Add random food & walls

This commit is contained in:
Pierre HUBERT 2020-03-23 17:50:42 +01:00
parent 380abb24b0
commit 24815897e5
2 changed files with 38 additions and 0 deletions

View File

@ -4,6 +4,7 @@
"walls": [
[5,5], [5,6], [5,7], [5,8], [40, 35], [38, 35], [23, 35]
],
"randWallFreq": 5000,
"food": [
[10,10],
[11,10],
@ -13,6 +14,7 @@
[20, 23],
[20, 21]
],
"randFoodFreq": 2000,
"snake": [
[4,2], [4,1], [3,1], [2,1]
],

View File

@ -41,6 +41,16 @@ function drawLine(ctx, x1, y1, x2, y2) {
ctx.stroke();
}
/**
* Generate a random number
*
* @param {Number} min Minimum value
* @param {Number} max Maximum value
*/
function randInt(min, max) {
return Math.floor((Math.random()*max) + min)
}
// Get elements
const startScreen = byId("startScreen")
const gameScreen = byId("gameScreen")
@ -267,6 +277,32 @@ async function startGame(gameID) {
if(["ArrowDown", "ArrowLeft", "ArrowRight", "ArrowUp"].includes(ev.key))
key = ev.key;
});
// Automatically generate new map element if required
if(level.randWallFreq) {
const int = setInterval(() => {
if(!canvas.isConnected)
clearInterval(int);
else {
const pos = [randInt(0, map.length), randInt(0, map[0].length)]
if(map[pos[0]][pos[1]] == EMPTY)
map[pos[0]][pos[1]] = WALL;
}
}, level.randWallFreq);
}
// Automatically generate new map element if required
if(level.randFoodFreq) {
const int = setInterval(() => {
if(!canvas.isConnected)
clearInterval(int);
else {
const pos = [randInt(0, map.length), randInt(0, map[0].length)]
if(map[pos[0]][pos[1]] == EMPTY)
map[pos[0]][pos[1]] = FOOD;
}
}, level.randFoodFreq);
}
}
/**