Create the canvas
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@ -4,6 +4,7 @@
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>My Snake</title>
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<title>My Snake</title>
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<link rel="stylesheet" href="style.css">
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</head>
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</head>
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<body>
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<body>
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@ -20,6 +21,8 @@
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<div id="gameScreen">
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<div id="gameScreen">
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<h1>Game</h1>
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<h1>Game</h1>
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<div id="canvasTarget"></div>
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<input type="button" id="stopGameBtn" value="Stop game">
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<input type="button" id="stopGameBtn" value="Stop game">
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</div>
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</div>
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22
script.js
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script.js
@ -1,4 +1,9 @@
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/**
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* Game config
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*/
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const number_levels = 2;
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const number_levels = 2;
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const cell_width = 10;
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const cell_height = 10;
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function byId(el) {
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function byId(el) {
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return document.getElementById(el);
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return document.getElementById(el);
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@ -10,6 +15,7 @@ const gameScreen = byId("gameScreen")
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const levelChoicesTarget = byId("levelChoice")
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const levelChoicesTarget = byId("levelChoice")
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const startGameBtn = byId("startGameBtn")
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const startGameBtn = byId("startGameBtn")
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const stopGameBtn = byId("stopGameBtn")
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const stopGameBtn = byId("stopGameBtn")
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const canvasTarget = byId("canvasTarget")
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/**
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/**
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@ -26,6 +32,22 @@ function showMainScreen() {
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async function startGame(gameID) {
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async function startGame(gameID) {
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startScreen.style.display = "none";
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startScreen.style.display = "none";
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gameScreen.style.display = "unset";
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gameScreen.style.display = "unset";
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// Fetch level information
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let level;
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try {
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level = await (await fetch("levels/"+gameID+".json")).json();
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} catch(e) {
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console.error(e);
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alert("Could not load game level!");
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return;
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}
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// Create & apply the canvas
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const canvas = document.createElement("canvas");
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canvas.width = cell_width * level.dimensions[0];
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canvas.height = cell_height * level.dimensions[1];
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canvasTarget.appendChild(canvas);
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}
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}
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/**
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/**
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