145 lines
5.3 KiB
Rust

use tokio::task;
use crate::args::Args;
use crate::data::{BoatsLayout, BotType, Coordinates, GameRules};
use crate::human_player_ws::ServerMessage;
use crate::server::start_server;
use crate::test::bot_client::ClientEndResult;
use crate::test::play_utils::check_no_replay_on_hit;
use crate::test::{bot_client, TestPort};
use crate::utils::network_utils::wait_for_port;
fn check_strikes_are_linear(msg: &mut ServerMessage) {
if let ServerMessage::RequestFire { status } = msg {
let mut in_fire_location = true;
for y in 0..status.rules.map_height {
for x in 0..status.rules.map_width {
let c = Coordinates::new(x as i32, y as i32);
if in_fire_location {
in_fire_location = status.your_map.did_fire_at_location(c);
} else if status.your_map.did_fire_at_location(c) {
println!("Your map:");
status.print_your_map();
println!("Opponent map:");
status.print_opponent_map();
panic!("Found invalid fire location for linear bot!");
}
}
}
}
}
#[tokio::test]
async fn full_game() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
task::spawn_local(start_server(Args::for_test(TestPort::LinearBotFullGame)));
wait_for_port(TestPort::LinearBotFullGame.port()).await;
let res = bot_client::BotClient::new(TestPort::LinearBotFullGame.as_url())
.with_rules(GameRules::random_players_rules().with_bot_type(BotType::Linear))
.with_server_msg_callback(check_strikes_are_linear)
.run_client()
.await
.unwrap();
assert!(matches!(res, ClientEndResult::Finished { .. }));
})
.await;
}
#[tokio::test]
async fn full_game_no_replay_on_hit() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
task::spawn_local(start_server(Args::for_test(
TestPort::LinearBotNoReplayOnHit,
)));
wait_for_port(TestPort::LinearBotNoReplayOnHit.port()).await;
let res = bot_client::BotClient::new(TestPort::LinearBotNoReplayOnHit.as_url())
.with_rules(
GameRules::random_players_rules()
.with_player_continue_on_hit(false)
.with_bot_type(BotType::Linear),
)
.with_server_msg_callback(check_no_replay_on_hit)
.run_client()
.await
.unwrap();
assert!(matches!(res, ClientEndResult::Finished { .. }));
})
.await;
}
#[tokio::test]
async fn full_game_no_replay_on_hit_two() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
task::spawn_local(start_server(Args::for_test(
TestPort::LinearBotNoReplayOnHit,
)));
wait_for_port(TestPort::LinearBotNoReplayOnHit.port()).await;
let rules = GameRules::random_players_rules()
.with_player_continue_on_hit(false)
.with_bot_type(BotType::Linear);
let layout = BoatsLayout::layout_for_boats_at_beginning_of_map(&rules).unwrap();
let res = bot_client::BotClient::new(TestPort::LinearBotNoReplayOnHit.as_url())
.with_rules(rules.clone())
.with_layout(layout)
.with_server_msg_callback(check_no_replay_on_hit)
.run_client()
.await
.unwrap();
assert!(matches!(res, ClientEndResult::Finished { .. }));
})
.await;
}
#[tokio::test]
async fn full_game_with_replay_on_hit() {
let _ = env_logger::builder().is_test(true).try_init();
let local_set = task::LocalSet::new();
local_set
.run_until(async move {
task::spawn_local(start_server(Args::for_test(
TestPort::LinearBotNoReplayOnHit,
)));
wait_for_port(TestPort::LinearBotNoReplayOnHit.port()).await;
let rules = GameRules::random_players_rules()
.with_player_continue_on_hit(true)
.with_bot_type(BotType::Linear);
let layout = BoatsLayout::layout_for_boats_at_beginning_of_map(&rules).unwrap();
let res = bot_client::BotClient::new(TestPort::LinearBotNoReplayOnHit.as_url())
.with_rules(rules.clone())
.with_layout(layout)
.with_server_msg_callback(|msg| {
if let ServerMessage::LostGame { status } | ServerMessage::WonGame { status } =
msg
{
assert!(
status.opponent_map.number_of_fires()
< status.your_map.number_of_fires()
);
}
})
.run_client()
.await
.unwrap();
assert!(matches!(res, ClientEndResult::Finished { .. }));
})
.await;
}