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0.1.0
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14
README.md
14
README.md
@@ -1,5 +1,17 @@
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# SeaBattle
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[](https://drone.communiquons.org/pierre/SeaBattle)
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Full stack sea battle game.
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Current status: working on backend, and then building web ui...
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## Implementations
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Current implementations:
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- [x] Rust shell implementations ([server](rust/sea_battle_backend) and [client](rust/sea_battle_cli_player))
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- [ ] web implementation
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- [ ] mobile implementation
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## Screenshots
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### Shell implementation
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50
rust/Cargo.lock
generated
50
rust/Cargo.lock
generated
@@ -456,31 +456,6 @@ dependencies = [
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"os_str_bytes",
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]
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[[package]]
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name = "cli_player"
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version = "0.1.0"
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dependencies = [
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"clap",
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"crossterm",
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"env_logger",
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"futures",
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"hostname",
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"hyper-rustls",
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"lazy_static",
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"log",
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"num",
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"num-derive",
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"num-traits",
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"rustls",
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"sea_battle_backend",
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"serde_json",
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"serde_urlencoded",
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"textwrap",
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"tokio",
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"tokio-tungstenite",
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"tui",
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]
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[[package]]
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name = "codespan-reporting"
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version = "0.11.1"
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@@ -1564,6 +1539,31 @@ dependencies = [
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"uuid",
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]
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[[package]]
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name = "sea_battle_cli_player"
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version = "0.1.0"
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dependencies = [
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"clap",
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"crossterm",
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"env_logger",
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"futures",
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"hostname",
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"hyper-rustls",
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"lazy_static",
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"log",
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"num",
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"num-derive",
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"num-traits",
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"rustls",
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"sea_battle_backend",
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"serde_json",
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"serde_urlencoded",
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"textwrap",
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"tokio",
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"tokio-tungstenite",
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"tui",
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]
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[[package]]
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name = "security-framework"
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version = "2.7.0"
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@@ -2,5 +2,5 @@
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members = [
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"sea_battle_backend",
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"cli_player"
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"sea_battle_cli_player"
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]
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@@ -2,6 +2,12 @@
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name = "sea_battle_backend"
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version = "0.1.0"
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edition = "2021"
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license = "GPL-2.0-or-later"
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description = "A Sea Battle game backend server"
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repository = "https://gitea.communiquons.org/pierre/SeaBattle"
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readme = "README.md"
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authors = ["Pierre Hubert <pierre.git@communiquons.org>"]
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categories = [ "games" ]
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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30
rust/sea_battle_backend/README.md
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30
rust/sea_battle_backend/README.md
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@@ -0,0 +1,30 @@
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# Sea battle backend
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[](https://drone.communiquons.org/pierre/SeaBattle)
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[](https://crates.io/crates/sea_battle_backend)
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[](https://docs.rs/sea_battle_backend/)
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A backend HTTP server for the Sea Battle game. The binary included in
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this crate can be used to deploy a server that will allow players to
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connect to play together.
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The `actix-web` library is used to spawn HTTP server. The games are encapsulated
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inside websockets.
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An official server is running at https://seabattleapi.communiquons.org/
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## Installation
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You can install the backend using the following command:
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```bash
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cargo install sea_battle_backend
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```
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## Usage
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```bash
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sea_battle_backend -l 0.0.0.0:7000
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```
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> Note: a reverse-proxy must be used to protect
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## Client
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A command-line client is available in the [sea_battle_cli_player](https://crates.io/crates/sea_battle_cli_player) crate.
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@@ -1,12 +1,18 @@
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[package]
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name = "cli_player"
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name = "sea_battle_cli_player"
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version = "0.1.0"
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edition = "2021"
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license = "GPL-2.0-or-later"
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description = "A Sea Battle game shell client"
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repository = "https://gitea.communiquons.org/pierre/SeaBattle"
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readme = "README.md"
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authors = ["Pierre Hubert <pierre.git@communiquons.org>"]
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categories = [ "games" ]
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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sea_battle_backend = { path = "../sea_battle_backend" }
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sea_battle_backend = { path = "../sea_battle_backend", version = "0.1.0" }
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clap = { version = "4.0.15", features = ["derive"] }
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log = "0.4.17"
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env_logger = "0.9.0"
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@@ -24,4 +30,4 @@ futures = "0.3.23"
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serde_json = "1.0.85"
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hostname = "0.3.1"
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rustls = "0.20.6"
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hyper-rustls = { version = "0.23.0", features = ["rustls-native-certs"] }
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hyper-rustls = { version = "0.23.0", features = ["rustls-native-certs"] }
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41
rust/sea_battle_cli_player/README.md
Normal file
41
rust/sea_battle_cli_player/README.md
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@@ -0,0 +1,41 @@
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# Sea battle cli player
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[](https://drone.communiquons.org/pierre/SeaBattle)
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[](https://crates.io/crates/sea_battle_cli_player)
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[](https://docs.rs/sea_battle_cli_player/)
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A sea battle shell client player for the [sea_battle_backend](https://crates.io/crates/sea_battle_backend) crate, based on the [tui](https://crates.io/crates/tui) library.
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## Available play modes
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* 🤖 Play against bot (this mode does not require any Internet connection, a local server is automatically spawn)
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* 🎲 Play against a random player
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* ➕ Create play invite (online). In this mode, the server returns an invitation code to give to the opponent
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* 🎫 Accept play invite (online)
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For the 🤖 bot and ➕ create invite modes, game rules can be customized before starting the game.
