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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html" class="active"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-modu
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<h1 class="menu-title">The Rust Programming Language</h1>
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<div id="content" class="content">
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<main>
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<h2><a class="header" href="#hello-cargo" id="hello-cargo">Hello, Cargo!</a></h2>
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<p>Cargo is Rust’s build system and package manager. Most Rustaceans use this tool
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to manage their Rust projects because Cargo handles a lot of tasks for you,
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such as building your code, downloading the libraries your code depends on, and
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building those libraries. (We call libraries your code needs <em>dependencies</em>.)</p>
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<p>The simplest Rust programs, like the one we’ve written so far, don’t have any
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dependencies. So if we had built the “Hello, world!” project with Cargo, it
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would only use the part of Cargo that handles building your code. As you write
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more complex Rust programs, you’ll add dependencies, and if you start a project
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using Cargo, adding dependencies will be much easier to do.</p>
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<p>Because the vast majority of Rust projects use Cargo, the rest of this book
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assumes that you’re using Cargo too. Cargo comes installed with Rust if you
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used the official installers discussed in the
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<a href="ch01-01-installation.html#installation">“Installation”</a><!-- ignore --> section. If you installed Rust
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through some other means, check whether Cargo is installed by entering the
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following into your terminal:</p>
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<pre><code class="language-text">$ cargo --version
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</code></pre>
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<p>If you see a version number, you have it! If you see an error, such as <code>command not found</code>, look at the documentation for your method of installation to
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determine how to install Cargo separately.</p>
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<h3><a class="header" href="#creating-a-project-with-cargo" id="creating-a-project-with-cargo">Creating a Project with Cargo</a></h3>
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<p>Let’s create a new project using Cargo and look at how it differs from our
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original “Hello, world!” project. Navigate back to your <em>projects</em> directory (or
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wherever you decided to store your code). Then, on any operating system, run
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the following:</p>
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<pre><code class="language-text">$ cargo new hello_cargo
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$ cd hello_cargo
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</code></pre>
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<p>The first command creates a new directory called <em>hello_cargo</em>. We’ve named
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our project <em>hello_cargo</em>, and Cargo creates its files in a directory of the
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same name.</p>
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<p>Go into the <em>hello_cargo</em> directory and list the files. You’ll see that Cargo
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has generated two files and one directory for us: a <em>Cargo.toml</em> file and a
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<em>src</em> directory with a <em>main.rs</em> file inside. It has also initialized a new Git
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repository along with a <em>.gitignore</em> file.</p>
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<blockquote>
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<p>Note: Git is a common version control system. You can change <code>cargo new</code> to
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use a different version control system or no version control system by using
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the <code>--vcs</code> flag. Run <code>cargo new --help</code> to see the available options.</p>
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</blockquote>
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<p>Open <em>Cargo.toml</em> in your text editor of choice. It should look similar to the
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code in Listing 1-2.</p>
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<p><span class="filename">Filename: Cargo.toml</span></p>
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<pre><code class="language-toml">[package]
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name = "hello_cargo"
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version = "0.1.0"
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authors = ["Your Name <you@example.com>"]
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edition = "2018"
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[dependencies]
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</code></pre>
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<p><span class="caption">Listing 1-2: Contents of <em>Cargo.toml</em> generated by <code>cargo new</code></span></p>
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<p>This file is in the <a href="https://github.com/toml-lang/toml"><em>TOML</em></a><!-- ignore --> (<em>Tom’s Obvious, Minimal
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Language</em>) format, which is Cargo’s configuration format.</p>
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<p>The first line, <code>[package]</code>, is a section heading that indicates that the
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following statements are configuring a package. As we add more information to
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this file, we’ll add other sections.</p>
