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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html" class="active"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h1 class="menu-title">The Rust Programming Language</h1>
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<h2><a class="header" href="#hello-cargo" id="hello-cargo">Hello, Cargo!</a></h2>
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<p>Cargo is Rust’s build system and package manager. Most Rustaceans use this tool
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to manage their Rust projects because Cargo handles a lot of tasks for you,
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such as building your code, downloading the libraries your code depends on, and
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building those libraries. (We call libraries your code needs <em>dependencies</em>.)</p>
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<p>The simplest Rust programs, like the one we’ve written so far, don’t have any
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dependencies. So if we had built the “Hello, world!” project with Cargo, it
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would only use the part of Cargo that handles building your code. As you write
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more complex Rust programs, you’ll add dependencies, and if you start a project
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using Cargo, adding dependencies will be much easier to do.</p>
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<p>Because the vast majority of Rust projects use Cargo, the rest of this book
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assumes that you’re using Cargo too. Cargo comes installed with Rust if you
|
||
used the official installers discussed in the
|
||
<a href="ch01-01-installation.html#installation">“Installation”</a><!-- ignore --> section. If you installed Rust
|
||
through some other means, check whether Cargo is installed by entering the
|
||
following into your terminal:</p>
|
||
<pre><code class="language-text">$ cargo --version
|
||
</code></pre>
|
||
<p>If you see a version number, you have it! If you see an error, such as <code>command not found</code>, look at the documentation for your method of installation to
|
||
determine how to install Cargo separately.</p>
|
||
<h3><a class="header" href="#creating-a-project-with-cargo" id="creating-a-project-with-cargo">Creating a Project with Cargo</a></h3>
|
||
<p>Let’s create a new project using Cargo and look at how it differs from our
|
||
original “Hello, world!” project. Navigate back to your <em>projects</em> directory (or
|
||
wherever you decided to store your code). Then, on any operating system, run
|
||
the following:</p>
|
||
<pre><code class="language-text">$ cargo new hello_cargo
|
||
$ cd hello_cargo
|
||
</code></pre>
|
||
<p>The first command creates a new directory called <em>hello_cargo</em>. We’ve named
|
||
our project <em>hello_cargo</em>, and Cargo creates its files in a directory of the
|
||
same name.</p>
|
||
<p>Go into the <em>hello_cargo</em> directory and list the files. You’ll see that Cargo
|
||
has generated two files and one directory for us: a <em>Cargo.toml</em> file and a
|
||
<em>src</em> directory with a <em>main.rs</em> file inside. It has also initialized a new Git
|
||
repository along with a <em>.gitignore</em> file.</p>
|
||
<blockquote>
|
||
<p>Note: Git is a common version control system. You can change <code>cargo new</code> to
|
||
use a different version control system or no version control system by using
|
||
the <code>--vcs</code> flag. Run <code>cargo new --help</code> to see the available options.</p>
|
||
</blockquote>
|
||
<p>Open <em>Cargo.toml</em> in your text editor of choice. It should look similar to the
|
||
code in Listing 1-2.</p>
|
||
<p><span class="filename">Filename: Cargo.toml</span></p>
|
||
<pre><code class="language-toml">[package]
|
||
name = "hello_cargo"
|
||
version = "0.1.0"
|
||
authors = ["Your Name <you@example.com>"]
|
||
edition = "2018"
|
||
|
||
[dependencies]
|
||
</code></pre>
|
||
<p><span class="caption">Listing 1-2: Contents of <em>Cargo.toml</em> generated by <code>cargo new</code></span></p>
|
||
<p>This file is in the <a href="https://github.com/toml-lang/toml"><em>TOML</em></a><!-- ignore --> (<em>Tom’s Obvious, Minimal
|
||
Language</em>) format, which is Cargo’s configuration format.</p>
|
||
