use tokio::task; use crate::args::Args; use crate::data::{BoatsLayout, GameRules}; use crate::server::start_server; use crate::test::bot_client; use crate::test::bot_client::ClientEndResult; use crate::test::network_utils::wait_for_port; use crate::test::TestPort; #[tokio::test] async fn invalid_port() { let _ = env_logger::builder().is_test(true).try_init(); bot_client::BotClient::new(TestPort::ClientInvalidPort.as_url()) .run_client() .await .unwrap_err(); } #[tokio::test] async fn invalid_rules() { let _ = env_logger::builder().is_test(true).try_init(); let local_set = task::LocalSet::new(); local_set .run_until(async move { let mut rules = GameRules::random_players_rules(); rules.map_width = 0; task::spawn_local(start_server(Args::for_test(TestPort::ClientInvalidRules))); wait_for_port(TestPort::ClientInvalidRules.port()).await; bot_client::BotClient::new(TestPort::ClientInvalidRules.as_url()) .with_rules(rules.clone()) .with_layout( BoatsLayout::gen_random_for_rules(&GameRules::random_players_rules()).unwrap(), ) .run_client() .await .unwrap_err(); }) .await; } #[tokio::test] async fn full_game() { let _ = env_logger::builder().is_test(true).try_init(); let local_set = task::LocalSet::new(); local_set .run_until(async move { task::spawn_local(start_server(Args::for_test(TestPort::FullGame))); wait_for_port(TestPort::FullGame.port()).await; let res = bot_client::BotClient::new(TestPort::FullGame.as_url()) .run_client() .await .unwrap(); assert_eq!(res, ClientEndResult::Finished); }) .await; } #[tokio::test] async fn full_game_no_touching_boats() { let _ = env_logger::builder().is_test(true).try_init(); let local_set = task::LocalSet::new(); local_set .run_until(async move { let mut rules = GameRules::random_players_rules(); rules.boats_can_touch = false; task::spawn_local(start_server(Args::for_test( TestPort::FullGameTouchingBoats, ))); wait_for_port(TestPort::FullGameTouchingBoats.port()).await; let res = bot_client::BotClient::new(TestPort::FullGameTouchingBoats.as_url()) .with_rules(rules) .run_client() .await .unwrap(); assert_eq!(res, ClientEndResult::Finished); }) .await; } #[tokio::test] async fn invalid_boats_layout_number_of_boats() { let _ = env_logger::builder().is_test(true).try_init(); let local_set = task::LocalSet::new(); local_set .run_until(async move { let mut rules = GameRules::random_players_rules(); rules.boats_can_touch = false; task::spawn_local(start_server(Args::for_test( TestPort::FullGameTouchingBoats, ))); wait_for_port(TestPort::FullGameTouchingBoats.port()).await; let mut rules_modified = rules.clone(); rules_modified.pop_boat(); let layout = BoatsLayout::gen_random_for_rules(&rules_modified).unwrap(); let res = bot_client::BotClient::new(&TestPort::FullGameTouchingBoats.as_url()) .with_rules(rules) .with_layout(layout) .run_client() .await .unwrap(); assert_eq!(res, ClientEndResult::InvalidBoatsLayout); }) .await; } #[tokio::test] async fn invalid_boats_layout_len_of_a_boat() { let _ = env_logger::builder().is_test(true).try_init(); let local_set = task::LocalSet::new(); local_set .run_until(async move { let mut rules = GameRules::random_players_rules(); rules.boats_can_touch = false; task::spawn_local(start_server(Args::for_test( TestPort::FullGameTouchingBoats, ))); wait_for_port(TestPort::FullGameTouchingBoats.port()).await; let mut rules_modified = rules.clone(); let previous = rules_modified.pop_boat(); rules_modified.add_boat(previous - 1); let layout = BoatsLayout::gen_random_for_rules(&rules_modified).unwrap(); let res = bot_client::BotClient::new(&TestPort::FullGameTouchingBoats.as_url()) .with_rules(rules) .with_layout(layout) .run_client() .await .unwrap(); assert_eq!(res, ClientEndResult::InvalidBoatsLayout); }) .await; } #[tokio::test] async fn full_game_multiple_rematches() { let _ = env_logger::builder().is_test(true).try_init(); let local_set = task::LocalSet::new(); local_set .run_until(async move { task::spawn_local(start_server(Args::for_test(TestPort::FullGame))); wait_for_port(TestPort::FullGame.port()).await; let res = bot_client::BotClient::new(TestPort::FullGame.as_url()) .with_number_plays(5) .run_client() .await .unwrap(); assert_eq!(res, ClientEndResult::Finished); }) .await; }