SeaBattle/rust/cli_player/src/cli_args.rs
Pierre Hubert 9a38a634eb
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continuous-integration/drone/push Build is passing
Can run cli as server
2022-10-16 19:52:34 +02:00

64 lines
1.4 KiB
Rust

use clap::{Parser, ValueEnum};
#[derive(Clone, Copy, Debug, ValueEnum)]
pub enum TestDevScreen {
Popup,
Input,
Confirm,
SelectBotType,
SelectPlayMode,
SetBoatsLayout,
ConfigureGameRules,
}
#[derive(Parser, Debug)]
pub struct CliArgs {
/// Upstream server to use
#[clap(
short,
long,
value_parser,
default_value = "https://seabattleapi.communiquons.org"
)]
pub remote_server_uri: String,
/// Local server listen address
#[clap(short, long, default_value = "127.0.0.1:5679")]
pub listen_address: String,
#[clap(long, value_enum)]
pub dev_screen: Option<TestDevScreen>,
/// Run as server instead of as client
#[clap(long, short)]
pub serve: bool,
}
impl CliArgs {
/// Get local listen port
pub fn listen_port(&self) -> u16 {
self.listen_address
.rsplit(':')
.next()
.expect("Failed to split listen address!")
.parse::<u16>()
.expect("Failed to parse listen port!")
}
/// Get local server address
pub fn local_server_address(&self) -> String {
format!("http://localhost:{}", self.listen_port())
}
}
lazy_static::lazy_static! {
static ref ARGS: CliArgs = {
CliArgs::parse()
};
}
/// Get parsed command line arguments
pub fn cli_args() -> &'static CliArgs {
&ARGS
}