SeaBattle/sea_battle_backend/src/random_bot.rs
2022-09-15 17:37:26 +02:00

61 lines
1.5 KiB
Rust

use actix::Addr;
use uuid::Uuid;
use crate::data::{BoatsLayout, Coordinates, CurrentGameStatus, EndGameMap, FireResult, GameRules};
use crate::game::{Fire, Game, Player, SetBoatsLayout};
#[derive(Clone)]
pub struct RandomBot {
game: Addr<Game>,
uuid: Uuid,
}
impl RandomBot {
pub fn new(game: Addr<Game>) -> Self {
Self {
game,
uuid: Uuid::new_v4(),
}
}
}
impl Player for RandomBot {
fn get_name(&self) -> &str {
"Random Bot"
}
fn get_uid(&self) -> Uuid {
self.uuid
}
fn query_boats_layout(&self, rules: &GameRules) {
match BoatsLayout::gen_random_for_rules(rules) {
Ok(layout) => self.game.do_send(SetBoatsLayout(self.uuid, layout)),
Err(e) => log::error!(
"Failed to use game rules to construct boats layout: {:?}",
e
),
}
}
fn notify_other_player_ready(&self) {}
fn notify_game_starting(&self) {}
fn request_fire(&self, status: CurrentGameStatus) {
self.game
.do_send(Fire(self.uuid, status.find_valid_random_fire_location()));
}
fn other_player_must_fire(&self, _status: CurrentGameStatus) {}
fn strike_result(&self, _c: Coordinates, _res: FireResult) {}
fn other_player_strike_result(&self, _c: Coordinates, _res: FireResult) {}
fn lost_game(&self, _your_map: EndGameMap, _opponent_map: EndGameMap) {}
fn won_game(&self, _your_map: EndGameMap, _opponent_map: EndGameMap) {}
}