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0.1.0
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14
README.md
14
README.md
@@ -1,5 +1,17 @@
|
||||
# SeaBattle
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[](https://drone.communiquons.org/pierre/SeaBattle)
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Full stack sea battle game.
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Current status: working on backend, and then building web ui...
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## Implementations
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Current implementations:
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- [x] Rust shell implementations ([server](rust/sea_battle_backend) and [client](rust/sea_battle_cli_player))
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- [ ] web implementation
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- [ ] mobile implementation
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## Screenshots
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### Shell implementation
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|
50
rust/Cargo.lock
generated
50
rust/Cargo.lock
generated
@@ -456,31 +456,6 @@ dependencies = [
|
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"os_str_bytes",
|
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]
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||||
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[[package]]
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name = "cli_player"
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version = "0.1.0"
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dependencies = [
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"clap",
|
||||
"crossterm",
|
||||
"env_logger",
|
||||
"futures",
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||||
"hostname",
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||||
"hyper-rustls",
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||||
"lazy_static",
|
||||
"log",
|
||||
"num",
|
||||
"num-derive",
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||||
"num-traits",
|
||||
"rustls",
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"sea_battle_backend",
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||||
"serde_json",
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||||
"serde_urlencoded",
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"textwrap",
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||||
"tokio",
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"tokio-tungstenite",
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"tui",
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||||
]
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||||
|
||||
[[package]]
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||||
name = "codespan-reporting"
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||||
version = "0.11.1"
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||||
@@ -1564,6 +1539,31 @@ dependencies = [
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"uuid",
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]
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[[package]]
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name = "sea_battle_cli_player"
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version = "0.1.0"
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dependencies = [
|
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"clap",
|
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"crossterm",
|
||||
"env_logger",
|
||||
"futures",
|
||||
"hostname",
|
||||
"hyper-rustls",
|
||||
"lazy_static",
|
||||
"log",
|
||||
"num",
|
||||
"num-derive",
|
||||
"num-traits",
|
||||
"rustls",
|
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"sea_battle_backend",
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"serde_json",
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"serde_urlencoded",
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"textwrap",
|
||||
"tokio",
|
||||
"tokio-tungstenite",
|
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"tui",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "security-framework"
|
||||
version = "2.7.0"
|
||||
|
@@ -2,5 +2,5 @@
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members = [
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"sea_battle_backend",
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"cli_player"
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"sea_battle_cli_player"
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]
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|
@@ -2,6 +2,12 @@
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name = "sea_battle_backend"
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version = "0.1.0"
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edition = "2021"
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license = "GPL-2.0-or-later"
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description = "A Sea Battle game backend server"
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repository = "https://gitea.communiquons.org/pierre/SeaBattle"
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readme = "README.md"
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authors = ["Pierre Hubert <pierre.git@communiquons.org>"]
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categories = [ "games" ]
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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|
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|
30
rust/sea_battle_backend/README.md
Normal file
30
rust/sea_battle_backend/README.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# Sea battle backend
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[](https://drone.communiquons.org/pierre/SeaBattle)
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[](https://crates.io/crates/sea_battle_backend)
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[](https://docs.rs/sea_battle_backend/)
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A backend HTTP server for the Sea Battle game. The binary included in
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this crate can be used to deploy a server that will allow players to
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connect to play together.
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The `actix-web` library is used to spawn HTTP server. The games are encapsulated
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inside websockets.
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An official server is running at https://seabattleapi.communiquons.org/
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## Installation
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You can install the backend using the following command:
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```bash
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cargo install sea_battle_backend
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```
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## Usage
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```bash
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sea_battle_backend -l 0.0.0.0:7000
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```
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> Note: a reverse-proxy must be used to protect
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## Client
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A command-line client is available in the [sea_battle_cli_player](https://crates.io/crates/sea_battle_cli_player) crate.
