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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html" class="active"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h1 class="menu-title">The Rust Programming Language</h1>
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<h2><a class="header" href="#control-flow" id="control-flow">Control Flow</a></h2>
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<p>Deciding whether or not to run some code depending on if a condition is true
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and deciding to run some code repeatedly while a condition is true are basic
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building blocks in most programming languages. The most common constructs that
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let you control the flow of execution of Rust code are <code>if</code> expressions and
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loops.</p>
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<h3><a class="header" href="#if-expressions" id="if-expressions"><code>if</code> Expressions</a></h3>
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<p>An <code>if</code> expression allows you to branch your code depending on conditions. You
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provide a condition and then state, “If this condition is met, run this block
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of code. If the condition is not met, do not run this block of code.”</p>
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<p>Create a new project called <em>branches</em> in your <em>projects</em> directory to explore
|
||
the <code>if</code> expression. In the <em>src/main.rs</em> file, input the following:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
let number = 3;
|
||
|
||
if number < 5 {
|
||
println!("condition was true");
|
||
} else {
|
||
println!("condition was false");
|
||
}
|
||
}
|
||
</code></pre></pre>
|
||
<p>All <code>if</code> expressions start with the keyword <code>if</code>, which is followed by a
|
||
condition. In this case, the condition checks whether or not the variable
|
||
<code>number</code> has a value less than 5. The block of code we want to execute if the
|
||
condition is true is placed immediately after the condition inside curly
|
||
brackets. Blocks of code associated with the conditions in <code>if</code> expressions are
|
||
sometimes called <em>arms</em>, just like the arms in <code>match</code> expressions that we
|
||
discussed in the <a href="ch02-00-guessing-game-tutorial.html#comparing-the-guess-to-the-secret-number">“Comparing the Guess to the Secret
|
||
Number”</a><!-- ignore --> section of
|
||
Chapter 2.</p>
|
||
<p>Optionally, we can also include an <code>else</code> expression, which we chose
|
||
to do here, to give the program an alternative block of code to execute should
|
||
the condition evaluate to false. If you don’t provide an <code>else</code> expression and
|
||
the condition is false, the program will just skip the <code>if</code> block and move on
|
||
to the next bit of code.</p>
|
||
<p>Try running this code; you should see the following output:</p>
|
||
<pre><code class="language-text">$ cargo run
|
||
Compiling branches v0.1.0 (file:///projects/branches)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.31 secs
|
||
Running `target/debug/branches`
|
||
condition was true
|
||
</code></pre>
|
||
<p>Let’s try changing the value of <code>number</code> to a value that makes the condition
|
||
<code>false</code> to see what happens:</p>
|
||
<pre><code class="language-rust ignore">let number = 7;
|
||
</code></pre>
|
||
<p>Run the program again, and look at the output:</p>
|
||
<pre><code class="language-text">$ cargo run
|
||
Compiling branches v0.1.0 (file:///projects/branches)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.31 secs
|
||
Running `target/debug/branches`
|
||
condition was false
|
||
</code></pre>
|
||
<p>It’s also worth noting that the condition in this code <em>must</em> be a <code>bool</code>. If
|
||
the condition isn’t a <code>bool</code>, we’ll get an error. For example, try running the
|
||
following code:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore does_not_compile">fn main() {
