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<ol class="chapter"><li class="expanded affix "><a href="title-page.html">The Rust Programming Language</a></li><li class="expanded affix "><a href="foreword.html">Foreword</a></li><li class="expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li class="expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li class="expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li class="expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li class="expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> Functions</a></li><li class="expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li class="expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li class="expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li class="expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li class="expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References and Borrowing</a></li><li class="expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> The Slice Type</a></li></ol></li><li class="expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li class="expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li class="expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li class="expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li class="expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li class="expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li class="expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li class="expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> Managing Growing Projects with Packages, Crates, and Modules</a></li><li><ol class="section"><li class="expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> Packages and Crates</a></li><li class="expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> Defining Modules to Control Scope and Privacy</a></li><li class="expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> Paths for Referring to an Item in the Module Tree</a></li><li class="expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> Bringing Paths Into Scope with the use Keyword</a></li><li class="expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> Separating Modules into Different Files</a></li></ol></li><li class="expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li class="expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Storing Lists of Values with Vectors</a></li><li class="expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Storing UTF-8 Encoded Text with Strings</a></li><li class="expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Storing Keys with Associated Values in Hash Maps</a></li></ol></li><li class="expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li class="expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li class="expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li class="expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li class="expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li class="expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li class="expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li class="expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li class="expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Writing Automated Tests</a></li><li><ol class="section"><li class="expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> How to Write Tests</a></li><li class="expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Controlling How Tests Are Run</a></li><li class="expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li class="expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li class="expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li class="expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li class="expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li class="expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li class="expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li class="expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li class="expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li class="expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li class="expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li class="expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li class="expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li class="expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li class="expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li class="expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li class="expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li class="expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li class="expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li class="expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li class="expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Using Box<T> to Point to Data on the Heap</a></li><li class="expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> Treating Smart Pointers Like Regular References with the Deref Trait</a></li><li class="expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> Running Code on Cleanup with the Drop Trait</a></li><li class="expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li class="expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li class="expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Reference Cycles Can Leak Memory</a></li></ol></li><li