|
@@ -1,12 +1,18 @@
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[package]
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name = "cli_player"
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name = "sea_battle_cli_player"
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version = "0.1.0"
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edition = "2021"
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||||
license = "GPL-2.0-or-later"
|
||||
description = "A Sea Battle game shell client"
|
||||
repository = "https://gitea.communiquons.org/pierre/SeaBattle"
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readme = "README.md"
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authors = ["Pierre Hubert <pierre.git@communiquons.org>"]
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categories = [ "games" ]
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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sea_battle_backend = { path = "../sea_battle_backend" }
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sea_battle_backend = { path = "../sea_battle_backend", version = "0.1.0" }
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clap = { version = "4.0.15", features = ["derive"] }
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log = "0.4.17"
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env_logger = "0.9.0"
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@@ -24,4 +30,4 @@ futures = "0.3.23"
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serde_json = "1.0.85"
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hostname = "0.3.1"
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rustls = "0.20.6"
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hyper-rustls = { version = "0.23.0", features = ["rustls-native-certs"] }
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hyper-rustls = { version = "0.23.0", features = ["rustls-native-certs"] }
|
41
rust/sea_battle_cli_player/README.md
Normal file
41
rust/sea_battle_cli_player/README.md
Normal file
@@ -0,0 +1,41 @@
|
||||
# Sea battle cli player
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[](https://drone.communiquons.org/pierre/SeaBattle)
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||||
[](https://crates.io/crates/sea_battle_cli_player)
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||||
[](https://docs.rs/sea_battle_cli_player/)
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||||
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||||

|
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||||
A sea battle shell client player for the [sea_battle_backend](https://crates.io/crates/sea_battle_backend) crate, based on the [tui](https://crates.io/crates/tui) library.
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## Available play modes
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* 🤖 Play against bot (this mode does not require any Internet connection, a local server is automatically spawn)
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* 🎲 Play against a random player
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* ➕ Create play invite (online). In this mode, the server returns an invitation code to give to the opponent
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* 🎫 Accept play invite (online)
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For the 🤖 bot and ➕ create invite modes, game rules can be customized before starting the game.
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||||
## Installation
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||||
You can install the backend using the following command:
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||||
|
||||
```bash
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cargo install sea_battle_cli_player
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||||
```
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## Usage
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||||
Simply launch using:
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||||
```bash
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||||
sea_battle_cli_player
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||||
```
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||||
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||||
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||||
## Offline LAN
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If you want to run a local server to play offline LAN games, the cli player can also act as the server:
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```bash
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RUST_LOG=info sea_battle_cli_player -s -l 0.0.0.0:7000
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```
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Then all the players must specify the address of this server to use it instead of the default official one:
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||||
```bash
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sea_battle_cli_player -r http://IP_OF_TARGET:7000
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||||
```
|
BIN
rust/sea_battle_cli_player/img/SeaBattleCli.png
Normal file
BIN
rust/sea_battle_cli_player/img/SeaBattleCli.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 27 KiB |
@@ -5,7 +5,9 @@ use futures::{SinkExt, StreamExt};
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||||
use hyper_rustls::ConfigBuilderExt;
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||||
use sea_battle_backend::data::GameRules;
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use sea_battle_backend::human_player_ws::{ClientMessage, ServerMessage};
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use sea_battle_backend::server::{BotPlayQuery, PlayRandomQuery};
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use sea_battle_backend::server::{
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AcceptInviteQuery, BotPlayQuery, CreateInviteQuery, PlayRandomQuery,
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||||
};
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use sea_battle_backend::utils::res_utils::{boxed_error, Res};
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use std::fmt::Display;
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||||
