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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><
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<main>
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<h2><a class="header" href="#advanced-types" id="advanced-types">Advanced Types</a></h2>
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<p>The Rust type system has some features that we’ve mentioned in this book but
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haven’t yet discussed. We’ll start by discussing newtypes in general as we
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examine why newtypes are useful as types. Then we’ll move on to type aliases, a
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feature similar to newtypes but with slightly different semantics. We’ll also
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discuss the <code>!</code> type and dynamically sized types.</p>
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<blockquote>
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<p>Note: The next section assumes you’ve read the earlier section <a href="ch19-03-advanced-traits.html#using-the-newtype-pattern-to-implement-external-traits-on-external-types">“Using the
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Newtype Pattern to Implement External Traits on External
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Types.”</a><!-- ignore --></p>
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</blockquote>
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<h3><a class="header" href="#using-the-newtype-pattern-for-type-safety-and-abstraction" id="using-the-newtype-pattern-for-type-safety-and-abstraction">Using the Newtype Pattern for Type Safety and Abstraction</a></h3>
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<p>The newtype pattern is useful for tasks beyond those we’ve discussed so far,
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including statically enforcing that values are never confused and indicating
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the units of a value. You saw an example of using newtypes to indicate units in
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Listing 19-15: recall that the <code>Millimeters</code> and <code>Meters</code> structs wrapped <code>u32</code>
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values in a newtype. If we wrote a function with a parameter of type
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<code>Millimeters</code>, we couldn’t compile a program that accidentally tried to call
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that function with a value of type <code>Meters</code> or a plain <code>u32</code>.</p>
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<p>Another use of the newtype pattern is in abstracting away some implementation
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details of a type: the new type can expose a public API that is different from
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the API of the private inner type if we used the new type directly to restrict
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the available functionality, for example.</p>
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<p>Newtypes can also hide internal implementation. For example, we could provide a
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<code>People</code> type to wrap a <code>HashMap<i32, String></code> that stores a person’s ID
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associated with their name. Code using <code>People</code> would only interact with the
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public API we provide, such as a method to add a name string to the <code>People</code>
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collection; that code wouldn’t need to know that we assign an <code>i32</code> ID to names
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internally. The newtype pattern is a lightweight way to achieve encapsulation
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to hide implementation details, which we discussed in the <a href="ch17-01-what-is-oo.html#encapsulation-that-hides-implementation-details">“Encapsulation that
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Hides Implementation
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Details”</a><!-- ignore -->
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section of Chapter 17.</p>
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<h3><a class="header" href="#creating-type-synonyms-with-type-aliases" id="creating-type-synonyms-with-type-aliases">Creating Type Synonyms with Type Aliases</a></h3>
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<p>Along with the newtype pattern, Rust provides the ability to declare a <em>type
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alias</em> to give an existing type another name. For this we use the <code>type</code>
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keyword. For example, we can create the alias <code>Kilometers</code> to <code>i32</code> like so:</p>
