Add new test on invite mode
This commit is contained in:
parent
45b6a24eda
commit
dfdf6d9952
@ -1,25 +1,27 @@
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use actix::Addr;
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use uuid::Uuid;
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use crate::data::{BoatsLayout, Coordinates, CurrentGameStatus, FireResult, GameRules};
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use crate::data::{BoatsLayout, BotType, Coordinates, CurrentGameStatus, FireResult, GameRules};
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use crate::game::{Fire, Game, Player, RespondRequestRematch, SetBoatsLayout};
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#[derive(Clone)]
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pub struct IntermediateBot {
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pub struct BotPlayer {
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game: Addr<Game>,
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kind: BotType,
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uuid: Uuid,
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}
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impl IntermediateBot {
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pub fn new(game: Addr<Game>) -> Self {
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impl BotPlayer {
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pub fn new(kind: BotType, game: Addr<Game>) -> Self {
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Self {
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game,
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kind,
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uuid: Uuid::new_v4(),
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}
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}
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}
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impl Player for IntermediateBot {
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impl Player for BotPlayer {
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fn get_name(&self) -> &str {
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"Intermediate Bot"
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}
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@ -54,11 +56,10 @@ impl Player for IntermediateBot {
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fn notify_game_starting(&self) {}
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fn request_fire(&self, status: CurrentGameStatus) {
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let coordinates = status
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.continue_attack_boat()
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.unwrap_or_else(|| status.find_valid_random_fire_location());
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self.game.do_send(Fire(self.uuid, coordinates));
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self.game.do_send(Fire(
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self.uuid,
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status.find_fire_coordinates_for_bot_type(self.kind),
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));
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}
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fn opponent_must_fire(&self, _status: CurrentGameStatus) {}
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@ -1,87 +0,0 @@
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use actix::Addr;
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use uuid::Uuid;
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use crate::data::{BoatsLayout, Coordinates, CurrentGameStatus, FireResult, GameRules};
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use crate::game::{Fire, Game, Player, RespondRequestRematch, SetBoatsLayout};
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#[derive(Clone)]
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pub struct LinearBot {
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game: Addr<Game>,
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uuid: Uuid,
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}
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impl LinearBot {
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pub fn new(game: Addr<Game>) -> Self {
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Self {
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game,
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uuid: Uuid::new_v4(),
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}
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}
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}
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impl Player for LinearBot {
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fn get_name(&self) -> &str {
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"Linear Bot"
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}
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fn get_uid(&self) -> Uuid {
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self.uuid
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}
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fn is_bot(&self) -> bool {
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true
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}
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fn set_other_player_name(&self, _name: &str) {}
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fn query_boats_layout(&self, rules: &GameRules) {
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match BoatsLayout::gen_random_for_rules(rules) {
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Ok(layout) => self.game.do_send(SetBoatsLayout(self.uuid, layout)),
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Err(e) => log::error!(
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"Failed to use game rules to construct boats layout: {:?}",
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e
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),
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}
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}
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fn rejected_boats_layout(&self, _errors: Vec<&'static str>) {
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unreachable!()
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}
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fn notify_other_player_ready(&self) {}
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fn notify_game_starting(&self) {}
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fn request_fire(&self, status: CurrentGameStatus) {
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self.game
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.do_send(Fire(self.uuid, status.find_first_valid_fire_location()));
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}
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fn opponent_must_fire(&self, _status: CurrentGameStatus) {}
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fn strike_result(&self, _c: Coordinates, _res: FireResult) {}
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fn other_player_strike_result(&self, _c: Coordinates, _res: FireResult) {}
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fn lost_game(&self, _status: CurrentGameStatus) {}
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fn won_game(&self, _status: CurrentGameStatus) {}
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fn opponent_requested_rematch(&self) {
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self.game.do_send(RespondRequestRematch(self.uuid, true));
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}
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fn opponent_rejected_rematch(&self) {}
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fn opponent_accepted_rematch(&self) {}
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fn opponent_left_game(&self) {
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// Human are not reliable lol