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## Installation
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You can install the backend using the following command:
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```bash
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cargo install sea_battle_cli_player
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```
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## Usage
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Simply launch using:
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```bash
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sea_battle_cli_player
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```
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## Offline LAN
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If you want to run a local server to play offline LAN games, the cli player can also act as the server:
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```bash
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RUST_LOG=info sea_battle_cli_player -s -l 0.0.0.0:7000
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```
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Then all the players must specify the address of this server to use it instead of the default official one:
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```bash
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sea_battle_cli_player -r http://IP_OF_TARGET:7000
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```
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BIN
rust/sea_battle_cli_player/img/SeaBattleCli.png
Normal file
BIN
rust/sea_battle_cli_player/img/SeaBattleCli.png
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Binary file not shown.
After Width: | Height: | Size: 27 KiB |
@@ -12,20 +12,22 @@ use env_logger::Env;
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use tui::backend::{Backend, CrosstermBackend};
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use tui::Terminal;
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use cli_player::cli_args::{cli_args, TestDevScreen};
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use cli_player::client::Client;
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use cli_player::server::run_server;
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use cli_player::ui_screens::configure_game_rules::GameRulesConfigurationScreen;
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use cli_player::ui_screens::game_screen::GameScreen;
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use cli_player::ui_screens::input_screen::InputScreen;
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use cli_player::ui_screens::popup_screen::PopupScreen;
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use cli_player::ui_screens::select_play_mode_screen::{SelectPlayModeResult, SelectPlayModeScreen};
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use cli_player::ui_screens::*;
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use sea_battle_backend::consts::{
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INVITE_CODE_LENGTH, MAX_PLAYER_NAME_LENGTH, MIN_PLAYER_NAME_LENGTH,
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};
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use sea_battle_backend::data::GameRules;
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use sea_battle_backend::utils::res_utils::Res;
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use sea_battle_cli_player::cli_args::{cli_args, TestDevScreen};
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use sea_battle_cli_player::client::Client;
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use sea_battle_cli_player::server::run_server;
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use sea_battle_cli_player::ui_screens::configure_game_rules::GameRulesConfigurationScreen;
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use sea_battle_cli_player::ui_screens::game_screen::GameScreen;
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use sea_battle_cli_player::ui_screens::input_screen::InputScreen;
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use sea_battle_cli_player::ui_screens::popup_screen::PopupScreen;
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use sea_battle_cli_player::ui_screens::select_play_mode_screen::{
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SelectPlayModeResult, SelectPlayModeScreen,
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};
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use sea_battle_cli_player::ui_screens::*;
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/// Test code screens
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async fn run_dev<B: Backend>(
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@@ -63,7 +63,7 @@ impl GameRulesConfigurationScreen {
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.checked_sub(last_tick.elapsed())
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.unwrap_or_else(|| Duration::from_secs(0));
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if crossterm::event::poll(timeout)? {
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if event::poll(timeout)? {
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let mut cursor_pos = self.curr_field as i32;
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if let Event::Key(key) = event::read()? {
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@@ -189,7 +189,9 @@ impl GameRulesConfigurationScreen {
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let area = centered_rect_size(w, h, &f.size());
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let block = Block::default().title("Game rules").borders(Borders::ALL);
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let block = Block::default()
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.title("📓 Game rules")
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.borders(Borders::ALL);
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f.render_widget(block, area);
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let chunks = Layout::default()
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@@ -20,7 +20,9 @@ use crate::constants::*;
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use crate::ui_screens::confirm_dialog_screen::confirm;
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use crate::ui_screens::popup_screen::{show_screen_too_small_popup, PopupScreen};
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use crate::ui_screens::set_boats_layout_screen::SetBoatsLayoutScreen;
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use crate::ui_screens::utils::{centered_rect_size, centered_text};
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use crate::ui_screens::utils::{
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centered_rect_size, centered_rect_size_horizontally, centered_text,
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};
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use crate::ui_screens::ScreenResult;
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use crate::ui_widgets::button_widget::ButtonWidget;
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use crate::ui_widgets::game_map_widget::{ColoredCells, GameMapWidget};
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@@ -136,7 +138,7 @@ impl GameScreen {
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.unwrap_or_else(|| Duration::from_secs(0));
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// Handle terminal events
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if crossterm::event::poll(timeout)? {
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if event::poll(timeout)? {
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let event = event::read()?;
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// Keyboard event
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@@ -571,15 +573,17 @@ impl GameScreen {
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if show_both_maps {
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let maps_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([
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Constraint::Length(player_map_size.0),
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Constraint::Length(3),
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Constraint::Length(opponent_map_size.0),
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])
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
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.split(chunks[2]);
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f.render_widget(player_map, maps_chunks[0]);
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f.render_widget(opponent_map, maps_chunks[2]);
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f.render_widget(
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player_map,
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centered_rect_size_horizontally(player_map_size.0, &maps_chunks[0]),
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);
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f.render_widget(
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opponent_map,
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centered_rect_size_horizontally(opponent_map_size.0, &maps_chunks[1]),
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);
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} else {
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// Render a single map
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if self.can_fire() {
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@@ -46,6 +46,25 @@ pub fn centered_rect_size(width: u16, height: u16, parent: &Rect) -> Rect {
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}
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}
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/// helper function to create a centered rect using up certain container size, only horizontally
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pub fn centered_rect_size_horizontally(width: u16, parent: &Rect) -> Rect {
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if parent.width < width {
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return Rect {
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x: parent.x,
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y: parent.y,
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width: parent.width,
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height: parent.height,
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};
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}
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Rect {
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x: parent.x + (parent.width - width) / 2,
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y: parent.y,
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width,
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height: parent.height,
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}
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}
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/// Get coordinates to render centered text
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pub fn centered_text(text: &str, container: &Rect) -> Rect {
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if text.len() > container.width as usize {
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