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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html" class="active"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-modu
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<div id="content" class="content">
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<main>
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<h2><a class="header" href="#control-flow" id="control-flow">Control Flow</a></h2>
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<p>Deciding whether or not to run some code depending on if a condition is true
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and deciding to run some code repeatedly while a condition is true are basic
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building blocks in most programming languages. The most common constructs that
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let you control the flow of execution of Rust code are <code>if</code> expressions and
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loops.</p>
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<h3><a class="header" href="#if-expressions" id="if-expressions"><code>if</code> Expressions</a></h3>
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<p>An <code>if</code> expression allows you to branch your code depending on conditions. You
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provide a condition and then state, “If this condition is met, run this block
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of code. If the condition is not met, do not run this block of code.”</p>
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<p>Create a new project called <em>branches</em> in your <em>projects</em> directory to explore
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the <code>if</code> expression. In the <em>src/main.rs</em> file, input the following:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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let number = 3;
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if number < 5 {
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println!("condition was true");
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} else {
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println!("condition was false");
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}
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}
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</code></pre></pre>
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<p>All <code>if</code> expressions start with the keyword <code>if</code>, which is followed by a
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condition. In this case, the condition checks whether or not the variable
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<code>number</code> has a value less than 5. The block of code we want to execute if the
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condition is true is placed immediately after the condition inside curly
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brackets. Blocks of code associated with the conditions in <code>if</code> expressions are
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sometimes called <em>arms</em>, just like the arms in <code>match</code> expressions that we
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discussed in the <a href="ch02-00-guessing-game-tutorial.html#comparing-the-guess-to-the-secret-number">“Comparing the Guess to the Secret
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Number”</a><!-- ignore --> section of
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Chapter 2.</p>
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<p>Optionally, we can also include an <code>else</code> expression, which we chose
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to do here, to give the program an alternative block of code to execute should
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the condition evaluate to false. If you don’t provide an <code>else</code> expression and
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the condition is false, the program will just skip the <code>if</code> block and move on
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to the next bit of code.</p>
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<p>Try running this code; you should see the following output:</p>
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<pre><code class="language-text">$ cargo run
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Compiling branches v0.1.0 (file:///projects/branches)
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Finished dev [unoptimized + debuginfo] target(s) in 0.31 secs
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Running `target/debug/branches`
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condition was true
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</code></pre>
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<p>Let’s try changing the value of <code>number</code> to a value that makes the condition
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<code>false</code> to see what happens:</p>
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<pre><code class="language-rust ignore">let number = 7;
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</code></pre>
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<p>Run the program again, and look at the output:</p>
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<pre><code class="language-text">$ cargo run
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Compiling branches v0.1.0 (file:///projects/branches)
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Finished dev [unoptimized + debuginfo] target(s) in 0.31 secs
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Running `target/debug/branches`
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condition was false
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</code></pre>
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<p>It’s also worth noting that the condition in this code <em>must</em> be a <code>bool</code>. If
