Pierre Hubert
6be3eae863
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continuous-integration/drone/push Build is passing
232 lines
7.9 KiB
Rust
232 lines
7.9 KiB
Rust
use std::error::Error;
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use std::io;
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use std::io::ErrorKind;
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use crossterm::event::DisableMouseCapture;
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use crossterm::event::EnableMouseCapture;
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use crossterm::execute;
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use crossterm::terminal::EnterAlternateScreen;
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use crossterm::terminal::LeaveAlternateScreen;
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use crossterm::terminal::{disable_raw_mode, enable_raw_mode};
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use env_logger::Env;
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use tui::backend::{Backend, CrosstermBackend};
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use tui::Terminal;
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use sea_battle_backend::consts::{
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INVITE_CODE_LENGTH, MAX_PLAYER_NAME_LENGTH, MIN_PLAYER_NAME_LENGTH,
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};
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use sea_battle_backend::data::GameRules;
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use sea_battle_backend::utils::res_utils::Res;
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use sea_battle_cli_player::cli_args::{cli_args, TestDevScreen};
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use sea_battle_cli_player::client::{Client, GetRemoteVersionError};
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use sea_battle_cli_player::server::run_server;
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use sea_battle_cli_player::ui_screens::configure_game_rules::GameRulesConfigurationScreen;
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use sea_battle_cli_player::ui_screens::game_screen::GameScreen;
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use sea_battle_cli_player::ui_screens::input_screen::InputScreen;
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use sea_battle_cli_player::ui_screens::popup_screen::PopupScreen;
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use sea_battle_cli_player::ui_screens::select_play_mode_screen::{
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SelectPlayModeResult, SelectPlayModeScreen,
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};
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use sea_battle_cli_player::ui_screens::*;
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/// Test code screens
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async fn run_dev<B: Backend>(
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terminal: &mut Terminal<B>,
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d: TestDevScreen,
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) -> Result<(), Box<dyn Error>> {
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let res = match d {
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TestDevScreen::Popup => PopupScreen::new("Welcome there!!")
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.show(terminal)?
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.as_string(),
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TestDevScreen::Input => InputScreen::new("What it your name ?")
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.set_title("A custom title")
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.show(terminal)?
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.as_string(),
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TestDevScreen::Confirm => {
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confirm_dialog_screen::ConfirmDialogScreen::new("Do you really want to quit game?")
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.show(terminal)?
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.as_string()
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}
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TestDevScreen::SelectBotType => select_bot_type_screen::SelectBotTypeScreen::default()
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.show(terminal)?
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.as_string(),
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TestDevScreen::SelectPlayMode => {
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SelectPlayModeScreen::default().show(terminal)?.as_string()
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}
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TestDevScreen::SetBoatsLayout => {
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let rules = GameRules {
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boats_can_touch: true,
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..Default::default()
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};
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set_boats_layout_screen::SetBoatsLayoutScreen::new(&rules)
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.show(terminal)?
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.as_string()
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}
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TestDevScreen::ConfigureGameRules => {
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GameRulesConfigurationScreen::new(GameRules::default())
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.show(terminal)?
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.as_string()
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}
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};
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Err(io::Error::new(
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ErrorKind::Other,
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format!("DEV result: {:?}", res),
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))?