|
||
let number = 3;
|
||
|
||
if number {
|
||
println!("number was three");
|
||
}
|
||
}
|
||
</code></pre>
|
||
<p>The <code>if</code> condition evaluates to a value of <code>3</code> this time, and Rust throws an
|
||
error:</p>
|
||
<pre><code class="language-text">error[E0308]: mismatched types
|
||
--> src/main.rs:4:8
|
||
|
|
||
4 | if number {
|
||
| ^^^^^^ expected bool, found integer
|
||
|
|
||
= note: expected type `bool`
|
||
found type `{integer}`
|
||
</code></pre>
|
||
<p>The error indicates that Rust expected a <code>bool</code> but got an integer. Unlike
|
||
languages such as Ruby and JavaScript, Rust will not automatically try to
|
||
convert non-Boolean types to a Boolean. You must be explicit and always provide
|
||
<code>if</code> with a Boolean as its condition. If we want the <code>if</code> code block to run
|
||
only when a number is not equal to <code>0</code>, for example, we can change the <code>if</code>
|
||
expression to the following:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
let number = 3;
|
||
|
||
if number != 0 {
|
||
println!("number was something other than zero");
|
||
}
|
||
}
|
||
</code></pre></pre>
|
||
<p>Running this code will print <code>number was something other than zero</code>.</p>
|
||
<h4><a class="header" href="#handling-multiple-conditions-with-else-if" id="handling-multiple-conditions-with-else-if">Handling Multiple Conditions with <code>else if</code></a></h4>
|
||
<p>You can have multiple conditions by combining <code>if</code> and <code>else</code> in an <code>else if</code>
|
||
expression. For example:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
let number = 6;
|
||
|
||
if number % 4 == 0 {
|
||
println!("number is divisible by 4");
|
||
} else if number % 3 == 0 {
|
||
println!("number is divisible by 3");
|
||
} else if number % 2 == 0 {
|
||
println!("number is divisible by 2");
|
||
} else {
|
||
println!("number is not divisible by 4, 3, or 2");
|
||
}
|
||
}
|
||
</code></pre></pre>
|
||
<p>This program has four possible paths it can take. After running it, you should
|
||
see the following output:</p>
|
||
<pre><code class="language-text">$ cargo run
|
||
Compiling branches v0.1.0 (file:///projects/branches)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.31 secs
|
||
Running `target/debug/branches`
|
||
number is divisible by 3
|
||
</code></pre>
|
||
<p>When this program executes, it checks each <code>if</code> expression in turn and executes
|
||
the first body for which the condition holds true. Note that even though 6 is
|
||
divisible by 2, we don’t see the output <code>number is divisible by 2</code>, nor do we
|
||
see the <code>number is not divisible by 4, 3, or 2</code> text from the <code>else</code> block.
|
||
That’s because Rust only executes the block for the first true condition, and
|
||
once it finds one, it doesn’t even check the rest.</p>
|
||
<p>Using too many <code>else if</code> expressions can clutter your code, so if you have more
|
||
than one, you might want to refactor your code. Chapter 6 describes a powerful
|
||
Rust branching construct called <code>match</code> for these cases.</p>
|
||
<h4><a class="header" href="#using-if-in-a-let-statement" id="using-if-in-a-let-statement">Using <code>if</code> in a <code>let</code> Statement</a></h4>
|
||
<p>Because <code>if</code> is an expression, we can use it on the right side of a <code>let</code>
|
||
statement, as in Listing 3-2.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
let condition = true;
|
||
let number = if condition {
|
||
5
|
||
} else {
|
||
6
|
||
};
|
||
|
||
println!("The value of number is: {}", number);
|
||
}
|
||
</code></pre></pre>
|
||
<p><span class="caption">Listing 3-2: Assigning the result of an <code>if</code> expression
|
||
to a variable</span></p>
|
||
<p>The <code>number</code> variable will be bound to a value based on the outcome of the <code>if</code>
|
||
expression. Run this code to see what happens:</p>
|
||
<pre><code class="language-text">$ cargo run
|
||
Compiling branches v0.1.0 (file:///projects/branches)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.30 secs
|
||
Running `target/debug/branches`
|
||
The value of number is: 5
|
||
</code></pre>