use std::sync::mpsc::TryRecvError;
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@@ -61,6 +63,38 @@ impl Client {
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.await
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||||
}
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/// Start a play by creating an invite
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pub async fn start_create_invite<D: Display>(rules: &GameRules, player_name: D) -> Res<Self> {
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Self::connect_url(
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&cli_args().remote_server_uri,
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&format!(
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||||
"/play/create_invite?{}",
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serde_urlencoded::to_string(&CreateInviteQuery {
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||||
rules: rules.clone(),
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player_name: player_name.to_string()
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||||
})
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||||
.unwrap()
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||||
),
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||||
)
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||||
.await
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||||
}
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||||
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||||
/// Start a play by accepting an invite
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||||
pub async fn start_accept_invite<D: Display>(code: String, player_name: D) -> Res<Self> {
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Self::connect_url(
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&cli_args().remote_server_uri,
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||||
&format!(
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||||
"/play/accept_invite?{}",
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serde_urlencoded::to_string(&AcceptInviteQuery {
|
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code,
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player_name: player_name.to_string()
|
||||
})
|
||||
.unwrap()
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||||
),
|
||||
)
|
||||
.await
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||||
}
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||||
|
||||
/// Do connect to a server, returning
|
||||
async fn connect_url(server: &str, uri: &str) -> Res<Self> {
|
||||
let mut ws_url = server.replace("http", "ws");
|
@@ -12,18 +12,22 @@ use env_logger::Env;
|
||||
use tui::backend::{Backend, CrosstermBackend};
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||||
use tui::Terminal;
|
||||
|
||||
use cli_player::cli_args::{cli_args, TestDevScreen};
|
||||
use cli_player::client::Client;
|
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use cli_player::server::run_server;
|
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use cli_player::ui_screens::configure_game_rules::GameRulesConfigurationScreen;
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||||
use cli_player::ui_screens::game_screen::GameScreen;
|
||||
use cli_player::ui_screens::input_screen::InputScreen;
|
||||
use cli_player::ui_screens::popup_screen::PopupScreen;
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use cli_player::ui_screens::select_play_mode_screen::{SelectPlayModeResult, SelectPlayModeScreen};
|
||||
use cli_player::ui_screens::*;
|
||||
use sea_battle_backend::consts::{MAX_PLAYER_NAME_LENGTH, MIN_PLAYER_NAME_LENGTH};
|
||||
use sea_battle_backend::consts::{
|
||||
INVITE_CODE_LENGTH, MAX_PLAYER_NAME_LENGTH, MIN_PLAYER_NAME_LENGTH,
|
||||
};
|
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use sea_battle_backend::data::GameRules;
|
||||
use sea_battle_backend::utils::res_utils::Res;
|
||||
use sea_battle_cli_player::cli_args::{cli_args, TestDevScreen};
|
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use sea_battle_cli_player::client::Client;
|
||||
use sea_battle_cli_player::server::run_server;
|
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use sea_battle_cli_player::ui_screens::configure_game_rules::GameRulesConfigurationScreen;
|
||||
use sea_battle_cli_player::ui_screens::game_screen::GameScreen;
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use sea_battle_cli_player::ui_screens::input_screen::InputScreen;
|
||||
use sea_battle_cli_player::ui_screens::popup_screen::PopupScreen;
|
||||
use sea_battle_cli_player::ui_screens::select_play_mode_screen::{
|
||||
SelectPlayModeResult, SelectPlayModeScreen,
|
||||
};
|
||||
use sea_battle_cli_player::ui_screens::*;
|
||||
|
||||
/// Test code screens
|
||||
async fn run_dev<B: Backend>(
|
||||
@@ -72,8 +76,8 @@ async fn run_dev<B: Backend>(
|
||||
))?
|
||||
}
|
||||
|
||||
/// Ask the user to specify its username
|
||||
fn query_username<B: Backend>(terminal: &mut Terminal<B>) -> Res<String> {
|
||||
/// Ask the user to specify the name he should be identified with
|
||||
fn query_player_name<B: Backend>(terminal: &mut Terminal<B>) -> Res<String> {
|
||||
let mut hostname = hostname::get()?.to_string_lossy().to_string();
|
||||
if hostname.len() > MAX_PLAYER_NAME_LENGTH {
|
||||
hostname = hostname[0..MAX_PLAYER_NAME_LENGTH].to_string();
|
||||
@@ -103,29 +107,49 @@ async fn run_app<B: Backend>(terminal: &mut Terminal<B>) -> Res {
|
||||
let choice = SelectPlayModeScreen::default().show(terminal)?;
|
||||
|
||||
if let ScreenResult::Ok(c) = choice {
|
||||
if c.need_user_name() && username.is_empty() {
|
||||
username = query_username(terminal)?;
|
||||
if c.need_player_name() && username.is_empty() {
|
||||
username = query_player_name(terminal)?;
|
||||
}
|
||||
|
||||
if c.need_custom_rules() {
|
||||
rules = match GameRulesConfigurationScreen::new(rules.clone()).show(terminal)? {
|
||||
ScreenResult::Ok(r) => r,
|
||||
ScreenResult::Canceled => continue,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PopupScreen::new("🔌 Connecting...").show_once(terminal)?;
|
||||
|
||||
let client = match choice {
|
||||
ScreenResult::Ok(SelectPlayModeResult::PlayRandom) => {
|
||||
PopupScreen::new("Connecting...").show_once(terminal)?;
|
||||
|
||||
Client::start_random_play(&username).await?
