Storing Keys with Associated Values in Hash Maps
The last of our common collections is the hash map. The type HashMap<K, V>
stores a mapping of keys of type K
to values of type V
. It does this via a
hashing function, which determines how it places these keys and values into
memory. Many programming languages support this kind of data structure, but
they often use a different name, such as hash, map, object, hash table,
dictionary, or associative array, just to name a few.
Hash maps are useful when you want to look up data not by using an index, as you can with vectors, but by using a key that can be of any type. For example, in a game, you could keep track of each team’s score in a hash map in which each key is a team’s name and the values are each team’s score. Given a team name, you can retrieve its score.
We’ll go over the basic API of hash maps in this section, but many more goodies
are hiding in the functions defined on HashMap<K, V>
by the standard library.
As always, check the standard library documentation for more information.
Creating a New Hash Map
You can create an empty hash map with new
and add elements with insert
. In
Listing 8-20, we’re keeping track of the scores of two teams whose names are
Blue and Yellow. The Blue team starts with 10 points, and the Yellow team
starts with 50.
#![allow(unused_variables)] fn main() { use std::collections::HashMap; let mut scores = HashMap::new(); scores.insert(String::from("Blue"), 10); scores.insert(String::from("Yellow"), 50); }
Note that we need to first use
the HashMap
from the collections portion of
the standard library. Of our three common collections, this one is the least
often used, so it’s not included in the features brought into scope
automatically in the prelude. Hash maps also have less support from the
standard library; there’s no built-in macro to construct them, for example.
Just like vectors, hash maps store their data on the heap. This HashMap
has
keys of type String
and values of type i32
. Like vectors, hash maps are
homogeneous: all of the keys must have the same type, and all of the values
must have the same type.
Another way of constructing a hash map is by using the collect
method on a
vector of tuples, where each tuple consists of a key and its value. The
collect
method gathers data into a number of collection types, including
HashMap
. For example, if we had the team names and initial scores in two
separate vectors, we could use the zip
method to create a vector of tuples
where “Blue” is paired with 10, and so forth. Then we could use the collect
method to turn that vector of tuples into a hash map, as shown in Listing 8-21.
#![allow(unused_variables)] fn main() { use std::collections::HashMap; let teams = vec![String::from("Blue"), String::from("Yellow")]; let initial_scores = vec![10, 50]; let scores: HashMap<_, _> = teams.iter().zip(initial_scores.iter()).collect(); }
The type annotation HashMap<_, _>
is needed here because it’s possible to
collect
into many different data structures and Rust doesn’t know which you
want unless you specify. For the parameters for the key and value types,
however, we use underscores, and Rust can infer the types that the hash map
contains based on the types of the data in the vectors.
Hash Maps and Ownership
For types that implement the Copy
trait, like i32
, the values are copied
into the hash map. For owned values like String
, the values will be moved and
the hash map will be the owner of those values, as demonstrated in Listing 8-22.
#![allow(unused_variables)] fn main() { use std::collections::HashMap; let field_name = String::from("Favorite color"); let field_value = String::from("Blue"); let mut map = HashMap::new(); map.insert(field_name, field_value); // field_name and field_value are invalid at this point, try using them and // see what compiler error you get! }
We aren’t able to use the variables field_name
and field_value
after
they’ve been moved into the hash map with the call to insert
.
If we insert references to values into the hash map, the values won’t be moved into the hash map. The values that the references point to must be valid for at least as long as the hash map is valid. We’ll talk more about these issues in the “Validating References with Lifetimes” section in Chapter 10.
Accessing Values in a Hash Map
We can get a value out of the hash map by providing its key to the get
method, as shown in Listing 8-23.
#![allow(unused_variables)] fn main() { use std::collections::HashMap; let mut scores = HashMap::new(); scores.insert(String::from("Blue"), 10); scores.insert(String::from("Yellow"), 50); let team_name = String::from("Blue"); let score = scores.get(&team_name); }
Here, score
will have the value that’s associated with the Blue team, and the
result will be Some(&10)
. The result is wrapped in Some
because get
returns an Option<&V>
; if there’s no value for that key in the hash map,
get
will return None
. The program will need to handle the Option
in one
of the ways that we covered in Chapter 6.
We can iterate over each key/value pair in a hash map in a similar manner as we
do with vectors, using a for
loop:
#![allow(unused_variables)] fn main() { use std::collections::HashMap; let mut scores = HashMap::new(); scores.insert(String::from("Blue"), 10); scores.insert(String::from("Yellow"), 50); for (key, value) in &scores { println!("{}: {}", key, value); } }
This code will print each pair in an arbitrary order:
Yellow: 50
Blue: 10
Updating a Hash Map
Although the number of keys and values is growable, each key can only have one value associated with it at a time. When you want to change the data in a hash map, you have to decide how to handle the case when a key already has a value assigned. You could replace the old value with the new value, completely disregarding the old value. You could keep the old value and ignore the new value, only adding the new value if the key doesn’t already have a value. Or you could combine the old value and the new value. Let’s look at how to do each of these!
