {
|
||||
KeyCode::Esc | KeyCode::Char('q') if self.can_cancel => {
|
||||
KeyCode::Esc | KeyCode::Char('q') if self.can_escape => {
|
||||
return Ok(ScreenResult::Canceled)
|
||||
}
|
||||
|
||||
@@ -117,10 +123,10 @@ impl<'a> ConfirmDialogScreen<'a> {
|
||||
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
|
||||
.split(chunks[1]);
|
||||
|
||||
let cancel_button = ButtonWidget::new("Cancel", true).set_disabled(self.is_confirm);
|
||||
let cancel_button = ButtonWidget::cancel(true).set_disabled(self.is_confirm);
|
||||
f.render_widget(cancel_button, buttons_area[0]);
|
||||
|
||||
let ok_button = ButtonWidget::new("Confirm", true).set_disabled(!self.is_confirm);
|
||||
let ok_button = ButtonWidget::new("✅ Confirm", true).set_disabled(!self.is_confirm);
|
||||
f.render_widget(ok_button, buttons_area[1]);
|
||||
}
|
||||
}
|
620
rust/sea_battle_cli_player/src/ui_screens/game_screen.rs
Normal file
620
rust/sea_battle_cli_player/src/ui_screens/game_screen.rs
Normal file
@@ -0,0 +1,620 @@
|
||||
use std::cmp::max;
|
||||
use std::collections::HashMap;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use crossterm::event;
|
||||
use crossterm::event::{Event, KeyCode, MouseButton, MouseEventKind};
|
||||
use tui::backend::Backend;
|
||||
use tui::layout::{Constraint, Direction, Layout};
|
||||
use tui::style::Color;
|
||||
use tui::widgets::Paragraph;
|
||||
use tui::{Frame, Terminal};
|
||||
|
||||
use sea_battle_backend::data::{Coordinates, CurrentGameMapStatus, CurrentGameStatus};
|
||||
use sea_battle_backend::human_player_ws::{ClientMessage, ServerMessage};
|
||||
use sea_battle_backend::utils::res_utils::Res;
|
||||
use sea_battle_backend::utils::time_utils::time;
|
||||
|
||||
use crate::client::Client;
|
||||
use crate::consts::*;
|
||||
use crate::ui_screens::confirm_dialog_screen::confirm;
|
||||
use crate::ui_screens::popup_screen::{show_screen_too_small_popup, PopupScreen};
|
||||
use crate::ui_screens::set_boats_layout_screen::SetBoatsLayoutScreen;
|
||||
use crate::ui_screens::utils::{
|
||||
centered_rect_size, centered_rect_size_horizontally, centered_text,
|
||||
};
|
||||
use crate::ui_screens::ScreenResult;
|
||||
use crate::ui_widgets::button_widget::ButtonWidget;
|
||||
use crate::ui_widgets::game_map_widget::{ColoredCells, GameMapWidget};
|
||||
|
||||
type CoordinatesMapper = HashMap<Coordinates, Coordinates>;
|
||||
|
||||
#[derive(Eq, PartialEq, Ord, PartialOrd)]
|
||||
enum GameStatus {
|
||||
Connecting,
|
||||
WaitingForAnotherPlayer,
|
||||
OpponentConnected,
|
||||
WaitingForOpponentBoatsConfig,
|
||||
OpponentReady,
|
||||
Starting,
|
||||
MustFire,
|
||||
OpponentMustFire,
|
||||
WonGame,
|
||||
LostGame,
|
||||
RematchRequestedByOpponent,
|
||||
RematchRequestedByPlayer,
|
||||
RematchAccepted,
|
||||
RematchRejected,
|
||||
OpponentLeftGame,
|
||||
}
|
||||
|
||||
impl GameStatus {
|
||||
pub fn can_show_game_maps(&self) -> bool {
|
||||
self > &GameStatus::Starting
|
||||
}
|
||||
|
||||
pub fn status_text(&self) -> &str {
|
||||
match self {
|
||||
GameStatus::Connecting => "🔌 Connecting...",
|
||||
GameStatus::WaitingForAnotherPlayer => "🕑 Waiting for another player...",
|
||||
GameStatus::OpponentConnected => "✅ Opponent connected!",
|
||||
GameStatus::WaitingForOpponentBoatsConfig => "🕑 Waiting for ### boats configuration",
|
||||
GameStatus::OpponentReady => "✅ ### is ready!",
|
||||
GameStatus::Starting => "🕑 Game is starting...",
|
||||
GameStatus::MustFire => "🚨 You must fire!",
|
||||
GameStatus::OpponentMustFire => "💣 ### must fire!",
|
||||
GameStatus::WonGame => "🎉 You win the game!",
|
||||
GameStatus::LostGame => "😿 ### wins the game. You loose.",
|
||||
GameStatus::RematchRequestedByOpponent => "❓ Rematch requested by ###",
|
||||
GameStatus::RematchRequestedByPlayer => "❓ Rematch requested by you",
|
||||
GameStatus::RematchAccepted => "✅ Rematch accepted!",
|
||||
GameStatus::RematchRejected => "❌ Rematch rejected!",
|
||||
GameStatus::OpponentLeftGame => "⛔ Opponent left game!",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Eq, PartialEq, Copy, Clone)]
|
||||
enum Buttons {
|
||||
RequestRematch,
|
||||
AcceptRematch,
|
||||
RejectRematch,
|
||||
QuitGame,
|
||||
}
|
||||
|
||||
impl Buttons {
|
||||
pub fn text(&self) -> &str {
|
||||
match self {
|
||||
Buttons::RequestRematch => "❓ Request rematch",
|
||||
Buttons::AcceptRematch => "✅ Accept rematch",
|
||||
Buttons::RejectRematch => "❌ Reject rematch",
|
||||
Buttons::QuitGame => "❌ Quit game",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GameScreen {
|
||||
client: Client,
|
||||
invite_code: Option<String>,
|
||||
status: GameStatus,
|
||||
opponent_name: Option<String>,
|
||||
game_last_update: u64,
|
||||
game: CurrentGameStatus,
|
||||
curr_shoot_position: Coordinates,
|
||||
last_opponent_fire_position: Coordinates,
|
||||
curr_button: usize,
|
||||
}
|
||||
|
||||