|
||||
}
|
||||
|
||||
// Play against bot
|
||||
ScreenResult::Ok(SelectPlayModeResult::PlayAgainstBot) => {
|
||||
// First, ask for custom rules
|
||||
rules = match GameRulesConfigurationScreen::new(rules.clone()).show(terminal)? {
|
||||
ScreenResult::Ok(r) => r,
|
||||
ScreenResult::Canceled => continue,
|
||||
Client::start_bot_play(&rules).await?
|
||||
}
|
||||
|
||||
// Create invite
|
||||
ScreenResult::Ok(SelectPlayModeResult::CreateInvite) => {
|
||||
Client::start_create_invite(&rules, &username).await?
|
||||
}
|
||||
|
||||
// Join invite
|
||||
ScreenResult::Ok(SelectPlayModeResult::AcceptInvite) => {
|
||||
let code = match InputScreen::new("Invite code")
|
||||
.set_min_length(INVITE_CODE_LENGTH)
|
||||
.set_max_length(INVITE_CODE_LENGTH)
|
||||
.show(terminal)?
|
||||
.value()
|
||||
{
|
||||
None => continue,
|
||||
Some(v) => v,
|
||||
};
|
||||
|
||||
// Then connect to server
|
||||
PopupScreen::new("Connecting...").show_once(terminal)?;
|
||||
Client::start_bot_play(&rules).await?
|
||||
PopupScreen::new("🔌 Connecting...").show_once(terminal)?;
|
||||
Client::start_accept_invite(code, &username).await?
|
||||
}
|
||||
|
||||
ScreenResult::Canceled | ScreenResult::Ok(SelectPlayModeResult::Exit) => return Ok(()),
|
@@ -17,6 +17,7 @@ use tui::{Frame, Terminal};
|
||||
use sea_battle_backend::data::GameRules;
|
||||
|
||||
use crate::constants::{HIGHLIGHT_COLOR, TICK_RATE};
|
||||
use crate::ui_screens::popup_screen::show_screen_too_small_popup;
|
||||
use crate::ui_screens::select_bot_type_screen::SelectBotTypeScreen;
|
||||
use crate::ui_screens::utils::centered_rect_size;
|
||||
use crate::ui_screens::ScreenResult;
|
||||
@@ -62,7 +63,7 @@ impl GameRulesConfigurationScreen {
|
||||
.checked_sub(last_tick.elapsed())
|
||||
.unwrap_or_else(|| Duration::from_secs(0));
|
||||
|
||||
if crossterm::event::poll(timeout)? {
|
||||
if event::poll(timeout)? {
|
||||
let mut cursor_pos = self.curr_field as i32;
|
||||
|
||||
if let Event::Key(key) = event::read()? {
|
||||
@@ -179,9 +180,18 @@ impl GameRulesConfigurationScreen {
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
|
||||
let area = centered_rect_size(50, 23, &f.size());
|
||||
let (w, h) = (50, 23);
|
||||
|
||||
let block = Block::default().title("Game rules").borders(Borders::ALL);
|
||||
if f.size().width < w || f.size().height < h {
|
||||
show_screen_too_small_popup(f);
|
||||
return;
|
||||
}
|
||||
|
||||
let area = centered_rect_size(w, h, &f.size());
|
||||
|
||||
let block = Block::default()
|
||||
.title("📓 Game rules")
|
||||
.borders(Borders::ALL);
|
||||
f.render_widget(block, area);
|
||||
|
||||
let chunks = Layout::default()
|
@@ -18,9 +18,11 @@ use sea_battle_backend::utils::time_utils::time;
|
||||
use crate::client::Client;
|
||||
use crate::constants::*;
|
||||
use crate::ui_screens::confirm_dialog_screen::confirm;
|
||||
use crate::ui_screens::popup_screen::PopupScreen;
|
||||
use crate::ui_screens::popup_screen::{show_screen_too_small_popup, PopupScreen};
|
||||
use crate::ui_screens::set_boats_layout_screen::SetBoatsLayoutScreen;
|
||||
use crate::ui_screens::utils::{centered_rect_size, centered_text};
|
||||
use crate::ui_screens::utils::{
|
||||
centered_rect_size, centered_rect_size_horizontally, centered_text,
|
||||
};
|
||||
use crate::ui_screens::ScreenResult;
|
||||
use crate::ui_widgets::button_widget::ButtonWidget;
|
||||
use crate::ui_widgets::game_map_widget::{ColoredCells, GameMapWidget};
