Update Rust crate egui to 0.32.0 #263

Merged
renovate merged 1 commits from renovate/egui-0.x into master 2025-07-21 00:20:43 +00:00
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This PR contains the following updates:

Package Type Update Change
egui dependencies minor 0.31.1 -> 0.32.0

Release Notes

emilk/egui (egui)

v0.32.0

Compare Source

This is a big egui release, with several exciting new features!

  • Atoms are new layout primitives in egui, for text and images
  • Popups, tooltips and menus have undergone a complete rewrite
  • Much improved SVG support
  • Crisper graphics (especially text!)

Let's dive in!

⚛️ Atoms

egui::Atom is the new, indivisible building blocks of egui (hence their name).
An Atom is an enum that can be either WidgetText, Image, or Custom.

The new AtomLayout can be used within widgets to do basic layout.
The initial implementation is as minimal as possible, doing just enough to implement what Button could do before.
There is a new IntoAtoms trait that works with tuples of Atoms. Each atom can be customized with the AtomExt trait
which works on everything that implements Into<Atom>, so e.g. RichText or Image.
So to create a Button with text and image you can now do:

let image = include_image!("my_icon.png").atom_size(Vec2::splat(12.0));
ui.button((image, "Click me!"));

Anywhere you see impl IntoAtoms you can add any number of images and text, in any order.

As of 0.32, we have ported the Button, Checkbox, RadioButton to use atoms
(meaning they support adding Atoms and are built on top of AtomLayout).
The Button implementation is not only more powerful now, but also much simpler, removing ~130 lines of layout math.

In combination with ui.read_response, custom widgets are really simple now, here is a minimal button implementation:

pub struct ALButton<'a> {
    al: AtomLayout<'a>,
}

impl<'a> ALButton<'a> {
    pub fn new(content: impl IntoAtoms<'a>) -> Self {
        Self {
            al: AtomLayout::new(content.into_atoms()).sense(Sense::click()),
        }
    }
}

impl<'a> Widget for ALButton<'a> {
    fn ui(mut self, ui: &mut Ui) -> Response {
        let Self { al } = self;
        let response = ui.ctx().read_response(ui.next_auto_id());

        let visuals = response.map_or(&ui.style().visuals.widgets.inactive, |response| {
            ui.style().interact(&response)
        });

        let al = al.frame(
            Frame::new()
                .inner_margin(ui.style().spacing.button_padding)
                .fill(visuals.bg_fill)
                .stroke(visuals.bg_stroke)
                .corner_radius(visuals.corner_radius),
        );

        al.show(ui).response
    }
}

You can even use Atom::custom to add custom content to Widgets. Here is a button in a button:

https://github.com/user-attachments/assets/8c649784-dcc5-4979-85f8-e735b9cdd090

let custom_button_id = Id::new("custom_button");
let response = Button::new((
    Atom::custom(custom_button_id, Vec2::splat(18.0)),
    "Look at my mini button!",
))
.atom_ui(ui);
if let Some(rect) = response.rect(custom_button_id) {
    ui.put(rect, Button::new("🔎").frame_when_inactive(false));
}

Currently, you need to use atom_ui to get a AtomResponse which will have the Rect to use, but in the future
this could be streamlined, e.g. by adding a AtomKind::Callback or by passing the Rects back with egui::Response.

Basing our widgets on AtomLayout also allowed us to improve Response::intrinsic_size, which will now report the
correct size even if widgets are truncated. intrinsic_size is the size that a non-wrapped, non-truncated,
non-justified version of the widget would have, and can be useful in advanced layout
calculations like egui_flex.