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the condition isn’t a <code>bool</code>, we’ll get an error. For example, try running the
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following code:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><code class="language-rust ignore does_not_compile">fn main() {
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let number = 3;
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if number {
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println!("number was three");
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}
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}
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</code></pre>
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<p>The <code>if</code> condition evaluates to a value of <code>3</code> this time, and Rust throws an
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error:</p>
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<pre><code class="language-text">error[E0308]: mismatched types
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--> src/main.rs:4:8
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|
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4 | if number {
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| ^^^^^^ expected bool, found integer
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|
|
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= note: expected type `bool`
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found type `{integer}`
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</code></pre>
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<p>The error indicates that Rust expected a <code>bool</code> but got an integer. Unlike
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languages such as Ruby and JavaScript, Rust will not automatically try to
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convert non-Boolean types to a Boolean. You must be explicit and always provide
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<code>if</code> with a Boolean as its condition. If we want the <code>if</code> code block to run
|
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only when a number is not equal to <code>0</code>, for example, we can change the <code>if</code>
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expression to the following:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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let number = 3;
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if number != 0 {
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println!("number was something other than zero");
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}
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}
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</code></pre></pre>
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<p>Running this code will print <code>number was something other than zero</code>.</p>
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<h4><a class="header" href="#handling-multiple-conditions-with-else-if" id="handling-multiple-conditions-with-else-if">Handling Multiple Conditions with <code>else if</code></a></h4>
|
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<p>You can have multiple conditions by combining <code>if</code> and <code>else</code> in an <code>else if</code>
|
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|
expression. For example:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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let number = 6;
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|
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if number % 4 == 0 {
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println!("number is divisible by 4");
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} else if number % 3 == 0 {
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println!("number is divisible by 3");
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} else if number % 2 == 0 {
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println!("number is divisible by 2");
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} else {
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println!("number is not divisible by 4, 3, or 2");
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}
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}
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</code></pre></pre>
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<p>This program has four possible paths it can take. After running it, you should
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see the following output:</p>
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<pre><code class="language-text">$ cargo run
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|
Compiling branches v0.1.0 (file:///projects/branches)
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Finished dev [unoptimized + debuginfo] target(s) in 0.31 secs
|
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Running `target/debug/branches`
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number is divisible by 3
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</code></pre>
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<p>When this program executes, it checks each <code>if</code> expression in turn and executes
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|
the first body for which the condition holds true. Note that even though 6 is
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divisible by 2, we don’t see the output <code>number is divisible by 2</code>, nor do we
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see the <code>number is not divisible by 4, 3, or 2</code> text from the <code>else</code> block.
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That’s because Rust only executes the block for the first true condition, and
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|
once it finds one, it doesn’t even check the rest.</p>