|
||
<p>Remember that blocks of code evaluate to the last expression in them, and
|
||
numbers by themselves are also expressions. In this case, the value of the
|
||
whole <code>if</code> expression depends on which block of code executes. This means the
|
||
values that have the potential to be results from each arm of the <code>if</code> must be
|
||
the same type; in Listing 3-2, the results of both the <code>if</code> arm and the <code>else</code>
|
||
arm were <code>i32</code> integers. If the types are mismatched, as in the following
|
||
example, we’ll get an error:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore does_not_compile">fn main() {
|
||
let condition = true;
|
||
|
||
let number = if condition {
|
||
5
|
||
} else {
|
||
"six"
|
||
};
|
||
|
||
println!("The value of number is: {}", number);
|
||
}
|
||
</code></pre>
|
||
<p>When we try to compile this code, we’ll get an error. The <code>if</code> and <code>else</code> arms
|
||
have value types that are incompatible, and Rust indicates exactly where to
|
||
find the problem in the program:</p>
|
||
<pre><code class="language-text">error[E0308]: if and else have incompatible types
|
||
--> src/main.rs:4:18
|
||
|
|
||
4 | let number = if condition {
|
||
| __________________^
|
||
5 | | 5
|
||
6 | | } else {
|
||
7 | | "six"
|
||
8 | | };
|
||
| |_____^ expected integer, found &str
|
||
|
|
||
= note: expected type `{integer}`
|
||
found type `&str`
|
||
</code></pre>
|
||
<p>The expression in the <code>if</code> block evaluates to an integer, and the expression in
|
||
the <code>else</code> block evaluates to a string. This won’t work because variables must
|
||
have a single type. Rust needs to know at compile time what type the <code>number</code>
|
||
variable is, definitively, so it can verify at compile time that its type is
|
||
valid everywhere we use <code>number</code>. Rust wouldn’t be able to do that if the type
|
||
of <code>number</code> was only determined at runtime; the compiler would be more complex
|
||
and would make fewer guarantees about the code if it had to keep track of
|
||
multiple hypothetical types for any variable.</p>
|
||
<h3><a class="header" href="#repetition-with-loops" id="repetition-with-loops">Repetition with Loops</a></h3>
|
||
<p>It’s often useful to execute a block of code more than once. For this task,
|
||
Rust provides several <em>loops</em>. A loop runs through the code inside the loop
|
||
body to the end and then starts immediately back at the beginning. To
|
||
experiment with loops, let’s make a new project called <em>loops</em>.</p>
|
||
<p>Rust has three kinds of loops: <code>loop</code>, <code>while</code>, and <code>for</code>. Let’s try each one.</p>
|
||
<h4><a class="header" href="#repeating-code-with-loop" id="repeating-code-with-loop">Repeating Code with <code>loop</code></a></h4>
|
||
<p>The <code>loop</code> keyword tells Rust to execute a block of code over and over again
|
||
forever or until you explicitly tell it to stop.</p>
|
||
<p>As an example, change the <em>src/main.rs</em> file in your <em>loops</em> directory to look
|
||
like this:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><code class="language-rust ignore">fn main() {
|
||
loop {
|
||
println!("again!");
|
||
}
|
||
}
|
||
</code></pre>
|
||
<p>When we run this program, we’ll see <code>again!</code> printed over and over continuously
|
||
until we stop the program manually. Most terminals support a keyboard shortcut,
|
||
<span class="keystroke">ctrl-c</span>, to interrupt a program that is stuck in
|
||
a continual loop. Give it a try:</p>
|
||
<pre><code class="language-text">$ cargo run
|
||
Compiling loops v0.1.0 (file:///projects/loops)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.29 secs
|
||
Running `target/debug/loops`
|
||
again!
|
||
again!
|
||
again!
|
||
again!
|
||
^Cagain!
|
||
</code></pre>
|
||
<p>The symbol <code>^C</code> represents where you pressed <span class="keystroke">ctrl-c
|
||
</span>. You may or may not see the word <code>again!</code> printed after the <code>^C</code>,
|
||
depending on where the code was in the loop when it received the interrupt
|
||
signal.</p>
|
||
<p>Fortunately, Rust provides another, more reliable way to break out of a loop.