Details
Improved popups, tooltips, and menus

Introduces a new egui::Popup api. Checkout the new demo on https://egui.rs:

https://github.com/user-attachments/assets/74e45243-7d05-4fc3-b446-2387e1412c05

We introduced a new RectAlign helper to align a rect relative to an other rect. The Popup will by default try to find the best RectAlign based on the source widgets position (previously submenus would annoyingly overlap if at the edge of the window):

https://github.com/user-attachments/assets/0c5adb6b-8310-4e0a-b936-646bb4ec02f7

Tooltip and menu have been rewritten based on the new Popup api. They are now compatible with each other, meaning you can just show a ui.menu_button() in any Popup to get a sub menu. There are now customizable MenuButton and SubMenuButton structs, to help with customizing your menu buttons. This means menus now also support PopupCloseBehavior so you can remove your close_menu calls from your click handlers!

The old tooltip and popup apis have been ported to the new api so there should be very little breaking changes. The old menu is still around but deprecated. ui.menu_button etc now open the new menu, if you can't update to the new one immediately you can use the old buttons from the deprecated egui::menu menu.

We also introduced ui.close() which closes the nearest container. So you can now conveniently close Windows, Collapsibles, Modals and Popups from within. To use this for your own containers, call UiBuilder::closable and then check for closing within that ui via ui.should_close().

Details
▲ Improved SVG support

You can render SVG in egui with

ui.add(egui::Image::new(egui::include_image!("icon.svg"));

(Requires the use of egui_extras, with the svg feature enabled and a call to install_image_loaders).

Previously this would sometimes result in a blurry SVG, epecially if the Image was set to be dynamically scale based on the size of the Ui that contained it. Now SVG:s are always pixel-perfect, for truly scalable graphics.

svg-scaling

Details
Crisper graphics

Non-SVG icons are also rendered better, and text sharpness has been improved, especially in light mode.

image

Details
Migration guide

We have some silently breaking changes (code compiles fine but behavior changed) that require special care:

Menus close on click by default
  • previously menus would only close on click outside
  • either
    • remove the ui.close_menu() calls from button click handlers since they are obsolete
    • if the menu should stay open on clicks, change the PopupCloseBehavior:
          // Change this
        ui.menu_button("Text", |ui| { /* Menu Content */ });
          // To this:
        MenuButton::new("Text").config(
            MenuConfig::default().close_behavior(PopupCloseBehavior::CloseOnClickOutside),
        ).ui(ui, |ui| { /* Menu Content */ });
      
      You can also change the behavior only for a single SubMenu by using SubMenuButton, but by default it should be passed to any submenus when using MenuButton.
Memory::is_popup_open api now requires calls to Memory::keep_popup_open
  • The popup will immediately close if keep_popup_open is not called.
  • It's recommended to use the new Popup api which handles this for you.
  • If you can't switch to the new api for some reason, update the code to call keep_popup_open:
        if ui.memory(|mem| mem.is_popup_open(popup_id)) {
          ui.memory_mut(|mem| mem.keep_popup_open(popup_id)); // <- add this line
          let area_response = Area::new(popup_id).show(...)
        }
    
Other improvements
🔧 Changed
🔥 Removed
🐛 Fixed
🚀 Performance

Configuration

📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).

🚦 Automerge: Enabled.

Rebasing: Whenever PR is behind base branch, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about this update again.


  • If you want to rebase/retry this PR, check this box

This PR has been generated by Renovate Bot.

