SeaBattle/rust/sea_battle_backend/src/test/invite_mode.rs

216 lines
7.1 KiB
Rust

use std::error::Error;
use tokio::sync::mpsc;
use tokio::sync::mpsc::Sender;
use tokio::task;
use crate::args::Args;
use crate::data::BotType;
use crate::human_player_ws::ServerMessage;
use crate::server::start_server;
use crate::test::bot_client::{ClientEndResult, RunMode};
use crate::test::{bot_client, TestPort};
use crate::utils::network_utils::wait_for_port;
#[tokio::test]
async fn invalid_accept_code() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
task::spawn_local(start_server(Args::for_test(
TestPort::InviteModeInvalidCode,
)));
wait_for_port(TestPort::InviteModeInvalidCode.port()).await;
let res = bot_client::BotClient::new(TestPort::InviteModeInvalidCode.as_url())
.with_run_mode(RunMode::AcceptInvite {
code: "BadCode".to_string(),
})
.run_client()
.await
.unwrap();
assert_eq!(res, ClientEndResult::InvalidInviteCode)
})
.await;
}
async fn run_other_invite_side(
sender: Sender<Result<ClientEndResult, Box<dyn Error>>>,
port: TestPort,
code: String,
play_as_bot_type: BotType,
number_plays: usize,
) {
let res = bot_client::BotClient::new(port.as_url())
.with_run_mode(RunMode::AcceptInvite { code })
.with_play_as_bot_type(play_as_bot_type)
.with_number_plays(number_plays)
.run_client()
.await;
sender.send(res).await.unwrap()
}
#[tokio::test]
async fn full_game() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
task::spawn_local(start_server(Args::for_test(TestPort::InviteModeFullGame)));
wait_for_port(TestPort::InviteModeFullGame.port()).await;
let (sender, mut receiver) = mpsc::channel(1);
let res = bot_client::BotClient::new(TestPort::InviteModeFullGame.as_url())
.with_run_mode(RunMode::CreateInvite)
.with_server_msg_callback(move |msg| {
if let ServerMessage::SetInviteCode { code } = msg {
task::spawn_local(run_other_invite_side(
sender.clone(),
TestPort::InviteModeFullGame,
code.clone(),
BotType::Random,
1,
));
}
})
.run_client()
.await
.unwrap();
assert!(matches!(res, ClientEndResult::Finished { .. }));
let other_side_res = receiver.recv().await.unwrap().unwrap();
assert!(matches!(other_side_res, ClientEndResult::Finished { .. }));
})
.await;
}
#[tokio::test]
async fn first_player_win() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
task::spawn_local(start_server(Args::for_test(
TestPort::InviteModeFirstPlayerWin,
)));
wait_for_port(TestPort::InviteModeFirstPlayerWin.port()).await;
let (sender, mut receiver) = mpsc::channel(1);
let res = bot_client::BotClient::new(TestPort::InviteModeFirstPlayerWin.as_url())
.with_run_mode(RunMode::CreateInvite)
.with_play_as_bot_type(BotType::Smart)
.with_number_plays(3)
.with_server_msg_callback(move |msg| {
if let ServerMessage::SetInviteCode { code } = msg {
task::spawn_local(run_other_invite_side(
sender.clone(),
TestPort::InviteModeFirstPlayerWin,
code.clone(),
BotType::Linear,
3,
));
}
})
.run_client()
.await
.unwrap();
let other_side_res = receiver.recv().await.unwrap().unwrap();
assert!(matches!(res, ClientEndResult::Finished { .. }));
assert!(matches!(other_side_res, ClientEndResult::Finished { .. }));
match (res, other_side_res) {
(
ClientEndResult::Finished {
number_defeats: d1,
number_victories: v1,
},
ClientEndResult::Finished {
number_defeats: d2,
number_victories: v2,
},
) => {
assert_eq!(d1, v2);
assert_eq!(v1, d2);
assert!(v1 > 1);
}
(_, _) => unreachable!(),
}
})
.await;
}
#[tokio::test]
async fn second_player_win() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
task::spawn_local(start_server(Args::for_test(
TestPort::InviteModeSecondPlayerWin,
)));
wait_for_port(TestPort::InviteModeSecondPlayerWin.port()).await;
let (sender, mut receiver) = mpsc::channel(1);
let res = bot_client::BotClient::new(TestPort::InviteModeSecondPlayerWin.as_url())
.with_run_mode(RunMode::CreateInvite)
.with_play_as_bot_type(BotType::Linear)
.with_number_plays(3)
.with_server_msg_callback(move |msg| {
if let ServerMessage::SetInviteCode { code } = msg {
task::spawn_local(run_other_invite_side(
sender.clone(),
TestPort::InviteModeSecondPlayerWin,
code.clone(),
BotType::Smart,
3,
));
}
})
.run_client()
.await
.unwrap();
let other_side_res = receiver.recv().await.unwrap().unwrap();
assert!(matches!(res, ClientEndResult::Finished { .. }));
assert!(matches!(other_side_res, ClientEndResult::Finished { .. }));
match (res, other_side_res) {
(
ClientEndResult::Finished {
number_defeats: d1,
number_victories: v1,
},
ClientEndResult::Finished {
number_defeats: d2,
number_victories: v2,
},
) => {
assert_eq!(d1, v2);
assert_eq!(v1, d2);
assert!(v2 > 1);
}
(_, _) => unreachable!(),
}
})
.await;
}