Add more debug messages
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		@@ -65,6 +65,7 @@ impl Game {
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    /// Once the two player has been registered, the game may start
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					    /// Once the two player has been registered, the game may start
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    fn query_boats_disposition(&mut self) {
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					    fn query_boats_disposition(&mut self) {
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					        log::debug!("Query boats disposition");
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        assert_eq!(self.status, GameStatus::Created);
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					        assert_eq!(self.status, GameStatus::Created);
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        self.status = GameStatus::WaitingForBoatsDisposition;
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					        self.status = GameStatus::WaitingForBoatsDisposition;
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        self.players[0].query_boats_layout(&self.rules);
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					        self.players[0].query_boats_layout(&self.rules);
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@@ -74,6 +75,7 @@ impl Game {
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    /// Start fires exchange
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					    /// Start fires exchange
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    fn start_fire_exchanges(&mut self) {
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					    fn start_fire_exchanges(&mut self) {
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        self.status = GameStatus::Started;
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					        self.status = GameStatus::Started;
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					        log::debug!("Start fire exchanges");
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    }
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					    }
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}
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					}
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@@ -113,6 +115,7 @@ impl Handler<SetBoatsLayout> for Game {
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    fn handle(&mut self, msg: SetBoatsLayout, _ctx: &mut Self::Context) -> Self::Result {
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					    fn handle(&mut self, msg: SetBoatsLayout, _ctx: &mut Self::Context) -> Self::Result {
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        assert_eq!(self.status, GameStatus::WaitingForBoatsDisposition);
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					        assert_eq!(self.status, GameStatus::WaitingForBoatsDisposition);
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        let player_index = self.player_id_by_uuid(msg.0);
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					        let player_index = self.player_id_by_uuid(msg.0);
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					        log::debug!("Got boat disposition for player {}", player_index);
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        match player_index {
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					        match player_index {
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            0 => self.map_0 = Some(GameMap::new(self.rules.clone(), msg.1)),
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					            0 => self.map_0 = Some(GameMap::new(self.rules.clone(), msg.1)),
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            1 => self.map_1 = Some(GameMap::new(self.rules.clone(), msg.1)),
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					            1 => self.map_1 = Some(GameMap::new(self.rules.clone(), msg.1)),
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@@ -59,6 +59,7 @@ impl Actor for HumanPlayerWS {
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        // Start game, according to appropriate start mode
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					        // Start game, according to appropriate start mode
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        match &self.start_mode {
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					        match &self.start_mode {
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            StartMode::Bot(rules) => {
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					            StartMode::Bot(rules) => {
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					                log::debug!("Start play with a bot");
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                let game = Game::new(rules.clone()).start();
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					                let game = Game::new(rules.clone()).start();
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                match rules.bot_type {
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					                match rules.bot_type {
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