impl GameScreen {
|
||||
pub fn new(client: Client) -> Self {
|
||||
Self {
|
||||
client,
|
||||
invite_code: None,
|
||||
status: GameStatus::Connecting,
|
||||
opponent_name: None,
|
||||
game_last_update: 0,
|
||||
game: Default::default(),
|
||||
curr_shoot_position: Coordinates::new(0, 0),
|
||||
last_opponent_fire_position: Coordinates::invalid(),
|
||||
curr_button: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn show<B: Backend>(mut self, terminal: &mut Terminal<B>) -> Res<ScreenResult> {
|
||||
let mut last_tick = Instant::now();
|
||||
|
||||
let mut coordinates_mapper = CoordinatesMapper::new();
|
||||
|
||||
loop {
|
||||
if !self.visible_buttons().is_empty() {
|
||||
self.curr_button %= self.visible_buttons().len();
|
||||
}
|
||||
|
||||
// Update UI
|
||||
terminal.draw(|f| coordinates_mapper = self.ui(f))?;
|
||||
|
||||
let timeout = TICK_RATE
|
||||
.checked_sub(last_tick.elapsed())
|
||||
.unwrap_or_else(|| Duration::from_secs(0));
|
||||
|
||||
// Handle terminal events
|
||||
if event::poll(timeout)? {
|
||||
let event = event::read()?;
|
||||
|
||||
// Keyboard event
|
||||
if let Event::Key(key) = &event {
|
||||
let mut new_shoot_pos = self.curr_shoot_position;
|
||||
|
||||
match key.code {
|
||||
// Leave game
|
||||
KeyCode::Char('q') | KeyCode::Esc
|
||||
if confirm(terminal, "Do you really want to leave game?") =>
|
||||
{
|
||||
self.client.close_connection().await;
|
||||
return Ok(ScreenResult::Canceled);
|
||||
}
|
||||
|
||||
// Move shoot cursor
|
||||
KeyCode::Left if self.can_fire() => new_shoot_pos = new_shoot_pos.add_x(-1),
|
||||
KeyCode::Right if self.can_fire() => new_shoot_pos = new_shoot_pos.add_x(1),
|
||||
KeyCode::Up if self.can_fire() => new_shoot_pos = new_shoot_pos.add_y(-1),
|
||||
KeyCode::Down if self.can_fire() => new_shoot_pos = new_shoot_pos.add_y(1),
|
||||
|
||||
// Shoot
|
||||
KeyCode::Enter if self.can_fire() => {
|
||||
if self.game.can_fire_at_location(self.curr_shoot_position) {
|
||||
self.client
|
||||
.send_message(&ClientMessage::Fire {
|
||||
location: self.curr_shoot_position,
|
||||
})
|
||||
.await?;
|
||||
}
|
||||
}
|
||||
|
||||
// Change buttons
|
||||
KeyCode::Left if self.game_over() => {
|
||||
self.curr_button += self.visible_buttons().len() - 1
|
||||
}
|
||||
KeyCode::Right if self.game_over() => self.curr_button += 1,
|
||||
KeyCode::Tab if self.game_over() => self.curr_button += 1,
|
||||
|
||||
// Submit button
|
||||
KeyCode::Enter if self.game_over() => match self.curr_button() {
|
||||
Buttons::RequestRematch => {
|
||||
self.client
|
||||
.send_message(&ClientMessage::RequestRematch)
|
||||
.await?;
|
||||
self.status = GameStatus::RematchRequestedByPlayer;
|
||||
}
|
||||
Buttons::AcceptRematch => {
|
||||
self.client
|
||||
.send_message(&ClientMessage::AcceptRematch)
|
||||
.await?;
|
||||
self.status = GameStatus::RematchAccepted;
|
||||
}
|
||||
Buttons::RejectRematch => {
|
||||
self.client
|
||||
.send_message(&ClientMessage::RejectRematch)
|
||||
.await?;
|
||||
self.status = GameStatus::RematchRejected;
|
||||
}
|
||||
Buttons::QuitGame => {
|
||||
self.client.close_connection().await;
|
||||
return Ok(ScreenResult::Ok(()));
|
||||
}
|
||||
},
|
||||
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if new_shoot_pos.is_valid(&self.game.rules) {
|
||||
self.curr_shoot_position = new_shoot_pos;
|
||||
}
|
||||
}
|
||||
|
||||
// Mouse event
|
||||
if let Event::Mouse(mouse) = event {
|
||||
if mouse.kind == MouseEventKind::Up(MouseButton::Left) {
|
||||
if let Some(c) =
|
||||
coordinates_mapper.get(&Coordinates::new(mouse.column, mouse.row))
|
||||
{
|
||||
self.curr_shoot_position = *c;
|
||||
|
||||
if self.can_fire()
|
||||
&& self.game.can_fire_at_location(self.curr_shoot_position)
|
||||
{
|
||||
self.client
|
||||
.send_message(&ClientMessage::Fire {
|
||||
location: self.curr_shoot_position,
|
||||
})
|
||||
.await?;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle incoming messages
|
||||
while let Some(msg) = self.client.try_recv_next_message().await? {
|
||||
match msg {
|
||||
ServerMessage::SetInviteCode { code } => {
|
||||
self.status = GameStatus::WaitingForAnotherPlayer;
|
||||
self.invite_code = Some(code);
|
||||
}
|
||||
|
||||
ServerMessage::InvalidInviteCode => {
|
||||
PopupScreen::new("❌ Invalid invite code!").show(terminal)?;
|
||||
return Ok(ScreenResult::Ok(()));
|
||||
}
|
||||
|
||||
ServerMessage::WaitingForAnotherPlayer => {
|
||||
self.status = GameStatus::WaitingForAnotherPlayer;
|
||||
}
|
||||
|
||||
ServerMessage::OpponentConnected => {
|
||||
self.status = GameStatus::OpponentConnected;
|
||||
}
|
||||
|
||||
ServerMessage::SetOpponentName { name } => self.opponent_name = Some(name),
|
||||
|
||||
ServerMessage::QueryBoatsLayout { rules } => {
|
||||
match SetBoatsLayoutScreen::new(&rules)
|
||||
.set_confirm_on_cancel(true)
|
||||
.show(terminal)?