class="expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li class="expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Using Threads to Run Code Simultaneously</a></li><li class="expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Using Message Passing to Transfer Data Between Threads</a></li><li class="expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared-State Concurrency</a></li><li class="expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency with the Sync and Send Traits</a></li></ol></li><li class="expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li class="expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li class="expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects That Allow for Values of Different Types</a></li><li class="expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li class="expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns and Matching</a></li><li><ol class="section"><li class="expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns Can Be Used</a></li><li class="expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li class="expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> Pattern Syntax</a></li></ol></li><li class="expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li class="expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li class="expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> Advanced Traits</a></li><li class="expanded "><a href="ch19-04-advanced-types.html" class="active"><strong aria-hidden="true">19.3.</strong> Advanced Types</a></li><li class="expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> Advanced Functions and Closures</a></li><li class="expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong> Macros</a></li></ol></li><li class="expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li class="expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> Building a Single-Threaded Web Server</a></li><li class="expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning Our Single-Threaded Server into a Multithreaded Server</a></li><li class="expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li class="expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li class="expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li class="expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li class="expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li class="expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - Useful Development Tools</a></li><li class="expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - Editions</a></li><li class="expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - Translations of the Book</a></li><li class="expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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<h2><a class="header" href="#advanced-types" id="advanced-types">Advanced Types</a></h2>
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<p>The Rust type system has some features that we’ve mentioned in this book but
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haven’t yet discussed. We’ll start by discussing newtypes in general as we
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examine why newtypes are useful as types. Then we’ll move on to type aliases, a
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feature similar to newtypes but with slightly different semantics. We’ll also
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discuss the <code>!</code> type and dynamically sized types.</p>
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<blockquote>
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<p>Note: The next section assumes you’ve read the earlier section <a href="ch19-03-advanced-traits.html#using-the-newtype-pattern-to-implement-external-traits-on-external-types">“Using the
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Newtype Pattern to Implement External Traits on External
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Types.”</a><!-- ignore --></p>
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|
||
<h3><a class="header" href="#using-the-newtype-pattern-for-type-safety-and-abstraction" id="using-the-newtype-pattern-for-type-safety-and-abstraction">Using the Newtype Pattern for Type Safety and Abstraction</a></h3>
|
||
<p>The newtype pattern is useful for tasks beyond those we’ve discussed so far,
|
||
including statically enforcing that values are never confused and indicating
|
||
the units of a value. You saw an example of using newtypes to indicate units in
|
||
Listing 19-15: recall that the <code>Millimeters</code> and <code>Meters</code> structs wrapped <code>u32</code>
|
||
values in a newtype. If we wrote a function with a parameter of type
|
||
<code>Millimeters</code>, we couldn’t compile a program that accidentally tried to call
|
||
that function with a value of type <code>Meters</code> or a plain <code>u32</code>.</p>
|
||
<p>Another use of the newtype pattern is in abstracting away some implementation
|
||
details of a type: the new type can expose a public API that is different from
|
||
the API of the private inner type if we used the new type directly to restrict
|
||
the available functionality, for example.</p>
|
||
<p>Newtypes can also hide internal implementation. For example, we could provide a
|
||
<code>People</code> type to wrap a <code>HashMap<i32, String></code> that stores a person’s ID
|
||