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<p>The next four lines set the configuration information Cargo needs to compile
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your program: the name, the version, who wrote it, and the edition of Rust to
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use. Cargo gets your name and email information from your environment, so if
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that information is not correct, fix the information now and then save the
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file. We’ll talk about the <code>edition</code> key in Appendix E.</p>
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<p>The last line, <code>[dependencies]</code>, is the start of a section for you to list any
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of your project’s dependencies. In Rust, packages of code are referred to as
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<em>crates</em>. We won’t need any other crates for this project, but we will in the
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first project in Chapter 2, so we’ll use this dependencies section then.</p>
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<p>Now open <em>src/main.rs</em> and take a look:</p>
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<p><span class="filename">Filename: src/main.rs</span></p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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println!("Hello, world!");
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}
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</code></pre></pre>
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<p>Cargo has generated a “Hello, world!” program for you, just like the one we
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wrote in Listing 1-1! So far, the differences between our previous project and
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the project Cargo generates are that Cargo placed the code in the <em>src</em>
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directory, and we have a <em>Cargo.toml</em> configuration file in the top directory.</p>
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|
<p>Cargo expects your source files to live inside the <em>src</em> directory. The
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top-level project directory is just for README files, license information,
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configuration files, and anything else not related to your code. Using Cargo
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helps you organize your projects. There’s a place for everything, and
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|
everything is in its place.</p>
|
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<p>If you started a project that doesn’t use Cargo, as we did with the “Hello,
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world!” project, you can convert it to a project that does use Cargo. Move the
|
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project code into the <em>src</em> directory and create an appropriate <em>Cargo.toml</em>
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file.</p>
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|
<h3><a class="header" href="#building-and-running-a-cargo-project" id="building-and-running-a-cargo-project">Building and Running a Cargo Project</a></h3>
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<p>Now let’s look at what’s different when we build and run the “Hello, world!”
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program with Cargo! From your <em>hello_cargo</em> directory, build your project by
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entering the following command:</p>
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<pre><code class="language-text">$ cargo build
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Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo)
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Finished dev [unoptimized + debuginfo] target(s) in 2.85 secs
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</code></pre>
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|
<p>This command creates an executable file in <em>target/debug/hello_cargo</em> (or
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<em>target\debug\hello_cargo.exe</em> on Windows) rather than in your current
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|
directory. You can run the executable with this command:</p>
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|
<pre><code class="language-text">$ ./target/debug/hello_cargo # or .\target\debug\hello_cargo.exe on Windows
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Hello, world!
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</code></pre>
|
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|
<p>If all goes well, <code>Hello, world!</code> should print to the terminal. Running <code>cargo build</code> for the first time also causes Cargo to create a new file at the top
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level: <em>Cargo.lock</em>. This file keeps track of the exact versions of
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|
dependencies in your project. This project doesn’t have dependencies, so the
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|
file is a bit sparse. You won’t ever need to change this file manually; Cargo
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|||
|
manages its contents for you.</p>
|
|||
|
<p>We just built a project with <code>cargo build</code> and ran it with
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|
<code>./target/debug/hello_cargo</code>, but we can also use <code>cargo run</code> to compile the
|
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|
code and then run the resulting executable all in one command:</p>
|
|||
|
<pre><code class="language-text">$ cargo run
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|||
|
Finished dev [unoptimized + debuginfo] target(s) in 0.0 secs
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|
Running `target/debug/hello_cargo`
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|
Hello, world!
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|||
|
</code></pre>
|
|||
|
<p>Notice that this time we didn’t see output indicating that Cargo was compiling
|
|||
|
<code>hello_cargo</code>. Cargo figured out that the files hadn’t changed, so it just ran
|
|||
|
the binary. If you had modified your source code, Cargo would have rebuilt the
|
|||
|
project before running it, and you would have seen this output:</p>
|
|||
|
<pre><code class="language-text">$ cargo run
|
|||
|
Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo)
|
|||
|
Finished dev [unoptimized + debuginfo] target(s) in 0.33 secs
|
|||
|
Running `target/debug/hello_cargo`
|
|||
|
Hello, world!
