237 lines
6.9 KiB
Rust
237 lines
6.9 KiB
Rust
use actix::{Actor, Addr};
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use actix_cors::Cors;
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use actix_web::{web, App, HttpRequest, HttpResponse, HttpServer, Responder};
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use actix_web_actors::ws;
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use crate::args::Args;
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use crate::data::{BoatsLayout, GameRules, PlayConfiguration, VersionInfo};
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use crate::dispatcher_actor::DispatcherActor;
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use crate::human_player_ws::{HumanPlayerWS, StartMode};
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/// The default '/' route
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async fn index() -> impl Responder {
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HttpResponse::Ok().json("Sea battle backend")
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}
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/// The default 404 route
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async fn not_found() -> impl Responder {
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HttpResponse::NotFound().json("You missed your strike lol")
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}
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/// Get version information
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async fn version_information() -> impl Responder {
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HttpResponse::Ok().json(VersionInfo::load_static())
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}
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/// Get game configuration
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async fn game_configuration() -> impl Responder {
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HttpResponse::Ok().json(PlayConfiguration::default())
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}
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/// Get default game rules
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async fn default_game_rules() -> impl Responder {
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HttpResponse::Ok().json(GameRules::random_players_rules())
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}
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/// Validate game rules
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async fn validate_game_rules(rules: web::Json<GameRules>) -> impl Responder {
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HttpResponse::Ok().json(rules.get_errors())
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}
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/// Generate random boats layout
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async fn gen_boats_layout(rules: web::Json<GameRules>) -> impl Responder {
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let errors = rules.get_errors();
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if !errors.is_empty() {
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return HttpResponse::BadRequest().json(errors);
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}
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match BoatsLayout::gen_random_for_rules(&rules) {
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Ok(l) => HttpResponse::Ok().json(l),
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Err(e) => {
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log::error!(
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"Failed to generate boats layout for valid game rules: {} ! / Rules: {:?}",
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e,
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rules
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);
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HttpResponse::InternalServerError().json("Failed to generate random layout!")
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}
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}
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}
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#[derive(serde::Serialize, serde::Deserialize, Eq, PartialEq, Debug)]
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pub struct BotPlayQuery {
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#[serde(flatten)]
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pub rules: GameRules,
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pub player_name: String,
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}
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/// Start bot game
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async fn start_bot_play(
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req: HttpRequest,
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stream: web::Payload,
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query: web::Query<BotPlayQuery>,
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dispatcher: web::Data<Addr<DispatcherActor>>,
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) -> Result<HttpResponse, actix_web::Error> {
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let errors = query.rules.get_errors();
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if !errors.is_empty() {
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return Ok(HttpResponse::BadRequest().json(errors));
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}
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let player_ws = HumanPlayerWS::new(
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StartMode::Bot(query.rules.clone()),
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&dispatcher,
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query.player_name.clone(),
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);
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let resp = ws::start(player_ws, &req, stream);
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log::info!("New bot play with configuration: {:?}", &query.rules);
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resp
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}
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#[derive(serde::Serialize, serde::Deserialize)]
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pub struct CreateInviteQuery {
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#[serde(flatten)]
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pub rules: GameRules,
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pub player_name: String,
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}
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/// Start game by creating invite
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async fn start_create_invite(
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req: HttpRequest,
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stream: web::Payload,
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query: web::Query<CreateInviteQuery>,
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dispatcher: web::Data<Addr<DispatcherActor>>,
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) -> Result<HttpResponse, actix_web::Error> {
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let errors = query.rules.get_errors();
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if !errors.is_empty() {
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return Ok(HttpResponse::BadRequest().json(errors));
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}
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let player_ws = HumanPlayerWS::new(
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StartMode::CreateInvite(query.rules.clone()),
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&dispatcher,
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query.0.player_name,
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);
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let resp = ws::start(player_ws, &req, stream);
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log::info!(
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"New create invite play with configuration: {:?}",
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&query.0.rules
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);
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resp
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}
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#[derive(serde::Serialize, serde::Deserialize)]
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pub struct AcceptInviteQuery {
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pub code: String,
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pub player_name: String,
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}
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/// Start game by creating invite
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async fn start_accept_invite(
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req: HttpRequest,
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stream: web::Payload,
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query: web::Query<AcceptInviteQuery>,
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dispatcher: web::Data<Addr<DispatcherActor>>,
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) -> Result<HttpResponse, actix_web::Error> {
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let player_ws = HumanPlayerWS::new(
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StartMode::AcceptInvite {
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code: query.code.clone(),
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},
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&dispatcher,
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query.0.player_name,
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);
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let resp = ws::start(player_ws, &req, stream);
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log::info!("New accept invite: {:?}", &query.0.code);
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resp
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}
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#[derive(serde::Serialize, serde::Deserialize)]
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pub struct PlayRandomQuery {
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pub player_name: String,
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}
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/// Start game, playing against a random person
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async fn start_random(
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req: HttpRequest,
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stream: web::Payload,
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query: web::Query<PlayRandomQuery>,
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dispatcher: web::Data<Addr<DispatcherActor>>,
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) -> Result<HttpResponse, actix_web::Error> {
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let player_ws = HumanPlayerWS::new(StartMode::PlayRandom, &dispatcher, query.0.player_name);
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let resp = ws::start(player_ws, &req, stream);
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log::info!("New random play");
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resp
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}
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pub async fn start_server(args: Args) -> std::io::Result<()> {
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log::info!("Start to listen on {}", args.listen_address);
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let args_clone = args.clone();
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let dispatcher_actor = DispatcherActor::default().start();
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HttpServer::new(move || {
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let mut cors = Cors::default();
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match args_clone.cors.as_deref() {
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Some("*") => cors = cors.allow_any_origin(),
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Some(orig) => cors = cors.allowed_origin(orig),
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None => {}
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}
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App::new()
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.app_data(web::Data::new(dispatcher_actor.clone()))
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.wrap(cors)
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.route("/version", web::get().to(version_information))
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.route("/config", web::get().to(game_configuration))
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.route("/game_rules/default", web::get().to(default_game_rules))
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.route("/game_rules/validate", web::post().to(validate_game_rules))
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.route("/generate_boats_layout", web::post().to(gen_boats_layout))
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.route("/play/bot", web::get().to(start_bot_play))
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.route("/play/create_invite", web::get().to(start_create_invite))
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.route("/play/accept_invite", web::get().to(start_accept_invite))
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.route("/play/random", web::get().to(start_random))
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.route("/", web::get().to(index))
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.route("{tail:.*}", web::get().to(not_found))
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})
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.bind(&args.listen_address)?
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.run()
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.await
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}
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#[cfg(test)]
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mod test {
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use crate::data::GameRules;
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use crate::server::BotPlayQuery;
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#[test]
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fn simple_bot_request_serialize_deserialize() {
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let query = BotPlayQuery {
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rules: Default::default(),
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player_name: "Player".to_string(),
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};
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let string = serde_urlencoded::to_string(&query).unwrap();
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let des = serde_urlencoded::from_str(&string).unwrap();
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assert_eq!(query, des)
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}
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#[test]
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fn simple_bot_request_serialize_deserialize_no_timeout() {
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let query = BotPlayQuery {
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rules: GameRules {
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strike_timeout: None,
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..Default::default()
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},
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player_name: "Player".to_string(),
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};
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let string = serde_urlencoded::to_string(&query).unwrap();
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let des = serde_urlencoded::from_str(&string).unwrap();
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assert_eq!(query, des)
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}
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}
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