This PR contains the following updates: | Package | Type | Update | Change | |---|---|---|---| | [egui](https://github.com/emilk/egui) | dependencies | minor | `0.31.1` -> `0.32.0` | --- ### Release Notes <details> <summary>emilk/egui (egui)</summary> ### [`v0.32.0`](https://github.com/emilk/egui/blob/HEAD/CHANGELOG.md#0320---2025-07-10---Atoms-popups-and-better-SVG-support) [Compare Source](https://github.com/emilk/egui/compare/0.31.1...0.32.0) This is a big egui release, with several exciting new features! - *Atoms* are new layout primitives in egui, for text and images - Popups, tooltips and menus have undergone a complete rewrite - Much improved SVG support - Crisper graphics (especially text!) Let's dive in! ##### ⚛️ Atoms `egui::Atom` is the new, indivisible building blocks of egui (hence their name). An `Atom` is an `enum` that can be either `WidgetText`, `Image`, or `Custom`. The new `AtomLayout` can be used within widgets to do basic layout. The initial implementation is as minimal as possible, doing just enough to implement what `Button` could do before. There is a new `IntoAtoms` trait that works with tuples of `Atom`s. Each atom can be customized with the `AtomExt` trait which works on everything that implements `Into<Atom>`, so e.g. `RichText` or `Image`. So to create a `Button` with text and image you can now do: ```rs let image = include_image!("my_icon.png").atom_size(Vec2::splat(12.0)); ui.button((image, "Click me!")); ``` Anywhere you see `impl IntoAtoms` you can add any number of images and text, in any order. As of 0.32, we have ported the `Button`, `Checkbox`, `RadioButton` to use atoms (meaning they support adding Atoms and are built on top of `AtomLayout`). The `Button` implementation is not only more powerful now, but also much simpler, removing ~130 lines of layout math. In combination with `ui.read_response`, custom widgets are really simple now, here is a minimal button implementation: ```rs pub struct ALButton<'a> { al: AtomLayout<'a>, } impl<'a> ALButton<'a> { pub fn new(content: impl IntoAtoms<'a>) -> Self { Self { al: AtomLayout::new(content.into_atoms()).sense(Sense::click()), } } } impl<'a> Widget for ALButton<'a> { fn ui(mut self, ui: &mut Ui) -> Response { let Self { al } = self; let response = ui.ctx().read_response(ui.next_auto_id()); let visuals = response.map_or(&ui.style().visuals.widgets.inactive, |response| { ui.style().interact(&response) }); let al = al.frame( Frame::new() .inner_margin(ui.style().spacing.button_padding) .fill(visuals.bg_fill) .stroke(visuals.bg_stroke) .corner_radius(visuals.corner_radius), ); al.show(ui).response } } ``` You can even use `Atom::custom` to add custom content to Widgets. Here is a button in a button: https://github.com/user-attachments/assets/8c649784-dcc5-4979-85f8-e735b9cdd090 ```rs let custom_button_id = Id::new("custom_button"); let response = Button::new(( Atom::custom(custom_button_id, Vec2::splat(18.0)), "Look at my mini button!", )) .atom_ui(ui); if let Some(rect) = response.rect(custom_button_id) { ui.put(rect, Button::new("🔎").frame_when_inactive(false)); } ``` Currently, you need to use `atom_ui` to get a `AtomResponse` which will have the `Rect` to use, but in the future this could be streamlined, e.g. by adding a `AtomKind::Callback` or by passing the Rects back with `egui::Response`. Basing our widgets on `AtomLayout` also allowed us to improve `Response::intrinsic_size`, which will now report the correct size even if widgets are truncated. `intrinsic_size` is the size that a non-wrapped, non-truncated, non-justified version of the widget would have, and can be useful in advanced layout calculations like [egui\_flex](https://github.com/lucasmerlin/hello_egui/tree/main/crates/egui_flex). ##### Details - Add `AtomLayout`, abstracting layouting within