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}
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fn opponent_replaced_by_bot(&self) {
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// Not such a good idea. will panic, just in case
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panic!("Bot shall not play against each other (it is completely useless)");
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}
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}
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@ -1,4 +0,0 @@
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pub mod intermediate_bot;
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pub mod linear_bot;
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pub mod random_bot;
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pub mod smart_bot;
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@ -1,87 +0,0 @@
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use actix::Addr;
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use uuid::Uuid;
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use crate::data::{BoatsLayout, Coordinates, CurrentGameStatus, FireResult, GameRules};
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use crate::game::{Fire, Game, Player, RespondRequestRematch, SetBoatsLayout};
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#[derive(Clone)]
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pub struct RandomBot {
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game: Addr<Game>,
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uuid: Uuid,
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}
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impl RandomBot {
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pub fn new(game: Addr<Game>) -> Self {
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Self {
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game,
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uuid: Uuid::new_v4(),
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}
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}
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}
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impl Player for RandomBot {
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fn get_name(&self) -> &str {
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"Random Bot"
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}
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fn get_uid(&self) -> Uuid {
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self.uuid
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}
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fn is_bot(&self) -> bool {
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true
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}
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fn set_other_player_name(&self, _name: &str) {}
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fn query_boats_layout(&self, rules: &GameRules) {
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match BoatsLayout::gen_random_for_rules(rules) {
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Ok(layout) => self.game.do_send(SetBoatsLayout(self.uuid, layout)),
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Err(e) => log::error!(
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"Failed to use game rules to construct boats layout: {:?}",
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e
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),
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}
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}
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fn rejected_boats_layout(&self, _errors: Vec<&'static str>) {
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unreachable!()
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}
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fn notify_other_player_ready(&self) {}
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fn notify_game_starting(&self) {}
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fn request_fire(&self, status: CurrentGameStatus) {
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self.game
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.do_send(Fire(self.uuid, status.find_valid_random_fire_location()));
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}
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fn opponent_must_fire(&self, _status: CurrentGameStatus) {}
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fn strike_result(&self, _c: Coordinates, _res: FireResult) {}
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fn other_player_strike_result(&self, _c: Coordinates, _res: FireResult) {}
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fn lost_game(&self, _status: CurrentGameStatus) {}
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fn won_game(&self, _status: CurrentGameStatus) {}
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fn opponent_requested_rematch(&self) {
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self.game.do_send(RespondRequestRematch(self.uuid, true));
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}
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fn opponent_rejected_rematch(&self) {}
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fn opponent_accepted_rematch(&self) {}
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fn opponent_left_game(&self) {
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// Human are not reliable lol
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}
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fn opponent_replaced_by_bot(&self) {
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// Not such a good idea. will panic, just in case
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panic!("Bot shall not play against each other (it is completely useless)");
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}
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}
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@ -1,97 +0,0 @@
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use actix::Addr;
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use rand::RngCore;
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use uuid::Uuid;
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use crate::data::{BoatsLayout, Coordinates, CurrentGameStatus, FireResult, GameRules};
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use crate::game::{Fire, Game, Player, RespondRequestRematch, SetBoatsLayout};
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#[derive(Clone)]
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pub struct SmartBot {
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game: Addr<Game>,
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uuid: Uuid,
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}
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impl SmartBot {
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pub fn new(game: Addr<Game>) -> Self {
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Self {
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game,
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uuid: Uuid::new_v4(),
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}
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}
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}
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impl Player for SmartBot {
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fn get_name(&self) -> &str {
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"Intermediate Bot"
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}
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fn get_uid(&self) -> Uuid {
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self.uuid
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}
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fn is_bot(&self) -> bool {
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true
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}
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fn set_other_player_name(&self, _name: &str) {}