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<p>Using too many <code>else if</code> expressions can clutter your code, so if you have more
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|
than one, you might want to refactor your code. Chapter 6 describes a powerful
|
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|
Rust branching construct called <code>match</code> for these cases.</p>
|
|||
|
<h4><a class="header" href="#using-if-in-a-let-statement" id="using-if-in-a-let-statement">Using <code>if</code> in a <code>let</code> Statement</a></h4>
|
|||
|
<p>Because <code>if</code> is an expression, we can use it on the right side of a <code>let</code>
|
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|
statement, as in Listing 3-2.</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let condition = true;
|
|||
|
let number = if condition {
|
|||
|
5
|
|||
|
} else {
|
|||
|
6
|
|||
|
};
|
|||
|
|
|||
|
println!("The value of number is: {}", number);
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p><span class="caption">Listing 3-2: Assigning the result of an <code>if</code> expression
|
|||
|
to a variable</span></p>
|
|||
|
<p>The <code>number</code> variable will be bound to a value based on the outcome of the <code>if</code>
|
|||
|
expression. Run this code to see what happens:</p>
|
|||
|
<pre><code class="language-text">$ cargo run
|
|||
|
Compiling branches v0.1.0 (file:///projects/branches)
|
|||
|
Finished dev [unoptimized + debuginfo] target(s) in 0.30 secs
|
|||
|
Running `target/debug/branches`
|
|||
|
The value of number is: 5
|
|||
|
</code></pre>
|
|||
|
<p>Remember that blocks of code evaluate to the last expression in them, and
|
|||
|
numbers by themselves are also expressions. In this case, the value of the
|
|||
|
whole <code>if</code> expression depends on which block of code executes. This means the
|
|||
|
values that have the potential to be results from each arm of the <code>if</code> must be
|
|||
|
the same type; in Listing 3-2, the results of both the <code>if</code> arm and the <code>else</code>
|
|||
|
arm were <code>i32</code> integers. If the types are mismatched, as in the following
|
|||
|
example, we’ll get an error:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><code class="language-rust ignore does_not_compile">fn main() {
|
|||
|
let condition = true;
|
|||
|
|
|||
|
let number = if condition {
|
|||
|
5
|
|||
|
} else {
|
|||
|
"six"
|
|||
|
};
|
|||
|
|
|||
|
println!("The value of number is: {}", number);
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>When we try to compile this code, we’ll get an error. The <code>if</code> and <code>else</code> arms
|
|||
|
have value types that are incompatible, and Rust indicates exactly where to
|
|||
|
find the problem in the program:</p>
|
|||
|
<pre><code class="language-text">error[E0308]: if and else have incompatible types
|
|||
|
--> src/main.rs:4:18
|
|||
|
|
|
|||
|
4 | let number = if condition {
|
|||
|
| __________________^
|
|||
|
5 | | 5
|
|||
|
6 | | } else {
|
|||
|
7 | | "six"
|
|||
|
8 | | };
|
|||
|
| |_____^ expected integer, found &str
|
|||
|
|
|
|||
|
= note: expected type `{integer}`
|
|||
|
found type `&str`
|
|||
|
</code></pre>
|
|||
|
<p>The expression in the <code>if</code> block evaluates to an integer, and the expression in
|
|||
|
the <code>else</code> block evaluates to a string. This won’t work because variables must
|
|||
|
have a single type. Rust needs to know at compile time what type the <code>number</code>
|
|||
|
variable is, definitively, so it can verify at compile time that its type is
|
|||
|
valid everywhere we use <code>number</code>. Rust wouldn’t be able to do that if the type
|
|||
|
of <code>number</code> was only determined at runtime; the compiler would be more complex
|
|||
|
and would make fewer guarantees about the code if it had to keep track of
|
|||
|
multiple hypothetical types for any variable.</p>
|
|||
|
<h3><a class="header" href="#repetition-with-loops" id="repetition-with-loops">Repetition with Loops</a></h3>
|
|||
|
<p>It’s often useful to execute a block of code more than once. For this task,
|
|||
|
Rust provides several <em>loops</em>. A loop runs through the code inside the loop
|
|||
|
body to the end and then starts immediately back at the beginning. To
|
|||
|
experiment with loops, let’s make a new project called <em>loops</em>.</p>
|
|||
|
<p>Rust has three kinds of loops: <code>loop</code>, <code>while</code>, and <code>for</code>. Let’s try each one.</p>
|
|||
|
<h4><a class="header" href="#repeating-code-with-loop" id="repeating-code-with-loop">Repeating Code with <code>loop</code></a></h4>
|
|||
|
<p>The <code>loop</code> keyword tells Rust to execute a block of code over and over again
|
|||
|
forever or until you explicitly tell it to stop.</p>
|
|||
|
<p>As an example, change the <em>src/main.rs</em> file in your <em>loops</em> directory to look
|
|||
|
like this:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><code class="language-rust ignore">fn main() {
|
|||
|
loop {
|
|||
|
println!("again!");
|
|||
|
}
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>When we run this program, we’ll see <code>again!</code> printed over and over continuously
|
|||
|
until we stop the program manually. Most terminals support a keyboard shortcut,
|
|||
|
<span class="keystroke">ctrl-c</span>, to interrupt a program that is stuck in
|
|||
|
a continual loop. Give it a try:</p>
|
|||
|
<pre><code class="language-text">$ cargo run
|
|||
|
Compiling loops v0.1.0 (file:///projects/loops)
|
|||
|
Finished dev [unoptimized + debuginfo] target(s) in 0.29 secs
|
|||
|
Running `target/debug/loops`
|
|||
|
again!
|
|||
|
again!
|
|||
|
again!
|
|||
|
again!
|
|||
|
^Cagain!
|
|||
|
</code></pre>
|
|||
|
<p>The symbol <code>^C</code> represents where you pressed <span class="keystroke">ctrl-c
|
|||
|
</span>. You may or may not see the word <code>again!</code> printed after the <code>^C</code>,
|
|||
|
depending on where the code was in the loop when it received the interrupt
|
|||
|
signal.</p>
|
|||
|
<p>Fortunately, Rust provides another, more reliable way to break out of a loop.