|
||||
{
|
||||
ScreenResult::Ok(layout) => {
|
||||
self.client
|
||||
.send_message(&ClientMessage::BoatsLayout { layout })
|
||||
.await?
|
||||
}
|
||||
ScreenResult::Canceled => {
|
||||
self.client.close_connection().await;
|
||||
return Ok(ScreenResult::Canceled);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
ServerMessage::RejectedBoatsLayout { .. } => {
|
||||
PopupScreen::new("Server rejected boats layout!! (is your version of SeaBattle up to date?)")
|
||||
.show(terminal)?;
|
||||
}
|
||||
|
||||
ServerMessage::WaitingForOtherPlayerConfiguration => {
|
||||
self.status = GameStatus::WaitingForOpponentBoatsConfig;
|
||||
}
|
||||
|
||||
ServerMessage::OpponentReady => {
|
||||
self.status = GameStatus::OpponentReady;
|
||||
}
|
||||
|
||||
ServerMessage::GameStarting => {
|
||||
self.status = GameStatus::Starting;
|
||||
}
|
||||
|
||||
ServerMessage::OpponentMustFire { status } => {
|
||||
self.status = GameStatus::OpponentMustFire;
|
||||
self.game_last_update = time();
|
||||
self.game = status;
|
||||
}
|
||||
|
||||
ServerMessage::RequestFire { status } => {
|
||||
self.status = GameStatus::MustFire;
|
||||
self.game_last_update = time();
|
||||
self.game = status;
|
||||
}
|
||||
|
||||
ServerMessage::FireResult { .. } => { /* not used */ }
|
||||
|
||||
ServerMessage::OpponentFireResult { pos, .. } => {
|
||||
self.last_opponent_fire_position = pos;
|
||||
}
|
||||
|
||||
ServerMessage::LostGame { status } => {
|
||||
self.game_last_update = time();
|
||||
self.game = status;
|
||||
self.status = GameStatus::LostGame;
|
||||
}
|
||||
|
||||
ServerMessage::WonGame { status } => {
|
||||
self.game_last_update = time();
|
||||
self.game = status;
|
||||
self.status = GameStatus::WonGame;
|
||||
}
|
||||
|
||||
ServerMessage::OpponentRequestedRematch => {
|
||||
self.status = GameStatus::RematchRequestedByOpponent;
|
||||
}
|
||||
|
||||
ServerMessage::OpponentAcceptedRematch => {
|
||||
self.status = GameStatus::RematchAccepted;
|
||||
}
|
||||
|
||||
ServerMessage::OpponentRejectedRematch => {
|
||||
self.status = GameStatus::RematchRejected;
|
||||
}
|
||||
|
||||
ServerMessage::OpponentLeftGame => {
|
||||
self.status = GameStatus::OpponentLeftGame;
|
||||
}
|
||||
|
||||
ServerMessage::OpponentReplacedByBot => {
|
||||
PopupScreen::new("Opponent was replaced by a bot.").show(terminal)?;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if last_tick.elapsed() >= TICK_RATE {
|
||||
last_tick = Instant::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn can_fire(&self) -> bool {
|
||||
matches!(self.status, GameStatus::MustFire)
|
||||
}
|
||||
|
||||
fn game_over(&self) -> bool {
|
||||
self.game.is_game_over()
|
||||
}
|
||||
|
||||
fn visible_buttons(&self) -> Vec<Buttons> {
|
||||
let mut buttons = vec![];
|
||||
if self.game_over() && self.status != GameStatus::RematchAccepted {
|
||||
// Respond to rematch request / quit
|
||||
if self.status == GameStatus::RematchRequestedByOpponent {
|
||||
buttons.push(Buttons::AcceptRematch);
|
||||
buttons.push(Buttons::RejectRematch);
|
||||
} else if self.status != GameStatus::OpponentLeftGame
|
||||
&& self.status != GameStatus::RematchRejected
|
||||
&& self.status != GameStatus::RematchRequestedByPlayer
|
||||
{
|
||||
buttons.push(Buttons::RequestRematch);
|
||||
}
|
||||
|
||||
buttons.push(Buttons::QuitGame);
|
||||
}
|
||||
|
||||
buttons
|
||||
}
|
||||
|
||||
fn opponent_name(&self) -> &str {
|
||||
self.opponent_name.as_deref().unwrap_or("opponent")
|
||||
}
|
||||
|
||||
fn curr_button(&self) -> Buttons {
|
||||
self.visible_buttons()[self.curr_button]
|
||||
}
|
||||
|
||||
fn player_map(&self, map: &CurrentGameMapStatus, opponent_map: bool) -> GameMapWidget {
|
||||
let mut map_widget = GameMapWidget::new(&self.game.rules).set_default_empty_char(' ');
|
||||
|
||||
// Current shoot position
|
||||
if opponent_map {
|
||||
map_widget = map_widget.add_colored_cells(ColoredCells {
|
||||
color: match (
|
||||
self.game.can_fire_at_location(self.curr_shoot_position),
|
||||
self.game
|
||||
.opponent_map
|
||||
.successful_strikes
|
||||
.contains(&self.curr_shoot_position),
|
||||
) {
|
||||
(true, _) => Color::Green,
|
||||
(false, false) => Color::LightYellow,
|
||||
(false, true) => Color::LightRed,
|
||||
},
|
||||