Overwriting a Value
If we insert a key and a value into a hash map and then insert that same key
with a different value, the value associated with that key will be replaced.
Even though the code in Listing 8-24 calls insert
twice, the hash map will
only contain one key/value pair because we’re inserting the value for the Blue
team’s key both times.
#![allow(unused_variables)] fn main() { use std::collections::HashMap; let mut scores = HashMap::new(); scores.insert(String::from("Blue"), 10); scores.insert(String::from("Blue"), 25); println!("{:?}", scores); }
This code will print {"Blue": 25}
. The original value of 10
has been
overwritten.
Only Inserting a Value If the Key Has No Value
It’s common to check whether a particular key has a value and, if it doesn’t,
insert a value for it. Hash maps have a special API for this called entry
that takes the key you want to check as a parameter. The return value of the
entry
method is an enum called Entry
that represents a value that might or
might not exist. Let’s say we want to check whether the key for the Yellow team
has a value associated with it. If it doesn’t, we want to insert the value 50,
and the same for the Blue team. Using the entry
API, the code looks like
Listing 8-25.
#![allow(unused_variables)] fn main() { use std::collections::HashMap; let mut scores = HashMap::new(); scores.insert(String::from("Blue"), 10); scores.entry(String::from("Yellow")).or_insert(50); scores.entry(String::from("Blue")).or_insert(50); println!("{:?}", scores); }
The or_insert
method on Entry
is defined to return a mutable reference to
the value for the corresponding Entry
key if that key exists, and if not,
inserts the parameter as the new value for this key and returns a mutable
reference to the new value. This technique is much cleaner than writing the
logic ourselves and, in addition, plays more nicely with the borrow checker.
Running the code in Listing 8-25 will print {"Yellow": 50, "Blue": 10}
. The
first call to entry
will insert the key for the Yellow team with the value
50 because the Yellow team doesn’t have a value already. The second call to
entry
will not change the hash map because the Blue team already has the
value 10.
Updating a Value Based on the Old Value
Another common use case for hash maps is to look up a key’s value and then update it based on the old value. For instance, Listing 8-26 shows code that counts how many times each word appears in some text. We use a hash map with the words as keys and increment the value to keep track of how many times we’ve seen that word. If it’s the first time we’ve seen a word, we’ll first insert the value 0.
#![allow(unused_variables)] fn main() { use std::collections::HashMap; let text = "hello world wonderful world"; let mut map = HashMap::new(); for word in text.split_whitespace() { let count = map.entry(word).or_insert(0); *count += 1; } println!("{:?}", map); }
This code will print {"world": 2, "hello": 1, "wonderful": 1}
. The
or_insert
method actually returns a mutable reference (&mut V
) to the value
for this key. Here we store that mutable reference in the count
variable, so
in order to assign to that value, we must first dereference count
using the
asterisk (*
). The mutable reference goes out of scope at the end of the for
loop, so all of these changes are safe and allowed by the borrowing rules.
Hashing Functions
By default, HashMap
uses a “cryptographically strong”1 hashing
function that can provide resistance to Denial of Service (DoS) attacks. This
is not the fastest hashing algorithm available, but the trade-off for better
security that comes with the drop in performance is worth it. If you profile
your code and find that the default hash function is too slow for your
purposes, you can switch to another function by specifying a different
hasher. A hasher is a type that implements the BuildHasher
trait. We’ll
talk about traits and how to implement them in Chapter 10. You don’t
necessarily have to implement your own hasher from scratch;
crates.io has libraries shared by other Rust users that
provide hashers implementing many common hashing algorithms.
Summary
Vectors, strings, and hash maps will provide a large amount of functionality necessary in programs when you need to store, access, and modify data. Here are some exercises you should now be equipped to solve:
- Given a list of integers, use a vector and return the mean (the average value), median (when sorted, the value in the middle position), and mode (the value that occurs most often; a hash map will be helpful here) of the list.
- Convert strings to pig latin. The first consonant of each word is moved to the end of the word and “ay” is added, so “first” becomes “irst-fay.” Words that start with a vowel have “hay” added to the end instead (“apple” becomes “apple-hay”). Keep in mind the details about UTF-8 encoding!
- Using a hash map and vectors, create a text interface to allow a user to add employee names to a department in a company. For example, “Add Sally to Engineering” or “Add Amir to Sales.” Then let the user retrieve a list of all people in a department or all people in the company by department, sorted alphabetically.
The standard library API documentation describes methods that vectors, strings, and hash maps have that will be helpful for these exercises!
We’re getting into more complex programs in which operations can fail, so, it’s a perfect time to discuss error handling. We’ll do that next!