Add more debug messages
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001d4341de
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@ -65,6 +65,7 @@ impl Game {
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/// Once the two player has been registered, the game may start
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/// Once the two player has been registered, the game may start
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fn query_boats_disposition(&mut self) {
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fn query_boats_disposition(&mut self) {
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log::debug!("Query boats disposition");
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assert_eq!(self.status, GameStatus::Created);
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assert_eq!(self.status, GameStatus::Created);
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self.status = GameStatus::WaitingForBoatsDisposition;
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self.status = GameStatus::WaitingForBoatsDisposition;
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self.players[0].query_boats_layout(&self.rules);
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self.players[0].query_boats_layout(&self.rules);
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@ -74,6 +75,7 @@ impl Game {
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/// Start fires exchange
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/// Start fires exchange
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fn start_fire_exchanges(&mut self) {
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fn start_fire_exchanges(&mut self) {
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self.status = GameStatus::Started;
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self.status = GameStatus::Started;
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log::debug!("Start fire exchanges");
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}
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}
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}
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}
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@ -113,6 +115,7 @@ impl Handler<SetBoatsLayout> for Game {
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fn handle(&mut self, msg: SetBoatsLayout, _ctx: &mut Self::Context) -> Self::Result {
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fn handle(&mut self, msg: SetBoatsLayout, _ctx: &mut Self::Context) -> Self::Result {
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assert_eq!(self.status, GameStatus::WaitingForBoatsDisposition);
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assert_eq!(self.status, GameStatus::WaitingForBoatsDisposition);
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let player_index = self.player_id_by_uuid(msg.0);
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let player_index = self.player_id_by_uuid(msg.0);
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log::debug!("Got boat disposition for player {}", player_index);
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match player_index {
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match player_index {
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0 => self.map_0 = Some(GameMap::new(self.rules.clone(), msg.1)),
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0 => self.map_0 = Some(GameMap::new(self.rules.clone(), msg.1)),
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1 => self.map_1 = Some(GameMap::new(self.rules.clone(), msg.1)),
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1 => self.map_1 = Some(GameMap::new(self.rules.clone(), msg.1)),
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@ -59,6 +59,7 @@ impl Actor for HumanPlayerWS {
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// Start game, according to appropriate start mode
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// Start game, according to appropriate start mode
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match &self.start_mode {
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match &self.start_mode {
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StartMode::Bot(rules) => {
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StartMode::Bot(rules) => {
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log::debug!("Start play with a bot");
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let game = Game::new(rules.clone()).start();
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let game = Game::new(rules.clone()).start();
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match rules.bot_type {
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match rules.bot_type {
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