|
|||
|
You can place the <code>break</code> keyword within the loop to tell the program when to
|
|||
|
stop executing the loop. Recall that we did this in the guessing game in the
|
|||
|
<a href="ch02-00-guessing-game-tutorial.html#quitting-after-a-correct-guess">“Quitting After a Correct Guess”</a><!-- ignore
|
|||
|
--> section of Chapter 2 to exit the program when the user won the game by
|
|||
|
guessing the correct number.</p>
|
|||
|
<h4><a class="header" href="#returning-values-from-loops" id="returning-values-from-loops">Returning Values from Loops</a></h4>
|
|||
|
<p>One of the uses of a <code>loop</code> is to retry an operation you know might fail, such
|
|||
|
as checking whether a thread has completed its job. However, you might need to
|
|||
|
pass the result of that operation to the rest of your code. To do this, you can
|
|||
|
add the value you want returned after the <code>break</code> expression you use to stop
|
|||
|
the loop; that value will be returned out of the loop so you can use it, as
|
|||
|
shown here:</p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let mut counter = 0;
|
|||
|
|
|||
|
let result = loop {
|
|||
|
counter += 1;
|
|||
|
|
|||
|
if counter == 10 {
|
|||
|
break counter * 2;
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
println!("The result is {}", result);
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p>Before the loop, we declare a variable named <code>counter</code> and initialize it to
|
|||
|
<code>0</code>. Then we declare a variable named <code>result</code> to hold the value returned from
|
|||
|
the loop. On every iteration of the loop, we add <code>1</code> to the <code>counter</code> variable,
|
|||
|
and then check whether the counter is equal to <code>10</code>. When it is, we use the
|
|||
|
<code>break</code> keyword with the value <code>counter * 2</code>. After the loop, we use a
|
|||
|
semicolon to end the statement that assigns the value to <code>result</code>. Finally, we
|
|||
|
print the value in <code>result</code>, which in this case is 20.</p>
|
|||
|
<h4><a class="header" href="#conditional-loops-with-while" id="conditional-loops-with-while">Conditional Loops with <code>while</code></a></h4>
|
|||
|
<p>It’s often useful for a program to evaluate a condition within a loop. While
|
|||
|
the condition is true, the loop runs. When the condition ceases to be true, the
|
|||
|
program calls <code>break</code>, stopping the loop. This loop type could be implemented
|
|||
|
using a combination of <code>loop</code>, <code>if</code>, <code>else</code>, and <code>break</code>; you could try that
|
|||
|
now in a program, if you’d like.</p>
|
|||
|
<p>However, this pattern is so common that Rust has a built-in language construct
|
|||
|
for it, called a <code>while</code> loop. Listing 3-3 uses <code>while</code>: the program loops
|
|||
|
three times, counting down each time, and then, after the loop, it prints
|
|||
|
another message and exits.</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let mut number = 3;
|
|||
|
|
|||
|
while number != 0 {
|
|||
|
println!("{}!", number);
|
|||
|
|
|||
|
number -= 1;
|
|||
|
}
|
|||
|
|
|||
|
println!("LIFTOFF!!!");
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p><span class="caption">Listing 3-3: Using a <code>while</code> loop to run code while a
|
|||
|
condition holds true</span></p>
|
|||
|
<p>This construct eliminates a lot of nesting that would be necessary if you used
|
|||
|
<code>loop</code>, <code>if</code>, <code>else</code>, and <code>break</code>, and it’s clearer. While a condition holds
|
|||
|
true, the code runs; otherwise, it exits the loop.</p>
|
|||
|
<h4><a class="header" href="#looping-through-a-collection-with-for" id="looping-through-a-collection-with-for">Looping Through a Collection with <code>for</code></a></h4>
|
|||
|
<p>You could use the <code>while</code> construct to loop over the elements of a collection,
|
|||
|
such as an array. For example, let’s look at Listing 3-4.</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let a = [10, 20, 30, 40, 50];
|
|||
|
let mut index = 0;
|
|||
|
|
|||
|
while index < 5 {
|
|||
|
println!("the value is: {}", a[index]);
|
|||
|
|
|||
|
index += 1;
|
|||
|
}
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p><span class="caption">Listing 3-4: Looping through each element of a collection
|
|||
|
using a <code>while</code> loop</span></p>
|
|||
|