|
|||
|
</code></pre>
|
|||
|
<p>Cargo also provides a command called <code>cargo check</code>. This command quickly checks
|
|||
|
your code to make sure it compiles but doesn’t produce an executable:</p>
|
|||
|
<pre><code class="language-text">$ cargo check
|
|||
|
Checking hello_cargo v0.1.0 (file:///projects/hello_cargo)
|
|||
|
Finished dev [unoptimized + debuginfo] target(s) in 0.32 secs
|
|||
|
</code></pre>
|
|||
|
<p>Why would you not want an executable? Often, <code>cargo check</code> is much faster than
|
|||
|
<code>cargo build</code>, because it skips the step of producing an executable. If you’re
|
|||
|
continually checking your work while writing the code, using <code>cargo check</code> will
|
|||
|
speed up the process! As such, many Rustaceans run <code>cargo check</code> periodically
|
|||
|
as they write their program to make sure it compiles. Then they run <code>cargo build</code> when they’re ready to use the executable.</p>
|
|||
|
<p>Let’s recap what we’ve learned so far about Cargo:</p>
|
|||
|
<ul>
|
|||
|
<li>We can build a project using <code>cargo build</code> or <code>cargo check</code>.</li>
|
|||
|
<li>We can build and run a project in one step using <code>cargo run</code>.</li>
|
|||
|
<li>Instead of saving the result of the build in the same directory as our code,
|
|||
|
Cargo stores it in the <em>target/debug</em> directory.</li>
|
|||
|
</ul>
|
|||
|
<p>An additional advantage of using Cargo is that the commands are the same no
|
|||
|
matter which operating system you’re working on. So, at this point, we’ll no
|
|||
|
longer provide specific instructions for Linux and macOS versus Windows.</p>
|
|||
|
<h3><a class="header" href="#building-for-release" id="building-for-release">Building for Release</a></h3>
|
|||
|
<p>When your project is finally ready for release, you can use <code>cargo build --release</code> to compile it with optimizations. This command will create an
|
|||
|
executable in <em>target/release</em> instead of <em>target/debug</em>. The optimizations
|
|||
|
make your Rust code run faster, but turning them on lengthens the time it takes
|
|||
|
for your program to compile. This is why there are two different profiles: one
|
|||
|
for development, when you want to rebuild quickly and often, and another for
|
|||
|
building the final program you’ll give to a user that won’t be rebuilt
|
|||
|
repeatedly and that will run as fast as possible. If you’re benchmarking your
|
|||
|
code’s running time, be sure to run <code>cargo build --release</code> and benchmark with
|
|||
|
the executable in <em>target/release</em>.</p>
|
|||
|
<h3><a class="header" href="#cargo-as-convention" id="cargo-as-convention">Cargo as Convention</a></h3>
|
|||
|
<p>With simple projects, Cargo doesn’t provide a lot of value over just using
|
|||
|
<code>rustc</code>, but it will prove its worth as your programs become more intricate.
|
|||
|
With complex projects composed of multiple crates, it’s much easier to let
|
|||
|
Cargo coordinate the build.</p>
|
|||
|
<p>Even though the <code>hello_cargo</code> project is simple, it now uses much of the real
|
|||
|
tooling you’ll use in the rest of your Rust career. In fact, to work on any
|
|||
|
existing projects, you can use the following commands to check out the code
|
|||
|
using Git, change to that project’s directory, and build:</p>
|
|||
|
<pre><code class="language-text">$ git clone someurl.com/someproject
|
|||
|
$ cd someproject
|
|||
|
$ cargo build
|
|||
|
</code></pre>
|
|||
|
<p>For more information about Cargo, check out <a href="https://doc.rust-lang.org/cargo/">its documentation</a>.</p>
|
|||
|
<h2><a class="header" href="#summary" id="summary">Summary</a></h2>
|
|||
|
<p>You’re already off to a great start on your Rust journey! In this chapter,
|
|||
|
you’ve learned how to:</p>
|
|||
|
<ul>
|
|||
|
<li>Install the latest stable version of Rust using <code>rustup</code></li>
|
|||
|
<li>Update to a newer Rust version</li>
|
|||
|
<li>Open locally installed documentation</li>
|
|||
|
<li>Write and run a “Hello, world!” program using <code>rustc</code> directly</li>
|
|||
|
<li>Create and run a new project using the conventions of Cargo</li>
|
|||
|
</ul>
|
|||
|
<p>This is a great time to build a more substantial program to get used to reading
|
|||
|
and writing Rust code. So, in Chapter 2, we’ll build a guessing game program.
|
|||
|
If you would rather start by learning how common programming concepts work in
|
|||
|
Rust, see Chapter 3 and then return to Chapter 2.</p>
|
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