|
||
You can place the <code>break</code> keyword within the loop to tell the program when to
|
||
stop executing the loop. Recall that we did this in the guessing game in the
|
||
<a href="ch02-00-guessing-game-tutorial.html#quitting-after-a-correct-guess">“Quitting After a Correct Guess”</a><!-- ignore
|
||
--> section of Chapter 2 to exit the program when the user won the game by
|
||
guessing the correct number.</p>
|
||
<h4><a class="header" href="#returning-values-from-loops" id="returning-values-from-loops">Returning Values from Loops</a></h4>
|
||
<p>One of the uses of a <code>loop</code> is to retry an operation you know might fail, such
|
||
as checking whether a thread has completed its job. However, you might need to
|
||
pass the result of that operation to the rest of your code. To do this, you can
|
||
add the value you want returned after the <code>break</code> expression you use to stop
|
||
the loop; that value will be returned out of the loop so you can use it, as
|
||
shown here:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
let mut counter = 0;
|
||
|
||
let result = loop {
|
||
counter += 1;
|
||
|
||
if counter == 10 {
|
||
break counter * 2;
|
||
}
|
||
};
|
||
|
||
println!("The result is {}", result);
|
||
}
|
||
</code></pre></pre>
|
||
<p>Before the loop, we declare a variable named <code>counter</code> and initialize it to
|
||
<code>0</code>. Then we declare a variable named <code>result</code> to hold the value returned from
|
||
the loop. On every iteration of the loop, we add <code>1</code> to the <code>counter</code> variable,
|
||
and then check whether the counter is equal to <code>10</code>. When it is, we use the
|
||
<code>break</code> keyword with the value <code>counter * 2</code>. After the loop, we use a
|
||
semicolon to end the statement that assigns the value to <code>result</code>. Finally, we
|
||
print the value in <code>result</code>, which in this case is 20.</p>
|
||
<h4><a class="header" href="#conditional-loops-with-while" id="conditional-loops-with-while">Conditional Loops with <code>while</code></a></h4>
|
||
<p>It’s often useful for a program to evaluate a condition within a loop. While
|
||
the condition is true, the loop runs. When the condition ceases to be true, the
|
||
program calls <code>break</code>, stopping the loop. This loop type could be implemented
|
||
using a combination of <code>loop</code>, <code>if</code>, <code>else</code>, and <code>break</code>; you could try that
|
||
now in a program, if you’d like.</p>
|
||
<p>However, this pattern is so common that Rust has a built-in language construct
|
||
for it, called a <code>while</code> loop. Listing 3-3 uses <code>while</code>: the program loops
|
||
three times, counting down each time, and then, after the loop, it prints
|
||
another message and exits.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
let mut number = 3;
|
||
|
||
while number != 0 {
|
||
println!("{}!", number);
|
||
|
||
number -= 1;
|
||
}
|
||
|
||
println!("LIFTOFF!!!");
|
||
}
|
||
</code></pre></pre>
|
||
<p><span class="caption">Listing 3-3: Using a <code>while</code> loop to run code while a
|
||
condition holds true</span></p>
|
||
<p>This construct eliminates a lot of nesting that would be necessary if you used
|
||
<code>loop</code>, <code>if</code>, <code>else</code>, and <code>break</code>, and it’s clearer. While a condition holds
|
||
true, the code runs; otherwise, it exits the loop.</p>
|
||
<h4><a class="header" href="#looping-through-a-collection-with-for" id="looping-through-a-collection-with-for">Looping Through a Collection with <code>for</code></a></h4>
|
||
<p>You could use the <code>while</code> construct to loop over the elements of a collection,
|
||
such as an array. For example, let’s look at Listing 3-4.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
let a = [10, 20, 30, 40, 50];
|
||
let mut index = 0;
|
||
|
||
while index < 5 {
|
||
println!("the value is: {}", a[index]);
|
||
|
||
index += 1;
|
||
}
|
||
}
|
||
</code></pre></pre>
|
||
<p><span class="caption">Listing 3-4: Looping through each element of a collection
