92 lines
2.2 KiB
Rust
92 lines
2.2 KiB
Rust
use actix::Addr;
|
|
use uuid::Uuid;
|
|
|
|
use crate::data::{BoatsLayout, BotType, Coordinates, CurrentGameStatus, FireResult, GameRules};
|
|
use crate::game::{Fire, Game, Player, RespondRequestRematch, SetBoatsLayout};
|
|
|
|
#[derive(Clone)]
|
|
pub struct BotPlayer {
|
|
game: Addr<Game>,
|
|
kind: BotType,
|
|
uuid: Uuid,
|
|
}
|
|
|
|
impl BotPlayer {
|
|
pub fn new(kind: BotType, game: Addr<Game>) -> Self {
|
|
Self {
|
|
game,
|
|
kind,
|
|
uuid: Uuid::new_v4(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Player for BotPlayer {
|
|
fn get_name(&self) -> &str {
|
|
"Intermediate Bot"
|
|
}
|
|
|
|
fn get_uid(&self) -> Uuid {
|
|
self.uuid
|
|
}
|
|
|
|
fn is_bot(&self) -> bool {
|
|
true
|
|
}
|
|
|
|
fn set_other_player_name(&self, _name: &str) {}
|
|
|
|
fn query_boats_layout(&self, rules: &GameRules) {
|
|
match BoatsLayout::gen_random_for_rules(rules) {
|
|
Ok(layout) => self.game.do_send(SetBoatsLayout(self.uuid, layout)),
|
|
|
|
Err(e) => log::error!(
|
|
"Failed to use game rules to construct boats layout: {:?}",
|
|
e
|
|
),
|
|
}
|
|
}
|
|
|
|
fn rejected_boats_layout(&self, _errors: Vec<&'static str>) {
|
|
unreachable!()
|
|
}
|
|
|
|
fn notify_other_player_ready(&self) {}
|
|
|
|
fn notify_game_starting(&self) {}
|
|
|
|
fn request_fire(&self, status: CurrentGameStatus) {
|
|
self.game.do_send(Fire(
|
|
self.uuid,
|
|
status.find_fire_coordinates_for_bot_type(self.kind),
|
|
));
|
|
}
|
|
|
|
fn opponent_must_fire(&self, _status: CurrentGameStatus) {}
|
|
|
|
fn strike_result(&self, _c: Coordinates, _res: FireResult) {}
|
|
|
|
fn other_player_strike_result(&self, _c: Coordinates, _res: FireResult) {}
|
|
|
|
fn lost_game(&self, _status: CurrentGameStatus) {}
|
|
|
|
fn won_game(&self, _status: CurrentGameStatus) {}
|
|
|
|
fn opponent_requested_rematch(&self) {
|
|
self.game.do_send(RespondRequestRematch(self.uuid, true));
|
|
}
|
|
|
|
fn opponent_rejected_rematch(&self) {}
|
|
|
|
fn opponent_accepted_rematch(&self) {}
|
|
|
|
fn opponent_left_game(&self) {
|
|
// Human are not reliable lol
|
|
}
|
|
|
|
fn opponent_replaced_by_bot(&self) {
|
|
// Not such a good idea. will panic, just in case
|
|
panic!("Bot shall not play against each other (it is completely useless)");
|
|
}
|
|
}
|