cells: vec![self.curr_shoot_position],
|
||||
});
|
||||
} else {
|
||||
map_widget = map_widget.add_colored_cells(ColoredCells {
|
||||
color: Color::Green,
|
||||
cells: vec![self.last_opponent_fire_position],
|
||||
});
|
||||
}
|
||||
|
||||
// Sunk boats
|
||||
for b in &map.sunk_boats {
|
||||
for c in b.all_coordinates() {
|
||||
map_widget =
|
||||
map_widget.set_char(c, b.len.to_string().chars().next().unwrap_or('9'));
|
||||
}
|
||||
}
|
||||
let sunk_boats = ColoredCells {
|
||||
color: Color::LightRed,
|
||||
cells: map
|
||||
.sunk_boats
|
||||
.iter()
|
||||
.flat_map(|b| b.all_coordinates())
|
||||
.collect::<Vec<_>>(),
|
||||
};
|
||||
|
||||
// Touched boats
|
||||
for b in &map.successful_strikes {
|
||||
map_widget = map_widget.set_char_no_overwrite(*b, 'T');
|
||||
}
|
||||
let touched_areas = ColoredCells {
|
||||
color: Color::Red,
|
||||
cells: map.successful_strikes.clone(),
|
||||
};
|
||||
|
||||
// Failed strikes
|
||||
for b in &map.failed_strikes {
|
||||
map_widget = map_widget.set_char_no_overwrite(*b, '.');
|
||||
}
|
||||
let failed_strikes = ColoredCells {
|
||||
color: Color::Black,
|
||||
cells: map.failed_strikes.clone(),
|
||||
};
|
||||
|
||||
// Boats
|
||||
for b in &map.boats.0 {
|
||||
for c in b.all_coordinates() {
|
||||
map_widget = map_widget.set_char_no_overwrite(c, 'B');
|
||||
}
|
||||
}
|
||||
let boats = ColoredCells {
|
||||
color: Color::Blue,
|
||||
cells: map
|
||||
.boats
|
||||
.0
|
||||
.iter()
|
||||
.flat_map(|b| b.all_coordinates())
|
||||
.collect::<Vec<_>>(),
|
||||
};
|
||||
|
||||
map_widget
|
||||
.add_colored_cells(sunk_boats)
|
||||
.add_colored_cells(touched_areas)
|
||||
.add_colored_cells(failed_strikes)
|
||||
.add_colored_cells(boats)
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) -> CoordinatesMapper {
|
||||
let mut status_text = self
|
||||
.status
|
||||
.status_text()
|
||||
.replace("###", self.opponent_name());
|
||||
|
||||
// If the game is in a state where game maps can not be shown
|
||||
if !self.status.can_show_game_maps() {
|
||||
if self.status == GameStatus::WaitingForAnotherPlayer {
|
||||
if let Some(code) = &self.invite_code {
|
||||
status_text.push_str(&format!("\n\n🎫 Invite code: {}", code));
|
||||
}
|
||||
}
|
||||
|
||||
PopupScreen::new(&status_text).show_in_frame(f);
|
||||
return HashMap::default();
|
||||
}
|
||||
|
||||
// Add timeout (if required)
|
||||
let mut timeout_str = String::new();
|
||||
if self.status == GameStatus::MustFire || self.status == GameStatus::OpponentMustFire {
|
||||
if let Some(remaining) = self.game.remaining_time_for_strike {
|
||||
let timeout = self.game_last_update + remaining;
|
||||
if time() < timeout {
|
||||
timeout_str = format!(" {} seconds left", timeout - time());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw main ui (default play UI)
|
||||
let player_map = self
|
||||
.player_map(&self.game.your_map, false)
|
||||
.set_title("YOUR map");
|
||||
|
||||
let mut coordinates_mapper = HashMap::new();
|
||||
let mut opponent_map = self
|
||||
.player_map(&self.game.opponent_map, true)
|
||||
.set_title(self.opponent_name())
|
||||
.set_yield_func(|c, r| {
|
||||
for i in 0..r.width {
|
||||
for j in 0..r.height {
|
||||
coordinates_mapper.insert(Coordinates::new(r.x + i, r.y + j), c);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if self.can_fire() {
|
||||
opponent_map = opponent_map
|
||||
.set_legend("Use arrows + Enter\nor click on the place\nwhere you want\nto shoot");
|
||||
}
|
||||
|
||||
// Prepare buttons
|
||||
let buttons = self
|
||||
.visible_buttons()
|
||||
.iter()
|
||||
.map(|b| ButtonWidget::new(b.text(), self.curr_button() == *b))
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
// Show both maps if there is enough room on the screen
|
||||
let player_map_size = player_map.estimated_size();
|
||||
let opponent_map_size = opponent_map.estimated_size();
|
||||
let both_maps_width = player_map_size.0 + opponent_map_size.0 + 3;
|
||||
let show_both_maps = both_maps_width <= f.size().width;
|
||||
|
||||
let maps_height = max(player_map_size.1, opponent_map_size.1);
|
||||
let maps_width = match show_both_maps {
|
||||
true => both_maps_width,
|
||||
false => max(player_map_size.0, opponent_map_size.0),
|
||||
};
|
||||
|
||||