|
||
using a <code>while</code> loop</span></p>
|
||
<p>Here, the code counts up through the elements in the array. It starts at index
|
||
<code>0</code>, and then loops until it reaches the final index in the array (that is,
|
||
when <code>index < 5</code> is no longer true). Running this code will print every element
|
||
in the array:</p>
|
||
<pre><code class="language-text">$ cargo run
|
||
Compiling loops v0.1.0 (file:///projects/loops)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.32 secs
|
||
Running `target/debug/loops`
|
||
the value is: 10
|
||
the value is: 20
|
||
the value is: 30
|
||
the value is: 40
|
||
the value is: 50
|
||
</code></pre>
|
||
<p>All five array values appear in the terminal, as expected. Even though <code>index</code>
|
||
will reach a value of <code>5</code> at some point, the loop stops executing before trying
|
||
to fetch a sixth value from the array.</p>
|
||
<p>But this approach is error prone; we could cause the program to panic if the
|
||
index length is incorrect. It’s also slow, because the compiler adds runtime
|
||
code to perform the conditional check on every element on every iteration
|
||
through the loop.</p>
|
||
<p>As a more concise alternative, you can use a <code>for</code> loop and execute some code
|
||
for each item in a collection. A <code>for</code> loop looks like the code in Listing 3-5.</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
let a = [10, 20, 30, 40, 50];
|
||
|
||
for element in a.iter() {
|
||
println!("the value is: {}", element);
|
||
}
|
||
}
|
||
</code></pre></pre>
|
||
<p><span class="caption">Listing 3-5: Looping through each element of a collection
|
||
using a <code>for</code> loop</span></p>
|
||
<p>When we run this code, we’ll see the same output as in Listing 3-4. More
|
||
importantly, we’ve now increased the safety of the code and eliminated the
|
||
chance of bugs that might result from going beyond the end of the array or not
|
||
going far enough and missing some items.</p>
|
||
<p>For example, in the code in Listing 3-4, if you removed an item from the <code>a</code>
|
||
array but forgot to update the condition to <code>while index < 4</code>, the code would
|
||
panic. Using the <code>for</code> loop, you wouldn’t need to remember to change any other
|
||
code if you changed the number of values in the array.</p>
|
||
<p>The safety and conciseness of <code>for</code> loops make them the most commonly used loop
|
||
construct in Rust. Even in situations in which you want to run some code a
|
||
certain number of times, as in the countdown example that used a <code>while</code> loop
|
||
in Listing 3-3, most Rustaceans would use a <code>for</code> loop. The way to do that
|
||
would be to use a <code>Range</code>, which is a type provided by the standard library
|
||
that generates all numbers in sequence starting from one number and ending
|
||
before another number.</p>
|
||
<p>Here’s what the countdown would look like using a <code>for</code> loop and another method
|
||
we’ve not yet talked about, <code>rev</code>, to reverse the range:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
for number in (1..4).rev() {
|
||
println!("{}!", number);
|
||
}
|
||
println!("LIFTOFF!!!");
|
||
}
|
||
</code></pre></pre>
|
||
<p>This code is a bit nicer, isn’t it?</p>
|
||
<h2><a class="header" href="#summary" id="summary">Summary</a></h2>
|
||
<p>You made it! That was a sizable chapter: you learned about variables, scalar
|
||
and compound data types, functions, comments, <code>if</code> expressions, and loops! If
|
||
you want to practice with the concepts discussed in this chapter, try building
|
||
programs to do the following:</p>
|
||
<ul>
|
||
<li>Convert temperatures between Fahrenheit and Celsius.</li>
|
||
<li>Generate the nth Fibonacci number.</li>
|
||
<li>Print the lyrics to the Christmas carol “The Twelve Days of Christmas,”
|
||
taking advantage of the repetition in the song.</li>
|
||
</ul>
|
||
<p>When you’re ready to move on, we’ll talk about a concept in Rust that <em>doesn’t</em>
|
||
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