associated with their name. Code using <code>People</code> would only interact with the
|
||
public API we provide, such as a method to add a name string to the <code>People</code>
|
||
collection; that code wouldn’t need to know that we assign an <code>i32</code> ID to names
|
||
internally. The newtype pattern is a lightweight way to achieve encapsulation
|
||
to hide implementation details, which we discussed in the <a href="ch17-01-what-is-oo.html#encapsulation-that-hides-implementation-details">“Encapsulation that
|
||
Hides Implementation
|
||
Details”</a><!-- ignore -->
|
||
section of Chapter 17.</p>
|
||
<h3><a class="header" href="#creating-type-synonyms-with-type-aliases" id="creating-type-synonyms-with-type-aliases">Creating Type Synonyms with Type Aliases</a></h3>
|
||
<p>Along with the newtype pattern, Rust provides the ability to declare a <em>type
|
||
alias</em> to give an existing type another name. For this we use the <code>type</code>
|
||
keyword. For example, we can create the alias <code>Kilometers</code> to <code>i32</code> like so:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>type Kilometers = i32;
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>Now, the alias <code>Kilometers</code> is a <em>synonym</em> for <code>i32</code>; unlike the <code>Millimeters</code>
|
||
and <code>Meters</code> types we created in Listing 19-15, <code>Kilometers</code> is not a separate,
|
||
new type. Values that have the type <code>Kilometers</code> will be treated the same as
|
||
values of type <code>i32</code>:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>type Kilometers = i32;
|
||
|
||
let x: i32 = 5;
|
||
let y: Kilometers = 5;
|
||
|
||
println!("x + y = {}", x + y);
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>Because <code>Kilometers</code> and <code>i32</code> are the same type, we can add values of both
|
||
types and we can pass <code>Kilometers</code> values to functions that take <code>i32</code>
|
||
parameters. However, using this method, we don’t get the type checking benefits
|
||
that we get from the newtype pattern discussed earlier.</p>
|
||
<p>The main use case for type synonyms is to reduce repetition. For example, we
|
||
might have a lengthy type like this:</p>
|
||
<pre><code class="language-rust ignore">Box<dyn Fn() + Send + 'static>
|
||
</code></pre>
|
||
<p>Writing this lengthy type in function signatures and as type annotations all
|
||
over the code can be tiresome and error prone. Imagine having a project full of
|
||
code like that in Listing 19-24.</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>let f: Box<dyn Fn() + Send + 'static> = Box::new(|| println!("hi"));
|
||
|
||
fn takes_long_type(f: Box<dyn Fn() + Send + 'static>) {
|
||
// --snip--
|
||
}
|
||
|
||
fn returns_long_type() -> Box<dyn Fn() + Send + 'static> {
|
||
// --snip--
|
||
<span class="boring"> Box::new(|| ())
|
||
</span>}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 19-24: Using a long type in many places</span></p>
|
||
<p>A type alias makes this code more manageable by reducing the repetition. In
|
||
Listing 19-25, we’ve introduced an alias named <code>Thunk</code> for the verbose type and
|
||
can replace all uses of the type with the shorter alias <code>Thunk</code>.</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>type Thunk = Box<dyn Fn() + Send + 'static>;
|
||
|
||
let f: Thunk = Box::new(|| println!("hi"));
|
||
|
||
fn takes_long_type(f: Thunk) {
|
||
// --snip--
|
||
}
|
||
|
||
fn returns_long_type() -> Thunk {
|
||
// --snip--
|
||
<span class="boring"> Box::new(|| ())
|
||
</span>}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 19-25: Introducing a type alias <code>Thunk</code> to reduce
|
||
repetition</span></p>
|
||
<p>This code is much easier to read and write! Choosing a meaningful name for a
|
||
type alias can help communicate your intent as well (<em>thunk</em> is a word for code
|
||
to be evaluated at a later time, so it’s an appropriate name for a closure that
|
||
gets stored).</p>
|
||
<p>Type aliases are also commonly used with the <code>Result<T, E></code> type for reducing
|
||
repetition. Consider the <code>std::io</code> module in the standard library. I/O
|
||
operations often return a <code>Result<T, E></code> to handle situations when operations
|
||
fail to work. This library has a <code>std::io::Error</code> struct that represents all
|
||
possible I/O errors. Many of the functions in <code>std::io</code> will be returning
|
||
<code>Result<T, E></code> where the <code>E</code> is <code>std::io::Error</code>, such as these functions in
|
||
the <code>Write</code> trait:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>use std::io::Error;
|
||
use std::fmt;
|
||
|
||
pub trait Write {
|
||
fn write(&mut self, buf: &[u8]) -> Result<usize, Error>;
|
||
fn flush(&mut self) -> Result<(), Error>;
|
||
|
||
fn write_all(&mut self, buf: &[u8]) -> Result<(), Error>;
|
||
fn write_fmt(&mut self, fmt: fmt::Arguments) -> Result<(), Error>;
|
||
}
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>The <code>Result<..., Error></code> is repeated a lot. As such, <code>std::io</code> has this type of
|
||
alias declaration:</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span>type Result<T> = std::result::Result<T, std::io::Error>;
|
||
<span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p>Because this declaration is in the <code>std::io</code> module, we can use the fully
|
||