widgets [#&#8203;5830](https://github.com/emilk/egui/pull/5830) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) - Add `Galley::intrinsic_size` and use it in `AtomLayout` [#&#8203;7146](https://github.com/emilk/egui/pull/7146) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) ##### ❕ Improved popups, tooltips, and menus Introduces a new `egui::Popup` api. Checkout the new demo on https://egui.rs: https://github.com/user-attachments/assets/74e45243-7d05-4fc3-b446-2387e1412c05 We introduced a new `RectAlign` helper to align a rect relative to an other rect. The `Popup` will by default try to find the best `RectAlign` based on the source widgets position (previously submenus would annoyingly overlap if at the edge of the window): https://github.com/user-attachments/assets/0c5adb6b-8310-4e0a-b936-646bb4ec02f7 `Tooltip` and `menu` have been rewritten based on the new `Popup` api. They are now compatible with each other, meaning you can just show a `ui.menu_button()` in any `Popup` to get a sub menu. There are now customizable `MenuButton` and `SubMenuButton` structs, to help with customizing your menu buttons. This means menus now also support `PopupCloseBehavior` so you can remove your `close_menu` calls from your click handlers! The old tooltip and popup apis have been ported to the new api so there should be very little breaking changes. The old menu is still around but deprecated. `ui.menu_button` etc now open the new menu, if you can't update to the new one immediately you can use the old buttons from the deprecated `egui::menu` menu. We also introduced `ui.close()` which closes the nearest container. So you can now conveniently close `Window`s, `Collapsible`s, `Modal`s and `Popup`s from within. To use this for your own containers, call `UiBuilder::closable` and then check for closing within that ui via `ui.should_close()`. ##### Details - Add `Popup` and `Tooltip`, unifying the previous behaviours [#&#8203;5713](https://github.com/emilk/egui/pull/5713) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) - Add `Ui::close` and `Response::should_close` [#&#8203;5729](https://github.com/emilk/egui/pull/5729) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) - ⚠️ Improved menu based on `egui::Popup` [#&#8203;5716](https://github.com/emilk/egui/pull/5716) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) - Add a toggle for the compact menu style [#&#8203;5777](https://github.com/emilk/egui/pull/5777) by [@&#8203;s-nie](https://github.com/s-nie) - Use the new `Popup` API for the color picker button [#&#8203;7137](https://github.com/emilk/egui/pull/7137) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) - ⚠️ Close popup if `Memory::keep_popup_open` isn't called [#&#8203;5814](https://github.com/emilk/egui/pull/5814) by [@&#8203;juancampa](https://github.com/juancampa) - Fix tooltips sometimes changing position each frame [#&#8203;7304](https://github.com/emilk/egui/pull/7304) by [@&#8203;emilk](https://github.com/emilk) - Change popup memory to be per-viewport [#&#8203;6753](https://github.com/emilk/egui/pull/6753) by [@&#8203;mkalte666](https://github.com/mkalte666) - Deprecate `Memory::popup` API in favor of new `Popup` API [#&#8203;7317](https://github.com/emilk/egui/pull/7317) by [@&#8203;emilk](https://github.com/emilk) ##### ▲ Improved SVG support You can render SVG in egui with ```rs ui.add(egui::Image::new(egui::include_image!