<p>The first line, <code>[package]</code>, is a section heading that indicates that the
|
||
following statements are configuring a package. As we add more information to
|
||
this file, we’ll add other sections.</p>
|
||
<p>The next four lines set the configuration information Cargo needs to compile
|
||
your program: the name, the version, who wrote it, and the edition of Rust to
|
||
use. Cargo gets your name and email information from your environment, so if
|
||
that information is not correct, fix the information now and then save the
|
||
file. We’ll talk about the <code>edition</code> key in Appendix E.</p>
|
||
<p>The last line, <code>[dependencies]</code>, is the start of a section for you to list any
|
||
of your project’s dependencies. In Rust, packages of code are referred to as
|
||
<em>crates</em>. We won’t need any other crates for this project, but we will in the
|
||
first project in Chapter 2, so we’ll use this dependencies section then.</p>
|
||
<p>Now open <em>src/main.rs</em> and take a look:</p>
|
||
<p><span class="filename">Filename: src/main.rs</span></p>
|
||
<pre><pre class="playpen"><code class="language-rust">fn main() {
|
||
println!("Hello, world!");
|
||
}
|
||
</code></pre></pre>
|
||
<p>Cargo has generated a “Hello, world!” program for you, just like the one we
|
||
wrote in Listing 1-1! So far, the differences between our previous project and
|
||
the project Cargo generates are that Cargo placed the code in the <em>src</em>
|
||
directory, and we have a <em>Cargo.toml</em> configuration file in the top directory.</p>
|
||
<p>Cargo expects your source files to live inside the <em>src</em> directory. The
|
||
top-level project directory is just for README files, license information,
|
||
configuration files, and anything else not related to your code. Using Cargo
|
||
helps you organize your projects. There’s a place for everything, and
|
||
everything is in its place.</p>
|
||
<p>If you started a project that doesn’t use Cargo, as we did with the “Hello,
|
||
world!” project, you can convert it to a project that does use Cargo. Move the
|
||
project code into the <em>src</em> directory and create an appropriate <em>Cargo.toml</em>
|
||
file.</p>
|
||
<h3><a class="header" href="#building-and-running-a-cargo-project" id="building-and-running-a-cargo-project">Building and Running a Cargo Project</a></h3>
|
||
<p>Now let’s look at what’s different when we build and run the “Hello, world!”
|
||
program with Cargo! From your <em>hello_cargo</em> directory, build your project by
|
||
entering the following command:</p>
|
||
<pre><code class="language-text">$ cargo build
|
||
Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 2.85 secs
|
||
</code></pre>
|
||
<p>This command creates an executable file in <em>target/debug/hello_cargo</em> (or
|
||
<em>target\debug\hello_cargo.exe</em> on Windows) rather than in your current
|
||
directory. You can run the executable with this command:</p>
|
||
<pre><code class="language-text">$ ./target/debug/hello_cargo # or .\target\debug\hello_cargo.exe on Windows
|
||
Hello, world!
|
||
</code></pre>
|
||
<p>If all goes well, <code>Hello, world!</code> should print to the terminal. Running <code>cargo build</code> for the first time also causes Cargo to create a new file at the top
|
||
level: <em>Cargo.lock</em>. This file keeps track of the exact versions of
|
||
dependencies in your project. This project doesn’t have dependencies, so the
|
||
file is a bit sparse. You won’t ever need to change this file manually; Cargo
|
||
manages its contents for you.</p>
|
||
<p>We just built a project with <code>cargo build</code> and ran it with
|
||
<code>./target/debug/hello_cargo</code>, but we can also use <code>cargo run</code> to compile the
|
||
code and then run the resulting executable all in one command:</p>
|
||
<pre><code class="language-text">$ cargo run
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.0 secs
|
||
Running `target/debug/hello_cargo`
|
||
Hello, world!
|
||
</code></pre>
|
||
<p>Notice that this time we didn’t see output indicating that Cargo was compiling
|
||
<code>hello_cargo</code>. Cargo figured out that the files hadn’t changed, so it just ran
|
||
the binary. If you had modified your source code, Cargo would have rebuilt the
|
||
project before running it, and you would have seen this output:</p>
|
||
<pre><code class="language-text">$ cargo run
|
||
Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.33 secs
|
||
Running `target/debug/hello_cargo`
|
||
Hello, world!