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fn query_boats_layout(&self, rules: &GameRules) {
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match BoatsLayout::gen_random_for_rules(rules) {
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Ok(layout) => self.game.do_send(SetBoatsLayout(self.uuid, layout)),
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Err(e) => log::error!(
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"Failed to use game rules to construct boats layout: {:?}",
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e
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),
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}
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}
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fn rejected_boats_layout(&self, _errors: Vec<&'static str>) {
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unreachable!()
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}
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fn notify_other_player_ready(&self) {}
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fn notify_game_starting(&self) {}
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fn request_fire(&self, status: CurrentGameStatus) {
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let coordinates = status.continue_attack_boat().unwrap_or_else(|| {
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let coordinates = status.get_relevant_grid_locations();
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if !coordinates.is_empty() {
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let pos = rand::thread_rng().next_u32() as usize;
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coordinates[pos % coordinates.len()]
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} else {
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status.find_valid_random_fire_location()
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}
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});
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self.game.do_send(Fire(self.uuid, coordinates));
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}
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fn opponent_must_fire(&self, _status: CurrentGameStatus) {}
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fn strike_result(&self, _c: Coordinates, _res: FireResult) {}
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fn other_player_strike_result(&self, _c: Coordinates, _res: FireResult) {}
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fn lost_game(&self, _status: CurrentGameStatus) {}
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fn won_game(&self, _status: CurrentGameStatus) {}
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fn opponent_requested_rematch(&self) {
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self.game.do_send(RespondRequestRematch(self.uuid, true));
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}
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fn opponent_rejected_rematch(&self) {}
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fn opponent_accepted_rematch(&self) {}
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fn opponent_left_game(&self) {
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// Human are not reliable lol
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}
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fn opponent_replaced_by_bot(&self) {
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// Not such a good idea. will panic, just in case
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panic!("Bot shall not play against each other (it is completely useless)");
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}
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}
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@ -1,7 +1,7 @@
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use rand::RngCore;
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use crate::data::{
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BoatPosition, BoatsLayout, Coordinates, GameRules, MapCellContent, PrintableMap,
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BoatPosition, BoatsLayout, BotType, Coordinates, GameRules, MapCellContent, PrintableMap,
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};
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#[derive(Debug, serde::Serialize, serde::Deserialize, Clone, Default)]
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@ -274,6 +274,32 @@ impl CurrentGameStatus {
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pub fn print_opponent_map(&self) {
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print!("{}", self.get_opponent_map());
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}
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pub fn find_intermediate_bot_fire_location(&self) -> Coordinates {
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self.continue_attack_boat()
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.unwrap_or_else(|| self.find_valid_random_fire_location())
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}
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pub fn find_smart_bot_fire_location(&self) -> Coordinates {
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self.continue_attack_boat().unwrap_or_else(|| {
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let coordinates = self.get_relevant_grid_locations();
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if !coordinates.is_empty() {
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let pos = rand::thread_rng().next_u32() as usize;
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coordinates[pos % coordinates.len()]
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} else {
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self.find_valid_random_fire_location()
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}
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})
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}
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pub fn find_fire_coordinates_for_bot_type(&self, t: BotType) -> Coordinates {
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match t {
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BotType::Random => self.find_valid_random_fire_location(),
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BotType::Linear => self.find_first_valid_fire_location(),
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BotType::Intermediate => self.find_intermediate_bot_fire_location(),
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BotType::Smart => self.find_smart_bot_fire_location(),
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}
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}
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}
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#[cfg(test)]
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@ -4,7 +4,7 @@ use actix::prelude::*;
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use actix::{Actor, Context, Handler};
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use uuid::Uuid;
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use crate::bots::random_bot::RandomBot;
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use crate::bot_player::BotPlayer;
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use crate::data::*;
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pub trait Player {
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@ -362,7 +362,8 @@ impl Handler<PlayerLeftGame> for Game {
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ctx.stop();
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} else {
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// Replace the player with a bot
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self.players[offline_player] = Arc::new(RandomBot::new(ctx.address()));
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self.players[offline_player] =
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Arc::new(BotPlayer::new(self.rules.bot_type, ctx.address()));