("icon.svg")); ``` (Requires the use of `egui_extras`, with the `svg` feature enabled and a call to [`install_image_loaders`](https://docs.rs/egui_extras/latest/egui_extras/fn.install_image_loaders.html)). Previously this would sometimes result in a blurry SVG, epecially if the `Image` was set to be dynamically scale based on the size of the `Ui` that contained it. Now SVG:s are always pixel-perfect, for truly scalable graphics. ![svg-scaling](https://github.com/user-attachments/assets/faf63f0c-0ff7-47a0-a4cb-7210efeccb72) ##### Details - Support text in SVGs [#&#8203;5979](https://github.com/emilk/egui/pull/5979) by [@&#8203;cernec1999](https://github.com/cernec1999) - Fix sometimes blurry SVGs [#&#8203;7071](https://github.com/emilk/egui/pull/7071) by [@&#8203;emilk](https://github.com/emilk) - Fix incorrect color fringe colors on SVG:s [#&#8203;7069](https://github.com/emilk/egui/pull/7069) by [@&#8203;emilk](https://github.com/emilk) - Make `Image::paint_at` pixel-perfect crisp for SVG images [#&#8203;7078](https://github.com/emilk/egui/pull/7078) by [@&#8203;emilk](https://github.com/emilk) ##### ✨ Crisper graphics Non-SVG icons are also rendered better, and text sharpness has been improved, especially in light mode. ![image](https://github.com/user-attachments/assets/7f370aaf-886a-423c-8391-c378849b63ca) ##### Details - Improve text sharpness [#&#8203;5838](https://github.com/emilk/egui/pull/5838) by [@&#8203;emilk](https://github.com/emilk) - Improve text rendering in light mode [#&#8203;7290](https://github.com/emilk/egui/pull/7290) by [@&#8203;emilk](https://github.com/emilk) - Improve texture filtering by doing it in gamma space [#&#8203;7311](https://github.com/emilk/egui/pull/7311) by [@&#8203;emilk](https://github.com/emilk) - Make text underline and strikethrough pixel perfect crisp [#&#8203;5857](https://github.com/emilk/egui/pull/5857) by [@&#8203;emilk](https://github.com/emilk) ##### Migration guide We have some silently breaking changes (code compiles fine but behavior changed) that require special care: ##### Menus close on click by default - previously menus would only close on click outside - either - remove the `ui.close_menu()` calls from button click handlers since they are obsolete - if the menu should stay open on clicks, change the `PopupCloseBehavior`: ```rs // Change this ui.menu_button("Text", |ui| { /* Menu Content */ }); // To this: MenuButton::new("Text").config( MenuConfig::default().close_behavior(PopupCloseBehavior::CloseOnClickOutside), ).ui(ui, |ui| { /* Menu Content */ }); ``` You can also change the behavior only for a single SubMenu by using `SubMenuButton`, but by default it should be passed to any submenus when using `MenuButton`. ##### `Memory::is_popup_open` api now requires calls to `Memory::keep_popup_open` - The popup will immediately close if `keep_popup_open` is not called. - It's recommended to use the new `Popup` api which handles this for you. - If you can't switch to the new api for some reason, update the code to call `keep_popup_open`: ```rs if ui.memory(|mem| mem.is_popup_open(popup_id)) { ui.memory_mut(|mem| mem.keep_popup_open(popup_id)); // <- add this line let area_response = Area::new(popup_id).show(...) } ``` ##### ⭐ Other improvements - Add `Label::show_tooltip_when_elided` [#&#8203;5710](https://github.com/emilk/egui/pull/5710) by [@&#8203;bryceberger](https://github.com/bryceberger) - Deprecate `Ui::allocate_new_ui` in favor of `Ui::scope_builder` [#&#8203;5764](https://github.com/emilk/egui/pull/5764) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) - Add `expand_bg` to customize size of text background [#&#8203;5365](https://github.com/emilk/egui/pull/5365) by [@&#8203;MeGaGiGaGon](https://github.com/MeGaGiGaGon) - Add assert messages and print bad argument values in asserts [#&#8203;5216](https://github.com/emilk/egui/pull/5216) by [@&#8203;bircni](https://github.com/bircni) - Use `TextBuffer` for `layouter` in `TextEdit` instead of `&str` [#&#8203;5712](https://github.com/emilk/egui/pull/5712) by [@&#8203;kernelkind](https://github.com/kernelkind) - Add a `Slider::update_while_editing(bool)` API [#&#8203;5978](https://github.com/emilk/egui/pull/5978) by [@&#8203;mbernat](https://github.com/mbernat) - Add `Scene::drag_pan_buttons` option. Allows specifying which pointer buttons pan the scene by dragging [#&#8203;5892](https://github.com/emilk/egui/pull/5892) by [@&#8203;mitchmindtree](https://github.com/mitchmindtree) - Add `Scene::sense` to customize how `Scene` responds to user input [#&#8203;5893](https://github.com/emilk/egui/pull/5893) by [@&#8203;mitchmindtree](https://github.com/mitchmindtree) - Rework `TextEdit` arrow navigation to handle Unicode graphemes [#&#8203;5812](https://github.com/emilk/egui/pull/5812) by [@&#8203;MStarha](https://github.com/MStarha) - `ScrollArea` improvements for user configurability [#&#8203;5443](https://github.com/emilk/egui/pull/5443) by [@&#8203;MStarha](https://github.com/MStarha) - Add `Response::clicked_with_open_in_background` [#&#8203;7093](https://github.com/emilk/egui/pull/7093) by [@&#8203;emilk](https://github.com/emilk) - Add `Modifiers::matches_any` [#&#8203;7123](https://github.com/emilk/egui/pull/7123) by [@&#8203;emilk](https://github.com/emilk) - Add `Context::format_modifiers` [#&#8203;7125](https://github.com/emilk/egui/pull/7125) by [@&#8203;emilk](https://github.com/emilk) - Add `OperatingSystem::is_mac` [#&#8203;7122](https://github.com/emilk/egui/pull/7122) by [@&#8203;emilk](https://github.com/emilk) - Support vertical-only scrolling by holding down Alt [#&#8203;7124](https://github.com/emilk/egui/pull/7124) by [@&#8203;emilk](https://github.com/emilk) - Support for back-button on Android [#&#8203;7073](https://github.com/emilk/egui/pull/7073) by [@&#8203;ardocrat](https://github.com/ardocrat) - Select all text in DragValue when gaining focus via keyboard [#&#8203;7107](https://github.com/emilk/egui/pull/7107) by [@&#8203;Azkellas](https://github.com/Azkellas) - Add `Context::current_pass_index` [#&#8203;7276](https://github.com/emilk/egui/pull/7276) by [@&#8203;emilk](https://github.com/emilk) - Add `Context::cumulative_frame_nr` [#&#8203;7278](https://github.com/emilk/egui/pull/7278) by [@&#8203;emilk](https://github.com/emilk) - Add `Visuals::text_edit_bg_color` [#&#8203;7283](https://github.com/emilk/egui/pull/7283) by [@&#8203;emilk](https://github.com/emilk) - Add `Visuals::weak_text_alpha` and `weak_text_color` [#&#8203;7285](https://github.com/emilk/egui/pull/7285) by [@&#8203;emilk](https://github.com/emilk) - Add support for scrolling via accesskit / kittest [#&#8203;7286](https://github.com/emilk/egui/pull/7286) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) - Update area struct to allow force resizing [#&#8203;7114](https://github.com/emilk/egui/pull/7114) by [@&#8203;blackberryfloat](https://github.com/blackberryfloat) - Add `egui::Sides` `shrink_left` / `shrink_right` [#&#8203;7295](https://github.com/emilk/egui/pull/7295) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) - Set intrinsic size for Label [#&#8203;7328](https://github.com/emilk/egui/pull/7328) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) ##### 🔧 Changed - Raise MSRV to 1.85 [#&#8203;6848](https://github.com/emilk/egui/pull/6848) by [@&#8203;torokati44](https://github.com/torokati44), [#&#8203;7279](https://github.com/emilk/egui/pull/7279) by [@&#8203;emilk](https://github.com/emilk) - Set `hint_text` in `WidgetInfo` [#&#8203;5724](https://github.com/emilk/egui/pull/5724) by [@&#8203;bircni](https://github.com/bircni) - Implement `Default` for `ThemePreference` [#&#8203;5702](https://github.com/emilk/egui/pull/5702) by [@&#8203;MichaelGrupp](https://github.com/MichaelGrupp) - Align `available_rect` docs with the new reality after [#&#8203;4590](https://github.com/emilk/egui/issues/4590) [#&#8203;5701](https://github.com/emilk/egui/pull/5701) by [@&#8203;podusowski](https://github.com/podusowski) - Clarify platform-specific