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}
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/// Ask the user to specify the name he should be identified with
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fn query_player_name<B: Backend>(terminal: &mut Terminal<B>) -> Res<String> {
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let mut hostname = hostname::get()?.to_string_lossy().to_string();
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if hostname.len() > MAX_PLAYER_NAME_LENGTH {
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hostname = hostname[0..MAX_PLAYER_NAME_LENGTH].to_string();
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}
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let res =
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InputScreen::new("Please specify the name to which other players should identify you:")
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.set_title("Player name")
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.set_value(&hostname)
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.set_min_length(MIN_PLAYER_NAME_LENGTH)
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.set_max_length(MAX_PLAYER_NAME_LENGTH)
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.show(terminal)?;
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Ok(res.value().unwrap_or(hostname))
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}
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async fn run_app<B: Backend>(terminal: &mut Terminal<B>) -> Res {
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if let Some(d) = cli_args().dev_screen {
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return run_dev(terminal, d).await;
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}
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let mut checked_online_compatibility = false;
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let mut rules = GameRules::default();
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let mut username = "".to_string();
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loop {
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terminal.clear()?;
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let choice = SelectPlayModeScreen::default().show(terminal)?;
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if let ScreenResult::Ok(c) = choice {
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// Check compatibility
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if c.is_online_play_mode() && !checked_online_compatibility {
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PopupScreen::new("🖥 Checking remote server version...").show_once(terminal)?;
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let valid_version = match Client::get_server_version().await {
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Ok(v) => v.is_compatible_with_static_version().unwrap_or(false),
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Err(GetRemoteVersionError::ConnectionFailed) => {
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PopupScreen::new("❌ Could not connect to remote server!")
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.show(terminal)?;
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continue;
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}
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Err(GetRemoteVersionError::Other(e)) => {
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log::error!("Could not load remote server information! {:?}", e);
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false
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}
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};
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if !valid_version {
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PopupScreen::new("❌ Unfortunately, it seems that your version of Sea Battle Cli player is too old to be used online...\n\nPlease update it before trying to play online...").show(terminal)?;
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continue;
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}
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checked_online_compatibility = true;
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}
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if c.need_player_name() && username.is_empty() {
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username = query_player_name(terminal)?;
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}
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if c.need_custom_rules() {
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rules = match GameRulesConfigurationScreen::new(rules.clone()).show(terminal)? {
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ScreenResult::Ok(r) => r,
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ScreenResult::Canceled => continue,
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}
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}
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}
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PopupScreen::new("🔌 Connecting...").show_once(terminal)?;
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let client = match choice {
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ScreenResult::Ok(SelectPlayModeResult::PlayRandom) => {
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Client::start_random_play(&username).await
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}
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// Play against bot
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ScreenResult::Ok(SelectPlayModeResult::PlayAgainstBot) => {
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Client::start_bot_play(&rules).await
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}
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// Create invite
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ScreenResult::Ok(SelectPlayModeResult::CreateInvite) => {
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Client::start_create_invite(&rules, &username).await
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}
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// Join invite
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ScreenResult::Ok(SelectPlayModeResult::AcceptInvite) => {
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let code = match InputScreen::new("Invite code")
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.set_min_length(INVITE_CODE_LENGTH)
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.set_max_length(INVITE_CODE_LENGTH)
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.show(terminal)?
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.value()
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{
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None => continue,
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Some(v) => v,
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};
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PopupScreen::new("🔌 Connecting...").show_once(terminal)?;
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Client::start_accept_invite(code, &username).await
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}
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ScreenResult::Canceled | ScreenResult::Ok(SelectPlayModeResult::Exit) => return Ok(()),
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};
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match client {
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Ok(client) => {
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// Display game screen
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GameScreen::new(client).show(terminal).await?;
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}
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Err(e) => {
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log::error!("Failed to connect to server: {}", e);
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PopupScreen::new("❌ Failed to connect to server!").show(terminal)?;
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}
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};
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}
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}
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#[tokio::main]
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pub async fn main() -> Result<(), Box<dyn Error>> {
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env_logger::Builder::from_env(Env::default()).init();
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if cli_args().serve {
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run_server().await;
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return Ok(());
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}
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// setup terminal
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enable_raw_mode()?;
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let mut stdout = io::stdout();
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execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
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let backend = CrosstermBackend::new(stdout);
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let mut terminal = Terminal::new(backend)?;
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// create app and run it
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let res = run_app(&mut terminal).await;
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// restore terminal
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disable_raw_mode()?;
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execute!(
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terminal.backend_mut(),
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LeaveAlternateScreen,
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DisableMouseCapture
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)?;
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terminal.show_cursor()?;
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if let Err(err) = res {
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println!("{:?}", err)
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}
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Ok(())
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}
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