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<pre><pre class="playpen"><code class="language-rust">
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<span class="boring">#![allow(unused_variables)]
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</span><span class="boring">fn main() {
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</span>type Kilometers = i32;
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<span class="boring">}
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</span></code></pre></pre>
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<p>Now, the alias <code>Kilometers</code> is a <em>synonym</em> for <code>i32</code>; unlike the <code>Millimeters</code>
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and <code>Meters</code> types we created in Listing 19-15, <code>Kilometers</code> is not a separate,
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new type. Values that have the type <code>Kilometers</code> will be treated the same as
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values of type <code>i32</code>:</p>
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<pre><pre class="playpen"><code class="language-rust">
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<span class="boring">#![allow(unused_variables)]
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</span><span class="boring">fn main() {
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</span>type Kilometers = i32;
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let x: i32 = 5;
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let y: Kilometers = 5;
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println!("x + y = {}", x + y);
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<span class="boring">}
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</span></code></pre></pre>
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<p>Because <code>Kilometers</code> and <code>i32</code> are the same type, we can add values of both
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types and we can pass <code>Kilometers</code> values to functions that take <code>i32</code>
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parameters. However, using this method, we don’t get the type checking benefits
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that we get from the newtype pattern discussed earlier.</p>
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<p>The main use case for type synonyms is to reduce repetition. For example, we
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might have a lengthy type like this:</p>
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<pre><code class="language-rust ignore">Box<dyn Fn() + Send + 'static>
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</code></pre>
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<p>Writing this lengthy type in function signatures and as type annotations all
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over the code can be tiresome and error prone. Imagine having a project full of
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code like that in Listing 19-24.</p>
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<pre><pre class="playpen"><code class="language-rust">
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<span class="boring">#![allow(unused_variables)]
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</span><span class="boring">fn main() {
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</span>let f: Box<dyn Fn() + Send + 'static> = Box::new(|| println!("hi"));
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fn takes_long_type(f: Box<dyn Fn() + Send + 'static>) {
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// --snip--
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}
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fn returns_long_type() -> Box<dyn Fn() + Send + 'static> {
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// --snip--
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<span class="boring"> Box::new(|| ())
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</span>}
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<span class="boring">}
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</span></code></pre></pre>
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<p><span class="caption">Listing 19-24: Using a long type in many places</span></p>
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<p>A type alias makes this code more manageable by reducing the repetition. In
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Listing 19-25, we’ve introduced an alias named <code>Thunk</code> for the verbose type and
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can replace all uses of the type with the shorter alias <code>Thunk</code>.</p>
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<pre><pre class="playpen"><code class="language-rust">
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<span class="boring">#![allow(unused_variables)]