|
||
</code></pre>
|
||
<p>Cargo also provides a command called <code>cargo check</code>. This command quickly checks
|
||
your code to make sure it compiles but doesn’t produce an executable:</p>
|
||
<pre><code class="language-text">$ cargo check
|
||
Checking hello_cargo v0.1.0 (file:///projects/hello_cargo)
|
||
Finished dev [unoptimized + debuginfo] target(s) in 0.32 secs
|
||
</code></pre>
|
||
<p>Why would you not want an executable? Often, <code>cargo check</code> is much faster than
|
||
<code>cargo build</code>, because it skips the step of producing an executable. If you’re
|
||
continually checking your work while writing the code, using <code>cargo check</code> will
|
||
speed up the process! As such, many Rustaceans run <code>cargo check</code> periodically
|
||
as they write their program to make sure it compiles. Then they run <code>cargo build</code> when they’re ready to use the executable.</p>
|
||
<p>Let’s recap what we’ve learned so far about Cargo:</p>
|
||
<ul>
|
||
<li>We can build a project using <code>cargo build</code> or <code>cargo check</code>.</li>
|
||
<li>We can build and run a project in one step using <code>cargo run</code>.</li>
|
||
<li>Instead of saving the result of the build in the same directory as our code,
|
||
Cargo stores it in the <em>target/debug</em> directory.</li>
|
||
</ul>
|
||
<p>An additional advantage of using Cargo is that the commands are the same no
|
||
matter which operating system you’re working on. So, at this point, we’ll no
|
||
longer provide specific instructions for Linux and macOS versus Windows.</p>
|
||
<h3><a class="header" href="#building-for-release" id="building-for-release">Building for Release</a></h3>
|
||
<p>When your project is finally ready for release, you can use <code>cargo build --release</code> to compile it with optimizations. This command will create an
|
||
executable in <em>target/release</em> instead of <em>target/debug</em>. The optimizations
|
||
make your Rust code run faster, but turning them on lengthens the time it takes
|
||
for your program to compile. This is why there are two different profiles: one
|
||
for development, when you want to rebuild quickly and often, and another for
|
||
building the final program you’ll give to a user that won’t be rebuilt
|
||
repeatedly and that will run as fast as possible. If you’re benchmarking your
|
||
code’s running time, be sure to run <code>cargo build --release</code> and benchmark with
|
||
the executable in <em>target/release</em>.</p>
|
||
<h3><a class="header" href="#cargo-as-convention" id="cargo-as-convention">Cargo as Convention</a></h3>
|
||
<p>With simple projects, Cargo doesn’t provide a lot of value over just using
|
||
<code>rustc</code>, but it will prove its worth as your programs become more intricate.
|
||
With complex projects composed of multiple crates, it’s much easier to let
|
||
Cargo coordinate the build.</p>
|
||
<p>Even though the <code>hello_cargo</code> project is simple, it now uses much of the real
|
||
tooling you’ll use in the rest of your Rust career. In fact, to work on any
|
||
existing projects, you can use the following commands to check out the code
|
||
using Git, change to that project’s directory, and build:</p>
|
||
<pre><code class="language-text">$ git clone someurl.com/someproject
|
||
$ cd someproject
|
||
$ cargo build
|
||
</code></pre>
|
||
<p>For more information about Cargo, check out <a href="https://doc.rust-lang.org/cargo/">its documentation</a>.</p>
|
||
<h2><a class="header" href="#summary" id="summary">Summary</a></h2>
|
||
<p>You’re already off to a great start on your Rust journey! In this chapter,
|
||
you’ve learned how to:</p>
|
||
<ul>
|
||
<li>Install the latest stable version of Rust using <code>rustup</code></li>
|
||
<li>Update to a newer Rust version</li>
|
||
<li>Open locally installed documentation</li>
|
||
<li>Write and run a “Hello, world!” program using <code>rustc</code> directly</li>
|
||
<li>Create and run a new project using the conventions of Cargo</li>
|
||
</ul>
|
||
<p>This is a great time to build a more substantial program to get used to reading
|
||
and writing Rust code. So, in Chapter 2, we’ll build a guessing game program.
|
||
If you would rather start by learning how common programming concepts work in
|
||
Rust, see Chapter 3 and then return to Chapter 2.</p>
|
||
|
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|
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