let buttons_width = buttons.iter().fold(0, |a, b| a + b.estimated_size().0 + 4);
|
||||
|
||||
let max_width = max(maps_width, status_text.len() as u16)
|
||||
.max(buttons_width)
|
||||
.max(timeout_str.len() as u16);
|
||||
let total_height = 3 + 1 + maps_height + 3;
|
||||
|
||||
// Check if frame is too small
|
||||
if max_width > f.size().width || total_height > f.size().height {
|
||||
show_screen_too_small_popup(f);
|
||||
return HashMap::default();
|
||||
}
|
||||
|
||||
let chunks = Layout::default()
|
||||
.direction(Direction::Vertical)
|
||||
.constraints([
|
||||
Constraint::Length(2),
|
||||
Constraint::Length(2),
|
||||
Constraint::Length(maps_height),
|
||||
Constraint::Length(3),
|
||||
])
|
||||
.split(centered_rect_size(max_width, total_height, &f.size()));
|
||||
|
||||
// Render status
|
||||
let paragraph = Paragraph::new(status_text.as_str());
|
||||
f.render_widget(paragraph, centered_text(&status_text, &chunks[0]));
|
||||
|
||||
// Render timeout
|
||||
let paragraph = Paragraph::new(timeout_str.as_str());
|
||||
f.render_widget(paragraph, centered_text(&timeout_str, &chunks[1]));
|
||||
|
||||
// Render maps
|
||||
if show_both_maps {
|
||||
let maps_chunks = Layout::default()
|
||||
.direction(Direction::Horizontal)
|
||||
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
|
||||
.split(chunks[2]);
|
||||
|
||||
f.render_widget(
|
||||
player_map,
|
||||
centered_rect_size_horizontally(player_map_size.0, &maps_chunks[0]),
|
||||
);
|
||||
f.render_widget(
|
||||
opponent_map,
|
||||
centered_rect_size_horizontally(opponent_map_size.0, &maps_chunks[1]),
|
||||
);
|
||||
} else {
|
||||
// Render a single map
|
||||
if self.can_fire() {
|
||||
f.render_widget(opponent_map, chunks[2]);
|
||||
} else {
|
||||
f.render_widget(player_map, chunks[2]);
|
||||
drop(opponent_map);
|
||||
}
|
||||
}
|
||||
|
||||
// Render buttons
|
||||
if !buttons.is_empty() {
|
||||
let buttons_area = Layout::default()
|
||||
.direction(Direction::Horizontal)
|
||||
.constraints(
|
||||
(0..buttons.len())
|
||||
.map(|_| Constraint::Percentage(100 / buttons.len() as u16))
|
||||
.collect::<Vec<_>>(),
|
||||
)
|
||||
.split(chunks[3]);
|
||||
|
||||
for (idx, b) in buttons.into_iter().enumerate() {
|
||||
let target = centered_rect_size(
|
||||
b.estimated_size().0,
|
||||
b.estimated_size().1,
|
||||
&buttons_area[idx],
|
||||
);
|
||||
f.render_widget(b, target);
|
||||
}
|
||||
}
|
||||
|
||||
coordinates_mapper
|
||||
}
|
||||
}
|
@@ -1,3 +1,4 @@
|
||||
use std::fmt::Display;
|
||||
use std::io;
|
||||
use std::time::{Duration, Instant};
|
||||
use tui::style::*;
|
||||
@@ -9,7 +10,7 @@ use tui::layout::*;
|
||||
use tui::widgets::*;
|
||||
use tui::{Frame, Terminal};
|
||||
|
||||
use crate::constants::*;
|
||||
use crate::consts::*;
|
||||
use crate::ui_screens::utils::*;
|
||||
use crate::ui_screens::ScreenResult;
|
||||
use crate::ui_widgets::button_widget::ButtonWidget;
|
||||
@@ -49,6 +50,21 @@ impl<'a> InputScreen<'a> {
|
||||
self
|
||||
}
|
||||
|
||||
pub fn set_value<D: Display>(mut self, value: D) -> Self {
|
||||
self.value = value.to_string();
|
||||
self
|
||||
}
|
||||
|
||||
pub fn set_min_length(mut self, v: usize) -> Self {
|
||||
self.min_len = v;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn set_max_length(mut self, v: usize) -> Self {
|
||||
self.max_len = v;
|
||||
self
|
||||
}
|
||||
|
||||
/// Get error contained in input
|
||||
fn error(&self) -> Option<&'static str> {
|
||||
if self.value.len() > self.max_len {
|
||||
@@ -109,7 +125,7 @@ impl<'a> InputScreen<'a> {
|
||||
|
||||
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
|
||||
let area = centered_rect_size(
|
||||
(self.msg.len() + 4).max(self.max_len + 4) as u16,
|
||||
(self.msg.len() + 4).max(self.max_len + 4).max(25) as u16,
|
||||
7,
|
||||
&f.size(),
|
||||
);
|
||||
@@ -147,12 +163,12 @@ impl<'a> InputScreen<'a> {
|
||||
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
|
||||
.split(*chunks.last().unwrap());
|
||||
|
||||
let cancel_button = ButtonWidget::new("Cancel", self.is_cancel_hovered)
|
||||
let cancel_button = ButtonWidget::cancel(self.is_cancel_hovered)
|
||||
.set_disabled(!self.can_cancel)
|
||||
.set_min_width(8);
|
||||
f.render_widget(cancel_button, buttons_area[0]);
|
||||
|
||||