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</span><span class="boring">fn main() {
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</span>type Thunk = Box<dyn Fn() + Send + 'static>;
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|
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let f: Thunk = Box::new(|| println!("hi"));
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fn takes_long_type(f: Thunk) {
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// --snip--
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}
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fn returns_long_type() -> Thunk {
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// --snip--
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<span class="boring"> Box::new(|| ())
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</span>}
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<span class="boring">}
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</span></code></pre></pre>
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<p><span class="caption">Listing 19-25: Introducing a type alias <code>Thunk</code> to reduce
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repetition</span></p>
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<p>This code is much easier to read and write! Choosing a meaningful name for a
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type alias can help communicate your intent as well (<em>thunk</em> is a word for code
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to be evaluated at a later time, so it’s an appropriate name for a closure that
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gets stored).</p>
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<p>Type aliases are also commonly used with the <code>Result<T, E></code> type for reducing
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repetition. Consider the <code>std::io</code> module in the standard library. I/O
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operations often return a <code>Result<T, E></code> to handle situations when operations
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fail to work. This library has a <code>std::io::Error</code> struct that represents all
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possible I/O errors. Many of the functions in <code>std::io</code> will be returning
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|
<code>Result<T, E></code> where the <code>E</code> is <code>std::io::Error</code>, such as these functions in
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|
the <code>Write</code> trait:</p>
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|
<pre><pre class="playpen"><code class="language-rust">
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|
<span class="boring">#![allow(unused_variables)]
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|||
|
</span><span class="boring">fn main() {
|
|||
|
</span>use std::io::Error;
|
|||
|
use std::fmt;
|
|||
|
|
|||
|
pub trait Write {
|
|||
|
fn write(&mut self, buf: &[u8]) -> Result<usize, Error>;
|
|||
|
fn flush(&mut self) -> Result<(), Error>;
|
|||
|
|
|||
|
fn write_all(&mut self, buf: &[u8]) -> Result<(), Error>;
|
|||
|
fn write_fmt(&mut self, fmt: fmt::Arguments) -> Result<(), Error>;
|
|||
|
}
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p>The <code>Result<..., Error></code> is repeated a lot. As such, <code>std::io</code> has this type of
|
|||
|
alias declaration:</p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span>type Result<T> = std::result::Result<T, std::io::Error>;
|
|||
|
<span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p>Because this declaration is in the <code>std::io</code> module, we can use the fully
|
|||
|
qualified alias <code>std::io::Result<T></code>—that is, a <code>Result<T, E></code> with the <code>E</code>
|
|||
|
filled in as <code>std::io::Error</code>. The <code>Write</code> trait function signatures end up
|
|||
|
looking like this:</p>
|
|||
|
<pre><code class="language-rust ignore">pub trait Write {
|
|||
|
fn write(&mut self, buf: &[u8]) -> Result<usize>;
|
|||
|
fn flush(&mut self) -> Result<()>;
|
|||
|
|
|||
|
fn write_all(&mut self, buf: &[u8]) -> Result<()>;
|
|||
|
fn write_fmt(&mut self, fmt: Arguments) -> Result<()>;
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>The type alias helps in two ways: it makes code easier to write <em>and</em> it gives
|
|||
|
us a consistent interface across all of <code>std::io</code>. Because it’s an alias, it’s
|
|||
|
just another <code>Result<T, E></code>, which means we can use any methods that work on
|
|||
|
<code>Result<T, E></code> with it, as well as special syntax like the <code>?</code> operator.</p>
|
|||
|
<h3><a class="header" href="#the-never-type-that-never-returns" id="the-never-type-that-never-returns">The Never Type that Never Returns</a></h3>
|
|||
|
<p>Rust has a special type named <code>!</code> that’s known in type theory lingo as the
|
|||
|
