Improve appearance
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6029210098
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assets/MachineScript.ttf
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assets/MachineScript.ttf
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assets/grass.png
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assets/grass.png
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After Width: | Height: | Size: 15 KiB |
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assets/style.css
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64
assets/style.css
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@ -0,0 +1,64 @@
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@font-face {
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font-family: 'MachineScript';
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font-style: normal;
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font-weight: 400;
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src: url(./MachineScript.ttf) format('truetype');
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}
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html, body {
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width: 100%;
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height: 100%;
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margin: 0;
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}
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html {
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background-color: #29292a;
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}
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body {
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font-family: MachineScript;
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color: white;
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display: flex;
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justify-content: center;
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align-items: center;
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background: url(./grass.png);
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}
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#backlayer {
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position: fixed;
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top: 0px;
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left: 0px;
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width: 100%;
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height: 100%;
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background-color: #000000d6;
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z-index: 1;
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}
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#startScreen {
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text-align: center;
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z-index: 2;
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}
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#startScreen ul {
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list-style: none;
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line-height: 30px;
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padding: 0px;
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}
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a {
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color: white;
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}
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a:hover {
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color: darkgreen;
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}
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#gameScreen {
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z-index: 2;
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text-align: center;
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}
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canvas {
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margin-bottom: 20px;
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}
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@ -4,22 +4,23 @@
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>My Snake</title>
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<link rel="stylesheet" href="style.css">
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<link rel="stylesheet" href="assets/style.css">
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</head>
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<body>
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<div id="backlayer"></div>
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<div id="startScreen">
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<h1>My Snake</h1>
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Please choose a level:
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<ul id="levelChoice"></ul>
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<input type="submit" id="startGameBtn" value="Start game">
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<p>Use the arrows to navigate. Press p to make a pause.</p>
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</div>
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<div id="gameScreen">
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<h1>Game</h1>
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<p>Score: <span id="scoreTarget"></span></p>
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<div id="canvasTarget"></div>
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13
script.js
13
script.js
@ -55,7 +55,6 @@ function randInt(min, max) {
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const startScreen = byId("startScreen")
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const gameScreen = byId("gameScreen")
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const levelChoicesTarget = byId("levelChoice")
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const startGameBtn = byId("startGameBtn")
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const stopGameBtn = byId("stopGameBtn")
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const canvasTarget = byId("canvasTarget")
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const scoreTarget = byId("scoreTarget")
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@ -263,10 +262,12 @@ async function startGame(gameID) {
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}
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}
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// Manage automated acceleration of snake
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if(level.hasOwnProperty("acceleration"))
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currDelay -= level.acceleration;
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if(level.hasOwnProperty("minDelay") && currDelay <= level.minDelay)
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currDelay = level.minDelay
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setTimeout(() => step(), currDelay);
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}
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@ -347,16 +348,10 @@ window.addEventListener("hashchange", (e) => changeWindow())
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// Make game levels form lives
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for (let index = 1; index < number_levels + 1; index++) {
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levelChoicesTarget.innerHTML += "<li>" +
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"<input type='radio' name='level' value='"+index+"' "+(index == 1 ? "checked" : "")+" />" +
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" Level " + index + "</li>";
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"<li><a href='#"+index+"'>" +
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" Level " + index + "</a></li>";
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}
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startGameBtn.addEventListener("click", (ev) => {
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ev.preventDefault();
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const gameID = document.querySelector("input[name='level']:checked").value
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location.href = "#" + gameID;
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})
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// Stop game
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