let ok_button = ButtonWidget::new("OK", !self.is_cancel_hovered)
|
||||
let ok_button = ButtonWidget::ok(!self.is_cancel_hovered)
|
||||
.set_min_width(8)
|
||||
.set_disabled(error.is_some());
|
||||
f.render_widget(ok_button, buttons_area[1]);
|
@@ -17,6 +17,13 @@ pub enum ScreenResult<E = ()> {
|
||||
}
|
||||
|
||||
impl<E: Debug> ScreenResult<E> {
|
||||
pub fn value(self) -> Option<E> {
|
||||
match self {
|
||||
ScreenResult::Ok(v) => Some(v),
|
||||
ScreenResult::Canceled => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_string(&self) -> String {
|
||||
format!("{:#?}", self)
|
||||
}
|
@@ -9,11 +9,17 @@ use tui::text::*;
|
||||
use tui::widgets::*;
|
||||
use tui::{Frame, Terminal};
|
||||
|
||||
use crate::constants::*;
|
||||
use crate::consts::*;
|
||||
use crate::ui_screens::utils::centered_rect_size;
|
||||
use crate::ui_screens::ScreenResult;
|
||||
use crate::ui_widgets::button_widget::ButtonWidget;
|
||||
|
||||
/// Convenience function to inform user that his terminal window is too small to display the current
|
||||
/// screen
|
||||
pub fn show_screen_too_small_popup<B: Backend>(f: &mut Frame<B>) {
|
||||
PopupScreen::new("🖵 Screen too small!").show_in_frame(f)
|
||||
}
|
||||
|
||||
pub struct PopupScreen<'a> {
|
||||
title: &'a str,
|
||||
msg: &'a str,
|
||||
@@ -46,7 +52,7 @@ impl<'a> PopupScreen<'a> {
|
||||
if event::poll(timeout)? {
|
||||
if let Event::Key(key) = event::read()? {
|
||||
match key.code {
|
||||
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
|
||||
KeyCode::Char('q') | KeyCode::Esc => return Ok(ScreenResult::Canceled),
|
||||
KeyCode::Enter => {
|
||||
return Ok(ScreenResult::Ok(()));
|
||||
}
|
@@ -11,7 +11,7 @@ use tui::{Frame, Terminal};
|
||||
|
||||
use sea_battle_backend::data::{BotDescription, BotType, PlayConfiguration};
|
||||
|
||||
use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
|
||||
use crate::consts::{HIGHLIGHT_COLOR, TICK_RATE};
|
||||
use crate::ui_screens::utils::centered_rect_size;
|
||||
use crate::ui_screens::ScreenResult;
|
||||
|
||||
@@ -49,7 +49,7 @@ impl SelectBotTypeScreen {
|
||||
if event::poll(timeout)? {
|
||||
if let Event::Key(key) = event::read()? {
|
||||
match key.code {
|
||||
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
|
||||
KeyCode::Char('q') | KeyCode::Esc => return Ok(ScreenResult::Canceled),
|
||||
KeyCode::Enter => {
|
||||
return Ok(ScreenResult::Ok(self.types[self.curr_selection].r#type));
|
||||
}
|
@@ -1,7 +1,7 @@
|
||||
use std::io;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
|
||||
use crate::consts::{HIGHLIGHT_COLOR, TICK_RATE};
|
||||
use crate::ui_screens::utils::centered_rect_size;
|
||||
use crate::ui_screens::ScreenResult;
|
||||
use crossterm::event;
|
||||
@@ -17,26 +17,54 @@ pub enum SelectPlayModeResult {
|
||||
#[default]
|
||||
PlayAgainstBot,
|
||||
PlayRandom,
|
||||
CreateInvite,
|
||||
AcceptInvite,
|
||||
Exit,
|
||||
}
|
||||
|
||||
impl SelectPlayModeResult {
|
||||
/// Specify whether a selected play mode requires a user name or not
|
||||
pub fn need_player_name(&self) -> bool {
|
||||
self != &SelectPlayModeResult::PlayAgainstBot && self != &SelectPlayModeResult::Exit
|
||||
}
|
||||
|
||||
/// Specify whether a selected play mode requires a the user to specify its own game rules or
|
||||
/// not
|
||||
pub fn need_custom_rules(&self) -> bool {
|
||||
self == &SelectPlayModeResult::PlayAgainstBot || self == &SelectPlayModeResult::CreateInvite
|
||||
}
|
||||
|
||||
/// Specify whether a play mode is to be played online or not
|
||||
pub fn is_online_play_mode(&self) -> bool {
|
||||
self != &SelectPlayModeResult::PlayAgainstBot && self != &SelectPlayModeResult::Exit
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
struct PlayModeDescription {
|
||||
name: &'static str,
|
||||
value: SelectPlayModeResult,
|
||||
}
|
||||
|
||||
const AVAILABLE_PLAY_MODES: [PlayModeDescription; 3] = [
|
||||
const AVAILABLE_PLAY_MODES: [PlayModeDescription; 5] = [
|
||||
PlayModeDescription {
|
||||
name: "Play against bot (offline)",
|
||||
name: "🤖 Play against bot (offline)",
|
||||
value: SelectPlayModeResult::PlayAgainstBot,
|
||||
},
|
||||
PlayModeDescription {
|
||||
name: "Play against random player (online)",
|
||||
name: "🎲 Play against random player (online)",