<em>empty type</em> because it has no values. We prefer to call it the <em>never type</em>
|
|||
|
because it stands in the place of the return type when a function will never
|
|||
|
return. Here is an example:</p>
|
|||
|
<pre><code class="language-rust ignore">fn bar() -> ! {
|
|||
|
// --snip--
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>This code is read as “the function <code>bar</code> returns never.” Functions that return
|
|||
|
never are called <em>diverging functions</em>. We can’t create values of the type <code>!</code>
|
|||
|
so <code>bar</code> can never possibly return.</p>
|
|||
|
<p>But what use is a type you can never create values for? Recall the code from
|
|||
|
Listing 2-5; we’ve reproduced part of it here in Listing 19-26.</p>
|
|||
|
<pre><pre class="playpen"><code class="language-rust">
|
|||
|
<span class="boring">#![allow(unused_variables)]
|
|||
|
</span><span class="boring">fn main() {
|
|||
|
</span><span class="boring">let guess = "3";
|
|||
|
</span><span class="boring">loop {
|
|||
|
</span>let guess: u32 = match guess.trim().parse() {
|
|||
|
Ok(num) => num,
|
|||
|
Err(_) => continue,
|
|||
|
};
|
|||
|
<span class="boring">break;
|
|||
|
</span><span class="boring">}
|
|||
|
</span><span class="boring">}
|
|||
|
</span></code></pre></pre>
|
|||
|
<p><span class="caption">Listing 19-26: A <code>match</code> with an arm that ends in
|
|||
|
<code>continue</code></span></p>
|
|||
|
<p>At the time, we skipped over some details in this code. In Chapter 6 in <a href="ch06-02-match.html#the-match-control-flow-operator">“The
|
|||
|
<code>match</code> Control Flow Operator”</a><!-- ignore
|
|||
|
--> section, we discussed that <code>match</code> arms must all return the same type. So,
|
|||
|
for example, the following code doesn’t work:</p>
|
|||
|
<pre><code class="language-rust ignore does_not_compile">let guess = match guess.trim().parse() {
|
|||
|
Ok(_) => 5,
|
|||
|
Err(_) => "hello",
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>The type of <code>guess</code> in this code would have to be an integer <em>and</em> a string,
|
|||
|
and Rust requires that <code>guess</code> have only one type. So what does <code>continue</code>
|
|||
|
return? How were we allowed to return a <code>u32</code> from one arm and have another arm
|
|||
|
that ends with <code>continue</code> in Listing 19-26?</p>
|
|||
|
<p>As you might have guessed, <code>continue</code> has a <code>!</code> value. That is, when Rust
|
|||
|
computes the type of <code>guess</code>, it looks at both match arms, the former with a
|
|||
|
value of <code>u32</code> and the latter with a <code>!</code> value. Because <code>!</code> can never have a
|
|||
|
value, Rust decides that the type of <code>guess</code> is <code>u32</code>.</p>
|
|||
|
<p>The formal way of describing this behavior is that expressions of type <code>!</code> can
|
|||
|
be coerced into any other type. We’re allowed to end this <code>match</code> arm with
|
|||
|
<code>continue</code> because <code>continue</code> doesn’t return a value; instead, it moves control
|
|||
|
back to the top of the loop, so in the <code>Err</code> case, we never assign a value to
|
|||
|
<code>guess</code>.</p>
|
|||
|
<p>The never type is useful with the <code>panic!</code> macro as well. Remember the <code>unwrap</code>
|
|||
|
function that we call on <code>Option<T></code> values to produce a value or panic? Here
|
|||
|
is its definition:</p>
|
|||
|
<pre><code class="language-rust ignore">impl<T> Option<T> {
|
|||
|
pub fn unwrap(self) -> T {
|
|||
|
match self {
|
|||
|
Some(val) => val,
|
|||
|
None => panic!("called `Option::unwrap()` on a `None` value"),
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>In this code, the same thing happens as in the <code>match</code> in Listing 19-26: Rust
|
|||
|
sees that <code>val</code> has the type <code>T</code> and <code>panic!</code> has the type <code>!</code>, so the result
|
|||
|
of the overall <code>match</code> expression is <code>T</code>. This code works because <code>panic!</code>
|
|||
|
doesn’t produce a value; it ends the program. In the <code>None</code> case, we won’t be
|
|||
|
returning a value from <code>unwrap</code>, so this code is valid.</p>
|
|||
|
<p>One final expression that has the type <code>!</code> is a <code>loop</code>:</p>
|
|||
|
<pre><code class="language-rust ignore">print!("forever ");
|
|||
|
|
|||
|
loop {
|
|||
|
print!("and ever ");
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>Here, the loop never ends, so <code>!</code> is the value of the expression. However, this
|
|||
|
wouldn’t be true if we included a <code>break</code>, because the loop would terminate
|
|||
|
when it got to the <code>break</code>.</p>
|
|||
|
<h3><a class="header" href="#dynamically-sized-types-and-the-sized-trait" id="dynamically-sized-types-and-the-sized-trait">Dynamically Sized Types and the <code>Sized</code> Trait</a></h3>
|
|||
|
<p>Due to Rust’s need to know certain details, such as how much space to allocate
|
|||
|
for a value of a particular type, there is a corner of its type system that can
|
|||
|