<p>Here, the code counts up through the elements in the array. It starts at index
|
|||
|
<code>0</code>, and then loops until it reaches the final index in the array (that is,
|
|||
|
when <code>index < 5</code> is no longer true). Running this code will print every element
|
|||
|
in the array:</p>
|
|||
|
<pre><code class="language-text">$ cargo run
|
|||
|
Compiling loops v0.1.0 (file:///projects/loops)
|
|||
|
Finished dev [unoptimized + debuginfo] target(s) in 0.32 secs
|
|||
|
Running `target/debug/loops`
|
|||
|
the value is: 10
|
|||
|
the value is: 20
|
|||
|
the value is: 30
|
|||
|
the value is: 40
|
|||
|
the value is: 50
|
|||
|
</code></pre>
|
|||
|
<p>All five array values appear in the terminal, as expected. Even though <code>index</code>
|
|||
|
will reach a value of <code>5</code> at some point, the loop stops executing before trying
|
|||
|
to fetch a sixth value from the array.</p>
|
|||
|
<p>But this approach is error prone; we could cause the program to panic if the
|
|||
|
index length is incorrect. It’s also slow, because the compiler adds runtime
|
|||
|
code to perform the conditional check on every element on every iteration
|
|||
|
through the loop.</p>
|
|||
|
<p>As a more concise alternative, you can use a <code>for</code> loop and execute some code
|
|||
|
for each item in a collection. A <code>for</code> loop looks like the code in Listing 3-5.</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
let a = [10, 20, 30, 40, 50];
|
|||
|
|
|||
|
for element in a.iter() {
|
|||
|
println!("the value is: {}", element);
|
|||
|
}
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p><span class="caption">Listing 3-5: Looping through each element of a collection
|
|||
|
using a <code>for</code> loop</span></p>
|
|||
|
<p>When we run this code, we’ll see the same output as in Listing 3-4. More
|
|||
|
importantly, we’ve now increased the safety of the code and eliminated the
|
|||
|
chance of bugs that might result from going beyond the end of the array or not
|
|||
|
going far enough and missing some items.</p>
|
|||
|
<p>For example, in the code in Listing 3-4, if you removed an item from the <code>a</code>
|
|||
|
array but forgot to update the condition to <code>while index < 4</code>, the code would
|
|||
|
panic. Using the <code>for</code> loop, you wouldn’t need to remember to change any other
|
|||
|
code if you changed the number of values in the array.</p>
|
|||
|
<p>The safety and conciseness of <code>for</code> loops make them the most commonly used loop
|
|||
|
construct in Rust. Even in situations in which you want to run some code a
|
|||
|
certain number of times, as in the countdown example that used a <code>while</code> loop
|
|||
|
in Listing 3-3, most Rustaceans would use a <code>for</code> loop. The way to do that
|
|||
|
would be to use a <code>Range</code>, which is a type provided by the standard library
|
|||
|
that generates all numbers in sequence starting from one number and ending
|
|||
|
before another number.</p>
|
|||
|
<p>Here’s what the countdown would look like using a <code>for</code> loop and another method
|
|||
|
we’ve not yet talked about, <code>rev</code>, to reverse the range:</p>
|
|||
|
<p><span class="filename">Filename: src/main.rs</span></p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
|||
|
for number in (1..4).rev() {
|
|||
|
println!("{}!", number);
|
|||
|
}
|
|||
|
println!("LIFTOFF!!!");
|
|||
|
}
|
|||
|
</code></pre></pre>
|
|||
|
<p>This code is a bit nicer, isn’t it?</p>
|
|||
|
<h2><a class="header" href="#summary" id="summary">Summary</a></h2>
|
|||
|
<p>You made it! That was a sizable chapter: you learned about variables, scalar
|
|||
|
and compound data types, functions, comments, <code>if</code> expressions, and loops! If
|
|||
|
you want to practice with the concepts discussed in this chapter, try building
|
|||
|
programs to do the following:</p>
|
|||
|
<ul>
|
|||
|
<li>Convert temperatures between Fahrenheit and Celsius.</li>
|
|||
|
<li>Generate the nth Fibonacci number.</li>
|
|||
|
<li>Print the lyrics to the Christmas carol “The Twelve Days of Christmas,”
|
|||
|
taking advantage of the repetition in the song.</li>
|
|||
|
</ul>
|
|||
|
<p>When you’re ready to move on, we’ll talk about a concept in Rust that <em>doesn’t</em>
|
|||
|
commonly exist in other programming languages: ownership.</p>
|
|||
|
|
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|
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