|
||||
value: SelectPlayModeResult::PlayRandom,
|
||||
},
|
||||
PlayModeDescription {
|
||||
name: "Exit app",
|
||||
name: "➕ Create play invite (online)",
|
||||
value: SelectPlayModeResult::CreateInvite,
|
||||
},
|
||||
PlayModeDescription {
|
||||
name: "🎫 Accept play invite (online)",
|
||||
value: SelectPlayModeResult::AcceptInvite,
|
||||
},
|
||||
PlayModeDescription {
|
||||
name: "❌ Exit app",
|
||||
value: SelectPlayModeResult::Exit,
|
||||
},
|
||||
];
|
||||
@@ -64,7 +92,7 @@ impl SelectPlayModeScreen {
|
||||
if crossterm::event::poll(timeout)? {
|
||||
if let Event::Key(key) = event::read()? {
|
||||
match key.code {
|
||||
KeyCode::Char('q') => return Ok(ScreenResult::Canceled),
|
||||
KeyCode::Char('q') | KeyCode::Esc => return Ok(ScreenResult::Canceled),
|
||||
KeyCode::Enter => {
|
||||
return Ok(ScreenResult::Ok(
|
||||
AVAILABLE_PLAY_MODES[self.curr_selection].value,
|
||||
@@ -85,7 +113,7 @@ impl SelectPlayModeScreen {
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
|
||||
let area = centered_rect_size(50, 5, &f.size());
|
||||
let area = centered_rect_size(50, 2 + AVAILABLE_PLAY_MODES.len() as u16, &f.size());
|
||||
|
||||
// Create a List from all list items and highlight the currently selected one
|
||||
let items = AVAILABLE_PLAY_MODES
|
@@ -12,8 +12,9 @@ use tui::{Frame, Terminal};
|
||||
|
||||
use sea_battle_backend::data::*;
|
||||
|
||||
use crate::constants::*;
|
||||
use crate::consts::*;
|
||||
use crate::ui_screens::confirm_dialog_screen::confirm;
|
||||
use crate::ui_screens::popup_screen::show_screen_too_small_popup;
|
||||
use crate::ui_screens::utils::{centered_rect_size, centered_text};
|
||||
use crate::ui_screens::ScreenResult;
|
||||
use crate::ui_widgets::game_map_widget::{ColoredCells, GameMapWidget};
|
||||
@@ -65,7 +66,7 @@ impl<'a> SetBoatsLayoutScreen<'a> {
|
||||
let event = event::read()?;
|
||||
if let Event::Key(key) = &event {
|
||||
match key.code {
|
||||
KeyCode::Char('q') => {
|
||||
KeyCode::Char('q') | KeyCode::Esc => {
|
||||
if !self.confirm_on_cancel
|
||||
|| confirm(terminal, "Do you really want to quit?")
|
||||
{
|
||||
@@ -201,7 +202,7 @@ impl<'a> SetBoatsLayoutScreen<'a> {
|
||||
.add_colored_cells(current_boat)
|
||||
.add_colored_cells(invalid_boats)
|
||||
.add_colored_cells(other_boats)
|
||||
.set_title("Choose your boat layout")
|
||||
.set_title("🛥 Set your boats layout")
|
||||
.set_yield_func(|c, r| {
|
||||
for i in 0..r.width {
|
||||
for j in 0..r.height {
|
||||
@@ -227,6 +228,14 @@ impl<'a> SetBoatsLayoutScreen<'a> {
|
||||
}
|
||||
|
||||
let (w, h) = game_map_widget.estimated_size();
|
||||
|
||||
if f.size().width < w || f.size().height < h + 3 {
|
||||
// +3 = for errors
|
||||
show_screen_too_small_popup(f);
|
||||
drop(game_map_widget);
|
||||
return coordinates_mapper;
|
||||
}
|
||||
|
||||
let area = centered_rect_size(w, h, &f.size());
|
||||
f.render_widget(game_map_widget, area);
|
||||
|
@@ -46,6 +46,25 @@ pub fn centered_rect_size(width: u16, height: u16, parent: &Rect) -> Rect {
|
||||
}
|
||||
}
|
||||
|
||||
/// helper function to create a centered rect using up certain container size, only horizontally
|
||||
pub fn centered_rect_size_horizontally(width: u16, parent: &Rect) -> Rect {
|
||||
if parent.width < width {
|
||||
return Rect {
|
||||
x: parent.x,
|
||||
y: parent.y,
|
||||
width: parent.width,
|
||||
height: parent.height,
|
||||
};
|
||||
}
|
||||
|
||||
Rect {
|
||||
x: parent.x + (parent.width - width) / 2,
|
||||
y: parent.y,
|
||||
width,
|
||||
height: parent.height,
|
||||
}
|
||||
}
|
||||
|
||||
/// Get coordinates to render centered text
|
||||
pub fn centered_text(text: &str, container: &Rect) -> Rect {
|
||||
if text.len() > container.width as usize {
|
@@ -1,6 +1,6 @@
|
||||
use std::fmt::Display;
|
||||
|
||||
use crate::constants::HIGHLIGHT_COLOR;
|
||||
use crate::consts::HIGHLIGHT_COLOR;
|
||||
use tui::buffer::Buffer;
|
||||
use tui::layout::Rect;
|
||||
use tui::style::{Color, Style};
|
||||
@@ -13,6 +13,7 @@ pub struct ButtonWidget {
|
||||
label: String,
|
||||
disabled: bool,
|
||||
min_width: usize,
|
||||
hover_bg_color: Color,
|
||||
}
|
||||
|
||||
impl ButtonWidget {
|
||||
@@ -22,9 +23,18 @@ impl ButtonWidget {
|
||||
is_hovered,
|
||||
disabled: false,
|