|
||||
@@ -53,21 +55,21 @@ impl GameStatus {
|
||||
|
||||
pub fn status_text(&self) -> &str {
|
||||
match self {
|
||||
GameStatus::Connecting => "Connecting...",
|
||||
GameStatus::WaitingForAnotherPlayer => "Waiting for another player...",
|
||||
GameStatus::OpponentConnected => "Opponent connected!",
|
||||
GameStatus::WaitingForOpponentBoatsConfig => "Waiting for ### boats configuration",
|
||||
GameStatus::OpponentReady => "### is ready!",
|
||||
GameStatus::Starting => "Game is starting...",
|
||||
GameStatus::MustFire => "You must fire!",
|
||||
GameStatus::OpponentMustFire => "### must fire!",
|
||||
GameStatus::WonGame => "You win the game!",
|
||||
GameStatus::LostGame => "### wins the game. You loose.",
|
||||
GameStatus::RematchRequestedByOpponent => "Rematch requested by ###",
|
||||
GameStatus::RematchRequestedByPlayer => "Rematch requested by you",
|
||||
GameStatus::RematchAccepted => "Rematch accepted!",
|
||||
GameStatus::RematchRejected => "Rematch rejected!",
|
||||
GameStatus::OpponentLeftGame => "Opponent left game!",
|
||||
GameStatus::Connecting => "🔌 Connecting...",
|
||||
GameStatus::WaitingForAnotherPlayer => "🕑 Waiting for another player...",
|
||||
GameStatus::OpponentConnected => "✅ Opponent connected!",
|
||||
GameStatus::WaitingForOpponentBoatsConfig => "🕑 Waiting for ### boats configuration",
|
||||
GameStatus::OpponentReady => "✅ ### is ready!",
|
||||
GameStatus::Starting => "🕑 Game is starting...",
|
||||
GameStatus::MustFire => "🚨 You must fire!",
|
||||
GameStatus::OpponentMustFire => "💣 ### must fire!",
|
||||
GameStatus::WonGame => "🎉 You win the game!",
|
||||
GameStatus::LostGame => "😿 ### wins the game. You loose.",
|
||||
GameStatus::RematchRequestedByOpponent => "❓ Rematch requested by ###",
|
||||
GameStatus::RematchRequestedByPlayer => "❓ Rematch requested by you",
|
||||
GameStatus::RematchAccepted => "✅ Rematch accepted!",
|
||||
GameStatus::RematchRejected => "❌ Rematch rejected!",
|
||||
GameStatus::OpponentLeftGame => "⛔ Opponent left game!",
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -83,10 +85,10 @@ enum Buttons {
|
||||
impl Buttons {
|
||||
pub fn text(&self) -> &str {
|
||||
match self {
|
||||
Buttons::RequestRematch => "Request rematch",
|
||||
Buttons::AcceptRematch => "Accept rematch",
|
||||
Buttons::RejectRematch => "Reject rematch",
|
||||
Buttons::QuitGame => "Quit game",
|
||||
Buttons::RequestRematch => "❓ Request rematch",
|
||||
Buttons::AcceptRematch => "✅ Accept rematch",
|
||||
Buttons::RejectRematch => "❌ Reject rematch",
|
||||
Buttons::QuitGame => "❌ Quit game",
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -136,7 +138,7 @@ impl GameScreen {
|
||||
.unwrap_or_else(|| Duration::from_secs(0));
|
||||
|
||||
// Handle terminal events
|
||||
if crossterm::event::poll(timeout)? {
|
||||
if event::poll(timeout)? {
|
||||
let event = event::read()?;
|
||||
|
||||
// Keyboard event
|
||||
@@ -241,7 +243,7 @@ impl GameScreen {
|
||||
}
|
||||
|
||||
ServerMessage::InvalidInviteCode => {
|
||||
PopupScreen::new("Invalid invite code!").show(terminal)?;
|
||||
PopupScreen::new("❌ Invalid invite code!").show(terminal)?;
|
||||
return Ok(ScreenResult::Ok(()));
|
||||
}
|
||||
|
||||
@@ -364,6 +366,7 @@ impl GameScreen {
|
||||
buttons.push(Buttons::RejectRematch);
|
||||
} else if self.status != GameStatus::OpponentLeftGame
|
||||
&& self.status != GameStatus::RematchRejected
|