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self.players[opponent(offline_player)].opponent_replaced_by_bot();
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if self.turn == offline_player {
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@ -7,11 +7,8 @@ use actix_web_actors::ws;
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use actix_web_actors::ws::{CloseCode, CloseReason, Message, ProtocolError, WebsocketContext};
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use uuid::Uuid;
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use crate::bots::intermediate_bot::IntermediateBot;
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use crate::bots::linear_bot::LinearBot;
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use crate::bots::random_bot::RandomBot;
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use crate::bots::smart_bot::SmartBot;
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use crate::data::{BoatsLayout, BotType, Coordinates, CurrentGameStatus, FireResult, GameRules};
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use crate::bot_player::BotPlayer;
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use crate::data::{BoatsLayout, Coordinates, CurrentGameStatus, FireResult, GameRules};
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use crate::dispatcher_actor::{AcceptInvite, CreateInvite, DispatcherActor};
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use crate::game::{AddPlayer, Game};
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use crate::human_player::HumanPlayer;
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@ -156,20 +153,10 @@ impl Actor for HumanPlayerWS {
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log::debug!("Start play with a bot");
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let game = Game::new(rules.clone()).start();
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match rules.bot_type {
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BotType::Random => {
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game.do_send(AddPlayer(Arc::new(RandomBot::new(game.clone()))));
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}
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BotType::Linear => {
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game.do_send(AddPlayer(Arc::new(LinearBot::new(game.clone()))));
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}
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BotType::Intermediate => {
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game.do_send(AddPlayer(Arc::new(IntermediateBot::new(game.clone()))));
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}
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BotType::Smart => {
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game.do_send(AddPlayer(Arc::new(SmartBot::new(game.clone()))));
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}
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};
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game.do_send(AddPlayer(Arc::new(BotPlayer::new(
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rules.bot_type,
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game.clone(),
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))));
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let player = Arc::new(HumanPlayer {
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name: self.name.to_string(),
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@ -1,7 +1,7 @@
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extern crate core;
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pub mod args;
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pub mod bots;
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pub mod bot_player;
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pub mod consts;
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pub mod data;
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pub mod dispatcher_actor;
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@ -4,7 +4,7 @@ use std::fmt::Display;
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use futures::{SinkExt, StreamExt};
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use tokio_tungstenite::tungstenite::Message;
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use crate::data::{BoatsLayout, GameRules};
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use crate::data::{BoatsLayout, BotType, GameRules};
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use crate::human_player_ws::{ClientMessage, ServerMessage};
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use crate::server::AcceptInviteQuery;
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@ -37,6 +37,7 @@ pub struct BotClient {
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layout: Option<BoatsLayout>,
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number_plays: usize,
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server_msg_callback: Option<Box<dyn FnMut(&ServerMessage)>>,
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play_as_bot_type: BotType,
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}
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impl BotClient {
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@ -51,6 +52,7 @@ impl BotClient {
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layout: None,
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number_plays: 1,
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server_msg_callback: None,
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play_as_bot_type: BotType::Random,
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}
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}
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@ -82,6 +84,11 @@ impl BotClient {
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self
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}
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pub fn with_play_as_bot_type(mut self, t: BotType) -> Self {
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self.play_as_bot_type = t;
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self
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}
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pub async fn run_client(&mut self) -> Result<ClientEndResult, Box<dyn Error>> {
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let mut remaining_games = self.number_plays;
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let mut number_victories = 0;
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@ -196,7 +203,7 @@ impl BotClient {
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ServerMessage::RequestFire { status } => {
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assert_eq!(status.opponent_map.boats.number_of_boats(), 0);
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let location = status.find_valid_random_fire_location();
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let location = status.find_fire_coordinates_for_bot_type(self.play_as_bot_type);
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log::debug!("Will fire at {:?}", location);
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socket
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.send(Message::Text(serde_json::to_string(
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@ -253,7 +260,12 @@ impl BotClient {
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ServerMessage::SetOpponentName { name } => log::debug!("Opponent name: {}", name),
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ServerMessage::OpponentRequestedRematch => {
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log::debug!("Opponent rejected rematch.");
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log::debug!("Opponent requested rematch.");
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socket
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.send(Message::Text(serde_json::to_string(
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&ClientMessage::AcceptRematch,
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)?))