||||
min_width: 0,
|
||||
hover_bg_color: HIGHLIGHT_COLOR,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn cancel(is_hovered: bool) -> Self {
|
||||
Self::new("❌ Cancel", is_hovered).set_hover_bg_color(Color::Red)
|
||||
}
|
||||
|
||||
pub fn ok(is_hovered: bool) -> Self {
|
||||
Self::new("✅ OK", is_hovered)
|
||||
}
|
||||
|
||||
pub fn set_disabled(mut self, disabled: bool) -> Self {
|
||||
self.disabled = disabled;
|
||||
self
|
||||
@@ -34,14 +44,23 @@ impl ButtonWidget {
|
||||
self.min_width = min_width;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn set_hover_bg_color(mut self, v: Color) -> Self {
|
||||
self.hover_bg_color = v;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn estimated_size(&self) -> (u16, u16) {
|
||||
((self.label.len() + 2).max(self.min_width) as u16, 1)
|
||||
}
|
||||
}
|
||||
|
||||
impl Widget for ButtonWidget {
|
||||
fn render(self, area: Rect, buf: &mut Buffer) {
|
||||
let expected_len = (self.label.len() + 2).max(self.min_width);
|
||||
let expected_len = self.estimated_size().0;
|
||||
|
||||
let mut label = self.label.clone();
|
||||
while label.len() < expected_len {
|
||||
while label.len() < expected_len as usize {
|
||||
label.insert(0, ' ');
|
||||
label.push(' ');
|
||||
}
|
||||
@@ -51,7 +70,7 @@ impl Widget for ButtonWidget {
|
||||
let input = Paragraph::new(label.as_ref()).style(match (self.disabled, self.is_hovered) {
|
||||
(true, _) => Style::default(),
|
||||
(_, false) => Style::default().bg(Color::DarkGray),
|
||||
(_, true) => Style::default().fg(Color::White).bg(HIGHLIGHT_COLOR),
|
||||
(_, true) => Style::default().fg(Color::White).bg(self.hover_bg_color),
|
||||
});
|
||||
|
||||
input.render(area, buf);
|
@@ -1,4 +1,4 @@
|
||||
use crate::constants::HIGHLIGHT_COLOR;
|
||||
use crate::consts::HIGHLIGHT_COLOR;
|
||||
use std::fmt::Display;
|
||||
use tui::buffer::Buffer;
|
||||
use tui::layout::Rect;
|
@@ -1,3 +1,4 @@
|
||||
use std::collections::HashMap;
|
||||
use std::fmt::Display;
|
||||
|
||||
use tui::buffer::Buffer;
|
||||
@@ -21,6 +22,7 @@ pub struct GameMapWidget<'a> {
|
||||
title: Option<String>,
|
||||
legend: Option<String>,
|
||||
yield_coordinates: Option<Box<dyn 'a + FnMut(Coordinates, Rect)>>,
|
||||
chars: HashMap<Coordinates, char>,
|
||||
}
|
||||
|
||||
impl<'a> GameMapWidget<'a> {
|
||||
@@ -32,6 +34,7 @@ impl<'a> GameMapWidget<'a> {
|
||||
title: None,
|
||||
legend: None,
|
||||
yield_coordinates: None,
|
||||
chars: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,9 +66,19 @@ impl<'a> GameMapWidget<'a> {
|
||||
self
|
||||
}
|
||||
|
||||
pub fn set_char(mut self, coordinates: Coordinates, c: char) -> Self {
|
||||
self.chars.insert(coordinates, c);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn set_char_no_overwrite(mut self, coordinates: Coordinates, c: char) -> Self {
|
||||
self.chars.entry(coordinates).or_insert(c);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn grid_size(&self) -> (u16, u16) {
|
||||
let w = self.rules.map_width as u16 * 2 + 1;
|
||||
let h = self.rules.map_height as u16 * 2 + 1;
|
||||
let w = (self.rules.map_width as u16 * 2) + 2;
|
||||
let h = (self.rules.map_height as u16 * 2) + 2;
|
||||
|
||||
(w, h)
|
||||
}
|
||||
@@ -85,7 +98,7 @@ impl<'a> GameMapWidget<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Widget for GameMapWidget<'a> {
|
||||
impl Widget for GameMapWidget<'_> {
|
||||
fn render(mut self, area: Rect, buf: &mut Buffer) {
|
||||
let alphabet = PlayConfiguration::default().ordinate_alphabet;
|
||||
|
||||
@@ -157,9 +170,12 @@ impl<'a> Widget for GameMapWidget<'a> {
|
||||
}
|
||||
|
||||
if x < self.rules.map_width && y < self.rules.map_height {
|
||||
let cell = buf
|
||||
.get_mut(o_x + 1, o_y + 1)
|
||||
.set_char(self.default_empty_character);
|
||||
let cell = buf.get_mut(o_x + 1, o_y + 1).set_char(
|
||||
*self
|
||||
.chars
|
||||
.get(&coordinates)
|
||||
.unwrap_or(&self.default_empty_character),
|
||||
);
|
||||
|
||||
if let Some(c) = color {
|
||||
cell.set_bg(c.color);
|
@@ -1,6 +1,6 @@
|
||||
use std::fmt::Display;
|
||||
|
||||
use crate::constants::HIGHLIGHT_COLOR;
|
||||
use crate::consts::HIGHLIGHT_COLOR;
|
||||
use tui::buffer::Buffer;
|
||||
use tui::layout::Rect;
|
||||
use tui::style::*;
|
Reference in New Issue
Block a user