||||
&& self.status != GameStatus::RematchRequestedByPlayer
|
||||
{
|
||||
buttons.push(Buttons::RequestRematch);
|
||||
}
|
||||
@@ -475,7 +478,7 @@ impl GameScreen {
|
||||
if !self.status.can_show_game_maps() {
|
||||
if self.status == GameStatus::WaitingForAnotherPlayer {
|
||||
if let Some(code) = &self.invite_code {
|
||||
status_text.push_str(&format!("\n Invite code: {}", code));
|
||||
status_text.push_str(&format!("\n\n🎫 Invite code: {}", code));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -544,7 +547,7 @@ impl GameScreen {
|
||||
|
||||
// Check if frame is too small
|
||||
if max_width > f.size().width || total_height > f.size().height {
|
||||
PopupScreen::new("Screen too small!").show_in_frame(f);
|
||||
show_screen_too_small_popup(f);
|
||||
return HashMap::default();
|
||||
}
|
||||
|
||||
@@ -570,15 +573,17 @@ impl GameScreen {
|
||||
if show_both_maps {
|
||||
let maps_chunks = Layout::default()
|
||||
.direction(Direction::Horizontal)
|
||||
.constraints([
|
||||
Constraint::Length(player_map_size.0),
|
||||
Constraint::Length(3),
|
||||
Constraint::Length(opponent_map_size.0),
|
||||
])
|
||||
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
|
||||
.split(chunks[2]);
|
||||
|
||||
f.render_widget(player_map, maps_chunks[0]);
|
||||
f.render_widget(opponent_map, maps_chunks[2]);
|
||||
f.render_widget(
|
||||
player_map,
|
||||
centered_rect_size_horizontally(player_map_size.0, &maps_chunks[0]),
|
||||
);
|
||||
f.render_widget(
|
||||
opponent_map,
|
||||
centered_rect_size_horizontally(opponent_map_size.0, &maps_chunks[1]),
|
||||
);
|
||||
} else {
|
||||
// Render a single map
|
||||
if self.can_fire() {
|
@@ -125,7 +125,7 @@ impl<'a> InputScreen<'a> {
|
||||
|
||||
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
|
||||
let area = centered_rect_size(
|
||||
(self.msg.len() + 4).max(self.max_len + 4) as u16,
|
||||
(self.msg.len() + 4).max(self.max_len + 4).max(25) as u16,
|
||||
7,
|
||||
&f.size(),
|
||||
);
|
@@ -14,6 +14,12 @@ use crate::ui_screens::utils::centered_rect_size;
|
||||
use crate::ui_screens::ScreenResult;
|
||||
use crate::ui_widgets::button_widget::ButtonWidget;
|
||||
|
||||
/// Convenience function to inform user that his terminal window is too small to display the current
|
||||
/// screen
|
||||
pub fn show_screen_too_small_popup<B: Backend>(f: &mut Frame<B>) {
|
||||
PopupScreen::new("🖵 Screen too small!").show_in_frame(f)
|
||||
}
|
||||
|
||||
pub struct PopupScreen<'a> {
|
||||
title: &'a str,
|
||||
msg: &'a str,
|
@@ -17,14 +17,22 @@ pub enum SelectPlayModeResult {
|
||||
#[default]
|
||||
PlayAgainstBot,
|
||||
PlayRandom,
|
||||
CreateInvite,
|
||||
AcceptInvite,
|
||||
Exit,
|
||||
}
|
||||
|
||||
impl SelectPlayModeResult {
|
||||
/// Specify whether a selected play mode requires a user name or not
|
||||
pub fn need_user_name(&self) -> bool {
|
||||
pub fn need_player_name(&self) -> bool {
|
||||
self != &SelectPlayModeResult::PlayAgainstBot && self != &SelectPlayModeResult::Exit
|
||||
}
|
||||
|
||||
/// Specify whether a selected play mode requires a the user to specify its own game rules or
|
||||
/// not
|
||||
pub fn need_custom_rules(&self) -> bool {
|
||||
self == &SelectPlayModeResult::PlayAgainstBot || self == &SelectPlayModeResult::CreateInvite
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
@@ -33,17 +41,25 @@ struct PlayModeDescription {
|
||||
value: SelectPlayModeResult,
|
||||
}
|
||||
|
