Add random food & walls
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parent
380abb24b0
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24815897e5
@ -4,6 +4,7 @@
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"walls": [
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[5,5], [5,6], [5,7], [5,8], [40, 35], [38, 35], [23, 35]
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],
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"randWallFreq": 5000,
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"food": [
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[10,10],
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[11,10],
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@ -13,6 +14,7 @@
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[20, 23],
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[20, 21]
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],
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"randFoodFreq": 2000,
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"snake": [
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[4,2], [4,1], [3,1], [2,1]
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],
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36
script.js
36
script.js
@ -41,6 +41,16 @@ function drawLine(ctx, x1, y1, x2, y2) {
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ctx.stroke();
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}
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/**
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* Generate a random number
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*
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* @param {Number} min Minimum value
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* @param {Number} max Maximum value
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*/
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function randInt(min, max) {
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return Math.floor((Math.random()*max) + min)
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}
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// Get elements
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const startScreen = byId("startScreen")
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const gameScreen = byId("gameScreen")
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@ -267,6 +277,32 @@ async function startGame(gameID) {
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if(["ArrowDown", "ArrowLeft", "ArrowRight", "ArrowUp"].includes(ev.key))
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key = ev.key;
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});
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// Automatically generate new map element if required
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if(level.randWallFreq) {
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const int = setInterval(() => {
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if(!canvas.isConnected)
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clearInterval(int);
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else {
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const pos = [randInt(0, map.length), randInt(0, map[0].length)]
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if(map[pos[0]][pos[1]] == EMPTY)
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map[pos[0]][pos[1]] = WALL;
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}
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}, level.randWallFreq);
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}
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// Automatically generate new map element if required
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if(level.randFoodFreq) {
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const int = setInterval(() => {
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if(!canvas.isConnected)
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clearInterval(int);
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else {
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const pos = [randInt(0, map.length), randInt(0, map[0].length)]
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if(map[pos[0]][pos[1]] == EMPTY)
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map[pos[0]][pos[1]] = FOOD;
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}
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}, level.randFoodFreq);
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}
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}
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/**
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