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.await?;
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}
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ServerMessage::OpponentAcceptedRematch => {
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log::debug!("Opponent accepted rematch");
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@ -5,6 +5,7 @@ use tokio::sync::mpsc::Sender;
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use tokio::task;
|
||||
|
||||
use crate::args::Args;
|
||||
use crate::data::BotType;
|
||||
use crate::human_player_ws::ServerMessage;
|
||||
use crate::server::start_server;
|
||||
use crate::test::bot_client::{ClientEndResult, RunMode};
|
||||
@ -40,9 +41,13 @@ async fn run_other_invite_side(
|
||||
sender: Sender<Result<ClientEndResult, Box<dyn Error>>>,
|
||||
port: TestPort,
|
||||
code: String,
|
||||
play_as_bot_type: BotType,
|
||||
number_plays: usize,
|
||||
) {
|
||||
let res = bot_client::BotClient::new(port.as_url())
|
||||
.with_run_mode(RunMode::AcceptInvite { code })
|
||||
.with_play_as_bot_type(play_as_bot_type)
|
||||
.with_number_plays(number_plays)
|
||||
.run_client()
|
||||
.await;
|
||||
|
||||
@ -69,6 +74,8 @@ async fn full_game() {
|
||||
sender.clone(),
|
||||
TestPort::InviteModeFullGame,
|
||||
code.clone(),
|
||||
BotType::Random,
|
||||
1,
|
||||
));
|
||||
}
|
||||
})
|
||||
@ -82,3 +89,127 @@ async fn full_game() {
|
||||
})
|
||||
.await;
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn first_player_win() {
|
||||
let _ = env_logger::builder().is_test(true).try_init();
|
||||
|
||||
let local_set = task::LocalSet::new();
|
||||
local_set
|
||||
.run_until(async move {
|
||||
task::spawn_local(start_server(Args::for_test(
|
||||
TestPort::InviteModeFirstPlayerWin,
|
||||
)));
|
||||
wait_for_port(TestPort::InviteModeFirstPlayerWin.port()).await;
|
||||
|
||||
let (sender, mut receiver) = mpsc::channel(1);
|
||||
|
||||
let res = bot_client::BotClient::new(TestPort::InviteModeFirstPlayerWin.as_url())
|
||||
.with_run_mode(RunMode::CreateInvite)
|
||||
.with_play_as_bot_type(BotType::Smart)
|
||||
.with_number_plays(10)
|
||||
.with_server_msg_callback(move |msg| {
|
||||
if let ServerMessage::SetInviteCode { code } = msg {
|
||||
task::spawn_local(run_other_invite_side(
|
||||
sender.clone(),
|
||||
TestPort::InviteModeFirstPlayerWin,
|
||||
code.clone(),
|
||||
BotType::Linear,
|
||||
10,
|
||||
));
|
||||
}
|
||||
})
|
||||
.run_client()
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
let other_side_res = receiver.recv().await.unwrap().unwrap();
|
||||
|
||||
assert!(matches!(res, ClientEndResult::Finished { .. }));
|
||||
|
||||
assert!(matches!(other_side_res, ClientEndResult::Finished { .. }));
|
||||
|
||||
match (res, other_side_res) {
|
||||
(
|
||||
ClientEndResult::Finished {
|
||||
number_defeats: d1,
|
||||
number_victories: v1,
|
||||
},
|
||||
ClientEndResult::Finished {
|
||||
number_defeats: d2,
|
||||
number_victories: v2,
|
||||
},
|