details for `Viewport` positioning [#&#8203;5715](https://github.com/emilk/egui/pull/5715) by [@&#8203;aspiringLich](https://github.com/aspiringLich) - Simplify the text cursor API [#&#8203;5785](https://github.com/emilk/egui/pull/5785) by [@&#8203;valadaptive](https://github.com/valadaptive) - Bump accesskit to 0.19 [#&#8203;7040](https://github.com/emilk/egui/pull/7040) by [@&#8203;valadaptive](https://github.com/valadaptive) - Better define the meaning of `SizeHint` [#&#8203;7079](https://github.com/emilk/egui/pull/7079) by [@&#8203;emilk](https://github.com/emilk) - Move all input-related options into `InputOptions` [#&#8203;7121](https://github.com/emilk/egui/pull/7121) by [@&#8203;emilk](https://github.com/emilk) - `Button` inherits the `alt_text` of the `Image` in it, if any [#&#8203;7136](https://github.com/emilk/egui/pull/7136) by [@&#8203;emilk](https://github.com/emilk) - Change API of `Tooltip` slightly [#&#8203;7151](https://github.com/emilk/egui/pull/7151) by [@&#8203;emilk](https://github.com/emilk) - Use Rust edition 2024 [#&#8203;7280](https://github.com/emilk/egui/pull/7280) by [@&#8203;emilk](https://github.com/emilk) - Change `ui.disable()` to modify opacity [#&#8203;7282](https://github.com/emilk/egui/pull/7282) by [@&#8203;emilk](https://github.com/emilk) - Make the font atlas use a color image [#&#8203;7298](https://github.com/emilk/egui/pull/7298) by [@&#8203;valadaptive](https://github.com/valadaptive) - Implement `BitOr` and `BitOrAssign` for `Rect` [#&#8203;7319](https://github.com/emilk/egui/pull/7319) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) ##### 🔥 Removed - Remove things that have been deprecated for over a year [#&#8203;7099](https://github.com/emilk/egui/pull/7099) by [@&#8203;emilk](https://github.com/emilk) - Remove `SelectableLabel` [#&#8203;7277](https://github.com/emilk/egui/pull/7277) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) ##### 🐛 Fixed - `Scene`: make `scene_rect` full size on reset [#&#8203;5801](https://github.com/emilk/egui/pull/5801) by [@&#8203;graydenshand](https://github.com/graydenshand) - `Scene`: `TextEdit` selection when placed in a `Scene` [#&#8203;5791](https://github.com/emilk/egui/pull/5791) by [@&#8203;karhu](https://github.com/karhu) - `Scene`: Set transform layer before calling user content [#&#8203;5884](https://github.com/emilk/egui/pull/5884) by [@&#8203;mitchmindtree](https://github.com/mitchmindtree) - Fix: transform `TextShape` underline width [#&#8203;5865](https://github.com/emilk/egui/pull/5865) by [@&#8203;emilk](https://github.com/emilk) - Fix missing repaint after `consume_key` [#&#8203;7134](https://github.com/emilk/egui/pull/7134) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) - Update `emoji-icon-font` with fix for fullwidth latin characters [#&#8203;7067](https://github.com/emilk/egui/pull/7067) by [@&#8203;emilk](https://github.com/emilk) - Mark all keys as released if the app loses focus [#&#8203;5743](https://github.com/emilk/egui/pull/5743) by [@&#8203;emilk](https://github.com/emilk) - Fix scroll handle extending outside of `ScrollArea` [#&#8203;5286](https://github.com/emilk/egui/pull/5286) by [@&#8203;gilbertoalexsantos](https://github.com/gilbertoalexsantos) - Fix `Response::clicked_elsewhere` not returning `true` sometimes [#&#8203;5798](https://github.com/emilk/egui/pull/5798) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) - Fix kinetic scrolling on touch devices [#&#8203;5778](https://github.com/emilk/egui/pull/5778) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) - Fix `DragValue` expansion when editing [#&#8203;5809](https://github.com/emilk/egui/pull/5809) by [@&#8203;MStarha](https://github.com/MStarha) - Fix disabled `DragValue` eating focus, causing focus to reset [#&#8203;5826](https://github.com/emilk/egui/pull/5826) by [@&#8203;KonaeAkira](https://github.com/KonaeAkira) - Fix semi-transparent colors appearing too bright [#&#8203;5824](https://github.com/emilk/egui/pull/5824) by [@&#8203;emilk](https://github.com/emilk) - Improve drag-to-select text (add margins) [#&#8203;5797](https://github.com/emilk/egui/pull/5797) by [@&#8203;hankjordan](https://github.com/hankjordan) - Fix bug in pointer movement detection [#&#8203;5329](https://github.com/emilk/egui/pull/5329) by [@&#8203;rustbasic](https://github.com/rustbasic) - Protect against NaN in hit-test code [#&#8203;6851](https://github.com/emilk/egui/pull/6851) by [@&#8203;Skgland](https://github.com/Skgland) - Fix image button panicking with tiny `available_space` [#&#8203;6900](https://github.com/emilk/egui/pull/6900) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) - Fix links and text selection in horizontal\_wrapped layout [#&#8203;6905](https://github.com/emilk/egui/pull/6905) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) - Fix `leading_space` sometimes being ignored during paragraph splitting [#&#8203;7031](https://github.com/emilk/egui/pull/7031) by [@&#8203;afishhh](https://github.com/afishhh) - Fix typo in deprecation message for `ComboBox::from_id_source` [#&#8203;7055](https://github.com/emilk/egui/pull/7055) by [@&#8203;aelmizeb](https://github.com/aelmizeb) - Bug fix: make sure `end_pass` is called for all loaders [#&#8203;7072](https://github.com/emilk/egui/pull/7072) by [@&#8203;emilk](https://github.com/emilk) - Report image alt text as text if widget contains no other text [#&#8203;7142](https://github.com/emilk/egui/pull/7142) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) - Slider: move by at least the next increment when using fixed\_decimals [#&#8203;7066](https://github.com/emilk/egui/pull/7066) by [@&#8203;0x53A](https://github.com/0x53A) - Fix crash when using infinite widgets [#&#8203;7296](https://github.com/emilk/egui/pull/7296) by [@&#8203;emilk](https://github.com/emilk) - Fix `debug_assert` triggered by `menu`/`intersect_ray` [#&#8203;7299](https://github.com/emilk/egui/pull/7299) by [@&#8203;emilk](https://github.com/emilk) - Change `Rect::area` to return zero for negative rectangles [#&#8203;7305](https://github.com/emilk/egui/pull/7305) by [@&#8203;emilk](https://github.com/emilk) ##### 🚀 Performance - Optimize editing long text by caching each paragraph [#&#8203;5411](https://github.com/emilk/egui/pull/5411) by [@&#8203;afishhh](https://github.com/afishhh) - Make `WidgetText` smaller and faster [#&#8203;6903](https://github.com/emilk/egui/pull/6903) by [@&#8203;lucasmerlin](https://github.com/lucasmerlin) </details> --- ### Configuration 📅 **Schedule**: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined). 🚦 **Automerge**: Enabled. ♻ **Rebasing**: Whenever PR is behind base branch, or you tick the rebase/retry checkbox. 🔕 **Ignore**: Close this PR and you won't be reminded about this update again. --- - [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check this box --- This PR has been generated by [Renovate Bot](https://github.com/renovatebot/renovate). <!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiI0MS40MC4wIiwidXBkYXRlZEluVmVyIjoiNDEuNDAuMCIsInRhcmdldEJyYW5jaCI6Im1hc3RlciIsImxhYmVscyI6W119-->
renovate added 1 commit 2025-07-21 00:20:39 +00:00
Update Rust crate egui to 0.32.0
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renovate scheduled this pull request to auto merge when all checks succeed 2025-07-21 00:20:40 +00:00
renovate merged commit 8f181ec485 into master 2025-07-21 00:20:43 +00:00
renovate deleted branch renovate/egui-0.x 2025-07-21 00:20:43 +00:00
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Reference: pierre/SolarEnergy#263
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