||||
const AVAILABLE_PLAY_MODES: [PlayModeDescription; 3] = [
|
||||
const AVAILABLE_PLAY_MODES: [PlayModeDescription; 5] = [
|
||||
PlayModeDescription {
|
||||
name: "Play against bot (offline)",
|
||||
name: "🤖 Play against bot (offline)",
|
||||
value: SelectPlayModeResult::PlayAgainstBot,
|
||||
},
|
||||
PlayModeDescription {
|
||||
name: "Play against random player (online)",
|
||||
name: "🎲 Play against random player (online)",
|
||||
value: SelectPlayModeResult::PlayRandom,
|
||||
},
|
||||
PlayModeDescription {
|
||||
name: "Exit app",
|
||||
name: "➕ Create play invite (online)",
|
||||
value: SelectPlayModeResult::CreateInvite,
|
||||
},
|
||||
PlayModeDescription {
|
||||
name: "🎫 Accept play invite (online)",
|
||||
value: SelectPlayModeResult::AcceptInvite,
|
||||
},
|
||||
PlayModeDescription {
|
||||
name: "❌ Exit app",
|
||||
value: SelectPlayModeResult::Exit,
|
||||
},
|
||||
];
|
||||
@@ -92,7 +108,7 @@ impl SelectPlayModeScreen {
|
||||
}
|
||||
|
||||
fn ui<B: Backend>(&mut self, f: &mut Frame<B>) {
|
||||
let area = centered_rect_size(50, 5, &f.size());
|
||||
let area = centered_rect_size(50, 2 + AVAILABLE_PLAY_MODES.len() as u16, &f.size());
|
||||
|
||||
// Create a List from all list items and highlight the currently selected one
|
||||
let items = AVAILABLE_PLAY_MODES
|
@@ -14,7 +14,7 @@ use sea_battle_backend::data::*;
|
||||
|
||||
use crate::constants::*;
|
||||
use crate::ui_screens::confirm_dialog_screen::confirm;
|
||||
use crate::ui_screens::popup_screen::PopupScreen;
|
||||
use crate::ui_screens::popup_screen::show_screen_too_small_popup;
|
||||
use crate::ui_screens::utils::{centered_rect_size, centered_text};
|
||||
use crate::ui_screens::ScreenResult;
|
||||
use crate::ui_widgets::game_map_widget::{ColoredCells, GameMapWidget};
|
||||
@@ -229,8 +229,9 @@ impl<'a> SetBoatsLayoutScreen<'a> {
|
||||
|
||||
let (w, h) = game_map_widget.estimated_size();
|
||||
|
||||
if f.size().width < w || f.size().height + 3 < h {
|
||||
PopupScreen::new("Screen too small!").show_in_frame(f);
|
||||
if f.size().width < w || f.size().height < h + 3 {
|
||||
// +3 = for errors
|
||||
show_screen_too_small_popup(f);
|
||||
drop(game_map_widget);
|
||||
return coordinates_mapper;
|
||||
}
|
@@ -46,6 +46,25 @@ pub fn centered_rect_size(width: u16, height: u16, parent: &Rect) -> Rect {
|
||||
}
|
||||
}
|
||||
|
||||
/// helper function to create a centered rect using up certain container size, only horizontally
|
||||
pub fn centered_rect_size_horizontally(width: u16, parent: &Rect) -> Rect {
|
||||
if parent.width < width {
|
||||
return Rect {
|
||||
x: parent.x,
|
||||
y: parent.y,
|
||||
width: parent.width,
|
||||
height: parent.height,
|
||||
};
|
||||
}
|
||||
|
||||
Rect {
|
||||
x: parent.x + (parent.width - width) / 2,
|
||||
y: parent.y,
|
||||
width,
|
||||
height: parent.height,
|
||||
}
|
||||
}
|
||||
|
||||
/// Get coordinates to render centered text
|
||||
pub fn centered_text(text: &str, container: &Rect) -> Rect {
|
||||
if text.len() > container.width as usize {
|
@@ -77,8 +77,8 @@ impl<'a> GameMapWidget<'a> {
|
||||
}
|
||||
|
||||
pub fn grid_size(&self) -> (u16, u16) {
|
||||
let w = self.rules.map_width as u16 * 2 + 1;
|
||||
let h = self.rules.map_height as u16 * 2 + 1;
|
||||
let w = (self.rules.map_width as u16 * 2) + 2;
|
||||
let h = (self.rules.map_height as u16 * 2) + 2;
|
||||
|
||||
(w, h)
|
||||
}
|
Reference in New Issue
Block a user