Add more debug messages
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		| @@ -65,6 +65,7 @@ impl Game { | ||||
|  | ||||
|     /// Once the two player has been registered, the game may start | ||||
|     fn query_boats_disposition(&mut self) { | ||||
|         log::debug!("Query boats disposition"); | ||||
|         assert_eq!(self.status, GameStatus::Created); | ||||
|         self.status = GameStatus::WaitingForBoatsDisposition; | ||||
|         self.players[0].query_boats_layout(&self.rules); | ||||
| @@ -74,6 +75,7 @@ impl Game { | ||||
|     /// Start fires exchange | ||||
|     fn start_fire_exchanges(&mut self) { | ||||
|         self.status = GameStatus::Started; | ||||
|         log::debug!("Start fire exchanges"); | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -113,6 +115,7 @@ impl Handler<SetBoatsLayout> for Game { | ||||
|     fn handle(&mut self, msg: SetBoatsLayout, _ctx: &mut Self::Context) -> Self::Result { | ||||
|         assert_eq!(self.status, GameStatus::WaitingForBoatsDisposition); | ||||
|         let player_index = self.player_id_by_uuid(msg.0); | ||||
|         log::debug!("Got boat disposition for player {}", player_index); | ||||
|         match player_index { | ||||
|             0 => self.map_0 = Some(GameMap::new(self.rules.clone(), msg.1)), | ||||
|             1 => self.map_1 = Some(GameMap::new(self.rules.clone(), msg.1)), | ||||
|   | ||||
| @@ -59,6 +59,7 @@ impl Actor for HumanPlayerWS { | ||||
|         // Start game, according to appropriate start mode | ||||
|         match &self.start_mode { | ||||
|             StartMode::Bot(rules) => { | ||||
|                 log::debug!("Start play with a bot"); | ||||
|                 let game = Game::new(rules.clone()).start(); | ||||
|  | ||||
|                 match rules.bot_type { | ||||
|   | ||||
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