||||
) => {
|
||||
assert_eq!(d1, v2);
|
||||
assert_eq!(v1, d2);
|
||||
|
||||
assert!(v1 > 6);
|
||||
}
|
||||
|
||||
(_, _) => unreachable!(),
|
||||
}
|
||||
})
|
||||
.await;
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn second_player_win() {
|
||||
let _ = env_logger::builder().is_test(true).try_init();
|
||||
|
||||
let local_set = task::LocalSet::new();
|
||||
local_set
|
||||
.run_until(async move {
|
||||
task::spawn_local(start_server(Args::for_test(
|
||||
TestPort::InviteModeSecondPlayerWin,
|
||||
)));
|
||||
wait_for_port(TestPort::InviteModeSecondPlayerWin.port()).await;
|
||||
|
||||
let (sender, mut receiver) = mpsc::channel(1);
|
||||
|
||||
let res = bot_client::BotClient::new(TestPort::InviteModeSecondPlayerWin.as_url())
|
||||
.with_run_mode(RunMode::CreateInvite)
|
||||
.with_play_as_bot_type(BotType::Linear)
|
||||
.with_number_plays(10)
|
||||
.with_server_msg_callback(move |msg| {
|
||||
if let ServerMessage::SetInviteCode { code } = msg {
|
||||
task::spawn_local(run_other_invite_side(
|
||||
sender.clone(),
|
||||
TestPort::InviteModeSecondPlayerWin,
|
||||
code.clone(),
|
||||
BotType::Smart,
|
||||
10,
|
||||
));
|
||||
}
|
||||
})
|
||||
.run_client()
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
let other_side_res = receiver.recv().await.unwrap().unwrap();
|
||||
|
||||
assert!(matches!(res, ClientEndResult::Finished { .. }));
|
||||
|
||||
assert!(matches!(other_side_res, ClientEndResult::Finished { .. }));
|
||||
|
||||
match (res, other_side_res) {
|
||||
(
|
||||
ClientEndResult::Finished {
|
||||
number_defeats: d1,
|
||||
number_victories: v1,
|
||||
},
|
||||
ClientEndResult::Finished {
|
||||
number_defeats: d2,
|
||||
number_victories: v2,
|
||||
},
|
||||
) => {
|
||||
assert_eq!(d1, v2);
|
||||
assert_eq!(v1, d2);
|
||||
|
||||
assert!(v2 > 6);
|
||||
}
|
||||
|
||||
(_, _) => unreachable!(),
|
||||
}
|
||||
})
|
||||
.await;
|
||||
}
|
||||
|
@ -15,6 +15,8 @@ enum TestPort {
|
||||
IntermediateBotFullGame,
|
||||
InviteModeInvalidCode,
|
||||
InviteModeFullGame,
|
||||
InviteModeFirstPlayerWin,
|
||||
InviteModeSecondPlayerWin,
|
||||
}
|
||||
|
||||
impl TestPort {
|
||||
|
@ -2,14 +2,6 @@ use rand::distributions::Alphanumeric;
|
||||
use rand::{thread_rng, Rng};
|
||||
|
||||
/// Generate a random string of a given size
|
||||
///
|
||||
/// ```
|
||||
/// use sea_battle_backend::utils::rand_str;
|
||||
///
|
||||
/// let size = 10;
|
||||
/// let rand = rand_str(size);
|
||||
/// assert_eq!(size, rand.len());
|
||||
/// ```
|
||||
pub fn rand_str(len: usize) -> String {
|
||||
thread_rng()
|
||||
.sample_iter(&Alphanumeric)
|
||||
@ -17,3 +9,15 @@ pub fn rand_str(len: usize) -> String {
|
||||
.take(len)
|
||||
.collect()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::utils::rand_str;
|
||||
|
||||
#[test]
|
||||
fn test_rand_str() {
|
||||
let size = 10;
|
||||
let rand = rand_str(size);
|
||||
assert_eq!(size, rand.len());
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user