qualified alias <code>std::io::Result<T></code>—that is, a <code>Result<T, E></code> with the <code>E</code>
|
||
filled in as <code>std::io::Error</code>. The <code>Write</code> trait function signatures end up
|
||
looking like this:</p>
|
||
<pre><code class="language-rust ignore">pub trait Write {
|
||
fn write(&mut self, buf: &[u8]) -> Result<usize>;
|
||
fn flush(&mut self) -> Result<()>;
|
||
|
||
fn write_all(&mut self, buf: &[u8]) -> Result<()>;
|
||
fn write_fmt(&mut self, fmt: Arguments) -> Result<()>;
|
||
}
|
||
</code></pre>
|
||
<p>The type alias helps in two ways: it makes code easier to write <em>and</em> it gives
|
||
us a consistent interface across all of <code>std::io</code>. Because it’s an alias, it’s
|
||
just another <code>Result<T, E></code>, which means we can use any methods that work on
|
||
<code>Result<T, E></code> with it, as well as special syntax like the <code>?</code> operator.</p>
|
||
<h3><a class="header" href="#the-never-type-that-never-returns" id="the-never-type-that-never-returns">The Never Type that Never Returns</a></h3>
|
||
<p>Rust has a special type named <code>!</code> that’s known in type theory lingo as the
|
||
<em>empty type</em> because it has no values. We prefer to call it the <em>never type</em>
|
||
because it stands in the place of the return type when a function will never
|
||
return. Here is an example:</p>
|
||
<pre><code class="language-rust ignore">fn bar() -> ! {
|
||
// --snip--
|
||
}
|
||
</code></pre>
|
||
<p>This code is read as “the function <code>bar</code> returns never.” Functions that return
|
||
never are called <em>diverging functions</em>. We can’t create values of the type <code>!</code>
|
||
so <code>bar</code> can never possibly return.</p>
|
||
<p>But what use is a type you can never create values for? Recall the code from
|
||
Listing 2-5; we’ve reproduced part of it here in Listing 19-26.</p>
|
||
<pre><pre class="playpen"><code class="language-rust">
|
||
<span class="boring">#![allow(unused_variables)]
|
||
</span><span class="boring">fn main() {
|
||
</span><span class="boring">let guess = "3";
|
||
</span><span class="boring">loop {
|
||
</span>let guess: u32 = match guess.trim().parse() {
|
||
Ok(num) => num,
|
||
Err(_) => continue,
|
||
};
|
||
<span class="boring">break;
|
||
</span><span class="boring">}
|
||
</span><span class="boring">}
|
||
</span></code></pre></pre>
|
||
<p><span class="caption">Listing 19-26: A <code>match</code> with an arm that ends in
|
||
<code>continue</code></span></p>
|
||
<p>At the time, we skipped over some details in this code. In Chapter 6 in <a href="ch06-02-match.html#the-match-control-flow-operator">“The
|
||
<code>match</code> Control Flow Operator”</a><!-- ignore
|
||
--> section, we discussed that <code>match</code> arms must all return the same type. So,
|
||
for example, the following code doesn’t work:</p>
|
||
<pre><code class="language-rust ignore does_not_compile">let guess = match guess.trim().parse() {
|
||
Ok(_) => 5,
|
||
Err(_) => "hello",
|
||
}
|
||
</code></pre>
|
||
<p>The type of <code>guess</code> in this code would have to be an integer <em>and</em> a string,
|
||
and Rust requires that <code>guess</code> have only one type. So what does <code>continue</code>
|
||
return? How were we allowed to return a <code>u32</code> from one arm and have another arm
|
||
that ends with <code>continue</code> in Listing 19-26?</p>
|
||
<p>As you might have guessed, <code>continue</code> has a <code>!</code> value. That is, when Rust
|
||
computes the type of <code>guess</code>, it looks at both match arms, the former with a
|
||
value of <code>u32</code> and the latter with a <code>!</code> value. Because <code>!</code> can never have a
|
||
value, Rust decides that the type of <code>guess</code> is <code>u32</code>.</p>
|
||
<p>The formal way of describing this behavior is that expressions of type <code>!</code> can
|
||
be coerced into any other type. We’re allowed to end this <code>match</code> arm with
|
||
<code>continue</code> because <code>continue</code> doesn’t return a value; instead, it moves control
|
||
back to the top of the loop, so in the <code>Err</code> case, we never assign a value to
|
||
<code>guess</code>.</p>
|
||
<p>The never type is useful with the <code>panic!</code> macro as well. Remember the <code>unwrap</code>
|
||
function that we call on <code>Option<T></code> values to produce a value or panic? Here
|
||
is its definition:</p>
|
||
<pre><code class="language-rust ignore">impl<T> Option<T> {
|
||
pub fn unwrap(self) -> T {
|
||
match self {
|
||
Some(val) => val,
|
||
None => panic!("called `Option::unwrap()` on a `None` value"),
|
||
}
|
||
}
|
||
}
|
||
</code></pre>
|
||
<p>In this code, the same thing happens as in the <code>match</code> in Listing 19-26: Rust
|
||
sees that <code>val</code> has the type <code>T</code> and <code>panic!</code> has the type <code>!</code>, so the result
|
||
of the overall <code>match</code> expression is <code>T</code>. This code works because <code>panic!</code>
|
||
doesn’t produce a value; it ends the program. In the <code>None</code> case, we won’t be
|
||
returning a value from <code>unwrap</code>, so this code is valid.</p>
|
||
<p>One final expression that has the type <code>!</code> is a <code>loop</code>:</p>
|
||
<pre><code class="language-rust ignore">print!("forever ");
|
||
|
||
loop {
|
||
print!("and ever ");
|
||
}
|
||
</code></pre>
|
||
<p>Here, the loop never ends, so <code>!</code> is the value of the expression. However, this