be confusing: the concept of <em>dynamically sized types</em>. Sometimes referred to
|
|||
|
as <em>DSTs</em> or <em>unsized types</em>, these types let us write code using values whose
|
|||
|
size we can know only at runtime.</p>
|
|||
|
<p>Let’s dig into the details of a dynamically sized type called <code>str</code>, which
|
|||
|
we’ve been using throughout the book. That’s right, not <code>&str</code>, but <code>str</code> on
|
|||
|
its own, is a DST. We can’t know how long the string is until runtime, meaning
|
|||
|
we can’t create a variable of type <code>str</code>, nor can we take an argument of type
|
|||
|
<code>str</code>. Consider the following code, which does not work:</p>
|
|||
|
<pre><code class="language-rust ignore does_not_compile">let s1: str = "Hello there!";
|
|||
|
let s2: str = "How's it going?";
|
|||
|
</code></pre>
|
|||
|
<p>Rust needs to know how much memory to allocate for any value of a particular
|
|||
|
type, and all values of a type must use the same amount of memory. If Rust
|
|||
|
allowed us to write this code, these two <code>str</code> values would need to take up the
|
|||
|
same amount of space. But they have different lengths: <code>s1</code> needs 12 bytes of
|
|||
|
storage and <code>s2</code> needs 15. This is why it’s not possible to create a variable
|
|||
|
holding a dynamically sized type.</p>
|
|||
|
<p>So what do we do? In this case, you already know the answer: we make the types
|
|||
|
of <code>s1</code> and <code>s2</code> a <code>&str</code> rather than a <code>str</code>. Recall that in the <a href="ch04-03-slices.html#string-slices">“String
|
|||
|
Slices”</a><!-- ignore --> section of Chapter 4, we said the slice
|
|||
|
data structure stores the starting position and the length of the slice.</p>
|
|||
|
<p>So although a <code>&T</code> is a single value that stores the memory address of where
|
|||
|
the <code>T</code> is located, a <code>&str</code> is <em>two</em> values: the address of the <code>str</code> and its
|
|||
|
length. As such, we can know the size of a <code>&str</code> value at compile time: it’s
|
|||
|
twice the length of a <code>usize</code>. That is, we always know the size of a <code>&str</code>, no
|
|||
|
matter how long the string it refers to is. In general, this is the way in
|
|||
|
which dynamically sized types are used in Rust: they have an extra bit of
|
|||
|
metadata that stores the size of the dynamic information. The golden rule of
|
|||
|
dynamically sized types is that we must always put values of dynamically sized
|
|||
|
types behind a pointer of some kind.</p>
|
|||
|
<p>We can combine <code>str</code> with all kinds of pointers: for example, <code>Box<str></code> or
|
|||
|
<code>Rc<str></code>. In fact, you’ve seen this before but with a different dynamically
|
|||
|
sized type: traits. Every trait is a dynamically sized type we can refer to by
|
|||
|
using the name of the trait. In Chapter 17 in the <a href="ch17-02-trait-objects.html#using-trait-objects-that-allow-for-values-of-different-types">“Using Trait Objects That
|
|||
|
Allow for Values of Different
|
|||
|
Types”</a><!--
|
|||
|
ignore --> section, we mentioned that to use traits as trait objects, we must
|
|||
|
put them behind a pointer, such as <code>&dyn Trait</code> or <code>Box<dyn Trait></code> (<code>Rc<dyn Trait></code> would work too).</p>
|
|||
|
<p>To work with DSTs, Rust has a particular trait called the <code>Sized</code> trait to
|
|||
|
determine whether or not a type’s size is known at compile time. This trait is
|
|||
|
automatically implemented for everything whose size is known at compile time.
|
|||
|
In addition, Rust implicitly adds a bound on <code>Sized</code> to every generic function.
|
|||
|
That is, a generic function definition like this:</p>
|
|||
|
<pre><code class="language-rust ignore">fn generic<T>(t: T) {
|
|||
|
// --snip--
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>is actually treated as though we had written this:</p>
|
|||
|
<pre><code class="language-rust ignore">fn generic<T: Sized>(t: T) {
|
|||
|
// --snip--
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>By default, generic functions will work only on types that have a known size at
|
|||
|
compile time. However, you can use the following special syntax to relax this
|
|||
|
restriction:</p>
|
|||
|
<pre><code class="language-rust ignore">fn generic<T: ?Sized>(t: &T) {
|
|||
|
// --snip--
|
|||
|
}
|
|||
|
</code></pre>
|
|||
|
<p>A trait bound on <code>?Sized</code> is the opposite of a trait bound on <code>Sized</code>: we would
|
|||
|
read this as “<code>T</code> may or may not be <code>Sized</code>.” This syntax is only available for
|
|||
|
<code>Sized</code>, not any other traits.</p>
|
|||
|
<p>Also note that we switched the type of the <code>t</code> parameter from <code>T</code> to <code>&T</code>.
|
|||
|
Because the type might not be <code>Sized</code>, we need to use it behind some kind of
|
|||
|
pointer. In this case, we’ve chosen a reference.</p>
|
|||
|
<p>Next, we’ll talk about functions and closures!</p>
|
|||
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