|
||
wouldn’t be true if we included a <code>break</code>, because the loop would terminate
|
||
when it got to the <code>break</code>.</p>
|
||
<h3><a class="header" href="#dynamically-sized-types-and-the-sized-trait" id="dynamically-sized-types-and-the-sized-trait">Dynamically Sized Types and the <code>Sized</code> Trait</a></h3>
|
||
<p>Due to Rust’s need to know certain details, such as how much space to allocate
|
||
for a value of a particular type, there is a corner of its type system that can
|
||
be confusing: the concept of <em>dynamically sized types</em>. Sometimes referred to
|
||
as <em>DSTs</em> or <em>unsized types</em>, these types let us write code using values whose
|
||
size we can know only at runtime.</p>
|
||
<p>Let’s dig into the details of a dynamically sized type called <code>str</code>, which
|
||
we’ve been using throughout the book. That’s right, not <code>&str</code>, but <code>str</code> on
|
||
its own, is a DST. We can’t know how long the string is until runtime, meaning
|
||
we can’t create a variable of type <code>str</code>, nor can we take an argument of type
|
||
<code>str</code>. Consider the following code, which does not work:</p>
|
||
<pre><code class="language-rust ignore does_not_compile">let s1: str = "Hello there!";
|
||
let s2: str = "How's it going?";
|
||
</code></pre>
|
||
<p>Rust needs to know how much memory to allocate for any value of a particular
|
||
type, and all values of a type must use the same amount of memory. If Rust
|
||
allowed us to write this code, these two <code>str</code> values would need to take up the
|
||
same amount of space. But they have different lengths: <code>s1</code> needs 12 bytes of
|
||
storage and <code>s2</code> needs 15. This is why it’s not possible to create a variable
|
||
holding a dynamically sized type.</p>
|
||
<p>So what do we do? In this case, you already know the answer: we make the types
|
||
of <code>s1</code> and <code>s2</code> a <code>&str</code> rather than a <code>str</code>. Recall that in the <a href="ch04-03-slices.html#string-slices">“String
|
||
Slices”</a><!-- ignore --> section of Chapter 4, we said the slice
|
||
data structure stores the starting position and the length of the slice.</p>
|
||
<p>So although a <code>&T</code> is a single value that stores the memory address of where
|
||
the <code>T</code> is located, a <code>&str</code> is <em>two</em> values: the address of the <code>str</code> and its
|
||
length. As such, we can know the size of a <code>&str</code> value at compile time: it’s
|
||
twice the length of a <code>usize</code>. That is, we always know the size of a <code>&str</code>, no
|
||
matter how long the string it refers to is. In general, this is the way in
|
||
which dynamically sized types are used in Rust: they have an extra bit of
|
||
metadata that stores the size of the dynamic information. The golden rule of
|
||
dynamically sized types is that we must always put values of dynamically sized
|
||
types behind a pointer of some kind.</p>
|
||
<p>We can combine <code>str</code> with all kinds of pointers: for example, <code>Box<str></code> or
|
||
<code>Rc<str></code>. In fact, you’ve seen this before but with a different dynamically
|
||
sized type: traits. Every trait is a dynamically sized type we can refer to by
|
||
using the name of the trait. In Chapter 17 in the <a href="ch17-02-trait-objects.html#using-trait-objects-that-allow-for-values-of-different-types">“Using Trait Objects That
|
||
Allow for Values of Different
|
||
Types”</a><!--
|
||
ignore --> section, we mentioned that to use traits as trait objects, we must
|
||
put them behind a pointer, such as <code>&dyn Trait</code> or <code>Box<dyn Trait></code> (<code>Rc<dyn Trait></code> would work too).</p>
|
||
<p>To work with DSTs, Rust has a particular trait called the <code>Sized</code> trait to
|
||
determine whether or not a type’s size is known at compile time. This trait is
|
||
automatically implemented for everything whose size is known at compile time.
|
||
In addition, Rust implicitly adds a bound on <code>Sized</code> to every generic function.
|
||
That is, a generic function definition like this:</p>
|
||
<pre><code class="language-rust ignore">fn generic<T>(t: T) {
|
||
// --snip--
|
||
}
|
||
</code></pre>
|
||
<p>is actually treated as though we had written this:</p>
|
||
<pre><code class="language-rust ignore">fn generic<T: Sized>(t: T) {
|
||
// --snip--
|
||
}
|
||
</code></pre>
|
||
<p>By default, generic functions will work only on types that have a known size at
|
||
compile time. However, you can use the following special syntax to relax this
|
||
restriction:</p>
|
||
<pre><code class="language-rust ignore">fn generic<T: ?Sized>(t: &T) {
|
||
// --snip--
|
||
}
|
||
</code></pre>
|
||
<p>A trait bound on <code>?Sized</code> is the opposite of a trait bound on <code>Sized</code>: we would
|
||
read this as “<code>T</code> may or may not be <code>Sized</code>.” This syntax is only available for
|
||
<code>Sized</code>, not any other traits.</p>
|
||
<p>Also note that we switched the type of the <code>t</code> parameter from <code>T</code> to <code>&T</code>.
|
||
Because the type might not be <code>Sized</code>, we need to use it behind some kind of
|
||
pointer. In this case, we’ve chosen a reference.</p>
|
||
<p>Next, we’ll talk about functions and closures!</p>
|
||
|
||
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|
||
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